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I want Weapon block to disapear after 1 person have taken it. come back up next round


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panipani
Member
Join Date: Oct 2017
Old 10-04-2017 , 05:07   I want Weapon block to disapear after 1 person have taken it. come back up next round
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I want Weapon block to disapear after 1 person have taken it and then come back up next round. Is this possible? Hard to code?
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heroicpower7613
Member
Join Date: Nov 2016
Old 10-04-2017 , 08:13   Re: I want Weapon block to disapear after 1 person have taken it. come back up next r
Reply With Quote #2

what?
heroicpower7613 is offline
panipani
Member
Join Date: Oct 2017
Old 10-04-2017 , 15:57   Re: I want Weapon block to disapear after 1 person have taken it. come back up next r
Reply With Quote #3

Quote:
Originally Posted by heroicpower7613 View Post
what?
Game: Cs 1.6
Help: I want one player to be able to pickup the weaponblock at once. When that player steps on the block and he gets the weapon the block should vanish/disapear until the next round basicly. Right now anyone in T can walk on the weapon block and get his weapon, I dont want that. I want so only 1 person in the Terrorist team can.


Code:
native hnsxp_get_user_xp(client);

native hnsxp_set_user_xp(client, xp);

stock hnsxp_add_user_xp(client, xp)
{
	return hnsxp_set_user_xp(client, hnsxp_get_user_xp(client) + xp);
}

stock hnsxp_sub_user_xp(client, xp)
{
	return hnsxp_set_user_xp(client, hnsxp_get_user_xp(client) - xp);
} 

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <fun>
#include <colorchat>

#pragma semicolon 1

#define PLUGIN_NAME				"AllGamers BlockMaker"
#define PLUGIN_VERSION				"0.1"
#define PLUGIN_AUTHOR				"tani"
#define PLUGIN_PREFIX				"AllGamers"

new const prefix [ ] = "^4[AllGamers] Blockmaker:^3";

new const szMenuCmd[][] =
{
	"/BCM",
	"/scm",
	"/ccm",
	"/bcm",
	"/bm",
	"/lcm",
	"/gcm",
	"/ecm",
	"/build",
	"/blocks"
};

new const g_blank[] =				"";
new const g_a[] =				"a";
new const g_b[] =				"b";

const gHudRed = 10;
const gHudGreen = 10;
const gHudBlue = 250;
const Float:gfTextX = -1.0;
const Float:gfTextY = 0.75;
const gHudEffects = 0;
const Float:gfHudFxTime = 0.0;
const Float:gfHudHoldTime = 1.0;
const Float:gfHudFadeInTime = 0.25;
const Float:gfHudFadeOutTime = 0.25;
const gHudChannel = -1;

new const g_block_classname[] =			"BCM_Block";
new const g_start_classname[] =			"BCM_TeleportStart";
new const g_destination_classname[] =		"BCM_TeleportDestination";
new const g_light_classname[] =			"BCM_Light";
new const g_box_classname[] =			"BCM_Box";

new const g_model_platform[] =			"AllGamers/v1/Normal/platform.mdl";
new const g_model_bunnyhop[] =			"AllGamers/v1/Normal/bhop.mdl";
new const g_model_damage[] =			"AllGamers/v1/Normal/damage.mdl";
new const g_model_healer[] =			"AllGamers/v1/Normal/healer.mdl";
new const g_model_no_fall_damage[] =		"AllGamers/v1/Normal/nofalldamage.mdl";
new const g_model_ice[] =			"AllGamers/v1/Normal/ice.mdl";
new const g_model_trampoline[] =		"AllGamers/v1/Normal/trampoline.mdl";
new const g_model_speed_boost[] =		"AllGamers/v1/Normal/speedboost.mdl";
new const g_model_death[] =			"AllGamers/v1/Normal/death.mdl";
new const g_model_low_gravity[] =		"AllGamers/v1/Normal/lowgravity.mdl";
new const g_model_slap[] =			"AllGamers/v1/Normal/slap.mdl";
new const g_model_honey[] =			"AllGamers/v1/Normal/honey.mdl";
new const g_model_ct_barrier[] =		"AllGamers/v1/Normal/ct_barrier.mdl";
new const g_model_t_barrier[] =			"AllGamers/v1/Normal/t_barrier.mdl";
new const g_model_glass[] =			"AllGamers/v1/Normal/glass.mdl";
new const g_model_no_slow_down_bunnyhop[] =	"AllGamers/v1/Normal/noslowdown.mdl";
new const g_model_delayed_bunnyhop[] =		"AllGamers/v1/Normal/delay.mdl";
new const g_model_invincibility[] =		"AllGamers/v1/Normal/invincibility.mdl";
new const g_model_stealth[] =			"AllGamers/v1/Normal/stealth.mdl";
new const g_model_boots_of_speed[] =		"AllGamers/v1/Normal/bootsofspeed.mdl";
new const g_model_superman[] =		        "AllGamers/v1/Normal/platform.mdl";
new const g_model_nades[] =		        "AllGamers/v1/Normal/platform.mdl";
new const g_model_weapon[] =		        "AllGamers/v1/Normal/weapon.mdl";
new const g_model_xp[] =		        "AllGamers/v1/Normal/xpblock.mdl";
new const g_model_magic[] =			"AllGamers/v1/Normal/platform.mdl";

new const g_sprite_light[] =			"sprites/AllGamers/light.spr";
//new const g_model_box[] =			"models/Box/box.mdl";
new const g_model_box[] =			"AllGamers/Normal/platform.mdl";

new const g_sprite_teleport_start[] =		"sprites/AllGamers/teleport_start.spr";
new const g_sprite_teleport_destination[] =	"sprites/AllGamers/teleport_end.spr";

new const g_sound_invincibility[] =		"warcraft3/divineshield.wav";
new const g_sound_stealth[] =			"warcraft3/stealth.wav";
new const g_sound_boots_of_speed[] =		"warcraft3/bootsofspeed.wav";
new const g_sound_superman[] =		         "warcraft3/stealth.wav";

new g_sprite_beam;
/*new iElevator[33];
new g_iEnt[33];
new bool:g_bElevator[33];
new Float:vEleOld[33][3];*/

/* Weapons */
new UsedAK47[33]; 
new UsedHE[33];
new UsedFAMAS[33];
new UsedUSP[33];
new UsedFIVESEVEN[33];
new UsedDEAGLE[33];
new UsedAWP[33];

new const g_szWeaponName[30][] =
{
	"Compact",
	"Shield",
	"Scout",
	"HE Grenade",
	"Auto Shotgun",
	"C4",
	"Mac 10",
	"Bullpup",
	"Frostnade",
	"Elites",
	"Fiveseven",
	"Ump 45",
	"Krieg",
	"Galil",
	"Famas",
	"Usp",
	"Glock",
	"Awp",
	"MP5 Navy",
	"Machine Gun",
	"Shotgun",
	"Colt",
	"TMP",
	"Auto Sniper (T)",
	"Flashbang",
	"Deagle",
	"Auto Sniper (CT)",
	"Ak47",
	"Knife",
	"P90"
};	

enum ( <<= 1 )
{
	B1 = 1,
	B2,
	B3,
	B4,
	B5,
	B6,
	B7,
	B8,
	B9,
	B0
};

enum
{
	K1,
	K2,
	K3,
	K4,
	K5,
	K6,
	K7,
	K8,
	K9,
	K0
};

enum
{
	CHOICE_DELETE,
	CHOICE_LOAD
};

enum
{
	X,
	Y,
	Z
};

enum ( += 1000 )
{
	TASK_SPRITE = 1000,
	TASK_SOLID,
	TASK_SOLIDNOT,
	TASK_ICE,
	TASK_HONEY,
	TASK_NOSLOWDOWN,
	TASK_INVINCIBLE,
	TASK_STEALTH,
	TASK_BOOTSOFSPEED,
	TASK_SUPERMAN
};

new g_file[64];

new g_keys_main_menu;
new g_keys_block_menu;
new g_keys_block_selection_menu;
new g_keys_properties_menu;
new g_keys_move_menu;
new g_keys_teleport_menu;
new g_keys_light_menu;
new g_keys_light_properties_menu;
new g_keys_options_menu;
new g_keys_choice_menu;
new g_keys_commands_menu;
new g_keys_box_menu;

new g_main_menu[256];
new g_block_menu[256];
new g_move_menu[256];
new g_teleport_menu[256];
new g_light_menu[128];
new g_light_properties_menu[256];
new g_options_menu[256];
new g_choice_menu[128];
new g_commands_menu[256];
new g_box_menu[128];

new g_viewmodel[33][32];

new bool:g_connected[33];
new bool:g_alive[33];
new bool:g_admin[33];
new bool:g_gived_access[33];
new bool:g_snapping[33];
new bool:g_viewing_properties_menu[33];
new bool:g_viewing_light_properties_menu[33];
new bool:g_viewing_commands_menu[33];
new bool:g_no_fall_damage[33];
new bool:g_ice[33];
new bool:g_low_gravity[33];
new bool:g_no_slow_down[33];
new bool:g_has_hud_text[33];
new bool:g_block_status[33];
new bool:g_noclip[33];
new bool:g_godmode[33];
new bool:g_all_godmode;
new bool:g_has_checkpoint[33];
new bool:g_checkpoint_duck[33];
new bool:g_reseted[33];
/* For the weaponblock */
/*new bool:g_bUsedWeapon[33][33];

new g_selected_block_size[33];
new g_choice_option[33];
new g_block_selection_page[33];
new g_teleport_start[33];
new g_grabbed[33];
new g_grouped_blocks[33][256];
new g_group_count[33];
new g_property_info[33][2];
new g_light_property_info[33][2];
new g_slap_times[33];
new g_honey[33];
new g_boots_of_speed[33];

new Float:g_grid_size[33];
new Float:g_snapping_gap[33];
new Float:g_grab_offset[33][3];
new Float:g_grab_length[33];
new Float:g_next_damage_time[33];
new Float:g_next_heal_time[33];
new Float:g_invincibility_time_out[33];
new Float:g_invincibility_next_use[33];
new Float:g_stealth_time_out[33];
new Float:g_stealth_next_use[33];
new Float:g_boots_of_speed_time_out[33];
new Float:g_boots_of_speed_next_use[33];
new Float:g_set_velocity[33][3];
new Float:g_checkpoint_position[33][3];

new Float:g_superman_time_out[33];
new Float:g_superman_next_use[33];
new Float:g_xp_next_use[33];


new Float:g_nades_next_use[33];

new g_cvar_textures;

new g_max_players;

enum
{
	PLATFORM,
	BUNNYHOP,
	DAMAGE,
	HEALER,
	NO_FALL_DAMAGE,
	ICE,
	TRAMPOLINE,
	SPEED_BOOST,
	DEATH,
	LOW_GRAVITY,
	SLAP,
	HONEY,
	CT_BARRIER,
	T_BARRIER,
	GLASS,
	NO_SLOW_DOWN_BUNNYHOP,
	DELAYED_BUNNYHOP,
	INVINCIBILITY,
	STEALTH,
	BOOTS_OF_SPEED,
	SUPERMAN,
	NADES,
	WEAPON,
	XP,
	MAGIC,
	//ELEVATOR,
	
	TOTAL_BLOCKS
};

enum
{
	TELEPORT_START,
	TELEPORT_DESTINATION
};

enum
{
	NORMAL,
	TINY,
	LARGE,
	POLE
};

enum
{
	NORMAL,
	GLOWSHELL,
	TRANSCOLOR,
	TRANSALPHA,
	TRANSWHITE
};

new g_selected_block_type[TOTAL_BLOCKS];
new g_render[TOTAL_BLOCKS];
new g_red[TOTAL_BLOCKS];
new g_green[TOTAL_BLOCKS];
new g_blue[TOTAL_BLOCKS];
new g_alpha[TOTAL_BLOCKS];

new const g_block_names[TOTAL_BLOCKS][] =
{
	"Platform",
	"Bunnyhop",
	"Damage",
	"Healer",
	"No Fall Damage",
	"Ice",
	"Trampoline",
	"Speed Boost",
	"Death",
	"Low Gravity",
	"Slap",
	"Honey",
	"CT Barrier",
	"T Barrier",
	"Glass",
	"No Slow Down Bunnyhop",
	"Delayed Bunnyhop",
	"Invincibility",
	"Stealth",
	"Boots Of Speed",
	"Superman",
	"Nade Selection",
	"Weapon Block",
	"XP Block",
	"Magic Carpet"
	//"Elevator"
};

new const g_property1_name[TOTAL_BLOCKS][] =
{
	"",
	"No Fall Damage",
	"Damage Per Interval",
	"Health Per Interval",
	"",
	"",
	"Upward Speed",
	"Forward Speed",
	"",
	"Gravity",
	"Hardness",
	"Speed In Honey",
	"",
	"",
	"",
	"No Fall Damage",
	"Delay Before Dissapear",
	"Invincibility Time",
	"Stealth Time",
	"Boots Of Speed Time",
	"Superman Time",
	"",
	"Weapon",
	"XP to give",
	"Team"
	//""
};

new const g_property1_default_value[TOTAL_BLOCKS][] =
{
	"",
	"0",
	"5",
	"1",
	"",
	"",
	"500",
	"1000",
	"",
	"200",
	"2",
	"75",
	"",
	"",
	"",
	"0",
	"1",
	"10",
	"10",
	"10",
	"10",
	"",
	"Deagle",
	"50",
	"1"
	//""
};

new const g_property2_name[TOTAL_BLOCKS][] =
{
	"",
	"",
	"Interval Between Damage",
	"Interval Between Heals",
	"",
	"",
	"",
	"Upward Speed",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"Delay After Usage",
	"Delay After Usage",
	"Delay After Usage",
	"Delay After Usage",
	"Delay After Usage",
	"Ammo",
	"Delay After Usage",
	""
	//""
};

new const g_property2_default_value[TOTAL_BLOCKS][] =
{
	"",
	"",
	"0.5",
	"0.5",
	"",
	"",
	"",
	"200",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"",
	"60",
	"60",
	"60",
	"60",
	"180",
	"1",
	"180",
	""
	//""
};

new const g_property3_name[TOTAL_BLOCKS][] =
{
	"Transparency",
	"Transparency",
	"Transparency",
	"Transparency",
	"Transparency",
	"Transparency",
	"Transparency",
	"Transparency",
	"Transparency",
	"Transparency",
	"Transparency",
	"Transparency",
	"Transparency",
	"Transparency",
	"",
	"Transparency",
	"Transparency",
	"",
	"",
	"Speed",
	"Transparency",
	"Transparency",
	"Transparency",
	"Transparency",
	"Transparency"
	//"Transparency"
};

new const g_property3_default_value[TOTAL_BLOCKS][] =
{
	"255",
	"255",
	"255",
	"255",
	"255",
	"255",
	"255",
	"255",
	"255",
	"255",
	"255",
	"255",
	"255",
	"255",
	"",
	"255",
	"255",
	"",
	"",
	"400",
	"255",
	"255",
	"255",
	"255",
	"255"
	//"255"
};

new const g_property4_name[TOTAL_BLOCKS][] =
{
	"",
	"On Top Only",
	"On Top Only",
	"On Top Only",
	"",
	"",
	"On Top Only",
	"On Top Only",
	"On Top Only",
	"On Top Only",
	"On Top Only",
	"On Top Only",
	"On Top Only",
	"On Top Only",
	"",
	"On Top Only",
	"On Top Only",
	"On Top Only",
	"On Top Only",
	"On Top Only",
	"On Top Only",
	"On Top Only",
	"On Top Only",
	"On Top Only",
	"On Top Only"
	//"On Top Only"
};

new const g_property4_default_value[TOTAL_BLOCKS][] =
{
	"",
	"0",
	"1",
	"1",
	"",
	"",
	"0",
	"0",
	"1",
	"0",
	"1",
	"0",
	"0",
	"0",
	"",
	"0",
	"0",
	"1",
	"1",
	"1",
	"1",
	"1",
	"1",
	"1",
	"1"
	//"0"
};

new const g_block_save_ids[TOTAL_BLOCKS] =
{
	'A',
	'B',
	'C',
	'D',
	'E',
	'F',
	'G',
	'H',
	'I',
	'J',
	'K',
	'L',
	'M',
	'N',
	'O',
	'P',
	'Q',
	'R',
	'S',
	'T',
	'1',
	'3',
	'6',
	'8',
	'9'
	//'4'
};

new g_block_models[TOTAL_BLOCKS][256];

new g_block_selection_pages_max;

public plugin_precache()
	{
	g_block_models[PLATFORM] =		g_model_platform;
	g_block_models[BUNNYHOP] =		g_model_bunnyhop;
	g_block_models[DAMAGE] =		g_model_damage;
	g_block_models[HEALER] =		g_model_healer;
	g_block_models[NO_FALL_DAMAGE] =	g_model_no_fall_damage;
	g_block_models[ICE] =			g_model_ice;
	g_block_models[TRAMPOLINE] =		g_model_trampoline;
	g_block_models[SPEED_BOOST] =		g_model_speed_boost;
	g_block_models[DEATH] =			g_model_death;
	g_block_models[LOW_GRAVITY] =		g_model_low_gravity;
	g_block_models[SLAP] =			g_model_slap;
	g_block_models[HONEY] =			g_model_honey;
	g_block_models[CT_BARRIER] =		g_model_ct_barrier;
	g_block_models[T_BARRIER] =		g_model_t_barrier;
	g_block_models[GLASS] =			g_model_glass;
	g_block_models[NO_SLOW_DOWN_BUNNYHOP] =	g_model_no_slow_down_bunnyhop;
	g_block_models[DELAYED_BUNNYHOP] =	g_model_delayed_bunnyhop;
	g_block_models[INVINCIBILITY] =		g_model_invincibility;
	g_block_models[STEALTH] =		g_model_stealth;
	g_block_models[BOOTS_OF_SPEED] =	g_model_boots_of_speed;
	g_block_models[SUPERMAN] =		g_model_superman;
	g_block_models[NADES] =			g_model_nades;
	g_block_models[WEAPON] =		g_model_weapon;
	g_block_models[XP] =			g_model_xp;
	g_block_models[MAGIC] =			g_model_magic;
	//g_block_models[ELEVATOR] =		g_model_elevator;
	
	SetupBlockRendering(GLASS, TRANSWHITE, 255, 255, 255, 100);
	SetupBlockRendering(INVINCIBILITY, GLOWSHELL, 255, 255, 255, 5);
	SetupBlockRendering(NADES, GLOWSHELL, 255, 255, 255, 7);	
	
	
	new block_model[256];
	for ( new i = 0; i < TOTAL_BLOCKS; ++i )
	{
		precache_model(g_block_models[i]);
		
		SetBlockModelName(block_model, g_block_models[i], "Tiny");
		precache_model(block_model);
		
		SetBlockModelName(block_model, g_block_models[i], "Large");
		precache_model(block_model);
		
		SetBlockModelName(block_model, g_block_models[i], "Pole");
		precache_model(block_model);
	}
	
	precache_model(g_sprite_light);
	precache_model(g_model_box);
	
	precache_model(g_sprite_teleport_start);
	precache_model(g_sprite_teleport_destination);
	g_sprite_beam = precache_model("sprites/zbeam4.spr");
	
	precache_sound(g_sound_invincibility);
	precache_sound(g_sound_stealth);
	precache_sound(g_sound_boots_of_speed);
	precache_sound(g_sound_superman);
}

public plugin_init()
{
	register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR);
	
	for( new iCmd = 0; iCmd < sizeof(szMenuCmd); iCmd++ )
	{
		new iCommand[15]; 
		formatex(iCommand, charsmax(iCommand), "say %s", szMenuCmd[iCmd]);
		RegisterSayCmd(iCommand, "CmdMainMenu");
	}
	
	new command[32] =			"CmdShowInfo";
	RegisterSayCmd("BM",			command);
	RegisterSayCmd("Info",		        command);
	RegisterSayCmd("Help",		        command);
	
	command =				"CmdSaveCheckpoint";
	RegisterSayCmd("cp",			command);
	
	command =				"CmdLoadCheckpoint";
	RegisterSayCmd("tp",			command);
	
	command =				"CmdReviveYourself";
	RegisterSayCmd("rs",			command);
	
	register_clcmd("BCM_SetProperty",	"SetPropertyBlock",	-1);
	register_clcmd("BCM_SetLightProperty",	"SetPropertyLight",	-1);
	register_clcmd("BCM_Revive",		"RevivePlayer",		-1);
	register_clcmd("BCM_GiveAccess",	"GiveAccess",		-1);
	
	command =				"CmdGrab";
	register_clcmd("+bmgrab",		command,		-1, g_blank);
	register_clcmd("+bmgrab",		command,		-1, g_blank);
	
	command =				"CmdRelease";
	register_clcmd("-bmgrab",		command,		-1, g_blank);
	register_clcmd("-bmgrab",		command,		-1, g_blank);
	
	CreateMenus();
	
	register_menucmd(register_menuid("BCMMainMenu"),		g_keys_main_menu,		"HandleMainMenu");
	register_menucmd(register_menuid("BCMBlockMenu"),		g_keys_block_menu,		"HandleBlockMenu");
	register_menucmd(register_menuid("BCMBlockSelectionMenu"),	g_keys_block_selection_menu,	"HandleBlockSelectionMenu");
	register_menucmd(register_menuid("BCMPropertiesMenu"),		g_keys_properties_menu,		"HandlePropertiesMenu");
	register_menucmd(register_menuid("BCMMoveMenu"),		g_keys_move_menu,		"HandleMoveMenu");
	register_menucmd(register_menuid("BCMTeleportMenu"),		g_keys_teleport_menu,		"HandleTeleportMenu");
	register_menucmd(register_menuid("BCMLightMenu"),		g_keys_light_menu,		"HandleLightMenu");
	register_menucmd(register_menuid("BCMLightPropertiesMenu"),	g_keys_light_properties_menu,	"HandleLightPropertiesMenu");
	register_menucmd(register_menuid("BCMOptionsMenu"),		g_keys_options_menu,		"HandleOptionsMenu");
	register_menucmd(register_menuid("BCMChoiceMenu"),		g_keys_choice_menu,		"HandleChoiceMenu");
	register_menucmd(register_menuid("BCMCommandsMenu"),		g_keys_commands_menu,		"HandleCommandsMenu");
	register_menucmd(register_menuid("BCMBoxMenu"),			g_keys_box_menu,		"HandleBoxMenu");
	
	RegisterHam(Ham_Spawn,		"player",	"FwdPlayerSpawn",	1);
	RegisterHam(Ham_Killed,		"player",	"FwdPlayerKilled",	1);
	
	register_forward(FM_CmdStart,			"FwdCmdStart");
	
	register_think(g_light_classname,		"LightThink");
	register_think(g_box_classname,			"BoxThink");
	
	register_event("CurWeapon",			"EventCurWeapon",	"be");
	register_event("HLTV", "eventNewRound", "a", "1=0", "2=0");
	
	register_message(get_user_msgid("StatusValue"),	"MsgStatusValue");
	
	g_cvar_textures =	register_cvar("BCM_Textures", "Capell & Oggi", 0, 0.0);
	
	g_max_players =		get_maxplayers();
	
	new dir[64];
	get_datadir(dir, charsmax(dir));
	
	new folder[64];
	formatex(folder, charsmax(folder), "/BCM");
	
	add(dir, charsmax(dir), folder);
	if ( !dir_exists(dir) ) mkdir(dir);
	
	new map[32];
	get_mapname(map, charsmax(map));
	
	formatex(g_file, charsmax(g_file), "%s/%s.BCM", dir, map);
}

public plugin_cfg()
{
	LoadBlocks(0);
}

public client_putinserver(id)
{
	g_connected[id] =			bool:!is_user_hltv(id);
	g_alive[id] =				false;
	
	g_admin[id] =				bool:access(id, ADMIN_MENU);
	g_gived_access[id] =			false;
	
	g_viewing_properties_menu[id] =		false;
	g_viewing_light_properties_menu[id] =	false;
	g_viewing_commands_menu[id] =		false;
	
	g_snapping[id] =			true;
	
	g_grid_size[id] =			1.0;
	g_snapping_gap[id] =			0.0;
	
	g_group_count[id] =			0;
	
	g_noclip[id] =				false;
	g_godmode[id] =				false;
	
	g_has_checkpoint[id] =			false;
	g_checkpoint_duck[id] =			false;
	
	g_reseted[id] =				false;
	
	ResetPlayer(id);
}

public client_disconnect(id)
	{
	g_connected[id] =			false;
	g_alive[id] =				false;
	
	ClearGroup(id);
	
	if ( g_grabbed[id] )
		{
		if ( is_valid_ent(g_grabbed[id]) )
			{
			entity_set_int(g_grabbed[id], EV_INT_iuser2, 0);
		}
		
		g_grabbed[id] =			0;
	}
}

RegisterSayCmd(const command[], const handle[])
{
	static temp[64];
	
	register_clcmd(command, handle, -1, g_blank);
	
	formatex(temp, charsmax(temp), "say /bm", command);
	register_clcmd(temp, handle, -1, g_blank);
	
	formatex(temp, charsmax(temp), "say_team /bm", command);
	register_clcmd(temp, handle, -1, g_blank);
}

CreateMenus()
{
	g_block_selection_pages_max = floatround((float(TOTAL_BLOCKS) / 8.0), floatround_ceil);
	
	new size = charsmax(g_main_menu);
	add(g_main_menu, size, "\yAllGamers BlockMaker^n\wUsed blocks: \r%i^n^n");
	add(g_main_menu, size, "\r1. \wBlock Menu^n");
	add(g_main_menu, size, "\r2. \wTeleport Menu^n");
	add(g_main_menu, size, "\r3. \wLight Menu^n^n");
	//add(g_main_menu, size, "\r4. \wBox Menu^n^n");
	add(g_main_menu, size, "\r5. \wCommands Menu^n^n");
	add(g_main_menu, size, "%s6. %sNoclip: %s^n");
	add(g_main_menu, size, "%s7. %sGodmode: %s^n^n");
	//add(g_main_menu, size, "\r8. \wAdmin Menu^n");
	add(g_main_menu, size, "\r9. \wOptions Menu^n^n");
	add(g_main_menu, size, "\r0. \wClose");
	g_keys_main_menu =		B1 | B2 | B3 | B4 | B5 | B6 | B7 | B9 | B0;
	
	size = charsmax(g_block_menu);
	add(g_block_menu, size, "\r%s \yBlock Menu^n\wUsed blocks:: \r%i^n^n");
	add(g_block_menu, size, "\r1. \wBlock Type: \y%s^n");
	add(g_block_menu, size, "\r2. \wBlock Size: \y%s^n^n");
	add(g_block_menu, size, "%s3. %sCreate^n");
	add(g_block_menu, size, "%s4. %sConvert^n");
	add(g_block_menu, size, "%s5. %sDelete^n");
	add(g_block_menu, size, "%s6. %sRotate^n");
	add(g_block_menu, size, "%s7. %sSet Properties^n");
	add(g_block_menu, size, "%s8. %sMove^n^n");
	add(g_block_menu, size, "\r0. \wBack");
	g_keys_block_menu =		B1 | B2 | B3 | B4 | B5 | B6 | B7 | B8 | B0;
	g_keys_block_selection_menu =	B1 | B2 | B3 | B4 | B5 | B6 | B7 | B8 | B9 | B0;
	g_keys_properties_menu =	B1 | B2 | B3 | B4 | B0;
	
	size = charsmax(g_move_menu);
	add(g_move_menu, size, "\r%s \yMove Menu^n^n");
	add(g_move_menu, size, "\r1. \wGrid Size: \y%.1f^n^n");
	add(g_move_menu, size, "\r2. \wZ\y+^n");
	add(g_move_menu, size, "\r3. \wZ\r-^n");
	add(g_move_menu, size, "\r4. \wX\y+^n");
	add(g_move_menu, size, "\r5. \wX\r-^n");
	add(g_move_menu, size, "\r6. \wY\y+^n");
	add(g_move_menu, size, "\r7. \wY\r-^n^n^n");
	add(g_move_menu, size, "\r0. \wBack");
	g_keys_move_menu =		B1 | B2 | B3 | B4 | B5 | B6 | B7 | B0;
	
	size = charsmax(g_teleport_menu);
	add(g_teleport_menu, size, "\r%s \yTeleport Menu^n\wUsed teleporters: \r%i^n^n");
	add(g_teleport_menu, size, "%s1. %sCreate Start^n");
	add(g_teleport_menu, size, "%s2. %sCreate Destination^n^n");
	add(g_teleport_menu, size, "%s3. %sDelete Teleport^n^n");
	add(g_teleport_menu, size, "%s4. %sSwap Start/Destination^n^n");
	add(g_teleport_menu, size, "%s5. %sShow Path^n^n^n");
	add(g_teleport_menu, size, "\r0. \wBack");
	g_keys_teleport_menu =		B1 | B2 | B3 | B4 | B5 | B0;
	
	size = charsmax(g_light_menu);
	add(g_light_menu, size, "\r%s \yLight Menu^n\wUsed lights: \r%i^n^n");
	add(g_light_menu, size, "%s1. %sCreate Light^n");
	add(g_light_menu, size, "%s2. %sDelete Light^n^n");
	add(g_light_menu, size, "%s3. %sSet Properties^n^n^n^n^n^n^n");
	add(g_light_menu, size, "\r0. \wBack");
	g_keys_light_menu =		B1 | B2 | B3 | B0;
	
	size = charsmax(g_box_menu);
	add(g_box_menu, size, "\r%s \yBox Menu^n\yBoxes in map: \r%i^n^n");
	add(g_box_menu, size, "%s1. %sCreate Box^n");
	add(g_box_menu, size, "%s2. %sDelete Box^n^n");
	add(g_box_menu, size, "\r0. \wBack");
	g_keys_box_menu =		B1 | B2 | B3 | B0;
	
	size = charsmax(g_light_properties_menu);
	add(g_light_properties_menu, size, "\r%s \ySet Properties^n^n");
	add(g_light_properties_menu, size, "\r1. \wRadius: \y%s^n");
	add(g_light_properties_menu, size, "\r2. \wColor Red: \y%s^n");
	add(g_light_properties_menu, size, "\r3. \wColor Green: \y%s^n");
	add(g_light_properties_menu, size, "\r4. \wColor Blue: \y%s^n^n^n^n^n^n^n");
	add(g_light_properties_menu, size, "\r0. \wBack");
	g_keys_light_properties_menu =	B1 | B2 | B3 | B4 | B0;
	
	size = charsmax(g_options_menu);
	add(g_options_menu, size, "\r%s \yOptions Menu^n^n");
	add(g_options_menu, size, "%s1. %sSnapping: %s^n");
	add(g_options_menu, size, "%s2. %sSnapping Gap: \y%.1f^n^n");
	add(g_options_menu, size, "%s3. %sAdd to Group^n");
	add(g_options_menu, size, "%s4. %sClear Group^n^n");
	add(g_options_menu, size, "%s5. %sDelete All^n");
	add(g_options_menu, size, "%s6. %sSave^n");
	add(g_options_menu, size, "%s7. %sLoad^n^n");
	add(g_options_menu, size, "\r0. \wBack");
	g_keys_options_menu =		B1 | B2 | B3 | B4 | B5 | B6 | B7 | B0;
	
	size = charsmax(g_choice_menu);
	add(g_choice_menu, size, "\y%s^n^n");
	add(g_choice_menu, size, "\r1. \wYes^n");
	add(g_choice_menu, size, "\r2. \wNo^n^n^n^n^n^n^n^n^n");
	g_keys_choice_menu =		B1 | B2;
	
	size = charsmax(g_commands_menu);
	add(g_commands_menu, size, "\r%s \yCommands Menu^n^n");
	add(g_commands_menu, size, "%s1. %sSave Checkpoint^n");
	add(g_commands_menu, size, "%s2. %sLoad Checkpoint^n^n");
	add(g_commands_menu, size, "%s3. %sRevive Yourself^n");
	add(g_commands_menu, size, "%s4. %sRevive Player^n");
	add(g_commands_menu, size, "%s5. %sRevive Everyone^n^n");
	add(g_commands_menu, size, "%s6. %s%s Godmode %s Everyone^n");
	add(g_commands_menu, size, "%s7. %sGive Access to %s^n^n");
	add(g_commands_menu, size, "\r0. \wBack");
	g_keys_commands_menu =		B1 | B2 | B3 | B4 | B5 | B6 | B7 | B0;
}

SetupBlockRendering(block_type, render_type, red, green, blue, alpha)
{
	g_render[block_type] =		render_type;
	g_red[block_type] =		red;
	g_green[block_type] =		green;
	g_blue[block_type] =		blue;
	g_alpha[block_type] =		alpha;
}

SetBlockModelName(model_target[256], model_source[256], const new_name[])
{
	model_target = model_source;
	replace(model_target, charsmax(model_target), "Normal", new_name);
}

public FwdPlayerSpawn(id)
	{
	if ( !is_user_alive(id) ) return HAM_IGNORED;
	
	g_alive[id] =			true;
	
	if ( g_noclip[id] )		set_user_noclip(id, 1);
	if ( g_godmode[id] )		set_user_godmode(id, 1);
	
	if ( g_all_godmode )
		{
		for ( new i = 1; i <= g_max_players; i++ )
			{
			if ( !g_alive[i]
			|| g_admin[i]
			|| g_gived_access[i] ) continue;
			
			entity_set_float(i, EV_FL_takedamage, DAMAGE_NO);
		}
	}
	
	if ( g_viewing_commands_menu[id] ) ShowCommandsMenu(id);
	
	if ( !g_reseted[id] )
		{
		ResetPlayer(id);
	}
	
	g_reseted[id] =			false;
	
	return HAM_IGNORED;
}

public FwdPlayerKilled(id)
	{
	g_alive[id] = bool:is_user_alive(id);
	
	ResetPlayer(id);
	
	if ( g_viewing_commands_menu[id] ) ShowCommandsMenu(id);
}

public FwdCmdStart(id, handle)
{
	if ( !g_connected[id] ) return FMRES_IGNORED;
	
	static buttons, oldbuttons;
	buttons =	get_uc(handle, UC_Buttons);
	oldbuttons =	entity_get_int(id, EV_INT_oldbuttons);
	
	if ( g_alive[id]
	&& ( buttons & IN_USE )
	&& !( oldbuttons & IN_USE )
	&& !g_has_hud_text[id] )
	{
		static ent, body;
		get_user_aiming(id, ent, body, 9999);
		
		if( IsBlock(ent) )
		{
			static block_type;
			block_type = entity_get_int(ent, EV_INT_body);
			
			static property[20];
			
			static message[512], len;
			len = format(message, charsmax(message), "");
			
			if ( g_property1_name[block_type][0] )
			{
				if( block_type != WEAPON )
				{
					GetProperty(ent, 1, property);
				}
				else
				{
					pev(ent, pev_message, property, charsmax(property));
				}
				
				if ( ( block_type == BUNNYHOP
				|| block_type == NO_SLOW_DOWN_BUNNYHOP )
				&& property[0] == '1' )
				{
					len += format(message[len], charsmax(message) - len, "%s", g_property1_name[block_type]);
				}
				else if ( block_type == SLAP )
				{
					len += format(message[len], charsmax(message) - len, "^n%s: %s", g_property1_name[block_type], property[0] == '3' ? "High" : property[0] == '2' ? "Medium" : "Low");
				}
				else if( block_type == MAGIC )
				{
					len += format(message[len], charsmax(message) - len, "^n%s: %s", g_property1_name[block_type], property[0] == '3' ? "Everyone" : property[0] == '2' ? "Counter-Terrorists" : "Terrorists");
				}
				else if( block_type == WEAPON )
				{
					len += format(message[len], charsmax(message) - len, "^n%s: %s", g_property1_name[block_type], property[0] == '7' ? "He" : property[0] == '6' ? "Famas" : property[0] == '5' ? "USP" : property[0] == '4' ? "Five Seven" : property[0] == '3' ? "Deagle" : property[0] == '2' ? "Awp" : "AK47");
				}
				else if ( block_type != BUNNYHOP
				&& block_type != NO_SLOW_DOWN_BUNNYHOP )
				{
					len += format(message[len], charsmax(message) - len, "^n%s: %s", g_property1_name[block_type], property);
				}
			}
			if ( g_property2_name[block_type][0] )
			{
				GetProperty(ent, 2, property);
				
				len += format(message[len], charsmax(message) - len, "^n%s: %s", g_property2_name[block_type], property);
			}
			if ( g_property3_name[block_type][0] )
			{
				GetProperty(ent, 3, property);
				
				if ( block_type == BOOTS_OF_SPEED
				|| property[0] != '0'
				&& !( property[0] == '2' && property[1] == '5' && property[2] == '5' ) )
				{
					len += format(message[len], charsmax(message) - len, "^n%s: %s", g_property3_name[block_type], property);
				}
			}
			if ( g_property4_name[block_type][0] )
			{
				GetProperty(ent, 4, property);
				
				len += format(message[len], charsmax(message) - len, "^n%s: %s", g_property4_name[block_type], property[0] == '1' ? "Yes" : "No");
			}
			
			set_hudmessage(gHudRed, gHudGreen, gHudBlue, gfTextX, gfTextY, gHudEffects, gfHudFxTime, gfHudHoldTime, gfHudFadeInTime, gfHudFadeOutTime, gHudChannel);
			show_hudmessage(id, message);
		}
		else if ( IsLight(ent) )
		{
			static property1[20], property2[20], property3[20], property4[20];
			
			GetProperty(ent, 1, property1);
			GetProperty(ent, 2, property2);
			GetProperty(ent, 3, property3);
			GetProperty(ent, 4, property4);
			
			set_hudmessage(gHudRed, gHudGreen, gHudBlue, gfTextX, gfTextY, gHudEffects, gfHudFxTime, gfHudHoldTime, gfHudFadeInTime, gfHudFadeOutTime, gHudChannel);
			show_hudmessage(id, "%s %s^nType: Light^nRadius: %s^nColor Red: %s^nColor Green: %s^nColor Blue: %s", PLUGIN_PREFIX, PLUGIN_VERSION, property1, property2, property3, property4);
		}
		else if ( IsBox(ent) )
		{
			static property1[20], property2[20], property3[20], property4[20];
            
			GetProperty(ent, 1, property1);
			GetProperty(ent, 2, property2);
			GetProperty(ent, 3, property3);
			GetProperty(ent, 4, property4);
            
			set_hudmessage(gHudRed, gHudGreen, gHudBlue, gfTextX, gfTextY, gHudEffects, gfHudFxTime, gfHudHoldTime, gfHudFadeInTime, gfHudFadeOutTime, gHudChannel);
			show_hudmessage(id, "%s %s^nType: Box^nColor Red: %s^nColor Green: %s^nColor Blue: %s", PLUGIN_PREFIX, PLUGIN_VERSION, property1, property2, property3);
		}
	}
	
	if ( !g_grabbed[id] ) return FMRES_IGNORED;
	
	if ( ( buttons & IN_JUMP )
	&& !( oldbuttons & IN_JUMP ) ) if ( g_grab_length[id] > 72.0 ) g_grab_length[id] -= 16.0;
	
	if ( ( buttons & IN_DUCK )
	&& !( oldbuttons & IN_DUCK ) ) g_grab_length[id] += 16.0;
	
	if ( ( buttons & IN_ATTACK )
	&& !( oldbuttons & IN_ATTACK ) ) CmdAttack(id);
	
	if ( ( buttons & IN_ATTACK2 )
	&& !( oldbuttons & IN_ATTACK2 ) ) CmdAttack2(id);
	
	if ( ( buttons & IN_RELOAD )
	&& !( oldbuttons & IN_RELOAD ) )
	{
		CmdRotate(id);
		set_uc(handle, UC_Buttons, buttons & ~IN_RELOAD);
	}
	
	if ( !is_valid_ent(g_grabbed[id]) )
	{
		CmdRelease(id);
		return FMRES_IGNORED;
	}
	
	if ( !IsBlockInGroup(id, g_grabbed[id])
	|| g_group_count[id] < 1 )
	{
		MoveGrabbedEntity(id);
		return FMRES_IGNORED;
	}
	
	static block;
	static Float:move_to[3];
	static Float:offset[3];
	static Float:origin[3];
	
	MoveGrabbedEntity(id, move_to);
	
	for ( new i = 0; i <= g_group_count[id]; ++i )
	{
		block = g_grouped_blocks[id][i];
		
		if ( !IsBlockInGroup(id, block) ) continue;
		
		entity_get_vector(block, EV_VEC_vuser1, offset);
		
		origin[0] = move_to[0] - offset[0];
		origin[1] = move_to[1] - offset[1];
		origin[2] = move_to[2] - offset[2];
		
		MoveEntity(id, block, origin, false);
	}
	
	return FMRES_IGNORED;
}

public eventNewRound()
{
	new iEnt, Float:fOrigin[3];
	while( (iEnt = find_ent_by_class(iEnt, g_block_classname)) ) 
	{
		new blockType = pev(iEnt, pev_body);
		
		if( blockType == MAGIC ) 
		{
			pev(iEnt, pev_v_angle, fOrigin);
			set_pev(iEnt, pev_velocity, Float:{0.0, 0.0, 0.0});
			
			engfunc(EngFunc_SetOrigin, iEnt, fOrigin);
		}
	}
}

public EventCurWeapon(id)
	{
	static block, property[20];
	
	if ( g_boots_of_speed[id] )
		{
		block = g_boots_of_speed[id];
		GetProperty(block, 3, property);
		
		entity_set_float(id, EV_FL_maxspeed, str_to_float(property));
	}
	else if ( g_ice[id] )
		{
		entity_set_float(id, EV_FL_maxspeed, 400.0);
	}
	else if ( g_honey[id] )
		{
		block = g_honey[id];
		GetProperty(block, 1, property);
		
		entity_set_float(id, EV_FL_maxspeed, str_to_float(property));
	}
}

public pfn_touch(ent, id)
	{
	if ( !( 1 <= id <= g_max_players )
	|| !g_alive[id]
	|| !IsBlock(ent) ) return PLUGIN_CONTINUE;
	
	new block_type =	entity_get_int(ent, EV_INT_body);
	if ( block_type == PLATFORM
	|| block_type == GLASS ) return PLUGIN_CONTINUE;
	
	new flags =		entity_get_int(id, EV_INT_flags);
	new groundentity =	entity_get_edict(id, EV_ENT_groundentity);
	
	static property[20];
	GetProperty(ent, 4, property);
	
	if ( property[0] == '0'
	|| ( ( !property[0]
	|| property[0] == '1'
	|| property[0] == '/' )
	&& ( flags & FL_ONGROUND )
	&& groundentity == ent ) )
	{
		switch ( block_type )
		{
			case BUNNYHOP, NO_SLOW_DOWN_BUNNYHOP:	ActionBhop(ent);
			case DAMAGE:				ActionDamage(id, ent);
			case HEALER:				ActionHeal(id, ent);
			case TRAMPOLINE:			ActionTrampoline(id, ent);
			case SPEED_BOOST:			ActionSpeedBoost(id, ent);
			case DEATH:
			{
				if ( !get_user_godmode(id) )
					{
					new name[32];
					get_user_name(id, name, 32);
					fakedamage(id, "The Block of Death", 10000.0, DMG_GENERIC);
					ColorChat(0, GREY, "%s '%s' touched a^x04 death^x01 block and died!", prefix, name);
				}
			}
			case SLAP:
			{
				GetProperty(ent, 1, property);
				g_slap_times[id] = str_to_num(property) * 2;
			}
			case LOW_GRAVITY:			ActionLowGravity(id, ent);
			case HONEY:				ActionHoney(id, ent);
			case CT_BARRIER:			ActionBarrier(id, ent, true);
			case T_BARRIER:				ActionBarrier(id, ent, false);
			case DELAYED_BUNNYHOP:			ActionDelayedBhop(ent);
			case STEALTH:				ActionStealth(id, ent);
			case INVINCIBILITY:			ActionInvincibility(id, ent);
			case BOOTS_OF_SPEED:			ActionBootsOfSpeed(id, ent);
			case SUPERMAN:				ActionSuperman(id, ent);
			case NADES:				ActionNades(id, ent);
			case WEAPON:				ActionWeapon(id, ent);
			case XP:				ActionXP(id, ent);
			case MAGIC:				ActionMagic(id, ent);
			//case ELEVATOR:				ActionElevator(id, ent);
		}
	}
	
	if ( ( flags & FL_ONGROUND )
	&& groundentity == ent )
	{
		switch ( block_type )
		{
			case BUNNYHOP:
			{
				GetProperty(ent, 1, property);
				if ( property[0] == '1' )
					{
					g_no_fall_damage[id] = true;
				}
			}
			case NO_FALL_DAMAGE:			g_no_fall_damage[id] = true;
			case ICE:				ActionIce(id);
			case NO_SLOW_DOWN_BUNNYHOP:
			{
				ActionNoSlowDown(id);
				
				GetProperty(ent, 1, property);
				if ( property[0] == '1' )
					{
					g_no_fall_damage[id] = true;
				}
			}
		}
	}
	
	return PLUGIN_CONTINUE;
}

public server_frame()
	{
	for ( new id = 1; id <= g_max_players; ++id )
		{
		if ( !g_alive[id] ) continue;
		
		if ( g_ice[id] || g_no_slow_down[id] )
			{
			entity_set_float(id, EV_FL_fuser2, 0.0);
		}
		
		if ( g_set_velocity[id][0] != 0.0
		|| g_set_velocity[id][1] != 0.0
		|| g_set_velocity[id][2] != 0.0 )
		{
			entity_set_vector(id, EV_VEC_velocity, g_set_velocity[id]);
			
			g_set_velocity[id][0] = 0.0;
			g_set_velocity[id][1] = 0.0;
			g_set_velocity[id][2] = 0.0;
		}
		
		if ( g_low_gravity[id] )
			{
			if ( entity_get_int(id, EV_INT_flags) & FL_ONGROUND )
				{
				entity_set_float(id, EV_FL_gravity, 1.0);
				g_low_gravity[id] = false;
			}
		}
		
		while ( g_slap_times[id] )
			{
			user_slap(id, 0);
			g_slap_times[id]--;
		}
	}
	
	static ent;
	static entinsphere;
	static Float:origin[3];
	
	while ( ( ent = find_ent_by_class(ent, g_start_classname) ) )
		{
		entity_get_vector(ent, EV_VEC_origin, origin);
		
		entinsphere = -1;
		while ( ( entinsphere = find_ent_in_sphere(entinsphere, origin, 40.0) ) )
			{
			static classname[32];
			entity_get_string(entinsphere, EV_SZ_classname, classname, charsmax(classname));
			
			if ( 1 <= entinsphere <= g_max_players && g_alive[entinsphere] )
				{
				ActionTeleport(entinsphere, ent);
			}
			else if ( equal(classname, "grenade") )
				{
				entity_set_int(ent, EV_INT_solid, SOLID_NOT);
				entity_set_float(ent, EV_FL_ltime, get_gametime() + 2.0);
			}
			else if ( get_gametime() >= entity_get_float(ent, EV_FL_ltime) )
				{
				entity_set_int(ent, EV_INT_solid, SOLID_BBOX);
			}
		}
	}
	
	static bool:ent_near;
	
	ent_near = false;
	while ( ( ent = find_ent_by_class(ent, g_destination_classname) ) )
		{
		entity_get_vector(ent, EV_VEC_origin, origin);
		
		entinsphere = -1;
		while ( ( entinsphere = find_ent_in_sphere(entinsphere, origin, 64.0) ) )
			{
			static classname[32];
			entity_get_string(entinsphere, EV_SZ_classname, classname, charsmax(classname));
			
			if ( 1 <= entinsphere <= g_max_players && g_alive[entinsphere]
			|| equal(classname, "grenade") )
			{
				ent_near = true;
				break;
			}
		}
		
		if ( ent_near )
			{
			if ( !entity_get_int(ent, EV_INT_iuser2) )
				{
				entity_set_int(ent, EV_INT_solid, SOLID_NOT);
			}
		}
		else
		{
			entity_set_int(ent, EV_INT_solid, SOLID_BBOX);
		}
	}
}

public client_PreThink(id)
{
	if ( !g_alive[id] ) return PLUGIN_CONTINUE;
	
	new Float:gametime =			get_gametime();
	new Float:timeleft_invincibility =	g_invincibility_time_out[id] - gametime;
	new Float:timeleft_stealth =		g_stealth_time_out[id] - gametime;
	new Float:timeleft_boots_of_speed =	g_boots_of_speed_time_out[id] - gametime;
	new Float:timeleft_superman =		g_superman_time_out[id] - gametime;
	
	if ( timeleft_invincibility >= 0.0
	|| timeleft_stealth >= 0.0
	|| timeleft_boots_of_speed >= 0.0 
	|| timeleft_superman >= 0.0 )
	{
		new text[48], text_to_show[256];
		
		format(text, charsmax(text), "%s %s", PLUGIN_PREFIX, PLUGIN_VERSION);
		add(text_to_show, charsmax(text_to_show), text);
		
		if ( timeleft_invincibility >= 0.0 )
			{
			format(text, charsmax(text), "^nInvincible %.1f", timeleft_invincibility);
			add(text_to_show, charsmax(text_to_show), text);
		}
		
		if ( timeleft_stealth >= 0.0 )
			{
			format(text, charsmax(text), "^nStealth %.1f", timeleft_stealth);
			add(text_to_show, charsmax(text_to_show), text);
		}
		
		if ( timeleft_boots_of_speed >= 0.0 )
			{
			format(text, charsmax(text), "^nBoots Of Speed %.1f", timeleft_boots_of_speed);
			add(text_to_show, charsmax(text_to_show), text);
		}
		
		if ( timeleft_superman >= 0.0 )
			{
			format(text, charsmax(text), "^nSuperman %.1f", timeleft_superman);
			add(text_to_show, charsmax(text_to_show), text);
		}
		
		set_hudmessage(gHudRed, gHudGreen, gHudBlue, gfTextX, gfTextY, gHudEffects, gfHudFxTime, gfHudHoldTime, gfHudFadeInTime, gfHudFadeOutTime, gHudChannel);
		show_hudmessage(id, text_to_show);
		
		g_has_hud_text[id] = true;
	}
	else
	{
		g_has_hud_text[id] = false;
	}
	
	return PLUGIN_CONTINUE;
}

/// ACTION SCRIPTS

ActionMagic(id, iEnt)
{
	new szProperty[5], Float:vVelocity[3];
	GetProperty(iEnt, 1, szProperty);
	new iValue = str_to_num(szProperty);
	
	set_hudmessage(gHudRed, gHudGreen, gHudBlue, gfTextX, gfTextY, gHudEffects, gfHudFxTime, gfHudHoldTime, gfHudFadeInTime, gfHudFadeOutTime, gHudChannel);
	
	switch( iValue )
	{
		case 1:
		{
			if( cs_get_user_team(id) == CS_TEAM_T )
			{
				pev(id, pev_velocity, vVelocity);
				vVelocity[2] = 0.0;
				set_pev(iEnt, pev_velocity, vVelocity);
			}
			else
			{
				show_hudmessage(id, "Team: Terrorists Only!");
			}
		}
		case 2:
		{
			if( cs_get_user_team(id) == CS_TEAM_CT )
			{
				pev(id, pev_velocity, vVelocity);
				vVelocity[2] = 0.0;
				set_pev(iEnt, pev_velocity, vVelocity);
			}
			else
			{
				show_hudmessage(id, "Team: Counter-Terrorists Only!");
			}
		}
		default:
		{
			pev(id, pev_velocity, vVelocity);
			vVelocity[2] = 0.0;
			set_pev(iEnt, pev_velocity, vVelocity);
		}
	}
}

/*public ActionElevator(id, iEnt)
{
	new Float:vOrigin[3], Float:vpOrigin[3];
	pev(id, pev_origin, vpOrigin);
	pev(iEnt, pev_origin, vOrigin);
	if( !g_bElevator[id] )
	{
		iElevator[id] = 0;
		vEleOld[id][0] = vOrigin[0];
		vEleOld[id][1] = vOrigin[1];
		vEleOld[id][2] = vOrigin[2];
		g_bElevator[id] = true;
	}
	g_iEnt[id] = iEnt;
	set_task(1.0, "taskElevator", id+13377331, .flags="b");
}

public taskElevator(id)
{
	id -= 13377331;
	new Float:vOrigin[3], Float:vpOrigin[3];
	pev(id, pev_origin, vpOrigin);
	pev(g_iEnt[id], pev_origin, vOrigin);
	
	iElevator[id]++;
	if( iElevator[id] >= 150 )
	{
		remove_task(id + 13377331);
		set_task(2.0, "taskFreeze", id+73311337);
	}
	else
	{
		vpOrigin[2] += 1.8;
		vOrigin[2] += 1.2;
		set_pev(g_iEnt[id], pev_origin, vOrigin);
		set_pev(id, pev_origin, vpOrigin);
	}
}

public taskFreeze(id)
{
	id -= 73311337;
	set_pev(g_iEnt[id], pev_origin, vEleOld[id]);
	g_iEnt[id] = 0;
	g_bElevator[id] = false;
	remove_task(id + 73311337);
}*/

ActionXP(id, ent)
{
	new Float:gametime = get_gametime();
	if ( !( gametime >= g_xp_next_use[id] ) && ( get_user_team ( id ) == 1 ) )
	{
		if ( !g_has_hud_text[id] )
		{
			set_hudmessage(gHudRed, gHudGreen, gHudBlue, gfTextX, gfTextY, gHudEffects, gfHudFxTime, gfHudHoldTime, gfHudFadeInTime, gfHudFadeOutTime, gHudChannel);
			show_hudmessage(id, "%s %s^nXP Block^nNext Use: 1 round", PLUGIN_PREFIX, PLUGIN_VERSION );
		}
		
		return PLUGIN_HANDLED;
	}
	
	if(get_user_team(id) == 2) 
	{
		if ( !g_has_hud_text[id] )
		{
			set_hudmessage(gHudRed, gHudGreen, gHudBlue, gfTextX, gfTextY, gHudEffects, gfHudFxTime, gfHudHoldTime, gfHudFadeInTime, gfHudFadeOutTime, gHudChannel);
			show_hudmessage(id, "%s %s^nXP Block^nOnly Terrorists Can Use This Block", PLUGIN_PREFIX, PLUGIN_VERSION );
		}
		
		return PLUGIN_HANDLED;
	}
	
	new property[5];
	GetProperty(ent, 1, property);
	hnsxp_add_user_xp(id, str_to_num(property));
	
	ColorChat(id, GREY, "%s You were given^x04 %i^x01 XP!", prefix, str_to_num(property));
	
	g_block_status[id] = true;
	
	GetProperty(ent, 2, property);
	
	g_xp_next_use[id] = gametime + str_to_float(property);
	
	return PLUGIN_HANDLED;
}

public ActionNades(id, ent)
	{
	new Float:gametime = get_gametime();
	if ( !( gametime >= g_nades_next_use[id] ) && get_user_team(id) == 1 && is_user_alive(id) )
		{
		if ( !g_has_hud_text[id] )
			{
			set_hudmessage(gHudRed, gHudGreen, gHudBlue, gfTextX, gfTextY, gHudEffects, gfHudFxTime, gfHudHoldTime, gfHudFadeInTime, gfHudFadeOutTime, gHudChannel);
			show_hudmessage(id, "%s %s^nGrenade Block^nNext Use: 1 round", PLUGIN_PREFIX, PLUGIN_VERSION );
		}
		
		return PLUGIN_HANDLED;
	}
	
	switch( get_user_team(id) ) 
	{
		case 2:
		{
			if ( !g_has_hud_text[id] )
				{
				set_hudmessage(gHudRed, gHudGreen, gHudBlue, gfTextX, gfTextY, gHudEffects, gfHudFxTime, gfHudHoldTime, gfHudFadeInTime, gfHudFadeOutTime, gHudChannel);
				show_hudmessage(id, "%s %s^nGrenade Block^nOnly Terrorists Can Use This Block", PLUGIN_PREFIX, PLUGIN_VERSION );
			}
			
			return PLUGIN_HANDLED;
		}
		case 1:
		{
			new iMenu = menu_create("Pick a grenade:", "handleNadeMenu", 0);
			menu_additem(iMenu, "HE Grenade", "1", 0);
			menu_additem(iMenu, "Flashbang", "2", 0);
			menu_additem(iMenu, "Smokegrenade", "3", 0);
			menu_display(id, iMenu, 0);
			
			static property[20];
			GetProperty(ent, 2, property);
			
			g_block_status[id] = true;
			g_nades_next_use[id] = gametime + str_to_float(property);
			
			return PLUGIN_HANDLED;
		}
	}
	
	return PLUGIN_HANDLED;
} 

public handleNadeMenu(id, iMenu, iItem)
	{
	if( iItem == MENU_EXIT )
		{
		menu_destroy(iMenu);
		return PLUGIN_HANDLED;
	}
	
	new iData[6], iName[64], iAccess, iCallback;
	menu_item_getinfo(iMenu, iItem, iAccess, iData, charsmax(iData), iName, charsmax(iName), iCallback);
	switch( str_to_num(iData) )
	{
		case 1:
		{
			if( is_user_alive(id) )
				{
				if( user_has_weapon(id, CSW_HEGRENADE) )
					{
					cs_set_user_bpammo(id, CSW_HEGRENADE, (cs_get_user_bpammo(id, CSW_HEGRENADE) + 1));
				}
				else
				{
					give_item(id, "weapon_hegrenade");
				}
			}
		}
		case 2:
		{
			if( is_user_alive(id) )
				{
				if( user_has_weapon(id, CSW_FLASHBANG) )
					{
					cs_set_user_bpammo(id, CSW_FLASHBANG, (cs_get_user_bpammo(id, CSW_FLASHBANG) + 1));
				}
				else
				{
					give_item(id, "weapon_flashbang");
				}
			}
		}
		case 3:
		{
			if( is_user_alive(id) )
				{
				if( user_has_weapon(id, CSW_SMOKEGRENADE))
					{
					cs_set_user_bpammo(id, CSW_SMOKEGRENADE, (cs_get_user_bpammo(id, CSW_SMOKEGRENADE) + 1));
				}
				else
				{
					give_item(id, "weapon_smokegrenade");
				}
			}
		}
	}
	
	return PLUGIN_HANDLED;
}

ActionSuperman(id, ent)
{
	new Float:gametime = get_gametime();
	if ( !( gametime >= g_superman_next_use[id] ) )
		{
		if ( !g_has_hud_text[id] )
			{
			set_hudmessage(gHudRed, gHudGreen, gHudBlue, gfTextX, gfTextY, gHudEffects, gfHudFxTime, gfHudHoldTime, gfHudFadeInTime, gfHudFadeOutTime, gHudChannel);
			show_hudmessage(id, "%s %s^nSuperman^nNext Use %.1f", PLUGIN_PREFIX, PLUGIN_VERSION, g_superman_next_use[id] - gametime);
		}
		
		return PLUGIN_HANDLED;
	}
	
	static property[20];
	
	set_user_gravity(id, 0.35);
	
	emit_sound(id, CHAN_STATIC, g_sound_superman, 1.0, ATTN_NORM, 0, PITCH_NORM);
	
	g_block_status[id] = true;
	
	static Float:time_out;
	GetProperty(ent, 1, property);
	time_out = str_to_float(property);
	set_task(time_out, "TaskRemoveSuperman", TASK_SUPERMAN + id, g_blank, 0, g_a, 1);
	
	GetProperty(ent, 2, property);
	
	g_superman_time_out[id] = gametime + time_out;
	g_superman_next_use[id] = gametime + time_out + str_to_float(property);
	
	return PLUGIN_HANDLED;
}

public client_PostThink(id)
	{
	if ( !g_alive[id] ) return PLUGIN_CONTINUE;
	
	if ( g_no_fall_damage[id] )
		{
		entity_set_int(id,  EV_INT_watertype, -3);
		g_no_fall_damage[id] = false;
	}
	
	return PLUGIN_CONTINUE;
}

ActionBhop(ent)
{
	if ( task_exists(TASK_SOLIDNOT + ent)
	|| task_exists(TASK_SOLID + ent) ) return PLUGIN_HANDLED;
	
	set_task(0.1, "TaskSolidNot", TASK_SOLIDNOT + ent);
	
	return PLUGIN_HANDLED;
}

ActionDamage(id, ent)
{
	
	new Float:gametime = get_gametime();
	if ( !( gametime >= g_next_damage_time[id] )
	|| get_user_health(id) <= 0
	|| get_user_godmode(id) ) return PLUGIN_HANDLED;
	new name[32];
	get_user_name(id, name, 32);
	
	if (get_user_health(id) <= 0)
	ColorChat(0, GREY, "%s '%s' stayed a bit to long on a^x04 damage^x01 block and died!", prefix, name);

	static property[20];
	
	GetProperty(ent, 1, property);
	fakedamage(id, "Damage Block", str_to_float(property), DMG_CRUSH);
	
	GetProperty(ent, 2, property);
	g_next_damage_time[id] = gametime + str_to_float(property);
	
	return PLUGIN_HANDLED;
}

ActionHeal(id, ent)
{
	new Float:gametime = get_gametime();
	if ( !( gametime >= g_next_heal_time[id] ) ) return PLUGIN_HANDLED;
	
	new health = get_user_health(id);
	if ( health >= 100 ) return PLUGIN_HANDLED;
	
	static property[20];
	
	GetProperty(ent, 1, property);
	health += str_to_num(property);
	set_user_health(id, min(100, health));
	
	GetProperty(ent, 2, property);
	g_next_heal_time[id] = gametime + str_to_float(property);
	
	return PLUGIN_HANDLED;
}

ActionWeapon(id, ent, block_type)
{
	if( !(get_user_team(id) == 1) )
	{
		set_hudmessage(0, 255, 0, 0.01, 0.18, 0, 0.0, 1.0, 0.25, 0.25, 2);
		show_hudmessage(id, "%s %s^nType: %s^nTerrorists Only!", PLUGIN_PREFIX, PLUGIN_VERSION, g_block_names[block_type]);
	}	
	
	static property[5];
	GetProperty(ent, 1, property);
	new szWeaponType = str_to_num(property);
	
	static property2[5];
	GetProperty(ent, 2, property2);
	new szBullets = str_to_num(property2);
	
	new WeaponFinder[33];
	get_user_name(id, WeaponFinder, sizeof(WeaponFinder) - 1);
	
	if( (szWeaponType == 1) && (cs_get_user_team(id) == CS_TEAM_T ) && !UsedAK47[id])  
	{
		cs_set_weapon_ammo(give_item(id, "weapon_ak47"), szBullets);
		BCM_Print(0, "^1%s^x03 Picked up a^1 AK47 with %i Bullets^3!", WeaponFinder, szBullets);
		cs_set_user_bpammo(id, CSW_AK47, 0);
		UsedAK47[id] = true;
	}
	else if( UsedAK47[id] )
	{
		set_hudmessage(0, 255, 0, 0.01, 0.18, 0, 0.0, 1.0, 0.25, 0.25, 2);
		show_hudmessage(0, "%s %s^nType: %s^nNext Use: Next Round!", PLUGIN_PREFIX, PLUGIN_VERSION, g_block_names[block_type]);
	}
	
	if(( szWeaponType == 2) && (cs_get_user_team(id) == CS_TEAM_T ) && !UsedAWP[id]) 
	{
		cs_set_weapon_ammo(give_item(id, "weapon_awp"), szBullets);
		BCM_Print(0, "^1%s^x03 Picked up a^1 Awp with %i Bullets^3!", WeaponFinder, szBullets);
		cs_set_user_bpammo(id, CSW_AWP, 0);
		UsedAWP[id] = true;
	}
	else if( UsedAWP[id] )
	{
		set_hudmessage(0, 255, 0, 0.01, 0.18, 0, 0.0, 1.0, 0.25, 0.25, 2);
		show_hudmessage(id, "%s %s^nType: %s^nNext Use: Next Round!", PLUGIN_PREFIX, PLUGIN_VERSION, g_block_names[block_type]);
	}
	
	if(( szWeaponType == 3) && (cs_get_user_team(id) == CS_TEAM_T ) && !UsedDEAGLE[id])  
	{
		cs_set_weapon_ammo(give_item(id, "weapon_deagle"), szBullets);
		BCM_Print(0, "^1%s^x03 Picked up a^1 Deagle with %i Bullets^3!", WeaponFinder, szBullets);
		cs_set_user_bpammo(id, CSW_DEAGLE, 0);
		UsedDEAGLE[id] = true;
	}
	else if( UsedDEAGLE[id] )
	{
		set_hudmessage(0, 255, 0, 0.01, 0.18, 0, 0.0, 1.0, 0.25, 0.25, 2);
		show_hudmessage(id, "%s %s^nType: %s^nNext Use: Next Round!", PLUGIN_PREFIX, PLUGIN_VERSION, g_block_names[block_type]);
	}	
	
	if(( szWeaponType == 4) && (cs_get_user_team(id) == CS_TEAM_T ) && !UsedFIVESEVEN[id])  
	{
		cs_set_weapon_ammo(give_item(id, "weapon_fiveseven"), szBullets);
		BCM_Print(0, "^1%s^x03 Picked up a^1 Five Seven with %i Bullets^3!", WeaponFinder, szBullets);
		cs_set_user_bpammo(id, CSW_FIVESEVEN, 0);
		UsedFIVESEVEN[id] = true;
	}
	else if( UsedFIVESEVEN[id] )
	{
		set_hudmessage(0, 255, 0, 0.01, 0.18, 0, 0.0, 1.0, 0.25, 0.25, 2);
		show_hudmessage(id, "%s %s^nType: %s^nNext Use: Next Round!", PLUGIN_PREFIX, PLUGIN_VERSION, g_block_names[block_type]);
	}	
	
	if(( szWeaponType == 5) && (cs_get_user_team(id) == CS_TEAM_T ) && !UsedUSP[id])  
	{
		cs_set_weapon_ammo(give_item(id, "weapon_usp"), szBullets);
		BCM_Print(0, "^1%s^x03 Picked up a^1 USP with %i Bullets^3!", WeaponFinder, szBullets);
		cs_set_user_bpammo(id, CSW_USP, 0);
		UsedUSP[id] = true;
	}
	else if( UsedUSP[id] )
	{
		set_hudmessage(0, 255, 0, 0.01, 0.18, 0, 0.0, 1.0, 0.25, 0.25, 2);
		show_hudmessage(id, "%s %s^nType: %s^nNext Use: Next Round!", PLUGIN_PREFIX, PLUGIN_VERSION, g_block_names[block_type]);
	}		
	
	if(( szWeaponType == 6) && (cs_get_user_team(id) == CS_TEAM_T ) && !UsedFAMAS[id])  
	{
		cs_set_weapon_ammo(give_item(id, "weapon_famas"), szBullets);
		BCM_Print(0, "^1%s^x03 Picked up a^1 Famas with %i Bullets^3!", WeaponFinder, szBullets);
		cs_set_user_bpammo(id, CSW_FAMAS, 0);
		UsedFAMAS[id] = true;
	}
	else if( UsedFAMAS[id] )
	{
		set_hudmessage(0, 255, 0, 0.01, 0.18, 0, 0.0, 1.0, 0.25, 0.25, 2);
		show_hudmessage(id, "%s %s^nType: %s^nNext Use: Next Round!", PLUGIN_PREFIX, PLUGIN_VERSION, g_block_names[block_type]);
	}
	
	if(( szWeaponType == 7) && (cs_get_user_team(id) == CS_TEAM_T ) && !UsedHE[id])  
	{
		cs_set_weapon_ammo(give_item(id, "weapon_hegrenade"), szBullets);
		BCM_Print(0, "^1%s^x03 Picked up a^1 HE Grenade!", WeaponFinder, szBullets);
		cs_set_user_bpammo(id, CSW_HEGRENADE, 1);
		UsedHE[id] = true;
	}
	else if( UsedHE[id] )
	{
		set_hudmessage(0, 255, 0, 0.01, 0.18, 0, 0.0, 1.0, 0.25, 0.25, 2);
		show_hudmessage(id, "%s %s^nType: %s^nNext Use: Next Round!", PLUGIN_PREFIX, PLUGIN_VERSION, g_block_names[block_type]);
	}
	
}

ActionIce(id)
{
	if ( !g_ice[id] )
	{
		entity_set_float(id, EV_FL_friction, 0.15);
		entity_set_float(id, EV_FL_maxspeed, 400.0);
		
		g_ice[id] = true;
	}
	
	new task_id = TASK_ICE + id;
	if ( task_exists(task_id) ) remove_task(task_id);
	
	set_task(0.1, "TaskNotOnIce", task_id);
}

ActionTrampoline(id, ent)
{
	static property1[20];
	GetProperty(ent, 1, property1);
	
	entity_get_vector(id, EV_VEC_velocity, g_set_velocity[id]);
	
	g_set_velocity[id][2] = str_to_float(property1);
	
	entity_set_int(id, EV_INT_gaitsequence, 6);
	
	g_no_fall_damage[id] = true;
}

ActionSpeedBoost(id, ent)
{
	static property[20];
	
	GetProperty(ent, 1, property);
	velocity_by_aim(id, str_to_num(property), g_set_velocity[id]);
	
	GetProperty(ent, 2, property);
	g_set_velocity[id][2] = str_to_float(property);
	
	entity_set_int(id, EV_INT_gaitsequence, 6);
}

ActionLowGravity(id, ent)
{
	if ( g_low_gravity[id] ) return PLUGIN_HANDLED;
	
	static property1[20];
	GetProperty(ent, 1, property1);
	
	entity_set_float(id, EV_FL_gravity, str_to_float(property1) / 800);
	
	g_low_gravity[id] = true;
	
	return PLUGIN_HANDLED;
}

ActionHoney(id, ent)
{
	if ( g_honey[id] != ent )
		{
		static property1[20];
		GetProperty(ent, 1, property1);
		
		new Float:speed = str_to_float(property1);
		entity_set_float(id, EV_FL_maxspeed, speed == 0 ? -1.0 : speed);
		
		g_honey[id] = ent;
	}
	
	new task_id = TASK_HONEY + id;
	if ( task_exists(task_id) )
		{
		remove_task(task_id);
	}
	else
	{
		static Float:velocity[3];
		entity_get_vector(id, EV_VEC_velocity, velocity);
		
		velocity[0] /= 2.0;
		velocity[1] /= 2.0;
		
		entity_set_vector(id, EV_VEC_velocity, velocity);
	}
	
	set_task(0.1, "TaskNotInHoney", task_id);
}

ActionBarrier(id, ent, bool:block_terrorists)
{
	if ( task_exists(TASK_SOLIDNOT + ent)
	|| task_exists(TASK_SOLID + ent) ) return PLUGIN_HANDLED;
	
	new CsTeams:team = block_terrorists ? CS_TEAM_T : CS_TEAM_CT;
	if ( cs_get_user_team(id) == team ) TaskSolidNot(TASK_SOLIDNOT + ent);
	
	return PLUGIN_HANDLED;
}

ActionNoSlowDown(id)
{
	g_no_slow_down[id] = true;
	
	new task_id = TASK_NOSLOWDOWN + id;
	if ( task_exists(task_id) ) remove_task(task_id);
	
	set_task(0.1, "TaskSlowDown", task_id);
}

ActionDelayedBhop(ent)
{
	if ( task_exists(TASK_SOLIDNOT + ent)
	|| task_exists(TASK_SOLID + ent) ) return PLUGIN_HANDLED;
	
	static property1[20];
	GetProperty(ent, 1, property1);
	
	set_task(str_to_float(property1), "TaskSolidNot", TASK_SOLIDNOT + ent);
	
	return PLUGIN_HANDLED;
}

ActionInvincibility(id, ent)
{
	new Float:gametime = get_gametime();
	if ( !( gametime >= g_invincibility_next_use[id] ) )
		{
		if ( !g_has_hud_text[id] )
			{
			set_hudmessage(gHudRed, gHudGreen, gHudBlue, gfTextX, gfTextY, gHudEffects, gfHudFxTime, gfHudHoldTime, gfHudFadeInTime, gfHudFadeOutTime, gHudChannel);
			show_hudmessage(id, "%s %s^nInvincibility^nNext Use %.1f", PLUGIN_PREFIX, PLUGIN_VERSION, g_invincibility_next_use[id] - gametime);
		}
		
		return PLUGIN_HANDLED;
	}
	
	static property[20];
	
	entity_set_float(id, EV_FL_takedamage, DAMAGE_NO);
	
	if ( gametime >= g_stealth_time_out[id] )
		{
		set_user_rendering(id, kRenderFxGlowShell, 255, 255, 255, kRenderNormal, 16);
	}
	
	emit_sound(id, CHAN_STATIC, g_sound_invincibility, 1.0, ATTN_NORM, 0, PITCH_NORM);
	
	static Float:time_out;
	GetProperty(ent, 1, property);
	time_out = str_to_float(property);
	set_task(time_out, "TaskRemoveInvincibility", TASK_INVINCIBLE + id, g_blank, 0, g_a, 1);
	
	GetProperty(ent, 2, property);
	
	g_invincibility_time_out[id] = gametime + time_out;
	g_invincibility_next_use[id] = gametime + time_out + str_to_float(property);
	
	return PLUGIN_HANDLED;
}

ActionStealth(id, ent)
{
	new Float:gametime = get_gametime();
	if ( !( gametime >= g_stealth_next_use[id] ) )
		{
		if ( !g_has_hud_text[id] )
			{
			set_hudmessage(gHudRed, gHudGreen, gHudBlue, gfTextX, gfTextY, gHudEffects, gfHudFxTime, gfHudHoldTime, gfHudFadeInTime, gfHudFadeOutTime, gHudChannel);
			show_hudmessage(id, "%s %s^nStealth^nNext Use %.1f", PLUGIN_PREFIX, PLUGIN_VERSION, g_stealth_next_use[id] - gametime);
		}
		
		return PLUGIN_HANDLED;
	}
	
	static property[20];
	
	set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 0);
	
	emit_sound(id, CHAN_STATIC, g_sound_stealth, 1.0, ATTN_NORM, 0, PITCH_NORM);
	
	g_block_status[id] = true;
	
	static Float:time_out;
	GetProperty(ent, 1, property);
	time_out = str_to_float(property);
	set_task(time_out, "TaskRemoveStealth", TASK_STEALTH + id, g_blank, 0, g_a, 1);
	
	GetProperty(ent, 2, property);
	
	g_stealth_time_out[id] = gametime + time_out;
	g_stealth_next_use[id] = gametime + time_out + str_to_float(property);
	
	return PLUGIN_HANDLED;
}

ActionBootsOfSpeed(id, ent)
{
	new Float:gametime = get_gametime();
	if ( !( gametime >= g_boots_of_speed_next_use[id] ) )
		{
		if ( !g_has_hud_text[id] )
			{
			set_hudmessage(gHudRed, gHudGreen, gHudBlue, gfTextX, gfTextY, gHudEffects, gfHudFxTime, gfHudHoldTime, gfHudFadeInTime, gfHudFadeOutTime, gHudChannel);
			show_hudmessage(id, "%s %s^nBoots Of Speed^nNext Use %.1f", PLUGIN_PREFIX, PLUGIN_VERSION, g_boots_of_speed_next_use[id] - gametime);
		}
		
		return PLUGIN_HANDLED;
	}
	
	static property[20];
	
	GetProperty(ent, 3, property);
	entity_set_float(id, EV_FL_maxspeed, str_to_float(property));
	
	g_boots_of_speed[id] = ent;
	
	emit_sound(id, CHAN_STATIC, g_sound_boots_of_speed, 1.0, ATTN_NORM, 0, PITCH_NORM);
	
	static Float:time_out;
	GetProperty(ent, 1, property);
	time_out = str_to_float(property);
	set_task(time_out, "TaskRemoveBootsOfSpeed", TASK_BOOTSOFSPEED + id, g_blank, 0, g_a, 1);
	
	GetProperty(ent, 2, property);
	
	g_boots_of_speed_time_out[id] = gametime + time_out;
	g_boots_of_speed_next_use[id] = gametime + time_out + str_to_float(property);
	
	return PLUGIN_HANDLED;
}

ActionTeleport(id, ent)
{
	new tele = entity_get_int(ent, EV_INT_iuser1);
	if ( !tele ) return PLUGIN_HANDLED;
	
	static Float:tele_origin[3];
	entity_get_vector(tele, EV_VEC_origin, tele_origin);
	
	new player = -1;
	do
	{
		player = find_ent_in_sphere(player, tele_origin, 16.0);
		
		if ( !is_user_alive(player)
		|| player == id
		|| cs_get_user_team(id) == cs_get_user_team(player) ) continue;
		
		user_kill(player, 1);
	}
	while ( player );
	
	entity_set_vector(id, EV_VEC_origin, tele_origin);
	
	static Float:velocity[3];
	entity_get_vector(id, EV_VEC_velocity, velocity);
	velocity[2] = floatabs(velocity[2]);
	entity_set_vector(id, EV_VEC_velocity, velocity);
	
	return PLUGIN_HANDLED;
}

public TaskSolidNot(ent)
	{
	ent -= TASK_SOLIDNOT;
	
	if ( !is_valid_ent(ent)
	|| entity_get_int(ent, EV_INT_iuser2) ) return PLUGIN_HANDLED;
	
	entity_set_int(ent, EV_INT_solid, SOLID_NOT);
	set_rendering(ent, kRenderFxNone, 255, 255, 255, kRenderTransAdd, 25);
	set_task(1.0, "TaskSolid", TASK_SOLID + ent);
	
	return PLUGIN_HANDLED;
}

public TaskSolid(ent)
	{
	ent -= TASK_SOLID;
	
	if ( !IsBlock(ent) ) return PLUGIN_HANDLED;
	
	entity_set_int(ent, EV_INT_solid, SOLID_BBOX);
	
	if ( entity_get_int(ent, EV_INT_iuser1) > 0 )
		{
		GroupBlock(0, ent);
	}
	else
	{
		static property3[20];
		GetProperty(ent, 3, property3);
		
		new transparency = str_to_num(property3);
		if ( !transparency
		|| transparency == 255 )
		{
			new block_type = entity_get_int(ent, EV_INT_body);
			SetBlockRendering(ent, g_render[block_type], g_red[block_type], g_green[block_type], g_blue[block_type], g_alpha[block_type]);
		}
		else
		{
			SetBlockRendering(ent, TRANSALPHA, 255, 255, 255, transparency);
		}
	}
	
	return PLUGIN_HANDLED;
}

public TaskNotOnIce(id)
	{
	id -= TASK_ICE;
	
	g_ice[id] = false;
	
	if ( !g_alive[id] ) return PLUGIN_HANDLED;
	
	if ( g_boots_of_speed[id] )
		{
		static block, property3[20];
		block = g_boots_of_speed[id];
		GetProperty(block, 3, property3);
		
		entity_set_float(id, EV_FL_maxspeed, str_to_float(property3));
	}
	else
	{
		ResetMaxspeed(id);
	}
	
	entity_set_float(id, EV_FL_friction, 1.0);
	
	return PLUGIN_HANDLED;
}

public TaskNotInHoney(id)
	{
	id -= TASK_HONEY;
	
	g_honey[id] = 0;
	
	if ( !g_alive[id] ) return PLUGIN_HANDLED;
	
	if ( g_boots_of_speed[id] )
		{
		static block, property3[20];
		block = g_boots_of_speed[id];
		GetProperty(block, 3, property3);
		
		entity_set_float(id, EV_FL_maxspeed, str_to_float(property3));
	}
	else
	{
		ResetMaxspeed(id);
	}
	
	return PLUGIN_HANDLED;
}

public TaskSlowDown(id)
	{
	id -= TASK_NOSLOWDOWN;
	
	g_no_slow_down[id] = false;
}

public TaskRemoveInvincibility(id)
	{
	id -= TASK_INVINCIBLE;
	
	if ( !g_alive[id] ) return PLUGIN_HANDLED;
	
	if ( ( g_admin[id] || g_gived_access[id] ) && !g_godmode[id]
	|| ( !g_admin[id] && !g_gived_access[id] ) && !g_all_godmode )
	{
		set_user_godmode(id, 0);
	}
	
	if ( get_gametime() >= g_stealth_time_out[id] )
		{
		set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 16);
	}
	
	return PLUGIN_HANDLED;
}

public TaskRemoveStealth(id)
	{
	id -= TASK_STEALTH;
	
	if ( g_connected[id] )
		{
		if ( get_gametime() <= g_invincibility_time_out[id] )
			{
			set_user_rendering(id, kRenderFxGlowShell, 255, 255, 255, kRenderTransColor, 16);
		}
		else
		{
			set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 255);
		}
	}
	
	g_block_status[id] = false;
}

public TaskRemoveBootsOfSpeed(id)
	{
	id -= TASK_BOOTSOFSPEED;
	
	g_boots_of_speed[id] = 0;
	
	if ( !g_alive[id] ) return PLUGIN_HANDLED;
	
	if ( g_ice[id] )
		{
		entity_set_float(id, EV_FL_maxspeed, 400.0);
	}
	else if ( g_honey[id] )
		{
		static block, property1[20];
		block = g_honey[id];
		GetProperty(block, 1, property1);
		
		entity_set_float(id, EV_FL_maxspeed, str_to_float(property1));
	}
	else
	{
		ResetMaxspeed(id);
	}
	
	return PLUGIN_HANDLED;
}

public TaskRemoveSuperman(id)
	{
	id -= TASK_SUPERMAN;
	
	if ( g_connected[id] )
		{
		set_user_gravity(id, 1.0);
	}
	
	g_block_status[id] = false;
}

public TaskSpriteNextFrame(params[])
	{
	new ent = params[0];
	if ( !is_valid_ent(ent) )
		{
		remove_task(TASK_SPRITE + ent);
		return PLUGIN_HANDLED;
	}
	
	new frames = params[1];
	new Float:current_frame = entity_get_float(ent, EV_FL_frame);
	
	if ( current_frame < 0.0
	|| current_frame >= frames )
	{
		entity_set_float(ent, EV_FL_frame, 1.0);
	}
	else
	{
		entity_set_float(ent, EV_FL_frame, current_frame + 1.0);
	}
	
	return PLUGIN_HANDLED;
}

public MsgStatusValue()
	{
	if ( get_msg_arg_int(1) == 2
	&& g_block_status[get_msg_arg_int(2)] )
	{
		set_msg_arg_int(1, get_msg_argtype(1), 1);
		set_msg_arg_int(2, get_msg_argtype(2), 0);
	}
}

public CmdAttack(id)
	{
	if ( !IsBlock(g_grabbed[id]) ) return PLUGIN_HANDLED;
	
	if ( IsBlockInGroup(id, g_grabbed[id]) && g_group_count[id] > 1 )
		{
		static block;
		for ( new i = 0; i <= g_group_count[id]; ++i )
			{
			block = g_grouped_blocks[id][i];
			if ( !IsBlockInGroup(id, block) ) continue;
			
			if ( !IsBlockStuck(block) )
				{
				CopyBlock(block);
			}
		}
	}
	else
	{
		if ( IsBlockStuck(g_grabbed[id]) )
			{
			BCM_Print(id, "You cannot copy a block that is in a stuck position!");
			return PLUGIN_HANDLED;
		}
		
		new new_block = CopyBlock(g_grabbed[id]);
		if ( !new_block ) return PLUGIN_HANDLED;
		
		entity_set_int(g_grabbed[id], EV_INT_iuser2, 0);
		entity_set_int(new_block, EV_INT_iuser2, id);
		g_grabbed[id] = new_block;
	}
	
	return PLUGIN_HANDLED;
}

public CmdAttack2(id)
	{
	if ( !IsBlock(g_grabbed[id]) )
		{
		DeleteTeleport(id, g_grabbed[id]);
		return PLUGIN_HANDLED;
	}
	
	if ( !IsBlockInGroup(id, g_grabbed[id])
	|| g_group_count[id] < 2 )
	{
		DeleteBlock(g_grabbed[id]);
		return PLUGIN_HANDLED;
	}
	
	static block;
	for ( new i = 0; i <= g_group_count[id]; ++i )
		{
		block = g_grouped_blocks[id][i];
		if ( !is_valid_ent(block)
		|| !IsBlockInGroup(id, block) ) continue;
		
		DeleteBlock(block);
	}
	
	return PLUGIN_HANDLED;
}

public CmdRotate(id)
	{		
	if ( !IsBlock(g_grabbed[id]) ) return PLUGIN_HANDLED;
	
	if ( !IsBlockInGroup(id, g_grabbed[id])
	|| g_group_count[id] < 2 )
	{
		RotateBlock(g_grabbed[id]);
		return PLUGIN_HANDLED;
	}
	
	static block;
	for ( new i = 0; i <= g_group_count[id]; ++i )
		{
		block = g_grouped_blocks[id][i];
		if ( !is_valid_ent(block)
		|| !IsBlockInGroup(id, block) ) continue;
		
		RotateBlock(block);
	}
	
	return PLUGIN_HANDLED;
}

public CmdGrab(id)
	{
	if ( !g_admin[id] && !g_gived_access[id] )
		{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	
	static ent, body;
	g_grab_length[id] = get_user_aiming(id, ent, body);
	
	new bool:is_block = IsBlock(ent);
	
	if ( !is_block && !IsTeleport(ent) && !IsLight(ent) && !IsBox(ent) ) return PLUGIN_HANDLED;
	
	new grabber = entity_get_int(ent, EV_INT_iuser2);
	if ( grabber && grabber != id ) return PLUGIN_HANDLED;
	
	if ( !is_block )
		{
		SetGrabbed(id, ent);
		return PLUGIN_HANDLED;
	}
	
	new player = entity_get_int(ent, EV_INT_iuser1);
	if ( player && player != id )
		{
		new player_name[32]; 
		get_user_name(player, player_name, charsmax(player_name));
		
		BCM_Print(id, "^1%s3 currently has this block in their group!", player_name);
		return PLUGIN_HANDLED;
	}
	
	SetGrabbed(id, ent);
	
	if ( g_group_count[id] < 2 ) return PLUGIN_HANDLED;
	
	static Float:grabbed_origin[3];
	
	entity_get_vector(ent, EV_VEC_origin, grabbed_origin);
	
	static block, Float:origin[3], Float:offset[3];
	for ( new i = 0; i <= g_group_count[id]; ++i )
		{
		block = g_grouped_blocks[id][i];
		if ( !is_valid_ent(block) ) continue;
		
		entity_get_vector(block, EV_VEC_origin, origin);
		
		offset[0] = grabbed_origin[0] - origin[0];
		offset[1] = grabbed_origin[1] - origin[1];
		offset[2] = grabbed_origin[2] - origin[2];
		
		entity_set_vector(block, EV_VEC_vuser1, offset);
		entity_set_int(block, EV_INT_iuser2, id);
	}
	
	return PLUGIN_HANDLED;
}

SetGrabbed(id, ent)
{
	entity_get_string(id, EV_SZ_viewmodel, g_viewmodel[id], charsmax(g_viewmodel));
	entity_set_string(id, EV_SZ_viewmodel, g_blank);
	
	static aiming[3], Float:origin[3];
	
	get_user_origin(id, aiming, 3);
	entity_get_vector(ent, EV_VEC_origin, origin);
	
	g_grabbed[id] = ent;
	g_grab_offset[id][0] = origin[0] - aiming[0];
	g_grab_offset[id][1] = origin[1] - aiming[1];
	g_grab_offset[id][2] = origin[2] - aiming[2];
	
	entity_set_int(ent, EV_INT_iuser2, id);
}

public CmdRelease(id)
	{
	if ( !g_admin[id] && !g_gived_access[id] )
		{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	else if ( !g_grabbed[id] )
		{
		return PLUGIN_HANDLED;
	}
	
	if ( IsBlock(g_grabbed[id]) )
		{
		if ( IsBlockInGroup(id, g_grabbed[id]) && g_group_count[id] > 1 )
			{
			static i, block;
			
			new bool:group_is_stuck = true;
			
			for ( i = 0; i <= g_group_count[id]; ++i )
				{
				block = g_grouped_blocks[id][i];
				if ( IsBlockInGroup(id, block) )
					{
					entity_set_int(block, EV_INT_iuser2, 0);
					
					if ( group_is_stuck && !IsBlockStuck(block) )
						{
						group_is_stuck = false;
						break;
					}
				}
			}
			
			if ( group_is_stuck )
				{
				for ( i = 0; i <= g_group_count[id]; ++i )
					{
					block = g_grouped_blocks[id][i];
					if ( IsBlockInGroup(id, block) ) DeleteBlock(block);
				}
				
				BCM_Print(id, "Group deleted because all the blocks were stuck!");
			}
		}
		else
		{
			if ( is_valid_ent(g_grabbed[id]) )
				{
				if ( IsBlockStuck(g_grabbed[id]) )
					{
					new bool:deleted = DeleteBlock(g_grabbed[id]);
					if ( deleted ) BCM_Print(id, "Block deleted because it was stuck!");
				}
				else
				{
					entity_set_int(g_grabbed[id], EV_INT_iuser2, 0);
					
					new blockType = pev(g_grabbed[id], pev_body);
							
					if( blockType == MAGIC ) 
					{
						new Float:fOrigin[3];
						pev(g_grabbed[id], pev_origin, fOrigin);
						set_pev(g_grabbed[id], pev_v_angle, fOrigin);
					}
				}
			}
		}
	}
	else if ( IsTeleport(g_grabbed[id]) )
		{
		entity_set_int(g_grabbed[id], EV_INT_iuser2, 0);
	}
	
	entity_get_string(id, EV_SZ_viewmodel, g_viewmodel[id], charsmax(g_viewmodel));
	entity_set_string(id, EV_SZ_viewmodel, g_blank);
	
	g_grabbed[id] = 0;
	
	return PLUGIN_HANDLED;
}

public CmdMainMenu(id)
	{
	if( !g_admin[id] && !g_gived_access[id] )
		{
		CmdShowInfo(id);
	}
	else
	{
		ShowMainMenu(id);
	}
	
	return PLUGIN_HANDLED;
}

ShowMainMenu(id)
{
	new menu[256], col1[3], col2[3], blockCount, ent;
	
	while((ent = find_ent_by_class(ent, g_block_classname)))
	{
		blockCount++;
	}
	
	col1 = g_admin[id] || g_gived_access[id] ? "\r" : "\d";
	col2 = g_admin[id] || g_gived_access[id] ? "\w" : "\d";
	
	format(menu, charsmax(menu),\
	g_main_menu,\
	blockCount,\
	col1,\
	col2,\
	g_noclip[id] ? "\yOn" : "\rOff",\
	col1,\
	col2,\
	g_godmode[id] ? "\yOn" : "\rOff"
	);
	
	show_menu(id, g_keys_main_menu, menu, -1, "BCMMainMenu");
}

ShowBlockMenu(id)
{
	new menu[256], col1[3], col2[3], size[8], blockCount, ent;
	
	while((ent = find_ent_by_class(ent, g_block_classname)))
		{
		blockCount++;
	}
	
	col1 = g_admin[id] || g_gived_access[id] ? "\r" : "\d";
	col2 = g_admin[id] || g_gived_access[id] ? "\w" : "\d";
	
	switch ( g_selected_block_size[id] )
	{
		case TINY:	size = "Tiny";
		case NORMAL:	size = "Normal";
		case LARGE:	size = "Large";
		case POLE:	size = "Pole";
	}
	
	format(menu, charsmax(menu),\
	g_block_menu,\
	PLUGIN_PREFIX,\
	blockCount,\
	g_block_names[g_selected_block_type[id]],\
	size,\
	col1,\
	col2,\
	col1,\
	col2,\
	col1,\
	col2,\
	col1,\
	col2,\
	col1,\
	col2,\
	col1,\
	col2
	);
	
	show_menu(id, g_keys_block_menu, menu, -1, "BCMBlockMenu");
}

ShowBlockSelectionMenu(id)
{
	new menu[256], title[99], entry[32], num;
	
	format(title, charsmax(title), "\r%s \yBlock Selection %d^n^n", PLUGIN_PREFIX, g_block_selection_page[id]);
	add(menu, charsmax(menu), title);
	
	new start_block = ( g_block_selection_page[id] - 1 ) * 8;
	
	for ( new i = start_block; i < start_block + 8; ++i )
		{
		if ( i < TOTAL_BLOCKS )
			{
			num = ( i - start_block ) + 1;
			
			format(entry, charsmax(entry), "\r%d. \w%s^n", num, g_block_names[i]);
		}
		else
		{
			format(entry, charsmax(entry), "^n");
		}
		
		add(menu, charsmax(menu), entry);
	}
	
	if ( g_block_selection_page[id] < g_block_selection_pages_max )
		{
		add(menu, charsmax(menu), "^n\r9. \wMore");
	}
	else
	{
		add(menu, charsmax(menu), "^n");
	}
	
	add(menu, charsmax(menu), "^n\r0. \wBack");
	
	show_menu(id, g_keys_block_selection_menu, menu, -1, "BCMBlockSelectionMenu");
}

ShowPropertiesMenu(id, ent)
{
	new menu[256], title[99], entry[64], property[20], line1[3], line2[3], line3[3], line4[3], num, block_type;
	
	block_type = entity_get_int(ent, EV_INT_body);
	
	format(title, charsmax(title), "\r%s \ySet Properties^n^n", PLUGIN_PREFIX);
	add(menu, charsmax(menu), title);
	
	if ( g_property1_name[block_type][0] )
	{
		if( block_type != WEAPON )
		{
			GetProperty(ent, 1, property);
		}
		else
		{
			pev(ent, pev_message, property, charsmax(property));
		}
		
		if ( block_type == BUNNYHOP
		|| block_type == NO_SLOW_DOWN_BUNNYHOP )
		{
			format(entry, charsmax(entry), "\r1. \w%s: %s^n", g_property1_name[block_type], property[0] == '1' ? "\yOn" : "\rOff");
		}
		else if ( block_type == SLAP )
		{
			format(entry, charsmax(entry), "\r1. \w%s: \y%s^n", g_property1_name[block_type], property[0] == '3' ? "High" : property[0] == '2' ? "Medium" : "Low");
		}
		else if( block_type == MAGIC )
		{
			format(entry, charsmax(entry), "\r1. \w%s: \y%s^n", g_property1_name[block_type], property[0] == '3' ? "Everyone" : property[0] == '2' ? "Counter-Terrorists" : "Terrorists");
		}
		else
		{
			format(entry, charsmax(entry), "\r1. \w%s: \y%s^n", g_property1_name[block_type], property);
		}
		
		add(menu, charsmax(menu), entry);
	}
	else
	{
		format(line1, charsmax(line1), "^n");
	}
	
	if ( g_property2_name[block_type][0] )
		{
		if ( g_property1_name[block_type][0] )
			{
			num = 2;
		}
		else
		{
			num = 1;
		}
		
		GetProperty(ent, 2, property);
		
		format(entry, charsmax(entry), "\r%d. \w%s: \y%s^n", num, g_property2_name[block_type], property);
		
		add(menu, charsmax(menu), entry);
	}
	else
	{
		format(line2, charsmax(line2), "^n");
	}
	
	if ( g_property3_name[block_type][0] )
		{
		if ( g_property1_name[block_type][0] && g_property2_name[block_type][0] )
			{
			num = 3;
		}
		else if ( g_property1_name[block_type][0]
		|| g_property2_name[block_type][0] )
		{
			num = 2;
		}
		else
		{
			num = 1;
		}
		
		GetProperty(ent, 3, property);
		
		if ( block_type == BOOTS_OF_SPEED
		|| property[0] != '0' && !( property[0] == '2' && property[1] == '5' && property[2] == '5' ) )
		{
			format(entry, charsmax(entry), "\r%d. \w%s: \y%s^n", num, g_property3_name[block_type], property);
		}
		else
		{
			format(entry, charsmax(entry), "\r%d. \w%s: \rOff^n", num, g_property3_name[block_type]);
		}
		
		add(menu, charsmax(menu), entry);
	}
	else
	{
		format(line3, charsmax(line3), "^n");
	}
	
	if ( g_property4_name[block_type][0] )
		{
		if ( g_property1_name[block_type][0] && g_property2_name[block_type][0] && g_property3_name[block_type][0] )
			{
			num = 4;
		}
		else if ( g_property1_name[block_type][0] && g_property2_name[block_type][0]
		|| g_property1_name[block_type][0] && g_property3_name[block_type][0]
		|| g_property2_name[block_type][0] && g_property3_name[block_type][0] )
		{
			num = 3;
		}
		else if ( g_property1_name[block_type][0]
		|| g_property2_name[block_type][0]
		|| g_property3_name[block_type][0] )
		{
			num = 2;
		}
		else
		{
			num = 1;
		}
		
		GetProperty(ent, 4, property);
		
		format(entry, charsmax(entry), "\r%d. \w%s: %s^n", num, g_property4_name[block_type], property[0] == '1' ? "\yYes" : "\rNo");
		add(menu, charsmax(menu), entry);
	}
	else
	{
		format(line4, charsmax(line4), "^n");
	}
	
	g_property_info[id][1] = ent;
	
	add(menu, charsmax(menu), line1);
	add(menu, charsmax(menu), line2);
	add(menu, charsmax(menu), line3);
	add(menu, charsmax(menu), line4);
	add(menu, charsmax(menu), "^n^n^n^n^n^n\r0. \wBack");
	
	show_menu(id, g_keys_properties_menu, menu, -1, "BCMPropertiesMenu");
}

ShowMoveMenu(id)
{
	if ( !g_admin[id] && !g_gived_access[id] )
		{
		ShowBlockMenu(id);
		return PLUGIN_HANDLED;
	}
	
	new menu[256];
	
	format(menu, charsmax(menu), g_move_menu, PLUGIN_PREFIX, g_grid_size[id]);
	
	show_menu(id, g_keys_move_menu, menu, -1, "BCMMoveMenu");
	
	return PLUGIN_HANDLED;
}

ShowTeleportMenu(id)
{
	new menu[256], col1[3], col2[3], teleCount, ent;
	
	while((ent = find_ent_by_class(ent, g_start_classname)))
	{
		teleCount++;
	}
	
	col1 = g_admin[id] || g_gived_access[id] ? "\r" : "\d";
	col2 = g_admin[id] || g_gived_access[id] ? "\w" : "\d";
	
	format(menu, charsmax(menu),\
	g_teleport_menu,\
	PLUGIN_PREFIX,\
	teleCount,\
	col1,\
	col2,\
	g_teleport_start[id] ? "\r" : "\d",\
	g_teleport_start[id] ? "\w" : "\d",\
	col1,\
	col2,\
	col1,\
	col2,\
	col1,\
	col2
	);
	
	show_menu(id, g_keys_teleport_menu, menu, -1, "BCMTeleportMenu");
}

ShowLightMenu(id)
{
	new menu[256], col1[3], col2[3], lightCount, ent;
	
	while((ent = find_ent_by_class(ent, g_light_classname)))
	{
		lightCount++;
	}
	
	col1 = g_admin[id] || g_gived_access[id] ? "\r" : "\d";
	col2 = g_admin[id] || g_gived_access[id] ? "\w" : "\d";
	
	format(menu, charsmax(menu),\
	g_light_menu,\
	PLUGIN_PREFIX,\
	lightCount,\
	col1,\
	col2,\
	col1,\
	col2,\
	col1,\
	col2
	);
	
	show_menu(id, g_keys_light_menu, menu, -1, "BCMLightMenu");
}

ShowBoxMenu(id)
{
	new menu[256], col1[3], col2[3], boxCount, ent;
	
	while((ent = find_ent_by_class(ent, g_box_classname)))
	{
		boxCount++;
	}
	
	col1 = g_admin[id] || g_gived_access[id] ? "\r" : "\d";
	col2 = g_admin[id] || g_gived_access[id] ? "\w" : "\d";
	
	format(menu, charsmax(menu),\
		g_box_menu,\
		PLUGIN_PREFIX,\
		boxCount,\
		col1,\
		col2,\
		col1,\
		col2,\
		col1,\
		col2
		);
	
	show_menu(id, g_keys_box_menu, menu, -1, "BCMBoxMenu");
}

ShowLightPropertiesMenu(id, ent)
{
	new menu[256], radius[5], color_red[5], color_green[5], color_blue[5];
	
	GetProperty(ent, 1, radius);
	GetProperty(ent, 2, color_red);
	GetProperty(ent, 3, color_green);
	GetProperty(ent, 4, color_blue);
	
	format(menu, charsmax(menu),\
	g_light_properties_menu,\
	PLUGIN_PREFIX,\
	radius,\
	color_red,\
	color_green,\
	color_blue
	);
	
	g_light_property_info[id][1] = ent;
	
	show_menu(id, g_keys_light_properties_menu, menu, -1, "BCMLightPropertiesMenu");
}

ShowOptionsMenu(id)
{
	new menu[256], col1[3], col2[3], col3[3], col4[3];
	
	col1 = g_admin[id] || g_gived_access[id] ? "\r" : "\d";
	col2 = g_admin[id] || g_gived_access[id] ? "\w" : "\d";
	col3 = g_admin[id] ? "\r" : "\d";
	col4 = g_admin[id] ? "\w" : "\d";
	
	format(menu, charsmax(menu),\
	g_options_menu,\
	PLUGIN_PREFIX,\
	col1,\
	col2,\
	g_snapping[id] ? "\yOn" : "\rOff",\
	col1,\
	col2,\
	g_snapping_gap[id],\
	col1,\
	col2,\
	col1,\
	col2,\
	col3,\
	col4,\
	col3,\
	col4,\
	col3,\
	col4
	);
	
	show_menu(id, g_keys_options_menu, menu, -1, "BCMOptionsMenu");
}

ShowChoiceMenu(id, choice, const title[96])
{
	new menu[128];
	
	g_choice_option[id] = choice;
	
	format(menu, charsmax(menu), g_choice_menu, title);
	
	show_menu(id, g_keys_choice_menu, menu, -1, "BCMChoiceMenu");
}

ShowCommandsMenu(id)
{
	new menu[256], col1[3], col2[3], col3[3], col4[3];
	
	col1 = g_admin[id] ? "\r" : "\d";
	col2 = g_admin[id] ? "\w" : "\d";
	col3 = ( g_admin[id] || g_gived_access[id] ) && g_alive[id] ? "\r" : "\d";
	col4 = ( g_admin[id] || g_gived_access[id] ) && g_alive[id] ? "\w" : "\d";
	
	format(menu, charsmax(menu),\
	g_commands_menu,\
	PLUGIN_PREFIX,\
	col3,\
	col4,\
	g_alive[id] && g_has_checkpoint[id] ? "\r" : "\d",\
	g_alive[id] && g_has_checkpoint[id] ? "\w" : "\d",\
	( g_admin[id] || g_gived_access[id] ) && !g_alive[id] ? "\r" : "\d",\
	( g_admin[id] || g_gived_access[id] ) && !g_alive[id] ? "\w" : "\d",\
	col1,\
	col2,\
	col1,\
	col2,\
	col1,\
	col2,\
	g_all_godmode ? "Remove" : "Set",\
	g_all_godmode ? "from" : "on",\
	col1,\
	col2,\
	PLUGIN_PREFIX
	);
	
	show_menu(id, g_keys_commands_menu, menu, -1, "BCMCommandsMenu");
}

public HandleMainMenu(id, key)
	{
	switch ( key )
	{
		case K1: ShowBlockMenu(id);
		case K2: ShowTeleportMenu(id);
		case K3: ShowLightMenu(id);
		case K4: ShowBoxMenu(id);
		case K5:
		{
			g_viewing_commands_menu[id] = true;
			ShowCommandsMenu(id);
		}
		case K6: ToggleNoclip(id);
		case K7: ToggleGodmode(id);
		case K8:
		{
			g_viewing_commands_menu[id] = true;
			ShowCommandsMenu(id);
		}
		case K9: ShowOptionsMenu(id);
		case K0: return;
	}
	
	if ( key == K6 || key == K7 ) ShowMainMenu(id);
}

public HandleBlockMenu(id, key)
	{
	switch ( key )
	{
		case K1:
		{
			g_block_selection_page[id] = 1;
			ShowBlockSelectionMenu(id);
		}
		case K2: ChangeBlockSize(id);
		case K3: CreateBlockAiming(id, g_selected_block_type[id]);
		case K4: ConvertBlockAiming(id, g_selected_block_type[id]);
		case K5: DeleteBlockAiming(id);
		case K6: RotateBlockAiming(id);
		case K7: SetPropertiesBlockAiming(id);
		case K8: ShowMoveMenu(id);
		case K0: ShowMainMenu(id);
	}
	
	if ( key != K1 && key != K7 && key != K8 && key != K0 ) ShowBlockMenu(id);
}

public HandleBlockSelectionMenu(id, key)
	{
	switch ( key )
	{
		case K9:
		{
			++g_block_selection_page[id];
			
			if ( g_block_selection_page[id] > g_block_selection_pages_max )
				{
				g_block_selection_page[id] = g_block_selection_pages_max;
			}
			
			ShowBlockSelectionMenu(id);
		}
		case K0:
		{
			--g_block_selection_page[id];
			
			if ( g_block_selection_page[id] < 1 )
				{
				ShowBlockMenu(id);
			}
			else
			{
				ShowBlockSelectionMenu(id);
			}
		}
		default:
		{
			key += ( g_block_selection_page[id] - 1 ) * 8;
			
			if ( key < TOTAL_BLOCKS )
				{
				g_selected_block_type[id] = key;
				ShowBlockMenu(id);
			}
			else
			{
				ShowBlockSelectionMenu(id);
			}
		}
	}
}

public HandlePropertiesMenu(id, key)
	{
	new ent = g_property_info[id][1];
	if ( !is_valid_ent(ent) )
		{
		BCM_Print(id, "That block has been deleted!");
		g_viewing_properties_menu[id] = false;
		ShowBlockMenu(id);
		return PLUGIN_HANDLED;
	}
	
	new block_type = entity_get_int(ent, EV_INT_body);
	
	switch ( key )
	{
		case K1:
		{
			if ( g_property1_name[block_type][0] )
				{
				g_property_info[id][0] = 1;
			}
			else if ( g_property2_name[block_type][0] )
				{
				g_property_info[id][0] = 2;
			}
			else if ( g_property3_name[block_type][0] )
				{
				g_property_info[id][0] = 3;
			}
			else
			{
				g_property_info[id][0] = 4;
			}
			
			if ( g_property_info[id][0] == 1
			&& ( block_type == BUNNYHOP
			|| block_type == SLAP
			|| block_type == MAGIC
			|| block_type == NO_SLOW_DOWN_BUNNYHOP ) )
			{
				ToggleProperty(id, 1);
			}
			else if ( g_property_info[id][0] == 4 )
				{
				ToggleProperty(id, 4);
			}
			else
			{
				BCM_Print(id, "Type the new property value for the block.%s", g_property_info[id][0] == 3 && block_type != BOOTS_OF_SPEED ? "^1 0^3 and^1 255^3 will turn transparency off." : g_blank);
				client_cmd(id, "messagemode BCM_SetProperty");
			}
		}
		case K2:
		{
			if ( g_property1_name[block_type][0] && g_property2_name[block_type][0]
			|| g_property1_name[block_type][0] && g_property3_name[block_type][0]
			|| g_property1_name[block_type][0] && g_property4_name[block_type][0]
			|| g_property2_name[block_type][0] && g_property3_name[block_type][0]
			|| g_property2_name[block_type][0] && g_property4_name[block_type][0]
			|| g_property3_name[block_type][0] && g_property4_name[block_type][0] )
			{
				if ( g_property1_name[block_type][0] && g_property2_name[block_type][0] )
					{
					g_property_info[id][0] = 2;
				}
				else if ( g_property1_name[block_type][0] && g_property3_name[block_type][0]
				|| g_property2_name[block_type][0] && g_property3_name[block_type][0] )
				{
					g_property_info[id][0] = 3;
				}
				else
				{
					g_property_info[id][0] = 4;
				}
				
				if ( g_property_info[id][0] == 4 )
					{
					ToggleProperty(id, 4);
				}
				else
				{
					BCM_Print(id, "Type the new property value for the block.%s", g_property_info[id][0] == 3 && block_type != BOOTS_OF_SPEED ? "^1 0^3 and^1 255^3 will turn transparency off." : g_blank);
					client_cmd(id, "messagemode BCM_SetProperty");
				}
			}
		}
		case K3:
		{
			if ( g_property1_name[block_type][0] && g_property2_name[block_type][0] && g_property3_name[block_type][0]
			|| g_property1_name[block_type][0] && g_property2_name[block_type][0] && g_property4_name[block_type][0]
			|| g_property1_name[block_type][0] && g_property3_name[block_type][0] && g_property4_name[block_type][0]
			|| g_property2_name[block_type][0] && g_property3_name[block_type][0] && g_property4_name[block_type][0] )
			{
				if ( g_property1_name[block_type][0] && g_property2_name[block_type][0] && g_property3_name[block_type][0] )
					{
					g_property_info[id][0] = 3;
				}
				else
				{
					g_property_info[id][0] = 4;
				}
				
				if ( g_property_info[id][0] == 4 )
					{
					ToggleProperty(id, 4);
				}
				else
				{
					BCM_Print(id, "Type the new property value for the block.%s", g_property_info[id][0] == 3 && block_type != BOOTS_OF_SPEED ? "^1 0^3 and^1 255^3 will turn transparency off." : g_blank);
					client_cmd(id, "messagemode BCM_SetProperty");
				}
			}
		}
		case K4:
		{
			if ( g_property1_name[block_type][0] && g_property2_name[block_type][0] && g_property3_name[block_type][0] && g_property4_name[block_type][0] )
				{
				ToggleProperty(id, 4);
			}
		}
		case K0:
		{
			g_viewing_properties_menu[id] = false;
			ShowBlockMenu(id);
		}
	}
	
	if ( key != K0 ) ShowPropertiesMenu(id, ent);
	
	return PLUGIN_HANDLED;
}

public HandleMoveMenu(id, key)
	{
	switch ( key )
	{
		case K1: ToggleGridSize(id);
		case K0: ShowBlockMenu(id);
		default:
		{
			static ent, body;
			get_user_aiming(id, ent, body);
			
			if ( !IsBlock(ent) ) return PLUGIN_HANDLED;
			
			static Float:origin[3];
			
			if ( IsBlockInGroup(id, ent) && g_group_count[id] > 1 )
				{
				static i, block;
				
				new bool:group_is_stuck = true;
				
				for ( i = 0; i <= g_group_count[id]; ++i )
					{
					block = g_grouped_blocks[id][i];
					if ( IsBlockInGroup(id, block) )
						{
						entity_get_vector(block, EV_VEC_origin, origin);
						
						switch ( key )
						{
							case K2: origin[2] += g_grid_size[id];
							case K3: origin[2] -= g_grid_size[id];
							case K4: origin[0] += g_grid_size[id];
							case K5: origin[0] -= g_grid_size[id];
							case K6: origin[1] += g_grid_size[id];
							case K7: origin[1] -= g_grid_size[id];
						}
						
						MoveEntity(id, block, origin, false);
						
						if ( group_is_stuck && !IsBlockStuck(block) )
							{
							group_is_stuck = false;
							break;
						}
					}
				}
				
				if ( group_is_stuck )
					{
					for ( i = 0; i <= g_group_count[id]; ++i )
						{
						block = g_grouped_blocks[id][i];
						if ( IsBlockInGroup(id, block) )
							{
							DeleteBlock(block);
						}
					}
					
					BCM_Print(id, "Group deleted because all the blocks were stuck!");
				}
			}
			else
			{
				entity_get_vector(ent, EV_VEC_origin, origin);
				
				switch ( key )
				{
					case K2: origin[2] += g_grid_size[id];
					case K3: origin[2] -= g_grid_size[id];
					case K4: origin[0] += g_grid_size[id];
					case K5: origin[0] -= g_grid_size[id];
					case K6: origin[1] += g_grid_size[id];
					case K7: origin[1] -= g_grid_size[id];
				}
				
				MoveEntity(id, ent, origin, false);
				
				if ( IsBlockStuck(ent) )
					{
					new bool:deleted = DeleteBlock(ent);
					if ( deleted ) BCM_Print(id, "Block deleted because it was stuck!");
				}
			}
		}
	}
	
	if ( key != K0 ) ShowMoveMenu(id);
	
	return PLUGIN_HANDLED;
}

public HandleTeleportMenu(id, key)
	{
	switch ( key )
	{
		case K1: CreateTeleportAiming(id, TELEPORT_START);
		case K2: CreateTeleportAiming(id, TELEPORT_DESTINATION);
		case K3: DeleteTeleportAiming(id);
		case K4: SwapTeleportAiming(id);
		case K5: ShowTeleportPath(id);
		case K0: ShowMainMenu(id);
	}
	
	if ( key != K9 && key != K0 ) ShowTeleportMenu(id);
}

public HandleLightMenu(id, key)
	{
	switch ( key )
	{
		case K1: CreateLightAiming(id);
		case K2: DeleteLightAiming(id);
		case K3: SetPropertiesLightAiming(id);
		case K0: ShowMainMenu(id);
	}
	
	if ( key != K3 && key != K0 ) ShowLightMenu(id);
}

public HandleBoxMenu(id, key)
{
	switch ( key )
	{
		case K1: CreateBoxAiming(id);
		case K2: DeleteBoxAiming(id);
		case K0: ShowMainMenu(id);
	}
	
	if ( key != K0 ) ShowBoxMenu(id);
}

public HandleLightPropertiesMenu(id, key)
	{
	new ent = g_light_property_info[id][1];
	if ( !is_valid_ent(ent) )
		{
		BCM_Print(id, "That light has been deleted!");
		g_viewing_light_properties_menu[id] = false;
		ShowLightMenu(id);
		return PLUGIN_HANDLED;
	}
	
	switch ( key )
	{
		case K1: g_light_property_info[id][0] = 1;
		case K2: g_light_property_info[id][0] = 2;
		case K3: g_light_property_info[id][0] = 3;
		case K4: g_light_property_info[id][0] = 4;
		case K0:
		{
			g_viewing_light_properties_menu[id] = false;
			ShowLightMenu(id);
		}
	}
	
	if ( key != K0 )
		{
		BCM_Print(id, "Type the new property value for the light.");
		client_cmd(id, "messagemode BCM_SetLightProperty");
		ShowLightPropertiesMenu(id, ent);
	}
	
	return PLUGIN_HANDLED;
}

public HandleOptionsMenu(id, key)
	{
	switch ( key )
	{
		case K1: ToggleSnapping(id);
		case K2: ToggleSnappingGap(id);
		case K3: GroupBlockAiming(id);
		case K4: ClearGroup(id);
		case K5:
		{
			if ( g_admin[id] )	ShowChoiceMenu(id, CHOICE_DELETE, "Are you sure you want to delete all blocks and teleports?");
			else			ShowOptionsMenu(id);
		}
		case K6: SaveBlocks(id);
		case K7:
		{
			if ( g_admin[id] )	ShowChoiceMenu(id, CHOICE_LOAD, "Loading will delete all blocks and teleports, do you want to continue?");
			else			ShowOptionsMenu(id);
		}
		case K0: ShowMainMenu(id);
	}
	
	if ( key != K5 && key != K7 && key != K0 ) ShowOptionsMenu(id);
}

public HandleChoiceMenu(id, key)
	{
	switch ( key )
	{
		case K1:
		{
			switch ( g_choice_option[id] )
			{
				case CHOICE_DELETE:	DeleteAll(id, true);
				case CHOICE_LOAD:	LoadBlocks(id);
			}
		}
		case K2: ShowOptionsMenu(id);
	}
	
	ShowOptionsMenu(id);
}

public HandleCommandsMenu(id, key)
	{
	switch ( key )
	{
		case K1: CmdSaveCheckpoint(id);
		case K2: CmdLoadCheckpoint(id);
		case K3: CmdReviveYourself(id);
		case K4: CmdRevivePlayer(id);
		case K5: CmdReviveEveryone(id);
		case K6: ToggleAllGodmode(id);
		case K7: CmdGiveAccess(id);
		case K0:
		{
			g_viewing_commands_menu[id] = false;
			ShowMainMenu(id);
		}
	}
	
	if ( key != K0 ) ShowCommandsMenu(id);
}

ToggleNoclip(id)
{
	if ( g_admin[id] || g_gived_access[id] )
		{
		set_user_noclip(id, g_noclip[id] ? 0 : 1);
		g_noclip[id] = !g_noclip[id];
	}
}

ToggleGodmode(id)
{
	if ( g_admin[id] || g_gived_access[id] )
		{
		set_user_godmode(id, g_godmode[id] ? 0 : 1);
		g_godmode[id] = !g_godmode[id];
	}
}

ToggleGridSize(id)
{
	g_grid_size[id] *= 2;
	
	{
		g_grid_size[id] = 1.0;
	}
}

ToggleSnapping(id)
{
	if ( g_admin[id] || g_gived_access[id] )
		{
		g_snapping[id] = !g_snapping[id];
	}
}

ToggleSnappingGap(id)
{
	if ( g_admin[id] || g_gived_access[id] )
		{
		g_snapping_gap[id] += 4.0;
		
		if ( g_snapping_gap[id] > 40.0 )
			{
			g_snapping_gap[id] = 0.0;
		}
	}
}

public CmdSaveCheckpoint(id)
	{
	if ( !g_admin[id] && !g_gived_access[id] )
		{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	else if ( !g_alive[id] )
		{
		BCM_Print(id, "You have to be alive to save a checkpoint!");
		return PLUGIN_HANDLED;
	}
	else if ( g_noclip[id] )
		{
		BCM_Print(id, "You can't save a checkpoint while using noclip!");
		return PLUGIN_HANDLED;
	}
	
	static Float:velocity[3];
	get_user_velocity(id, velocity);
	
	new button =	entity_get_int(id, EV_INT_button);
	new flags =	entity_get_int(id, EV_INT_flags);
	
	if ( !( ( velocity[2] >= 0.0 || ( flags & FL_INWATER ) ) && !( button & IN_JUMP ) && velocity[2] <= 0.0 ) )
		{
		BCM_Print(id, "You can't save a checkpoint while moving up or down!");
		return PLUGIN_HANDLED;
	}
	
	if ( flags & FL_DUCKING )	g_checkpoint_duck[id] = true;
	else				g_checkpoint_duck[id] = false;
	
	entity_get_vector(id, EV_VEC_origin, g_checkpoint_position[id]);
	
	BCM_Print(id, "Checkpoint saved!");
	
	if ( !g_has_checkpoint[id] )		g_has_checkpoint[id] = true;
	
	if ( g_viewing_commands_menu[id] )	ShowCommandsMenu(id);
	
	return PLUGIN_HANDLED;
}

public CmdLoadCheckpoint(id)
	{
	if ( !g_admin[id] && !g_gived_access[id] )
		{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	else if ( !g_alive[id] )
		{
		BCM_Print(id, "You have to be alive to load a checkpoint!");
		return PLUGIN_HANDLED;
	}
	else if ( !g_has_checkpoint[id] )
		{
		BCM_Print(id, "You don't have a checkpoint!");
		return PLUGIN_HANDLED;
	}
	
	static Float:origin[3];
	for ( new i = 1; i <= g_max_players; i++ )
		{
		if ( i == id
		|| !g_alive[i] ) continue;
		
		entity_get_vector(id, EV_VEC_origin, origin);
		
		if ( get_distance_f(g_checkpoint_position[id], origin) <= 35.0 )
			{
			if ( cs_get_user_team(i) == cs_get_user_team(id) ) continue;
			
			BCM_Print(id, "Somebody is too close to your checkpoint!");
			return PLUGIN_HANDLED;
		}
	}
	
	entity_set_vector(id, EV_VEC_origin, g_checkpoint_position[id]);
	entity_set_vector(id, EV_VEC_velocity, Float:{ 0.0, 0.0, 0.0 });
	
	if ( g_checkpoint_duck[id] )
		{
		entity_set_int(id, EV_INT_flags, entity_get_int(id, EV_INT_flags) | FL_DUCKING);
	}
	
	return PLUGIN_HANDLED;
}

public CmdReviveYourself(id)
	{
	if ( !g_admin[id] && !g_gived_access[id] )
		{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	else if ( g_alive[id] )
		{
		BCM_Print(id, "You are already alive!");
		return PLUGIN_HANDLED;
	}
	
	ExecuteHam(Ham_CS_RoundRespawn, id);
	BCM_Print(id, "You have revived yourself!");
	
	static name[32];
	get_user_name(id, name, charsmax(name));
	
	for ( new i = 1; i <= g_max_players; i++ )
		{
		if ( !g_connected[i]
		|| i == id ) continue;
		
		BCM_Print(i, "^1%s^3 revived himself!", name);
	}
	
	return PLUGIN_HANDLED;
}

CmdRevivePlayer(id)
{
	if ( !g_admin[id] && !g_gived_access[id] )
		{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	
	client_cmd(id, "messagemode BCM_Revive");
	BCM_Print(id, "Type the name of the client that you want to revive.");
	
	return PLUGIN_HANDLED;
}

public RevivePlayer(id)
	{
	if ( !g_admin[id] && !g_gived_access[id] )
		{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	
	static arg[32], target;
	read_argv(1, arg, charsmax(arg));
	
	target = cmd_target(id, arg, CMDTARGET_NO_BOTS);
	if ( !target ) return PLUGIN_HANDLED;
	else if ( id == target )
		{
		CmdReviveYourself(id);
		return PLUGIN_HANDLED;
	}
	
	static target_name[32];
	get_user_name(target, target_name, charsmax(target_name));
	
	if ( g_admin[target]
	|| g_gived_access[target] )
	{
		BCM_Print(id, "^1%s^3 is admin, he can revive himself!", target_name);
		return PLUGIN_HANDLED;
	}
	else if ( g_alive[target] )
		{
		BCM_Print(id, "^1%s^3 is already alive!", target_name);
		return PLUGIN_HANDLED;
	}
	
	ExecuteHam(Ham_CS_RoundRespawn, target);
	
	static admin_name[32];
	get_user_name(id, admin_name, charsmax(admin_name));
	
	BCM_Print(id, "You revived^1 %s^3!", target_name);
	
	for ( new i = 1; i <= g_max_players; i++ )
		{
		if ( !g_connected[i]
		|| i == id
		|| i == target ) continue;
		
		BCM_Print(i, "^1%s^3 revived^1 %s^3!", admin_name, target_name);
	}
	
	BCM_Print(target, "You have been revived by^1 %s^3!", admin_name);
	
	return PLUGIN_HANDLED;
}

CmdReviveEveryone(id)
{
	if ( !g_admin[id] )
		{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	
	for ( new i = 1; i <= g_max_players; i++ )
		{
		if ( !g_connected[i]
		|| g_admin[i]
		|| g_gived_access[i]
		|| g_alive[i] ) continue;
		
		ExecuteHam(Ham_CS_RoundRespawn, i);
	}
	
	static admin_name[32];
	get_user_name(id, admin_name, charsmax(admin_name));
	
	BCM_Print(0, "^1%s^3 revived everyone!", admin_name);
	
	return PLUGIN_HANDLED;
}

ToggleAllGodmode(id)
{
	if ( !g_admin[id] )
		{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	
	for ( new i = 1; i <= g_max_players; i++ )
		{
		if ( !g_connected[i] ) continue;
		
		if ( g_alive[i]
		&& !g_admin[i]
		&& !g_gived_access[i] )
		{
			entity_set_float(i, EV_FL_takedamage, g_all_godmode ? DAMAGE_AIM : DAMAGE_NO);
		}
		
		if ( g_viewing_commands_menu[i] ) ShowCommandsMenu(i);
	}
	
	g_all_godmode = !g_all_godmode;
	
	static admin_name[32];
	get_user_name(id, admin_name, charsmax(admin_name));
	
	if ( g_all_godmode )	BCM_Print(0, "^1%s^3 set godmode on everyone!", admin_name);
	else			BCM_Print(0, "^1%s^3 removed godmode from everyone!", admin_name);
	
	return PLUGIN_HANDLED;
}

CmdGiveAccess(id)
{
	if ( !g_admin[id] )
		{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	
	client_cmd(id, "messagemode BCM_GiveAccess");
	BCM_Print(id, "Type the name of the client that you want to give access to %s.", PLUGIN_PREFIX);
	
	return PLUGIN_HANDLED;
}

public GiveAccess(id)
	{
	if ( !g_admin[id] )
		{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	
	static arg[32], target;
	read_argv(1, arg, charsmax(arg));
	
	target = cmd_target(id, arg, CMDTARGET_NO_BOTS);
	if ( !target ) return PLUGIN_HANDLED;
	
	static target_name[32];
	get_user_name(target, target_name, charsmax(target_name));
	
	if ( g_admin[target] || g_gived_access[target] )
		{
		BCM_Print(id, "^1%s^3 already have access to %s!", target_name, PLUGIN_PREFIX);
		return PLUGIN_HANDLED;
	}
	
	g_gived_access[target] = true;
	
	BCM_Print(id, "You gived^1 %s^3 access to %s!", target_name, PLUGIN_PREFIX);
	
	static admin_name[32];
	get_user_name(id, admin_name, charsmax(admin_name));
	
	BCM_Print(target, "^1%s^3 has gived you access to ^4AllGamers BlockMaker^3! Type^1 ^4/BCM^3 to bring up the Main Menu.", admin_name);
	
	for ( new i = 1; i <= g_max_players; i++ )
		{
		if ( i == id
		|| i == target
		|| !g_connected[i] ) continue;
		
		BCM_Print(i, "^1%s^3 gived^1 %s^3 access to AllGamers BlockMaker!", admin_name, target_name);
	}
	
	return PLUGIN_HANDLED;
}

public CmdShowInfo(id)
	{
	static text[1120], len, textures[32], title[64];
	
	get_pcvar_string(g_cvar_textures, textures, charsmax(textures));
	
	len += format(text[len], charsmax(text) - len, "<html>");
	
	len += format(text[len], charsmax(text) - len, "<style type = ^"text/css^">");
	
	len += format(text[len], charsmax(text) - len, "body");
	len += format(text[len], charsmax(text) - len, "{");
	len += format(text[len], charsmax(text) - len, 	"background-color:#000000;");
	len += format(text[len], charsmax(text) - len,	"font-family:Comic Sans MS;");
	len += format(text[len], charsmax(text) - len,	"font-weight:bold;");
	len += format(text[len], charsmax(text) - len, "}");
	
	len += format(text[len], charsmax(text) - len, "h1");
	len += format(text[len], charsmax(text) - len, "{");
	len += format(text[len], charsmax(text) - len,	"color:#00FF00;");
	len += format(text[len], charsmax(text) - len,	"font-size:large;");
	len += format(text[len], charsmax(text) - len, "}");
	
	len += format(text[len], charsmax(text) - len, "h2");
	len += format(text[len], charsmax(text) - len, "{");
	len += format(text[len], charsmax(text) - len,	"color:#00FF00;");
	len += format(text[len], charsmax(text) - len,	"font-size:medium;");
	len += format(text[len], charsmax(text) - len, "}");
	
	len += format(text[len], charsmax(text) - len, "h3");
	len += format(text[len], charsmax(text) - len, "{");
	len += format(text[len], charsmax(text) - len,	"color:#0096FF;");
	len += format(text[len], charsmax(text) - len,	"font-size:medium;");
	len += format(text[len], charsmax(text) - len, "}");
	
	len += format(text[len], charsmax(text) - len, "h4");
	len += format(text[len], charsmax(text) - len, "{");
	len += format(text[len], charsmax(text) - len,	"color:#FFFFFF;");
	len += format(text[len], charsmax(text) - len,	"font-size:medium;");
	len += format(text[len], charsmax(text) - len, "}");
	
	len += format(text[len], charsmax(text) - len, "h5");
	len += format(text[len], charsmax(text) - len, "{");
	len += format(text[len], charsmax(text) - len,	"color:#FFFFFF;");
	len += format(text[len], charsmax(text) - len,	"font-size:x-small;");
	len += format(text[len], charsmax(text) - len, "}");
	
	len += format(text[len], charsmax(text) - len, "</style>");
	
	len += format(text[len], charsmax(text) - len, "<body>");
	len += format(text[len], charsmax(text) - len, "<div align = ^"center^">");
	
	len += format(text[len], charsmax(text) - len, "<h1>");
	len += format(text[len], charsmax(text) - len, "%s v%s", PLUGIN_NAME, PLUGIN_VERSION);
	len += format(text[len], charsmax(text) - len, "</h1>");
	
	len += format(text[len], charsmax(text) - len, "<h4>");
	len += format(text[len], charsmax(text) - len, "by tani");
	len += format(text[len], charsmax(text) - len, "</h4>");
	
	len += format(text[len], charsmax(text) - len, "<h1>");
	len += format(text[len], charsmax(text) - len, "Texture Design");
	len += format(text[len], charsmax(text) - len, "</h1>");
	
	len += format(text[len], charsmax(text) - len, "<h4>");
	len += format(text[len], charsmax(text) - len, "by %s", textures);
	len += format(text[len], charsmax(text) - len, "</h4>");
	
	len += format(text[len], charsmax(text) - len, "<h2>");
	len += format(text[len], charsmax(text) - len, "Features:");
	len += format(text[len], charsmax(text) - len, "</h2>");
	
	len += format(text[len], charsmax(text) - len, "<h5>");
	len += format(text[len], charsmax(text) - len, "<I>Box Menu</I> <br />");
	len += format(text[len], charsmax(text) - len, "<I>New Menu Style</I> <br />");
	len += format(text[len], charsmax(text) - len, "<I>New HUD Style</I> <br />");
	len += format(text[len], charsmax(text) - len, "<I>Superman Block</I> <br />");
	len += format(text[len], charsmax(text) - len, "<I>Weapon Block</I> <br />");
	len += format(text[len], charsmax(text) - len, "<I>Nade Selection</I> <br />");
	len += format(text[len], charsmax(text) - len, "</h5>");
	
	len += format(text[len], charsmax(text) - len, "<h4>");
	len += format(text[len], charsmax(text) - len, "<I>You can contact AllGamers owner on Steam: <h3>blue</h4></I> <br />");
	len += format(text[len], charsmax(text) - len, "</h4>");
	
	len += format(text[len], charsmax(text) - len, "</div>");
	len += format(text[len], charsmax(text) - len, "</body>");
	
	len += format(text[len], charsmax(text) - len, "</html>");
	
	format(title, charsmax(title) - 1, "%s v%s", PLUGIN_NAME, PLUGIN_VERSION);
	show_motd(id, text, title);
	
	return PLUGIN_HANDLED;
}

MoveGrabbedEntity(id, Float:move_to[3] = { 0.0, 0.0, 0.0 })
{
	static aiming[3];
	static look[3];
	static Float:float_aiming[3];
	static Float:float_look[3];
	static Float:direction[3];
	static Float:length;
	
	get_user_origin(id, aiming, 1);
	get_user_origin(id, look, 3);
	IVecFVec(aiming, float_aiming);
	IVecFVec(look, float_look);
	
	direction[0] = float_look[0] - float_aiming[0];
	direction[1] = float_look[1] - float_aiming[1];
	direction[2] = float_look[2] - float_aiming[2];
	length = get_distance_f(float_look, float_aiming);
	
	if ( length == 0.0 ) length = 1.0;
	
	move_to[0] = ( float_aiming[0] + direction[0] * g_grab_length[id] / length ) + g_grab_offset[id][0];
	move_to[1] = ( float_aiming[1] + direction[1] * g_grab_length[id] / length ) + g_grab_offset[id][1];
	move_to[2] = ( float_aiming[2] + direction[2] * g_grab_length[id] / length ) + g_grab_offset[id][2];
	move_to[2] = float(floatround(move_to[2], floatround_floor));
	
	MoveEntity(id, g_grabbed[id], move_to, true);
}

MoveEntity(id, ent, Float:move_to[3], bool:do_snapping)
{
	if ( do_snapping ) DoSnapping(id, ent, move_to);
	
	entity_set_origin(ent, move_to);
}

CreateBlockAiming(const id, const block_type)
{
	if ( !g_admin[id] && !g_gived_access[id] )
		{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	
	static origin[3];
	static Float:float_origin[3];
	
	get_user_origin(id, origin, 3);
	IVecFVec(origin, float_origin);
	float_origin[2] += 4.0;
	
	CreateBlock(id, block_type, float_origin, Z, g_selected_block_size[id], g_property1_default_value[block_type], g_property2_default_value[block_type], g_property3_default_value[block_type], g_property4_default_value[block_type]);
	
	return PLUGIN_HANDLED;
}

CreateBlock(const id, const block_type, Float:origin[3], const axis, const size, const property1[], const property2[], const property3[], const property4[])
{
	new ent = create_entity("info_target");
	if ( !is_valid_ent(ent) ) return 0;
	
	entity_set_string(ent, EV_SZ_classname, g_block_classname);
	entity_set_int(ent, EV_INT_solid, SOLID_BBOX);
	entity_set_int(ent, EV_INT_movetype, MOVETYPE_NONE);
	
	new block_model[256];
	new Float:size_min[3];
	new Float:size_max[3];
	new Float:angles[3];
	new Float:scale;
	
	switch ( axis )
	{
		case X:
		{
			size_min[0] = -4.0;
			size_min[1] = -32.0;
			size_min[2] = -32.0;
			
			size_max[0] = 4.0;
			size_max[1] = 32.0;
			size_max[2] = 32.0;
			
			if(size == POLE)
			{
				size_min[0] = -32.0;
				size_min[1] = -4.0;
				size_min[2] = -4.0;
			
				size_max[0] = 32.0;
				size_max[1] = 4.0;
				size_max[2] = 4.0;
			}
				
			
			angles[0] = 90.0;
		}
		case Y:
		{
			size_min[0] = -32.0;
			size_min[1] = -4.0;
			size_min[2] = -32.0;
			
			size_max[0] = 32.0;
			size_max[1] = 4.0;
			size_max[2] = 32.0;
			
			if(size == POLE)
			{
				size_min[0] = -4.0;
				size_min[1] = -32.0;
				size_min[2] = -4.0;
			
				size_max[0] = 4.0;
				size_max[1] = 32.0;
				size_max[2] = 4.0;
			}
			
			angles[0] = 90.0;
			angles[2] = 90.0;
		}
		case Z:
		{
			size_min[0] = -32.0;
			size_min[1] = -32.0;
			size_min[2] = -4.0;
			
			size_max[0] = 32.0;
			size_max[1] = 32.0;
			size_max[2] = 4.0;
			
			if(size == POLE)
			{
				size_min[0] = -4.0;
				size_min[1] = -4.0;
				size_min[2] = -32.0;
			
				size_max[0] = 4.0;
				size_max[1] = 4.0;
				size_max[2] = 32.0;
			}
			
			angles[0] = 0.0;
			angles[1] = 0.0;
			angles[2] = 0.0;
		}
	}
	
	switch ( size )
	{
		case TINY:
		{
			SetBlockModelName(block_model, g_block_models[block_type], "Tiny");
			scale = 0.25;
		}
		case NORMAL:
		{
			block_model = g_block_models[block_type];
			scale = 1.0;
		}
		case LARGE:
		{
			SetBlockModelName(block_model, g_block_models[block_type], "Large");
			scale = 2.0;
		}
		case POLE:
		{
			SetBlockModelName(block_model, g_block_models[block_type], "Pole");
			scale = 1.0;
		}
	}
	
	for ( new i = 0; i < 3; ++i )
	{
		if ( size_min[i] != 4.0 && size_min[i] != -4.0 )
		{
			size_min[i] *= scale;
		}
		
		if ( size_max[i] != 4.0 && size_max[i] != -4.0 )
		{
			size_max[i] *= scale;
		}
	}
	
	entity_set_model(ent, block_model);
	
	SetBlockRendering(ent, g_render[block_type], g_red[block_type], g_green[block_type], g_blue[block_type], g_alpha[block_type]);
	
	entity_set_vector(ent, EV_VEC_angles, angles);
	entity_set_size(ent, size_min, size_max);
	entity_set_int(ent, EV_INT_body, block_type);
	
	if ( 1 <= id <= g_max_players )
	{
		DoSnapping(id, ent, origin);
	}
	
	entity_set_origin(ent, origin);
	
	SetProperty(ent, 1, property1);
	SetProperty(ent, 2, property2);
	SetProperty(ent, 3, property3);
	SetProperty(ent, 4, property4);
	
	return ent;
}

ConvertBlockAiming(id, const convert_to)
{
	if ( !g_admin[id] && !g_gived_access[id] )
		{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	
	static ent, body;
	get_user_aiming(id, ent, body);
	
	if ( !IsBlock(ent) ) return PLUGIN_HANDLED;
	
	new grabber = entity_get_int(ent, EV_INT_iuser2);
	if ( grabber && grabber != id ) return PLUGIN_HANDLED;
	
	new player = entity_get_int(ent, EV_INT_iuser1);
	if ( player && player != id )
		{
		new player_name[32]; 
		get_user_name(player, player_name, charsmax(player_name));
		
		BCM_Print(id, "^1%s^3 currently has this block in their group!", player_name);
		return PLUGIN_HANDLED;
	}
	
	static new_block;
	if ( IsBlockInGroup(id, ent) && g_group_count[id] > 1 )
		{
		static i, block, block_count;
		
		block_count = 0;
		for ( i = 0; i <= g_group_count[id]; ++i )
			{
			block = g_grouped_blocks[id][i];
			if ( !IsBlockInGroup(id, block) ) continue;
			
			new_block = ConvertBlock(id, block, convert_to, true);
			if ( new_block != 0 )
				{
				g_grouped_blocks[id][i] = new_block;
				
				GroupBlock(id, new_block);
			}
			else
			{
				++block_count;
			}
		}
		
		if ( block_count > 1 )
			{
			BCM_Print(id, "Couldn't convert^1 %d^3 blocks!", block_count);
		}
	}
	else
	{
		new_block = ConvertBlock(id, ent, convert_to, false);
		if ( IsBlockStuck(new_block) )
			{
			new bool:deleted = DeleteBlock(new_block);
			if ( deleted ) BCM_Print(id, "Block deleted because it was stuck!");
		}
	}
	
	return PLUGIN_HANDLED;
}

ConvertBlock(id, ent, const convert_to, const bool:preserve_size)
{
	new axis;
	new block_type;
	new property1[5], property2[5], property3[5], property4[5];
	new Float:origin[3];
	new Float:size_max[3];
	
	block_type = entity_get_int(ent, EV_INT_body);
	
	entity_get_vector(ent, EV_VEC_origin, origin);
	entity_get_vector(ent, EV_VEC_maxs, size_max);
	
	for ( new i = 0; i < 3; ++i )
	{
		if ( size_max[i] == 4.0 )
		{
			axis = i;
			break;
		}
	}
	
	GetProperty(ent, 1, property1);
	GetProperty(ent, 2, property2);
	GetProperty(ent, 3, property3);
	GetProperty(ent, 4, property4);
	
	if ( block_type != convert_to )
	{
		copy(property1, charsmax(property1), g_property1_default_value[convert_to]);
		copy(property2, charsmax(property1), g_property2_default_value[convert_to]);
		copy(property3, charsmax(property1), g_property3_default_value[convert_to]);
		copy(property4, charsmax(property1), g_property4_default_value[convert_to]);
	}
	
	DeleteBlock(ent);
	
	if ( preserve_size )
	{
		static size, Float:max_size;
		
		max_size = size_max[0] + size_max[1] + size_max[2];
		
		if ( max_size > 128.0 )		size = LARGE;
		else if ( max_size > 64.0 )	size = NORMAL;
		else if ( max_size > 32.0 )	size = POLE;
		else				size = TINY;
		
		return CreateBlock(id, convert_to, origin, axis, size, property1, property2, property3, property4);
	}
	else
	{
		return CreateBlock(id, convert_to, origin, axis, g_selected_block_size[id], property1, property2, property3, property4);
	}

	return ent;
}

DeleteBlockAiming(id)
{
	if ( !g_admin[id] && !g_gived_access[id] )
		{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	
	static ent, body;
	get_user_aiming(id, ent, body);
	
	if ( !IsBlock(ent) ) return PLUGIN_HANDLED;
	
	new grabber = entity_get_int(ent, EV_INT_iuser2);
	if ( grabber && grabber != id ) return PLUGIN_HANDLED;
	
	new player = entity_get_int(ent, EV_INT_iuser1);
	if ( player && player != id )
		{
		new player_name[32]; 
		get_user_name(player, player_name, charsmax(player_name));
		
		BCM_Print(id, "^1%s^3 currently has this block in their group!", player_name);
		return PLUGIN_HANDLED;
	}
	
	if ( IsBlockInGroup(id, ent) && g_group_count[id] > 1 )
		{
		static i, block;
		for ( i = 0; i <= g_group_count[id]; ++i )
			{
			block = g_grouped_blocks[id][i];
			if ( !is_valid_ent(block) ) continue;
			
			DeleteBlock(block);
		}
		
		return PLUGIN_HANDLED;
	}
	
	DeleteBlock(ent);
	
	return PLUGIN_HANDLED;
}

bool:DeleteBlock(ent)
{
	if ( !IsBlock(ent) ) return false;
	
	remove_entity(ent);
	return true;
}

RotateBlockAiming(id)
{
	if ( !g_admin[id] && !g_gived_access[id] )
		{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	
	static ent, body;
	get_user_aiming(id, ent, body);
	
	if ( !IsBlock(ent) ) return PLUGIN_HANDLED;
	
	new grabber = entity_get_int(ent, EV_INT_iuser2);
	if ( grabber && grabber != id ) return PLUGIN_HANDLED;
	
	new player = entity_get_int(ent, EV_INT_iuser1);
	if ( player && player != id )
		{
		static player_name[32]; 
		get_user_name(player, player_name, charsmax(player_name));
		
		BCM_Print(id, "^1%s^3 currently has this block in their group!", player_name);
		return PLUGIN_HANDLED;
	}
	
	if ( IsBlockInGroup(id, ent) && g_group_count[id] > 1 )
		{
		static block;
		for ( new i = 0; i <= g_group_count[id]; ++i )
			{
			block = g_grouped_blocks[id][i];
			if ( IsBlockInGroup(id, block) ) RotateBlock(block);
		}
	}
	else
	{
		RotateBlock(ent);
	}
	
	return PLUGIN_HANDLED;
}

RotateBlock(ent)
{
	if ( !is_valid_ent(ent) ) return false;
	
	static Float:angles[3];
	static Float:size_min[3];
	static Float:size_max[3];
	static Float:temp;
	
	entity_get_vector(ent, EV_VEC_angles, angles);
	entity_get_vector(ent, EV_VEC_mins, size_min);
	entity_get_vector(ent, EV_VEC_maxs, size_max);
	
	if ( angles[0] == 0.0 && angles[2] == 0.0 )
		{
		angles[0] = 90.0;
	}
	else if ( angles[0] == 90.0 && angles[2] == 0.0 )
		{
		angles[0] = 90.0;
		angles[2] = 90.0;
	}
	else
	{
		angles[0] = 0.0;
		angles[1] = 0.0;
		angles[2] = 0.0;
	}
	
	temp = size_min[0];
	size_min[0] = size_min[2];
	size_min[2] = size_min[1];
	size_min[1] = temp;
	
	temp = size_max[0];
	size_max[0] = size_max[2];
	size_max[2] = size_max[1];
	size_max[1] = temp;
	
	entity_set_vector(ent, EV_VEC_angles, angles);
	entity_set_size(ent, size_min, size_max);
	
	return true;
}

ChangeBlockSize(id)
{
	switch ( g_selected_block_size[id] )
	{
		case TINY:	g_selected_block_size[id] = NORMAL;
		case NORMAL:	g_selected_block_size[id] = LARGE;
		case LARGE:	g_selected_block_size[id] = POLE;
		case POLE:	g_selected_block_size[id] = TINY;
	}
}

SetPropertiesBlockAiming(id)
{
	if ( !g_admin[id] && !g_gived_access[id] )
		{
		console_print(id, "You have no access to that command");
		ShowBlockMenu(id);
		return PLUGIN_HANDLED;
	}
	
	static ent, body;
	get_user_aiming(id, ent, body);
	
	if ( !IsBlock(ent) )
		{
		ShowBlockMenu(id);
		return PLUGIN_HANDLED;
	}
	
	new block_type = entity_get_int(ent, EV_INT_body);
	
	if ( !g_property1_name[block_type][0]
	&& !g_property2_name[block_type][0]
	&& !g_property3_name[block_type][0]
	&& !g_property4_name[block_type][0] )
	{
		ShowBlockMenu(id);
		return PLUGIN_HANDLED;
	}
	
	g_viewing_properties_menu[id] = true;
	ShowPropertiesMenu(id, ent);
	
	return PLUGIN_HANDLED;
}

public SetPropertyBlock(id)
{
	static arg[20];
	new ent = g_property_info[id][1];
	read_argv(1, arg, charsmax(arg));
	
	if ( !strlen(arg) )
	{
		BCM_Print(id, "You can't set a property blank! Please type a new value.");
		client_cmd(id, "messagemode BCM_SetProperty");
		return PLUGIN_HANDLED;
	}
	else if ( !IsStrFloat(arg) && entity_get_int(ent, EV_INT_body) != WEAPON )
	{
		BCM_Print(id, "You can't use letters in a property! Please type a new value.");
		client_cmd(id, "messagemode BCM_SetProperty");
		return PLUGIN_HANDLED;
	}
	
	if ( !is_valid_ent(ent) )
	{
		BCM_Print(id, "That block has been deleted!");
		g_viewing_properties_menu[id] = false;
		ShowBlockMenu(id);
		return PLUGIN_HANDLED;
	}
	
	static block_type;
	static property;
	static Float:property_value;
	
	block_type = entity_get_int(ent, EV_INT_body);
	property = g_property_info[id][0];
	property_value = str_to_float(arg);
	
	if ( property == 3
	&& block_type != BOOTS_OF_SPEED )
	{
		if ( !( 50 <= property_value <= 200 
		|| property_value == 255
		|| property_value == 0 ) )
		{
			BCM_Print(id, "The property has to be between^1 50^3 and^1 200^3,^1 255^3 or^1 0^3!");
			return PLUGIN_HANDLED;
		}
	}
	else
	{
		switch ( block_type )
		{
			case DAMAGE, HEALER:
			{
				if ( property == 1
				&& !( 1 <= property_value <= 100 ) )
				{
					BCM_Print(id, "The property has to be between^1 1^3 and^1 100^3!");
					return PLUGIN_HANDLED;
				}
				else if ( !( 0.1 <= property_value <= 240 ) )
					{
					BCM_Print(id, "The property has to be between^1 0.1^3 and^1 240^3!");
					return PLUGIN_HANDLED;
				}
			}
			case TRAMPOLINE:
			{
				if ( !( 200 <= property_value <= 2000 ) )
					{
					BCM_Print(id, "The property has to be between^1 200^3 and^1 2000^3!");
					return PLUGIN_HANDLED;
				}
			}
			case SPEED_BOOST:
			{
				if ( property == 1
				&& !( 200 <= property_value <= 2000 ) )
				{
					BCM_Print(id, "The property has to be between^1 200^3 and^1 2000^3!");
					return PLUGIN_HANDLED;
				}
				else if ( !( 0 <= property_value <= 2000 ) )
					{
					BCM_Print(id, "The property has to be between^1 0^3 and^1 2000^3!");
					return PLUGIN_HANDLED;
				}
			}
			case WEAPON:
			{
				if( property == 2 && !( 0 <= property_value <= 5 ) )
				{
					BCM_Print(id, "The property has to be between^1 0^3 and^1 5^3!");
					return PLUGIN_HANDLED;
				}
			}
			case LOW_GRAVITY:
			{
				if ( !( 50 <= property_value <= 750 ) )
					{
					BCM_Print(id, "The property has to be between^1 50^3 and^1 750^3!");
					return PLUGIN_HANDLED;
				}
			}
			case HONEY:
			{
				if ( !( 75 <= property_value <= 200
				|| property_value == 0 ) )
				{
					BCM_Print(id, "The property has to be between^1 75^3 and^1 200^3, or^1 0^3!");
					return PLUGIN_HANDLED;
				}
			}
			case DELAYED_BUNNYHOP:
			{
				if ( !( 0.5 <= property_value <= 5 ) )
					{
					BCM_Print(id, "The property has to be between^1 0.5^3 and^1 5^3!");
					return PLUGIN_HANDLED;
				}
			}
			case INVINCIBILITY, STEALTH, BOOTS_OF_SPEED:
			{
				if ( property == 1
				&& !( 0.5 <= property_value <= 240 ) )
				{
					BCM_Print(id, "The property has to be between^1 0.5^3 and^1 240^3!");
					return PLUGIN_HANDLED;
				}
				else if ( property == 2
				&& !( 0 <= property_value <= 240 ) )
				{
					BCM_Print(id, "The property has to be between^1 0^3 and^1 240^3!");
					return PLUGIN_HANDLED;
				}
				else if ( property == 3
				&& block_type == BOOTS_OF_SPEED
				&& !( 260 <= property_value <= 400 ) )
				{
					BCM_Print(id, "The property has to be between^1 260^3 and^1 400^3!");
					return PLUGIN_HANDLED;
				}
			}
		}
	}
	
	SetProperty(ent, property, arg);
	
	for ( new i = 1; i <= g_max_players; i++ )
		{
		if ( !g_connected[i]
		|| !g_viewing_properties_menu[i] ) continue;
		
		ent = g_property_info[i][1];
		ShowPropertiesMenu(i, ent);
	}
	
	return PLUGIN_HANDLED;
}

ToggleProperty(id, property)
{
	new ent = g_property_info[id][1];
	if ( !is_valid_ent(ent) )
		{
		BCM_Print(id, "That block has been deleted!");
		g_viewing_properties_menu[id] = false;
		ShowBlockMenu(id);
		return PLUGIN_HANDLED;
	}
	
	static property_value[20];
	GetProperty(ent, property, property_value);
	
	new block_type = entity_get_int(ent, EV_INT_body);
	
	if ( (block_type == SLAP || block_type == MAGIC) && property == 1 )
		{
		if ( property_value[0] == '1' )		copy(property_value, charsmax(property_value), "2");
		else if ( property_value[0] == '2' )	copy(property_value, charsmax(property_value), "3");
		else					copy(property_value, charsmax(property_value), "1");
	}
	else
	{
		if ( property_value[0] == '0' )		copy(property_value, charsmax(property_value), "1");
		else					copy(property_value, charsmax(property_value), "0");
	}
	
	SetProperty(ent, property, property_value);
	
	for ( new i = 1; i <= g_max_players; i++ )
		{
		if ( g_connected[i] && g_viewing_properties_menu[i] )
			{
			ent = g_property_info[i][1];
			ShowPropertiesMenu(i, ent);
		}
	}
	
	return PLUGIN_HANDLED;
}

GetProperty(ent, property, property_value[])
{
	switch( property )
	{
		case 1: pev(ent, pev_message, property_value, 5);
		case 2: pev(ent, pev_netname, property_value, 5);
		case 3: pev(ent, pev_viewmodel2, property_value, 5);
		case 4: pev(ent, pev_weaponmodel2, property_value, 5);
	}
	
	return (strlen(property_value) ? 1 : 0);
}

SetProperty(ent, property, const property_value[])
{
	switch ( property )
	{
		case 1: set_pev(ent, pev_message, property_value, 5);
		case 2: set_pev(ent, pev_netname, property_value, 5);
		case 3:
		{
			set_pev(ent, pev_viewmodel2, property_value, 5);
			
			new block_type = entity_get_int(ent, EV_INT_body);
			if ( g_property3_name[block_type][0] && block_type != BOOTS_OF_SPEED )
				{
				new transparency = str_to_num(property_value);
				if ( !transparency
				|| transparency == 255 )
				{
					SetBlockRendering(ent, g_render[block_type], g_red[block_type], g_green[block_type], g_blue[block_type], g_alpha[block_type]);
				}
				else
				{
					SetBlockRendering(ent, TRANSALPHA, 255, 255, 255, transparency);
				}
			}
		}
		case 4: set_pev(ent, pev_weaponmodel2, property_value, 5);
	}
	
	return 1;
}

CopyBlock(ent)
{
	if ( !is_valid_ent(ent) ) return 0;
	
	new size;
	new axis;
	new property1[5], property2[5], property3[5], property4[5];
	new Float:origin[3];
	new Float:angles[3];
	new Float:size_min[3];
	new Float:size_max[3];
	new Float:max_size;
	
	entity_get_vector(ent, EV_VEC_origin, origin);
	entity_get_vector(ent, EV_VEC_angles, angles);
	entity_get_vector(ent, EV_VEC_mins, size_min);
	entity_get_vector(ent, EV_VEC_maxs, size_max);
	
	max_size = size_max[0] + size_max[1] + size_max[2];
	
	if ( max_size > 128.0 )		size = LARGE;
	else if ( max_size > 64.0 )	size = NORMAL;
	else if ( max_size > 32.0 )	size = POLE;
	else				size = TINY;
	
	for ( new i = 0; i < 3; ++i )
	{
		if ( size_max[i] == 4.0 )
		{
			axis = i;
			break;
		}
	}
	
	GetProperty(ent, 1, property1);
	GetProperty(ent, 2, property2);
	GetProperty(ent, 3, property3);
	GetProperty(ent, 4, property4);
	
	return CreateBlock(0, entity_get_int(ent, EV_INT_body), origin, axis, size, property1, property2, property3, property4);
}

GroupBlockAiming(id)
{
	if ( !g_admin[id] && !g_gived_access[id] )
		{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	
	static ent, body;
	get_user_aiming(id, ent, body);
	
	if ( !IsBlock(ent) ) return PLUGIN_HANDLED;
	
	new player = entity_get_int(ent, EV_INT_iuser1);
	if ( !player )
		{
		++g_group_count[id];
		g_grouped_blocks[id][g_group_count[id]] = ent;
		GroupBlock(id, ent);
		
	}
	else if ( player == id )
		{
		UnGroupBlock(ent);
	}
	else
	{
		static player, name[32];
		
		player = entity_get_int(ent, EV_INT_iuser1);
		get_user_name(player, name, charsmax(name));
		
		BCM_Print(id, "Block is already in a group by:^1 %s", name);
	}
	
	return PLUGIN_HANDLED;
}

GroupBlock(id, ent)
{
	if ( !is_valid_ent(ent) ) return PLUGIN_HANDLED;
	
	if ( 1 <= id <= g_max_players )
		{
		entity_set_int(ent, EV_INT_iuser1, id);
	}
	
	set_rendering(ent, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 16);
	
	return PLUGIN_HANDLED;
}

UnGroupBlock(ent)
{
	if ( !IsBlock(ent) ) return PLUGIN_HANDLED;
	
	entity_set_int(ent, EV_INT_iuser1, 0);
	
	new block_type = entity_get_int(ent, EV_INT_body);
	SetBlockRendering(ent, g_render[block_type], g_red[block_type], g_green[block_type], g_blue[block_type], g_alpha[block_type]);
	
	return PLUGIN_HANDLED;
}

ClearGroup(id)
{
	if ( !g_admin[id] && !g_gived_access[id] )
		{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	
	static block;
	static block_count;
	static blocks_deleted;
	
	block_count = 0;
	blocks_deleted = 0;
	for ( new i = 0; i <= g_group_count[id]; ++i )
		{
		block = g_grouped_blocks[id][i];
		if ( IsBlockInGroup(id, block) )
			{
			if ( IsBlockStuck(block) )
				{
				DeleteBlock(block);
				++blocks_deleted;
			}
			else
			{
				UnGroupBlock(block);
				++block_count;
			}
		}
	}
	
	g_group_count[id] = 0;
	
	if ( g_connected[id] )
		{
		if ( blocks_deleted > 0 )
			{
			BCM_Print(id, "Removed^1 %d^3 blocks from group. Deleted^1 %d^3 stuck blocks!", block_count, blocks_deleted);
		}
		else
		{
			BCM_Print(id, "Removed^1 %d^3 blocks from group!", block_count);
		}
	}
	
	return PLUGIN_HANDLED;
}

SetBlockRendering(ent, type, red, green, blue, alpha)
{
	if ( !IsBlock(ent) ) return PLUGIN_HANDLED;
	
	switch ( type )
	{
		case GLOWSHELL:		set_rendering(ent, kRenderFxGlowShell, red, green, blue, kRenderNormal, alpha);
		case TRANSCOLOR:	set_rendering(ent, kRenderFxGlowShell, red, green, blue, kRenderTransColor, alpha);
		case TRANSALPHA:	set_rendering(ent, kRenderFxNone, red, green, blue, kRenderTransColor, alpha);
		case TRANSWHITE:	set_rendering(ent, kRenderFxNone, red, green, blue, kRenderTransAdd, alpha);
		default:		set_rendering(ent, kRenderFxNone, red, green, blue, kRenderNormal, alpha);
	}
	
	return PLUGIN_HANDLED;
}

bool:IsBlock(ent)
{
	if ( !is_valid_ent(ent) ) return false;
	
	static classname[32];
	entity_get_string(ent, EV_SZ_classname, classname, charsmax(classname));
	
	if ( equal(classname, g_block_classname) )
		{
		return true;
	}
	
	return false;
}

bool:IsBlockInGroup(id, ent)
{
	if ( !is_valid_ent(ent) ) return false;
	
	new player = entity_get_int(ent, EV_INT_iuser1);
	if ( player == id ) return true;
	
	return false;
}

bool:IsBlockStuck(ent)
{
	if ( !is_valid_ent(ent) ) return false;
	
	new content;
	new Float:origin[3];
	new Float:point[3];
	new Float:size_min[3];
	new Float:size_max[3];
	
	entity_get_vector(ent, EV_VEC_mins, size_min);
	entity_get_vector(ent, EV_VEC_maxs, size_max);
	
	entity_get_vector(ent, EV_VEC_origin, origin);
	
	size_min[0] += 1.0;
	size_min[1] += 1.0;
	size_min[2] += 1.0;
	
	size_max[0] -= 1.0;
	size_max[1] -= 1.0; 
	size_max[2] -= 1.0;
	
	for ( new i = 0; i < 14; ++i )
		{
		point = origin;
		
		switch ( i )
		{
			case 0:
			{
				point[0] += size_max[0];
				point[1] += size_max[1];
				point[2] += size_max[2];
			}
			case 1:
			{
				point[0] += size_min[0];
				point[1] += size_max[1];
				point[2] += size_max[2];
			}
			case 2:
			{
				point[0] += size_max[0];
				point[1] += size_min[1];
				point[2] += size_max[2];
			}
			case 3:
			{
				point[0] += size_min[0];
				point[1] += size_min[1];
				point[2] += size_max[2];
			}
			case 4:
			{
				point[0] += size_max[0];
				point[1] += size_max[1];
				point[2] += size_min[2];
			}
			case 5:
			{
				point[0] += size_min[0];
				point[1] += size_max[1];
				point[2] += size_min[2];
			}
			case 6:
			{
				point[0] += size_max[0];
				point[1] += size_min[1];
				point[2] += size_min[2];
			}
			case 7:
			{
				point[0] += size_min[0];
				point[1] += size_min[1];
				point[2] += size_min[2];
			}
			case 8:		point[0] += size_max[0];
			case 9:		point[0] += size_min[0];
			case 10:	point[1] += size_max[1];
			case 11:	point[1] += size_min[1];
			case 12:	point[2] += size_max[2];
			case 13:	point[2] += size_min[2];
		}
		
		content = point_contents(point);
		if ( content == CONTENTS_EMPTY
		|| !content ) return false;
	}
	
	return true;
}

CreateTeleportAiming(id, teleport_type)
{
	if ( !g_admin[id] && !g_gived_access[id] )
		{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	
	static origin[3];
	static Float:float_origin[3];
	
	get_user_origin(id, origin, 3);
	IVecFVec(origin, float_origin);
	float_origin[2] += 36.0;
	
	CreateTeleport(id, teleport_type, float_origin);
	
	return PLUGIN_HANDLED;
}

CreateTeleport(id, teleport_type, Float:origin[3])
{
	new ent = create_entity("info_target");
	if ( !is_valid_ent(ent) ) return PLUGIN_HANDLED;
	
	switch ( teleport_type )
	{
		case TELEPORT_START:
		{
			if ( g_teleport_start[id] ) remove_entity(g_teleport_start[id]);
			
			entity_set_string(ent, EV_SZ_classname, g_start_classname);
			entity_set_int(ent, EV_INT_solid, SOLID_BBOX);
			entity_set_int(ent, EV_INT_movetype, MOVETYPE_NONE);
			entity_set_model(ent, g_sprite_teleport_start);
			entity_set_size(ent, Float:{ -16.0, -16.0, -16.0 }, Float:{ 16.0, 16.0, 16.0 });
			entity_set_origin(ent, origin);
			
			entity_set_int(ent, EV_INT_rendermode, 5);
			entity_set_float(ent, EV_FL_renderamt, 255.0);
			
			static params[2];
			params[0] = ent;
			params[1] = 6;
			
			set_task(0.1, "TaskSpriteNextFrame", TASK_SPRITE + ent, params, 2, g_b);
			
			g_teleport_start[id] = ent;
		}
		case TELEPORT_DESTINATION:
		{
			if ( !g_teleport_start[id] )
				{
				remove_entity(ent);
				return PLUGIN_HANDLED;
			}
			
			entity_set_string(ent, EV_SZ_classname, g_destination_classname);
			entity_set_int(ent, EV_INT_solid, SOLID_BBOX);
			entity_set_int(ent, EV_INT_movetype, MOVETYPE_NONE);
			entity_set_model(ent, g_sprite_teleport_destination);
			entity_set_size(ent, Float:{ -16.0, -16.0, -16.0 }, Float:{ 16.0, 16.0, 16.0 });
			entity_set_origin(ent, origin);
			
			entity_set_int(ent, EV_INT_rendermode, 5);
			entity_set_float(ent, EV_FL_renderamt, 255.0);
			
			entity_set_int(ent, EV_INT_iuser1, g_teleport_start[id]);
			entity_set_int(g_teleport_start[id], EV_INT_iuser1, ent);
			
			static params[2];
			params[0] = ent;
			params[1] = 4;
			
			set_task(0.1, "TaskSpriteNextFrame", TASK_SPRITE + ent, params, 2, g_b);
			
			g_teleport_start[id] = 0;
		}
	}
	
	return PLUGIN_HANDLED;
}

DeleteTeleportAiming(id)
{
	if ( !g_admin[id] && !g_gived_access[id] )
		{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	
	static ent, body;
	get_user_aiming(id, ent, body, 9999);
	
	new bool:deleted = DeleteTeleport(id, ent);
	if ( deleted ) BCM_Print(id, "Teleport deleted!");
	
	return PLUGIN_HANDLED;
}

bool:DeleteTeleport(id, ent)
{
	for ( new i = 0; i < 2; ++i )
		{
		if ( !IsTeleport(ent) ) return false;
		
		new tele = entity_get_int(ent, EV_INT_iuser1);
		
		if ( g_teleport_start[id] == ent
		|| g_teleport_start[id] == tele )
		{
			g_teleport_start[id] = 0;
		}
		
		if ( task_exists(TASK_SPRITE + ent) )
			{
			remove_task(TASK_SPRITE + ent);
		}
		
		if ( task_exists(TASK_SPRITE + tele) )
			{
			remove_task(TASK_SPRITE + tele);
		}
		
		if ( tele ) remove_entity(tele);
		
		remove_entity(ent);
		return true;
	}
	
	return false;
}

SwapTeleportAiming(id)
{
	if ( !g_admin[id] && !g_gived_access[id] )
		{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	
	static ent, body;
	get_user_aiming(id, ent, body, 9999);
	
	if ( !IsTeleport(ent) ) return PLUGIN_HANDLED;
	
	SwapTeleport(id, ent);
	
	return PLUGIN_HANDLED;
}

SwapTeleport(id, ent)
{
	static Float:origin_ent[3];
	static Float:origin_tele[3];
	
	new tele = entity_get_int(ent, EV_INT_iuser1);
	if ( !is_valid_ent(tele) )
		{
		BCM_Print(id, "Can't swap teleport positions!");
		return PLUGIN_HANDLED;
	}
	
	entity_get_vector(ent, EV_VEC_origin, origin_ent);
	entity_get_vector(tele, EV_VEC_origin, origin_tele);
	
	static classname[32];
	entity_get_string(ent, EV_SZ_classname, classname, charsmax(classname));
	
	DeleteTeleport(id, ent);
	
	if ( equal(classname, g_start_classname) )
		{
		CreateTeleport(id, TELEPORT_START, origin_tele);
		CreateTeleport(id, TELEPORT_DESTINATION, origin_ent);
	}
	else if ( equal(classname, g_destination_classname) )
		{
		CreateTeleport(id, TELEPORT_START, origin_ent);
		CreateTeleport(id, TELEPORT_DESTINATION, origin_tele);
	}
	
	BCM_Print(id, "Teleports swapped!");
	
	return PLUGIN_HANDLED;
}

ShowTeleportPath(id)
{
	static ent, body;
	get_user_aiming(id, ent, body);
	
	if ( !IsTeleport(ent) ) return PLUGIN_HANDLED;
	
	new tele = entity_get_int(ent, EV_INT_iuser1);
	if ( !tele ) return PLUGIN_HANDLED;
	
	static Float:origin1[3], Float:origin2[3], Float:dist;
	
	entity_get_vector(ent, EV_VEC_origin, origin1);
	entity_get_vector(tele, EV_VEC_origin, origin2);
	
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
	write_byte(TE_BEAMPOINTS);
	write_coord(floatround(origin1[0], floatround_floor));
	write_coord(floatround(origin1[1], floatround_floor));
	write_coord(floatround(origin1[2], floatround_floor));
	write_coord(floatround(origin2[0], floatround_floor));
	write_coord(floatround(origin2[1], floatround_floor));
	write_coord(floatround(origin2[2], floatround_floor));
	write_short(g_sprite_beam);
	write_byte(0);
	write_byte(1);
	write_byte(50);
	write_byte(5);
	write_byte(0);
	write_byte(255);
	write_byte(255);
	write_byte(255);
	write_byte(255);
	write_byte(0);
	message_end();
	
	dist = get_distance_f(origin1, origin2);
	
	BCM_Print(id, "A line has been drawn to show the teleport path. Distance:^1 %f units", dist);
	
	return PLUGIN_HANDLED;
}

bool:IsTeleport(ent)
{
	if ( !is_valid_ent(ent) ) return false;
	
	static classname[32];
	entity_get_string(ent, EV_SZ_classname, classname, charsmax(classname));
	
	if ( equal(classname, g_start_classname)
	|| equal(classname, g_destination_classname) )
	{
		return true;
	}
	
	return false;
}

CreateBoxAiming(const id)
{
	if ( !g_admin[id] && !g_gived_access[id] )
	{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	
	static origin[3];
	static Float:float_origin[3];
	
	get_user_origin(id, origin, 3);
	IVecFVec(origin, float_origin);
	float_origin[2] += 4.0;
	
	CreateBox(float_origin, "255", "255", "255");
	
	return PLUGIN_HANDLED;
}

CreateBox(Float:origin[3], const color_red[], const color_green[], const color_blue[])
{
	new ent = create_entity("info_target");
	if ( !is_valid_ent(ent) ) return 0;
	
	entity_set_origin(ent, origin);
	entity_set_model(ent, g_model_box);
	entity_set_float(ent, EV_FL_scale, 0.25);
	entity_set_string(ent, EV_SZ_classname, g_box_classname);
	entity_set_int(ent, EV_INT_solid, SOLID_BBOX);
	entity_set_int(ent, EV_INT_movetype, MOVETYPE_NONE);
	
	entity_set_size(ent, Float:{ -27.0, -27.0, -27.0 }, Float:{ 27.0, 27.0, 27.0 });
	
	static Float:color[3];
	color[0] = str_to_float(color_red);
	color[1] = str_to_float(color_green);
	color[2] = str_to_float(color_blue);
	
	entity_set_vector(ent, EV_VEC_rendercolor, color);
	
	SetProperty(ent, 1, color_red);
	SetProperty(ent, 2, color_green);
	SetProperty(ent, 3, color_blue);
	
	entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01);
	
	return ent;
}

DeleteBoxAiming(id)
{
	if ( !g_admin[id] && !g_gived_access[id] )
	{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	
	static ent, body;
	get_user_aiming(id, ent, body);
	
	if ( !IsBox(ent) ) return PLUGIN_HANDLED;
	
	new grabber = entity_get_int(ent, EV_INT_iuser2);
	if ( grabber && grabber != id ) return PLUGIN_HANDLED;
	
	DeleteBox(ent);
	
	return PLUGIN_HANDLED;
}

bool:DeleteBox(ent)
{
	if ( !IsBox(ent) ) return false;
	
	remove_entity(ent);
	
	return true;
}

bool:IsBox(ent)
{
	if ( !is_valid_ent(ent) ) return false;
	
	static classname[32];
	entity_get_string(ent, EV_SZ_classname, classname, charsmax(classname));
	
	if ( equal(classname, g_box_classname) )
	{
		return true;
	}
	
	return false;
}

CreateLightAiming(const id)
{
	if ( !g_admin[id] && !g_gived_access[id] )
		{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	
	static origin[3];
	static Float:float_origin[3];
	
	get_user_origin(id, origin, 3);
	IVecFVec(origin, float_origin);
	float_origin[2] += 4.0;
	
	CreateLight(float_origin, "25", "255", "255", "255");
	
	return PLUGIN_HANDLED;
}

CreateLight(Float:origin[3], const radius[], const color_red[], const color_green[], const color_blue[])
{
	new ent = create_entity("info_target");
	if ( !is_valid_ent(ent) ) return 0;
	
	entity_set_origin(ent, origin);
	entity_set_model(ent, g_sprite_light);
	entity_set_float(ent, EV_FL_scale, 0.25);
	entity_set_string(ent, EV_SZ_classname, g_light_classname);
	entity_set_int(ent, EV_INT_solid, SOLID_BBOX);
	entity_set_int(ent, EV_INT_movetype, MOVETYPE_NONE);
	
	entity_set_size(ent, Float:{ -3.0, -3.0, -6.0 }, Float:{ 3.0, 3.0, 6.0 });
	
	static Float:color[3];
	color[0] = str_to_float(color_red);
	color[1] = str_to_float(color_green);
	color[2] = str_to_float(color_blue);
	
	entity_set_vector(ent, EV_VEC_rendercolor, color);
	
	SetProperty(ent, 1, radius);
	SetProperty(ent, 2, color_red);
	SetProperty(ent, 3, color_green);
	SetProperty(ent, 4, color_blue);
	
	entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01);
	
	return ent;
}

DeleteLightAiming(id)
{
	if ( !g_admin[id] && !g_gived_access[id] )
		{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	
	static ent, body;
	get_user_aiming(id, ent, body);
	
	if ( !IsLight(ent) ) return PLUGIN_HANDLED;
	
	new grabber = entity_get_int(ent, EV_INT_iuser2);
	if ( grabber && grabber != id ) return PLUGIN_HANDLED;
	
	DeleteLight(ent);
	
	return PLUGIN_HANDLED;
}

bool:DeleteLight(ent)
{
	if ( !IsLight(ent) ) return false;
	
	remove_entity(ent);
	
	return true;
}

SetPropertiesLightAiming(id)
{
	if ( !g_admin[id] && !g_gived_access[id] )
		{
		console_print(id, "You have no access to that command");
		ShowLightMenu(id);
		return PLUGIN_HANDLED;
	}
	
	static ent, body;
	get_user_aiming(id, ent, body);
	
	if ( !IsLight(ent) )
		{
		ShowLightMenu(id);
		return PLUGIN_HANDLED;
	}
	
	g_viewing_light_properties_menu[id] = true;
	ShowLightPropertiesMenu(id, ent);
	
	return PLUGIN_HANDLED;
}

public SetPropertyLight(id)
	{
	static arg[33];
	read_argv(1, arg, charsmax(arg));
	
	if ( !strlen(arg) )
		{
		BCM_Print(id, "You can't set a property blank! Please type a new value.");
		client_cmd(id, "messagemode BCM_SetLightProperty");
		return PLUGIN_HANDLED;
	}
	else if ( !is_str_num(arg) )
		{
		BCM_Print(id, "You can't use letters in a property! Please type a new value.");
		client_cmd(id, "messagemode BCM_SetLightProperty");
		return PLUGIN_HANDLED;
	}
	
	new ent = g_light_property_info[id][1];
	if ( !is_valid_ent(ent) )
		{
		BCM_Print(id, "That light has been deleted!");
		g_viewing_light_properties_menu[id] = false;
		ShowLightMenu(id);
		return PLUGIN_HANDLED;
	}
	
	static property;
	static property_value;
	
	property = g_light_property_info[id][0];
	property_value = str_to_num(arg);
	
	if ( property == 1 )
		{
		if ( !( 1 <= property_value <= 100 ) )
			{
			BCM_Print(id, "The property has to be between^1 1^3 and^1 100^3!");
			return PLUGIN_HANDLED;
		}
	}
	else if ( !( 0 <= property_value <= 255 ) )
		{
		BCM_Print(id, "The property has to be between^1 0^3 and^1 255^3!");
		return PLUGIN_HANDLED;
	}
	
	SetProperty(ent, property, arg);
	
	if ( property != 1 )
		{
		static color_red[5], color_green[5], color_blue[5];
		
		GetProperty(ent, 2, color_red);
		GetProperty(ent, 3, color_green);
		GetProperty(ent, 4, color_blue);
		
		static Float:color[3];
		color[0] = str_to_float(color_red);
		color[1] = str_to_float(color_green);
		color[2] = str_to_float(color_blue);
		
		entity_set_vector(ent, EV_VEC_rendercolor, color);
	}
	
	for ( new i = 1; i <= g_max_players; i++ )
		{
		if ( !g_connected[i]
		|| !g_viewing_light_properties_menu[i] ) continue;
		
		ent = g_light_property_info[i][1];
		ShowLightPropertiesMenu(i, ent);
	}
	
	return PLUGIN_HANDLED;
}

public LightThink(ent)
	{
	static radius[5], color_red[5], color_green[5], color_blue[5];
	
	GetProperty(ent, 1, radius);
	GetProperty(ent, 2, color_red);
	GetProperty(ent, 3, color_green);
	GetProperty(ent, 4, color_blue);
	
	static Float:float_origin[3];
	entity_get_vector(ent, EV_VEC_origin, float_origin);
	
	static origin[3];
	FVecIVec(float_origin, origin);
	
	message_begin(MSG_PVS, SVC_TEMPENTITY, origin, 0);
	write_byte(TE_DLIGHT);
	write_coord(origin[0]);
	write_coord(origin[1]);
	write_coord(origin[2]);
	write_byte(str_to_num(radius));
	write_byte(str_to_num(color_red));
	write_byte(str_to_num(color_green));
	write_byte(str_to_num(color_blue));
	write_byte(1);
	write_byte(1);
	message_end();
	
	entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01);
}

bool:IsLight(ent)
{
	if ( !is_valid_ent(ent) ) return false;
	
	static classname[32];
	entity_get_string(ent, EV_SZ_classname, classname, charsmax(classname));
	
	if ( equal(classname, g_light_classname) )
		{
		return true;
	}
	
	return false;
}

DoSnapping(id, ent, Float:move_to[3])
{
	if ( !g_snapping[id] ) return PLUGIN_HANDLED;
	
	new traceline;
	new closest_trace;
	new block_face;
	new Float:snap_size;
	new Float:v_return[3];
	new Float:dist;
	new Float:old_dist;
	new Float:trace_start[3];
	new Float:trace_end[3];
	new Float:size_min[3];
	new Float:size_max[3];
	
	entity_get_vector(ent, EV_VEC_mins, size_min);
	entity_get_vector(ent, EV_VEC_maxs, size_max);
	
	snap_size = g_snapping_gap[id] + 10.0;
	old_dist = 9999.9;
	closest_trace = 0;
	for ( new i = 0; i < 6; ++i )
		{
		trace_start = move_to;
		
		switch ( i )
		{
			case 0: trace_start[0] += size_min[0];
			case 1: trace_start[0] += size_max[0];
			case 2: trace_start[1] += size_min[1];
			case 3: trace_start[1] += size_max[1];
			case 4: trace_start[2] += size_min[2];
			case 5: trace_start[2] += size_max[2];
		}
		
		trace_end = trace_start;
		
		switch ( i )
		{
			case 0: trace_end[0] -= snap_size;
			case 1: trace_end[0] += snap_size;
			case 2: trace_end[1] -= snap_size;
			case 3: trace_end[1] += snap_size;
			case 4: trace_end[2] -= snap_size;
			case 5: trace_end[2] += snap_size;
		}
		
		traceline = trace_line(ent, trace_start, trace_end, v_return);
		if ( IsBlock(traceline)
		&& ( !IsBlockInGroup(id, traceline) || !IsBlockInGroup(id, ent) ) )
		{
			dist = get_distance_f(trace_start, v_return);
			if ( dist < old_dist )
				{
				closest_trace = traceline;
				old_dist = dist;
				
				block_face = i;
			}
		}
	}
	
	if ( !is_valid_ent(closest_trace) ) return PLUGIN_HANDLED;
	
	static Float:trace_origin[3];
	static Float:trace_size_min[3];
	static Float:trace_size_max[3];
	
	entity_get_vector(closest_trace, EV_VEC_origin, trace_origin);
	entity_get_vector(closest_trace, EV_VEC_mins, trace_size_min);
	entity_get_vector(closest_trace, EV_VEC_maxs, trace_size_max);
	
	move_to = trace_origin;
	
	if ( block_face == 0 ) move_to[0] += ( trace_size_max[0] + size_max[0] ) + g_snapping_gap[id];
	if ( block_face == 1 ) move_to[0] += ( trace_size_min[0] + size_min[0] ) - g_snapping_gap[id];
	if ( block_face == 2 ) move_to[1] += ( trace_size_max[1] + size_max[1] ) + g_snapping_gap[id];
	if ( block_face == 3 ) move_to[1] += ( trace_size_min[1] + size_min[1] ) - g_snapping_gap[id];
	if ( block_face == 4 ) move_to[2] += ( trace_size_max[2] + size_max[2] ) + g_snapping_gap[id];
	if ( block_face == 5 ) move_to[2] += ( trace_size_min[2] + size_min[2] ) - g_snapping_gap[id];
	
	return PLUGIN_HANDLED;
}

DeleteAll(id, bool:notify)
{
	if ( !g_admin[id] )
		{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	
	static ent, block_count, tele_count, light_count, box_count, bool:deleted;
	
	ent = -1;
	block_count = 0;
	while ( ( ent = find_ent_by_class(ent, g_block_classname) ) )
		{
		deleted = DeleteBlock(ent);
		if ( deleted )
			{
			++block_count;
		}
	}
	
	ent = -1;
	tele_count = 0;
	while ( ( ent = find_ent_by_class(ent, g_start_classname) ) )
		{
		deleted = DeleteTeleport(id, ent);
		if ( deleted )
			{
			++tele_count;
		}
	}
	
	ent = -1;
	light_count = 0;
	box_count = 0;
	while ( ( ent = find_ent_by_class(ent, g_light_classname) ) )
	{
		deleted = DeleteLight(ent);
		if ( deleted )
		{
			++light_count;
		}
	}
	
	while ( ( ent = find_ent_by_class(ent, g_box_classname) ) )
	{
		deleted = DeleteBox(ent);
		if ( deleted )
		{
			++box_count;
		}
	}
	
	if ( ( block_count
	|| tele_count
	|| light_count 
	|| box_count )
	&& notify )
	{
		static name[32];
		get_user_name(id, name, charsmax(name));
		
		for ( new i = 1; i <= g_max_players; ++i )
			{
			g_grabbed[i] = 0;
			g_teleport_start[i] = 0;
			
			if ( !g_connected[i]
			|| !g_admin[i] && !g_gived_access[i] ) continue;
			
			BCM_Print(i, "^1%s deleted^3 %d^1 blocks,^3 %d^1 teleports,^3 %d^1 lights,^3 %d^1 boxes from the map!", name, block_count, tele_count, light_count, box_count);
		}
	}
	
	return PLUGIN_HANDLED;
}

SaveBlocks(id)
{
	if ( !g_admin[id] )
	{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	
	new ent;
	new file;
	new data[128];
	new block_count;
	new tele_count;
	new light_count;
	new box_count;
	new block_type;
	new size;
	new property1[5], property2[5], property3[5], property4[5];
	new tele;
	new Float:origin[3];
	new Float:angles[3];
	new Float:tele_start[3];
	new Float:tele_end[3];
	new Float:max_size;
	new Float:size_max[3];
	
	file = fopen(g_file, "wt");
	
	block_count = 0;
	tele_count = 0;
	
	ent = -1;
	while ( ( ent = find_ent_by_class(ent, g_block_classname) ) )
	{
		block_type = entity_get_int(ent, EV_INT_body);
		entity_get_vector(ent, EV_VEC_origin, origin);
		entity_get_vector(ent, EV_VEC_angles, angles);
		entity_get_vector(ent, EV_VEC_maxs, size_max);
		
		GetProperty(ent, 1, property1);
		GetProperty(ent, 2, property2);
		GetProperty(ent, 3, property3);
		GetProperty(ent, 4, property4);
		
		if ( !property1[0] ) copy(property1, charsmax(property1), "/");
		if ( !property2[0] ) copy(property2, charsmax(property2), "/");
		if ( !property3[0] ) copy(property3, charsmax(property3), "/");
		if ( !property4[0] ) copy(property4, charsmax(property4), "/");
		
		max_size = size_max[0] + size_max[1] + size_max[2];
		
		if ( max_size > 128.0 )		size = LARGE;
		else if ( max_size > 64.0 )	size = NORMAL;
		else if ( max_size > 32.0 )	size = POLE;
		else				size = TINY;
		
		formatex(data, charsmax(data), "%c %f %f %f %f %f %f %d %s %s %s %s^n",\
			g_block_save_ids[block_type],\
			origin[0],\
			origin[1],\
			origin[2],\
			angles[0],\
			angles[1],\
			angles[2],\
			size,\
			property1,\
			property2,\
			property3,\
			property4
			);
		fputs(file, data);
		
		++block_count;
	}
	
	ent = -1;
	while ( ( ent = find_ent_by_class(ent, g_destination_classname) ) )
	{
		tele = entity_get_int(ent, EV_INT_iuser1);
		if ( tele )
		{
			entity_get_vector(tele, EV_VEC_origin, tele_start);
			entity_get_vector(ent, EV_VEC_origin, tele_end);
			
			formatex(data, charsmax(data), "* %f %f %f %f %f %f^n",\
				tele_start[0],\
				tele_start[1],\
				tele_start[2],\
				tele_end[0],\
				tele_end[1],\
				tele_end[2]
				);
			fputs(file, data);
			
			++tele_count;
		}
	}
	
	ent = -1;
	while ( ( ent = find_ent_by_class(ent, g_light_classname) ) )
	{
		entity_get_vector(ent, EV_VEC_origin, origin);
		
		GetProperty(ent, 1, property1);
		GetProperty(ent, 2, property2);
		GetProperty(ent, 3, property3);
		GetProperty(ent, 4, property4);
		
		formatex(data, charsmax(data), "! %f %f %f / / / / %s %s %s %s^n",\
			origin[0],\
			origin[1],\
			origin[2],\
			property1,\
			property2,\
			property3,\
			property4
			);
		fputs(file, data);
		
		++light_count;
	}
	
	while ( ( ent = find_ent_by_class(ent, g_box_classname) ) )
	{
		entity_get_vector(ent, EV_VEC_origin, origin);
		
		GetProperty(ent, 1, property1);
		GetProperty(ent, 2, property2);
		GetProperty(ent, 3, property3);
		
		formatex(data, charsmax(data), "? %f %f %f / / / / %s %s %s^n",\
			origin[0],\
			origin[1],\
			origin[2],\
			property1,\
			property2,\
			property3
			);
		fputs(file, data);
		
		++box_count;
	}

	static name[32];
	get_user_name(id, name, charsmax(name));
	
	for ( new i = 1; i <= g_max_players; ++i )
	{
		if ( g_connected[i]
		&& ( g_admin[i] || g_gived_access[i] ) )
		{
			BCM_Print(i, "^1%s^3 saved^1 %d block%s^3,^1 %d teleport%s^3 and^1 %d light%s^3! Total entites in map:^1 %d", name, block_count, block_count == 1 ? g_blank : "s", tele_count, tele_count == 1 ? g_blank : "s", light_count, light_count == 1 ? g_blank : "s", entity_count());
		}
	}
	
	fclose(file);
	return PLUGIN_HANDLED;
}

LoadBlocks(id)
{
	if ( id != 0 && !g_admin[id] )
		{
		console_print(id, "You have no access to that command");
		return PLUGIN_HANDLED;
	}
	else if ( !file_exists(g_file)
	&& 1 <= id <= g_max_players )
	{
		BCM_Print(id, "Couldn't find file:^1 %s", g_file);
		return PLUGIN_HANDLED;
	}
	
	if ( 1 <= id <= g_max_players )
		{
		DeleteAll(id, false);
	}
	
	new file;
	new data[128];
	new block_count;
	new tele_count;
	new light_count;
	new box_count;
	new type[2];
	new block_size[17];
	new origin_x[17];
	new origin_y[17];
	new origin_z[17];
	new angel_x[17];
	new angel_y[17];
	new angel_z[17];
	new block_type;
	new axis;
	new size;
	new property1[20], property2[20], property3[20], property4[20];
	new Float:origin[3];
	new Float:angles[3];
	
	file = fopen(g_file, "rt");
	
	block_count = 0;
	tele_count = 0;
	
	while ( !feof(file) )
		{
		type = g_blank;
		
		fgets(file, data, charsmax(data));
		parse(data,\
		type, charsmax(type),\
		origin_x, charsmax(origin_x),\
		origin_y, charsmax(origin_y),\
		origin_z, charsmax(origin_z),\
		angel_x, charsmax(angel_x),\
		angel_y, charsmax(angel_y),\
		angel_z, charsmax(angel_z),\
		block_size, charsmax(block_size),\
		property1, charsmax(property1),\
		property2, charsmax(property2),\
		property3, charsmax(property3),\
		property4, charsmax(property4)
		);
		
		origin[0] =	str_to_float(origin_x);
		origin[1] =	str_to_float(origin_y);
		origin[2] =	str_to_float(origin_z);
		angles[0] =	str_to_float(angel_x);
		angles[1] =	str_to_float(angel_y);
		angles[2] =	str_to_float(angel_z);
		size =		str_to_num(block_size);
		
		if ( strlen(type) > 0 )
			{
			if ( type[0] != '*' )
				{
				if ( angles[0] == 90.0 && angles[1] == 0.0 && angles[2] == 0.0 )
					{
					axis = X;
				}
				else if ( angles[0] == 90.0 && angles[1] == 0.0 && angles[2] == 90.0 )
					{
					axis = Y;
				}
				else
				{
					axis = Z;
				}
			}
			
			switch ( type[0] )
			{
				case 'A': block_type = PLATFORM;
				case 'B': block_type = BUNNYHOP;
				case 'C': block_type = DAMAGE;
				case 'D': block_type = HEALER;
				case 'E': block_type = NO_FALL_DAMAGE;
				case 'F': block_type = ICE;
				case 'G': block_type = TRAMPOLINE;
				case 'H': block_type = SPEED_BOOST;
				case 'I': block_type = DEATH;
				case 'J': block_type = LOW_GRAVITY;
				case 'K': block_type = SLAP;
				case 'L': block_type = HONEY;
				case 'M': block_type = CT_BARRIER;
				case 'N': block_type = T_BARRIER;
				case 'O': block_type = GLASS;
				case 'P': block_type = NO_SLOW_DOWN_BUNNYHOP;
				case 'Q': block_type = DELAYED_BUNNYHOP;
				case 'R': block_type = INVINCIBILITY;
				case 'S': block_type = STEALTH;
				case 'T': block_type = BOOTS_OF_SPEED;
				case '1': block_type = SUPERMAN;
				case '3': block_type = NADES;
				case '6': block_type = WEAPON;
				case '8': block_type = XP;
				case '9': block_type = MAGIC;
				//case '4': block_type = ELEVATOR;
				case '*':
				{
					CreateTeleport(0, TELEPORT_START, origin);
					CreateTeleport(0, TELEPORT_DESTINATION, angles);
					
					++tele_count;
				}
				case '!':
				{
					CreateLight(origin, property1, property2, property3, property4);
					
					++light_count;
				}
				case '?':
				{
					CreateBox(origin, property1, property2, property3);
					
					++box_count;
				}
			}
			
			if ( type[0] != '*' && type[0] != '!' && type[0] != '?'  )
				{
				CreateBlock(0, block_type, origin, axis, size, property1, property2, property3, property4);
				
				++block_count;
			}
		}
	}
	
	fclose(file);
	
	if ( 1 <= id <= g_max_players )
		{
		static name[32];
		get_user_name(id, name, charsmax(name));
		
		for ( new i = 1; i <= g_max_players; ++i )
			{
			if ( !g_connected[i]
			|| !g_admin[i] && !g_gived_access[i] ) continue;
			
			BCM_Print(i, "^1%s loaded^3 %d^1 block%s,^3 %d^1 teleport%s,^3 %d^1 box%s and^3 %d^1 light%s! There are^4 %d enities^1 in the map", name, block_count, block_count == 1 ? g_blank : "s", tele_count, tele_count == 1 ? g_blank : "s", box_count, box_count == 1 ? g_blank : "es", light_count, light_count == 1 ? g_blank : "s", entity_count());
		}
	}
	
	return PLUGIN_HANDLED;
}

bool:IsStrFloat(string[])
{
	new len = strlen(string);
	for ( new i = 0; i < len; i++ )
		{
		switch ( string[i] )
		{
			case '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '.', '-':	continue;
			default:							return false;
		}
	}
	
	return true;
}

ResetPlayer(id)
{
	g_no_fall_damage[id] =		false;
	g_ice[id] =			false;
	g_low_gravity[id] =		false;
	g_no_slow_down[id] =		false;
	g_block_status[id] =		false;
	g_has_hud_text[id] =		false;
	
	g_slap_times[id] =		0;
	g_honey[id] =			0;
	g_boots_of_speed[id] =		0;
	
	g_next_damage_time[id] =	0.0;
	g_next_heal_time[id] =		0.0;
	g_invincibility_time_out[id] =	0.0;
	g_invincibility_next_use[id] =	0.0;
	g_stealth_time_out[id] =	0.0;
	g_stealth_next_use[id] =	0.0;
	g_boots_of_speed_time_out[id] =	0.0;
	g_boots_of_speed_next_use[id] =	0.0;
	g_superman_time_out[id] =	0.0;
	g_superman_next_use[id] =	0.0;
	g_nades_next_use[id] =	0.0;
	g_xp_next_use[id] =	0.0;
	
	UsedAK47[id] = 			false; 
	UsedFAMAS[id] = 		false;
	UsedHE[id] = 			false;
	UsedUSP[id] = 			false;
	UsedFIVESEVEN[id] =		false;
	UsedDEAGLE[id] = 		false;
	UsedAWP[id] = 			false;
	
	new task_id = TASK_INVINCIBLE + id;
	if ( task_exists(task_id) )
		{
		TaskRemoveInvincibility(task_id);
		remove_task(task_id);
	}
	
	task_id = TASK_STEALTH + id;
	if ( task_exists(task_id) )
		{
		TaskRemoveStealth(task_id);
		remove_task(task_id);
	}
	
	task_id = TASK_BOOTSOFSPEED + id;
	if ( task_exists(task_id) )
		{
		TaskRemoveBootsOfSpeed(task_id);
		remove_task(task_id);
	}
	
	task_id = TASK_SUPERMAN + id;
	if ( task_exists(task_id) )
		{
		TaskRemoveSuperman(task_id);
		remove_task(task_id);
	}
	
	if ( g_connected[id] )
		{
		set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 255);
	}
	
	g_reseted[id] =			true;
}

ResetMaxspeed(id)
{
	static Float:max_speed;
	switch ( get_user_weapon(id) )
	{
		case CSW_SG550, CSW_AWP, CSW_G3SG1:		max_speed = 210.0;
		case CSW_M249:					max_speed = 220.0;
		case CSW_AK47:					max_speed = 221.0;
		case CSW_M3, CSW_M4A1:				max_speed = 230.0;
		case CSW_SG552:					max_speed = 235.0;
		case CSW_XM1014, CSW_AUG, CSW_GALIL, CSW_FAMAS:	max_speed = 240.0;
		case CSW_P90:					max_speed = 245.0;
		case CSW_SCOUT:					max_speed = 260.0;
		default:					max_speed = 250.0;
	}
	
	entity_set_float(id, EV_FL_maxspeed, max_speed);
}

BCM_Print(id, const message_fmt[], any:...)
{
	static i; i = id ? id : GetPlayer();
	if ( !i ) return;
	
	static message[256], len;
	len = formatex(message, charsmax(message), "^4[%s %s]^3 ", PLUGIN_PREFIX, PLUGIN_VERSION);
	vformat(message[len], charsmax(message) - len, message_fmt, 3);
	message[192] = 0;
	
	static msgid_SayText;
	if ( !msgid_SayText ) msgid_SayText = get_user_msgid("SayText");
	
	static const team_names[][] =
	{
		"",
		"TERRORIST",
		"CT",
		"SPECTATOR"
	};
	
	static team; team = get_user_team(i);
	
	TeamInfo(i, id, team_names[0]);
	
	message_begin(id ? MSG_ONE_UNRELIABLE : MSG_BROADCAST, msgid_SayText, _, id);
	write_byte(i);
	write_string(message);
	message_end();
	
	TeamInfo(i, id, team_names[team]);
}

TeamInfo(receiver, sender, team[])
{
	static msgid_TeamInfo;
	if ( !msgid_TeamInfo ) msgid_TeamInfo = get_user_msgid("TeamInfo");
	
	message_begin(sender ? MSG_ONE_UNRELIABLE : MSG_BROADCAST, msgid_TeamInfo, _, sender);
	write_byte(receiver);
	write_string(team);
	message_end();
}

GetPlayer()
{
	for ( new id = 1; id <= g_max_players; id++ )
		{
		if ( !g_connected[id] ) continue;
		
		return id;
	}
	
	return 0;
}
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