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Connect - A safer OnClientPreConnect forward


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-12-2021 , 14:42   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #391

Quote:
Originally Posted by Fearts View Post
Looks like the Halloween update broke this again.
The gamedata was updated yesterday, make sure you've got the SM autoupdater enabled and aren't overriding it with incorrect custom gamedata.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old Today , 13:14   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #392

Not sure what I am doing wrong - but I had the updated gamedata and the server launches, but all players connecting have it timeout four times and no one can connect. Using the latest stable SM install for Windows so I am not sure what else I can do.... any ideas?

When I remove the connect extension from the equation, players can connect. I don't notice anything in the error logs about this though. (just adding some additional info)

Last edited by SmackDaddy; Today at 13:14.
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