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[HL] Displacer Cannon (XV11382)


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KORD_12.7
Senior Member
Join Date: Aug 2009
Location: Russia, Vladivostok
Old 08-07-2011 , 03:44   Re: [HL] Displacer Cannon (XV11382)
Reply With Quote #21

NiHiLaNTh, +100500

PS
Plugin updated

Code:
v1.1
Fixed RadiusDamage.
Fixed "random" beams from dispball (removed TE_BEAMENTPOINT messages).
xv_displacer_ammo1, xv_displacer_ammo2 and xv_displacer_firerate now work fine :D
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-30-2012 , 05:20   Re: [HL] Displacer Cannon (XV11382)
Reply With Quote #22

Code seems ok, just some things :

- Since you use engine, instead of looping with EngFunc_FindEntityInSphere, you could use find_sphere_class, it will save some natives calls.
- In UTIL_PlayWeaponAnimation(), you write write_byte(pev(Player, pev_body)); : it's wrong. It should be the weapon body, not player. Even though it's not going to change something really here, the stock is wrong and I would prefer you change it, either you put 0 or replaces the player's index with the weapon one.
- For all your messages with a short time, use MSG_PVS, no need to send something to client who don't look at the origin.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 06-17-2012 , 13:20   Re: [HL] Displacer Cannon (XV11382)
Reply With Quote #23

No answers/changes after more than 15 days. Assuming author is inactive.

Unapproved for now.
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Last edited by Arkshine; 06-18-2012 at 03:34.
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KORD_12.7
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Join Date: Aug 2009
Location: Russia, Vladivostok
Old 06-17-2012 , 22:28   Re: [HL] Displacer Cannon (XV11382)
Reply With Quote #24

Omg xD.
I really dont have time to make changes to plugin in this month. Is any chance to approve it some time later?
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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 06-18-2012 , 00:14   Re: [HL] Displacer Cannon (XV11382)
Reply With Quote #25

Yes, you can freely request the plugin be re-reviewed at any time
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 06-18-2012 , 03:32   Re: [HL] Displacer Cannon (XV11382)
Reply With Quote #26

Yes, obviously. I just cleaned up the section. Once you are active again, just answer/make changes, and it will be reviewed again. There is no problem, don't worry. Just a normal procedure. I should have put a more clear message.
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Last edited by Arkshine; 06-18-2012 at 03:35.
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IntelliQ
Member
Join Date: Jul 2005
Old 07-11-2012 , 12:25   Re: [HL] Displacer Cannon (XV11382)
Reply With Quote #27

I got the plugin to load, model is replaced, but I only got it to shoot one time after running around with it for a few minutes (so did the bot) but that's it. While clicking the fire button about 300 times I just get keep getting an "error" sound when I try to fire the gun. I have full egon ammo, and full all other types of ammo as well.

When I first started up the server I noticed in the console all the parts of the plugin are being downloaded/precached correctly, no errors there.

Im running a regular steam hldm server (hlds).

Last edited by IntelliQ; 07-11-2012 at 12:35.
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KORD_12.7
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Join Date: Aug 2009
Location: Russia, Vladivostok
Old 07-11-2012 , 21:29   Re: [HL] Displacer Cannon (XV11382)
Reply With Quote #28

Linux?
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IntelliQ
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Join Date: Jul 2005
Old 07-12-2012 , 20:43   Re: [HL] Displacer Cannon (XV11382)
Reply With Quote #29

Quote:
Originally Posted by KORD_12.7 View Post
Linux?
Yes, it's a hosted linux server.
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KORD_12.7
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Join Date: Aug 2009
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Old 07-12-2012 , 21:53   Re: [HL] Displacer Cannon (XV11382)
Reply With Quote #30

Try this http://aghl.ru/forum/download/file.php?id=736
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