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SourceMod 1.6 released!


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psychonic

BAFFLED
Join Date: May 2008
Old 07-04-2014 , 13:23   Re: SourceMod 1.6 released!
#21

Quote:
Originally Posted by sheo View Post
Why would we need RequestFrame if creating 0.0s times does exactly the same?
Due to timer resolution, a 0.0s timer will not necessarily be the very next frame. With RequestFrame, it is guaranteed to be.
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wendigo
Senior Member
Join Date: Nov 2012
Location: Denmark
Old 07-04-2014 , 16:37   Re: SourceMod 1.6 released!
#22

I'm currently using 1.5.4-git4088 for my L4D2 server.
Would there be any advantage for me, to use this final 1.6 instead?

Last edited by wendigo; 07-04-2014 at 16:37.
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psychonic

BAFFLED
Join Date: May 2008
Old 07-04-2014 , 17:03   Re: SourceMod 1.6 released!
#23

Quote:
Originally Posted by wendigo View Post
I'm currently using 1.5.4-git4088 for my L4D2 server.
Would there be any advantage for me, to use this final 1.6 instead?
Probably. The release is roughly 437 changesets ahead of what you have.

Last edited by psychonic; 07-04-2014 at 17:03.
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 07-04-2014 , 19:37   Re: SourceMod 1.6 released!
#24

Quote:
Originally Posted by sheo View Post
Why would we need RequestFrame if creating 0.0s times does exactly the same?
But, good job, really cool release
There's at least a 0.1s delay.

Quote:
Originally Posted by Powerlord View Post
Since 1.0.13 is the latest listed in the DHooks thread, I'm not sure where you're getting that. Besides which DHooks2 only worked with 1.6 which I wasn't running prior to today and still doesn't even have an official release.
It sounds like you know exactly what's going wrong with DHooks. If you can glue this to stock SourceMod 1.6, I would be more then happy to spend hours to fix this for you as I'd probably run into it as well. To my knowledge from months ago, Drifter totally asked you to use DHooks2. For your own sanity, I hope you update your software to a developer version so this can be fixed, alternatively compiling it yourself to grab line numbers and variables.
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wendigo
Senior Member
Join Date: Nov 2012
Location: Denmark
Old 07-04-2014 , 20:05   Re: SourceMod 1.6 released!
#25

How does one upgrade to newer sourcemod and metamod? Really never done it before.

Do you just log into your server via filezilla, then remove the sourcemod and metamod, at the addons folder? And then upload the new sourcemod and metamod?
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ecca
Sexy Santa
Join Date: Jan 2011
Old 07-04-2014 , 21:08   Re: SourceMod 1.6 released!
#26

Shutdown your server and replace the files, you can exclude databases.cfg if you want and such.
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Blackglade
Senior Member
Join Date: Jul 2012
Location: NYC
Old 07-04-2014 , 23:18   Re: SourceMod 1.6 released!
#27

OH GAWD TRANSACTIONS. Praise the dev team for getting this in. Makes things a lot more efficient!
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Phaiz
AlliedModders Donor
Join Date: Feb 2014
Location: USA
Old 07-05-2014 , 04:42   Re: SourceMod 1.6 released!
#28

Nevermind, was an issue with avast as always..

Last edited by Phaiz; 07-05-2014 at 05:02.
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sheo
SourceMod Donor
Join Date: Jul 2013
Location: Russia, Moscow
Old 07-05-2014 , 04:47   Re: SourceMod 1.6 released!
#29

Avast is not an antivirus, don`t use it
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psychonic

BAFFLED
Join Date: May 2008
Old 07-05-2014 , 10:22   Re: SourceMod 1.6 released!
#30

Quote:
Originally Posted by wendigo View Post
How does one upgrade to newer sourcemod and metamod? Really never done it before.

Do you just log into your server via filezilla, then remove the sourcemod and metamod, at the addons folder? And then upload the new sourcemod and metamod?
Upgrade instructions are linked in the first post.
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