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Real Nade Drops v0.4


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xtheone
Junior Member
Join Date: Sep 2010
Old 09-23-2010 , 10:46   Re: Real Nade Drops v0.4
Reply With Quote #51

Is there any possibility that I can block CT from picking up nades? Since I'm running H'N'S I don't want CT to have nades
Please reply as soon as possible
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asdcoolpix
Junior Member
Join Date: Aug 2008
Old 04-13-2011 , 17:12   Re: Real Nade Drops v0.4
Reply With Quote #52

anywone help me
what this?
how fix this?

sorry for my eng.


Code:
L 04/14/2011 - 00:58:00: [FAKEMETA] Invalid entity
L 04/14/2011 - 00:58:00: [AMXX] Displaying debug trace (plugin "realnadedrops.amxx")
L 04/14/2011 - 00:58:00: [AMXX] Run time error 10: native error (native "pev")
L 04/14/2011 - 00:58:00: [AMXX]    [0] realnadedrops.sma::forward_touch (line 348)
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GANGSTA_
Senior Member
Join Date: Nov 2010
Location: IR/ Romania
Old 04-14-2011 , 04:55   Re: Real Nade Drops v0.4
Reply With Quote #53

Hi, i need this plugin, but nadedrops just for tero ..is about hidenseek -.-
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Quitted! Cya xD
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BRIGADIER
Member
Join Date: Oct 2008
Old 08-02-2011 , 08:57   Re: Real Nade Drops v0.4
Reply With Quote #54

Does anyone know an easy way to make this plugin ignore smoke nades? I have them disabled on the server but when a player dies it leaves behind a smoke nade anyway.
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Stereo
Veteran Member
Join Date: Dec 2010
Old 10-16-2011 , 08:03   Re: Real Nade Drops v0.4
Reply With Quote #55

The log give me an error: Invalid entity, you need check if is valid entity:

PHP Code:
public forward_touch(nadeid) {
    if (!
id || id g_maxplayers || nade <= g_maxplayers || !pev_valid(nade) ) // check nade/player indexes
        
return FMRES_IGNORED

    
new class[32]
    
pev(nadepev_classname, class, 31)
    if (!
equal(class, NADE_NAME)) // check if it's not dropped nade
        
return FMRES_IGNORED

    
if (!(pev(nadepev_flags) & FL_ONGROUND)) // if nade is still not on the ground
        
return FMRES_SUPERCEDE // prevent immediate nade drop/collect

    
if (pev(nadepev_effects) & EF_NODRAW) { // nade was collected and it's not visible because of NODRAW effect
        
engfunc(EngFunc_RemoveEntitynade// remove nade entity
        
g_nades_number--
        return 
FMRES_SUPERCEDE
    
}

    return 
FMRES_IGNORED

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ZhyJluK
New Member
Join Date: Aug 2010
Old 10-31-2011 , 12:44   Re: Real Nade Drops v0.4
Reply With Quote #56

Quote:
Originally Posted by GANGSTA_ View Post
Hi, i need this plugin, but nadedrops just for tero ..is about hidenseek -.-
up! i need it too. someone know how to release it?
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xStk
Member
Join Date: Jun 2011
Old 04-29-2012 , 08:15   Re: Real Nade Drops v0.4
Reply With Quote #57

thanks

Last edited by xStk; 04-29-2012 at 08:16.
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Yodag566
Junior Member
Join Date: Apr 2012
Old 04-30-2012 , 09:58   Re: Real Nade Drops v0.4
Reply With Quote #58

No
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Yodag566
Junior Member
Join Date: Apr 2012
Old 04-30-2012 , 10:01   Re: Real Nade Drops v0.4
Reply With Quote #59

Nice plugin!!!!
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Copper
Senior Member
Join Date: Feb 2012
Location: California
Old 05-11-2017 , 22:26   Re: Real Nade Drops v0.4
Reply With Quote #60

Can anyone edit the plugin to allow me to shoot the nades when they are dropped. For example if I drop a HEnade and if i shoot it, then it will explode. Or if i drop a Flashnade, then it will flash anyone around like a normal flash. If i drop a smokenade and shoot it, then smoke will appear just like it would if you threw it yourself.
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