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[TF2] Rate of Fire


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Drlittle
New Member
Join Date: Aug 2013
Old 08-13-2013 , 12:48   Re: [TF2] Rate of Fire
Reply With Quote #81

I've read through this thread, and love this sourcemod a lot, but I would like a way to set everyone who joins from now on to automatically have a certain rof. However, I'm too new at this to know how to do it just yet.

additionally, I'd like to be able to set it while in game, and remain able to edit individual's rof manually, or be able to change the default while in game. Any help would be greatly appreciated.

edit: And not increasing the rof of bots would be great, so that mvm won't crash the game when there are 10+ soldiers coming at you.

Last edited by Drlittle; 08-15-2013 at 22:57.
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scorpadorp
SourceMod Donor
Join Date: May 2012
Location: NC
Old 08-13-2013 , 23:51   Re: [TF2] Rate of Fire
Reply With Quote #82

Can you make sm_rof activate for everyone so I don't have to retype the command manually every time new people come in?
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dunman888
Member
Join Date: Aug 2013
Location: Kentucky-USA
Old 08-18-2013 , 22:21   Re: [TF2] Rate of Fire
Reply With Quote #83

Doesnt work on my server After I join it just crashes
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dunman888
Member
Join Date: Aug 2013
Location: Kentucky-USA
Old 08-21-2013 , 20:47   Re: [TF2] Rate of Fire
Reply With Quote #84

I need help Idk why but When I use the plugin it crashes my server
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Spartan_C001
Senior Member
Join Date: Jul 2013
Old 08-22-2013 , 13:01   Re: [TF2] Rate of Fire
Reply With Quote #85

Quote:
Originally Posted by dunman888 View Post
I need help Idk why but When I use the plugin it crashes my server
I have a slightly modified version which has not crashed my server at all, on windows or linux server.

I attatched it here
Attached Files
File Type: sp Get Plugin or Get Source (tf2_rof.sp - 228 views - 5.2 KB)
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Spartan_C001
Senior Member
Join Date: Jul 2013
Old 08-22-2013 , 13:05   Re: [TF2] Rate of Fire
Reply With Quote #86

Quote:
Originally Posted by scorpadorp View Post
Can you make sm_rof activate for everyone so I don't have to retype the command manually every time new people come in?
I may attempt this sometime, i'm busy with other plugins (quakesoundsv3, multi-sync and other minor stuff) so i may be a little while.

as far as i know it would a fair change would require addition of a few bools to check what the last target was (so it knows that its supposed to alter new players rof) and other variables too xD

Maybe add a seperate command for it eg "sm_rof_all" to do that.

Last edited by Spartan_C001; 08-22-2013 at 13:06.
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dunman888
Member
Join Date: Aug 2013
Location: Kentucky-USA
Old 08-26-2013 , 20:31   Re: [TF2] Rate of Fire
Reply With Quote #87

Quote:
Originally Posted by Spartan_C001 View Post
I have a slightly modified version which has not crashed my server at all, on windows or linux server.

I attatched it here
Dude Thanks man! Lets hope it works ill reply if it does

Ok I tried it and it crashed :/

Last edited by dunman888; 08-26-2013 at 20:37.
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dunman888
Member
Join Date: Aug 2013
Location: Kentucky-USA
Old 08-28-2013 , 13:13   Re: [TF2] Rate of Fire
Reply With Quote #88

Finnaly I got this workin The only problem was that I had an older version of SM xD
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igotfits
Senior Member
Join Date: May 2009
Old 09-16-2013 , 06:31   Re: [TF2] Rate of Fire
Reply With Quote #89

no longer working for me
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kot4404
Senior Member
Join Date: Mar 2013
Old 09-22-2013 , 09:28   Re: [TF2] Rate of Fire
Reply With Quote #90

Quote:
Originally Posted by Spartan_C001 View Post
I have a slightly modified version which has not crashed my server at all, on windows or linux server.

I attatched it here
Thanks a lot, it helped me, thanks again, and have bacon
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