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SourceMod 1.5 released!


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psychonic

BAFFLED
Join Date: May 2008
Old 08-25-2013 , 22:21   Re: SourceMod 1.5 released!
#11

Quote:
Originally Posted by wendigo View Post
Nope, no issues. I was just curious, if it had been upgraded too
I probably should have explicitly noted it for clarity.

In addition, the following were also updated:
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snoopass
Junior Member
Join Date: Aug 2009
Old 08-25-2013 , 23:00   Re: SourceMod 1.5 released!
#12

I have this in my error-logs :

L 08/26/2013 - 04:55:10: [SM] Warning encountered parsing languages.cfg file.
L 08/26/2013 - 04:55:10: [SM] Invalid language code "pt_p" is being ignored.

After update the server.

Last edited by snoopass; 08-25-2013 at 23:00.
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wendigo
Senior Member
Join Date: Nov 2012
Location: Denmark
Old 08-25-2013 , 23:23   Re: SourceMod 1.5 released!
#13

Quote:
Originally Posted by snoopass View Post
I have this in my error-logs :

L 08/26/2013 - 04:55:10: [SM] Warning encountered parsing languages.cfg file.
L 08/26/2013 - 04:55:10: [SM] Invalid language code "pt_p" is being ignored.

After update the server.

I was just about to say the same. But then I saw you wrote it.
I have it too.
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psychonic

BAFFLED
Join Date: May 2008
Old 08-25-2013 , 23:41   Re: SourceMod 1.5 released!
#14

Quote:
Originally Posted by wendigo View Post
I was just about to say the same. But then I saw you wrote it.
I have it too.
You can safely ignore that for now. We'll have a fix soon.

I think that this might be the first time that we've shipped a complete non-Brazilian Portuguese translation, and part of the code was not equipped to deal with the naming used for the translation file set.

Edit: this can be tracked here, https://bugs.alliedmods.net/show_bug.cgi?id=5888

Last edited by psychonic; 08-26-2013 at 08:56.
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hlstriker
Green Gaben
Join Date: Mar 2006
Location: OH-IO!
Old 08-26-2013 , 08:31   Re: SourceMod 1.5 released!
#15

Seems like the "gamedata/sdkhooks.games/engine.csgo.txt" on the auto-updater is wrong. The engine.csgo.txt that comes with SM 1.5 seems to have the correct offsets, yet the auto-updater keeps updating to offsets that crash my server.

The offset currently crashing is Weapon_Equip. Not sure if there are others.

Last edited by hlstriker; 08-26-2013 at 08:33.
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psychonic

BAFFLED
Join Date: May 2008
Old 08-26-2013 , 08:33   Re: SourceMod 1.5 released!
#16

Quote:
Originally Posted by hlstriker View Post
Seems like the "gamedata/sdkhooks.games/engine.csgo.txt" on the auto-updater is wrong. The engine.csgo.txt that comes with SM 1.5 seems to have the correct offsets, yet the auto-updater keeps updating to offsets that crash my server.

The offset currently crashing is Weapon_Equip. Not sure if there are others.
Thanks, this should be resolved now.
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hlstriker
Green Gaben
Join Date: Mar 2006
Location: OH-IO!
Old 08-26-2013 , 08:39   Re: SourceMod 1.5 released!
#17

Quote:
Originally Posted by psychonic View Post
Thanks, this should be resolved now.
Yep it's fixed. That was quick, thanks

Last edited by hlstriker; 08-26-2013 at 08:39.
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wendigo
Senior Member
Join Date: Nov 2012
Location: Denmark
Old 08-26-2013 , 08:57   Re: SourceMod 1.5 released!
#18

Quote:
Originally Posted by psychonic View Post
Thanks, this should be resolved now.

Heres an stupid question from me:

How can I get this fix? Do I have to remove Sourcemod entirely and then readd it? Or do I just restart my server, and then it will get this fix?

Last edited by wendigo; 08-26-2013 at 08:57.
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psychonic

BAFFLED
Join Date: May 2008
Old 08-26-2013 , 08:58   Re: SourceMod 1.5 released!
#19

Quote:
Originally Posted by wendigo View Post
Heres an stupid question from me:

How can I get this fix? Do I have to remove Sourcemod entirely? Or do I just restart my server, and then it will get this fix?
You should be able to just restart your server. I made a quick add to the updater code to revert the bad changes if found.
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luki1412
Veteran Member
Join Date: Oct 2008
Location: OnPluginStart()
Old 08-26-2013 , 09:32   Re: SourceMod 1.5 released!
#20

Thanks for the new sourcemod! ;)
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