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FF2 [Subplugin] Bat's Generic Abilities


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Batfoxkid
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Join Date: Nov 2018
Location: ''On the map''
Old 07-29-2019 , 20:11   [Subplugin] Bat's Generic Abilities
Reply With Quote #1

Future Development Here

This plugin just contains some random rages and specials.
Note that it does say ffbat_ but this can be used for all FF2 versions.
Any ability suggestions are more likely going to be in this plugin.

AMS Abilities


Rages


Specials
Attached Files
File Type: sp Get Plugin or Get Source (ffbat_publicpack.sp - 119 views - 38.9 KB)
File Type: smx ffbat_publicpack.smx (30.7 KB, 144 views)
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Last edited by Batfoxkid; 09-09-2019 at 22:28. Reason: Deprecated
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The Great Weegee
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Join Date: Dec 2017
Location: vsh_egyptyspot_b4
Old 07-30-2019 , 05:12   Re: [Subplugin] Bat's Generic Abilities
Reply With Quote #2

What about overlay on boss and mercs (separate abilities) on mercs kill, boss kill, buildings destroyed and so on?

But actually, this plugin is great!

Last edited by The Great Weegee; 07-30-2019 at 05:13.
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Batfoxkid
Senior Member
Join Date: Nov 2018
Location: ''On the map''
Old 08-04-2019 , 01:00   Re: [Subplugin] Bat's Generic Abilities
Reply With Quote #3

Updated the plugin with a new ability: special_weighdown

This is a weighdown that can be activated without looking downwards, only crouching mid-air.
This weighdown also has no cooldown but deactivates upon touching the ground (similar to Otokiru)
But it does have a wait time upon Super Jump and Teleport (adjustable via config).
You can also set the speed of the weighdown.

What's different is the ability to slam. If you reach a certain amount of time performing a weighdown,
a slam will occur that can add effects, damage, knockback, etc. It's all adjustable via config so if you
just want to use the weighdown as itself, go ahead.

Also the plugin now optionally uses Dynamic Defaults to compile.
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Last edited by Batfoxkid; 08-04-2019 at 01:32. Reason: Compile notice
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The Great Weegee
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Join Date: Dec 2017
Location: vsh_egyptyspot_b4
Old 08-06-2019 , 08:06   Re: [Subplugin] Bat's Generic Abilities
Reply With Quote #4

Hm... As a suggestion: Maybe to add a configurable glide as well, or something like "passive type of moving" with options like FLY and NOCLIP MOVETYPE options? It will fit some bosses like most of the flying bosses or SCP-106 with noclip nicely...
Or even a configurable noclip-flight as a passive mobility ability, with dealing damage to other people, flying through the all map or only through the air and so on.
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Last edited by The Great Weegee; 08-06-2019 at 08:07.
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Hoto Cocoa
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Join Date: Jun 2018
Location: Somewhere
Old 08-16-2019 , 11:34   Re: [Subplugin] Bat's Generic Abilities
Reply With Quote #5

Can I request a ability of Life Regeneration in shadow93_bosses? Cuz it seems broken sometime...
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