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[L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)


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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 01-23-2018 , 22:57   Re: [L4D & L4D2] Anti-Speedrunner System: A 10-in-1 System (v20.0, 01-22-2018)
Reply With Quote #121

As soon as you release the new version (.20), I have already started the tests.
It was perfect, incredible. This is one of the best plugins I've ever seen in the community.
You are to be congratulated, and everyone who participated in this project.

I will apply on all my servers, there are 4 and all of 20 slots.
2 host in the USA and 2 host in Brazil
And test it with a larger number of players.

Thank you for sharing your brilliant minds.

As a thank you, I made the revised translation in Portuguese.
(I did not use Google translator) I did manually.
Attached to the post if you want to use.
Attached Files
File Type: txt anti-speedrunner_system.phrases.txt (51.6 KB, 66 views)
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 01-23-2018 , 23:32   Re: [L4D & L4D2] Anti-Speedrunner System: A 10-in-1 System (v20.0, 01-22-2018)
Reply With Quote #122

Quote:
Originally Posted by Mi.Cura View Post
As soon as you release the new version (.20), I have already started the tests.
It was perfect, incredible. This is one of the best plugins I've ever seen in the community.
You are to be congratulated, and everyone who participated in this project.

I will apply on all my servers, there are 4 and all of 20 slots.
2 host in the USA and 2 host in Brazil
And test it with a larger number of players.

Thank you for sharing your brilliant minds.

As a thank you, I made the revised translation in Portuguese.
(I did not use Google translator) I did manually.
Attached to the post if you want to use.
Thank you for the compliments. I have attached the translation file to the main post.
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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 01-24-2018 , 13:09   Re: [L4D & L4D2] Anti-Speedrunner System: A 10-in-1 System (v20.0, 01-22-2018)
Reply With Quote #123

Hello, Crasher_3637

Unfortunately after further testing the problem appeared again. Some doors do not open. Others work perfectly.
But I think the problem is in the Lockdown plugin.

I Belive The problem of the doors is the same one that it had in (Plugin Trap of door lock) by which it was corrected by (member: nico-op - AlliedModders).

But he fixed Logic that searches for the door is changed, and the plugin works great today.
Ideally it would apply the port tracing system of this plugin ( https://forums.alliedmods.net/showth...=126030&page=2 )

But I do not know enough to confirm this.


P.S: I had already used the Lockdown plugin, but it always presented this problem with doors.
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Psyk0tik
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Location: Homeless
Old 01-24-2018 , 13:35   Re: [L4D & L4D2] Anti-Speedrunner System: A 10-in-1 System (v20.0, 01-22-2018)
Reply With Quote #124

Quote:
Originally Posted by Mi.Cura View Post
Hello, Crasher_3637

Unfortunately after further testing the problem appeared again. Some doors do not open. Others work perfectly.
But I think the problem is in the Lockdown plugin.

I Belive The problem of the doors is the same one that it had in (Plugin Trap of door lock) by which it was corrected by (member: nico-op - AlliedModders).

But he fixed Logic that searches for the door is changed, and the plugin works great today.
Ideally it would apply the port tracing system of this plugin ( https://forums.alliedmods.net/showth...=126030&page=2 )

But I do not know enough to confirm this.


P.S: I had already used the Lockdown plugin, but it always presented this problem with doors.
What campaign/map?
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Mitsuru
Member
Join Date: Jun 2013
Location: Fakes country
Old 01-24-2018 , 13:38   Re: [L4D & L4D2] Anti-Speedrunner System: A 10-in-1 System (v20.0, 01-22-2018)
Reply With Quote #125

The security door will not open, no prompt message. (_tankalive "0") all 0, I used spawning tank. Disable keyman and lockdown. version20.0
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Psyk0tik
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Old 01-24-2018 , 13:51   Re: [L4D & L4D2] Anti-Speedrunner System: A 10-in-1 System (v20.0, 01-22-2018)
Reply With Quote #126

I'll release a small update in a few days. Just please keep testing and let me know what other bugs you encounter. Thanks!
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Psyk0tik
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Old 01-24-2018 , 13:58   Re: [L4D & L4D2] Anti-Speedrunner System: A 10-in-1 System (v20.0, 01-22-2018)
Reply With Quote #127

Also if possible, please share your configs with me so I can test out specific settings. Thanks!
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Psyk0tik
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Old 01-24-2018 , 14:18   Re: [L4D & L4D2] Anti-Speedrunner System: A 10-in-1 System (v20.0, 01-22-2018)
Reply With Quote #128

I quickly tested with the following settings:

PHP Code:
asscompanion_automode "1"
asscompanion_tankalive "0"
asscompanion_votesystem "0"
asskeyman_automode "1"
asskeyman_tankalive "0"
asskeyman_votesystem "0"
asslockdown_automode "1"
asslockdown_tankalive "0"
asslockdown_votesystem "0" 
I can't reproduce any of the bugs you guys reported. :/
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Mi.Cura
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Location: Brazil
Old 01-24-2018 , 14:18   Re: [L4D & L4D2] Anti-Speedrunner System: A 10-in-1 System (v20.0, 01-22-2018)
Reply With Quote #129

my goal has always been to use all systems of punishment.
Enable together: Lockdoor / Delay / Companion (all automatic)
Disable: Keyman / Vote players

So far the doors that I had problems were:
c1m1_hotel (Dead Center) and c4m1-milltown... at now

my config attachment
Attached Files
File Type: 7z anti-speedrunner_system.7z (3.6 KB, 56 views)

Last edited by Mi.Cura; 01-24-2018 at 14:20.
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Psyk0tik
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Old 01-24-2018 , 14:42   Re: [L4D & L4D2] Anti-Speedrunner System: A 10-in-1 System (v20.0, 01-22-2018)
Reply With Quote #130

Quote:
Originally Posted by Mi.Cura View Post
my goal has always been to use all systems of punishment.
Enable together: Lockdoor / Delay / Companion (all automatic)
Disable: Keyman / Vote players

So far the doors that I had problems were:
c1m1_hotel (Dead Center) and c4m1-milltown... at now

my config attachment
I tested out your config and the door opened in both maps. I did, however, discover an oversight on my part, which I have fixed and will release soon.



Nice config by the way!
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