Raised This Month: $32 Target: $400
 8% 

[L4D2] Back 4 Blood Corruption cards Plugin Idea


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Elite Biker
Member
Join Date: Nov 2020
Location: The 13 Blessings
Old 12-03-2022 , 04:44   [L4D2] Back 4 Blood Corruption cards Plugin Idea
Reply With Quote #1

Is it even possible to make such a big plugin? Every Round(1 Map Change) 1 Corruption card effects the next game with something random. Like Giving all common infected armor or Spawning Jimmy gib around the map or Spawning 5 Witch's in one map, Like Random Effects from the Corruption card or Doing damage overtime or Speedrun timer.
__________________
*Bop*

Last edited by Elite Biker; 12-03-2022 at 04:44.
Elite Biker is offline
Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 12-03-2022 , 07:51   Re: [L4D2] Back 4 Blood Corruption cards Plugin Idea
Reply With Quote #2

It's possible, yeah.
Drixevel is offline
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 12-03-2022 , 08:24   Re: [L4D2] Back 4 Blood Corruption cards Plugin Idea
Reply With Quote #3

You may try [L4D2] Chaos Mod
__________________
Marttt is offline
alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 12-03-2022 , 10:10   Re: [L4D2] Back 4 Blood Corruption cards Plugin Idea
Reply With Quote #4

Give this a try, untested

You have 8 mods:
1- Riot Mod > All commons are riots
2- Ceda Mod > All commons are cedas
3- Clown Mod > All commons are clowns
4- Mud Mod > All commons are muds
5- Jimmy Mod > All commons are jimmies
6- Witch > Every 30 secons a witch will be spawned
7- Tank > Every 60 secons a witch will be spawned
8- Nuke > Survivors will be exploded if they didnt complete the map in 5 min

Once players leave saferoom, a random mod will be selected, and it will be announced
Attached Files
File Type: sp Get Plugin or Get Source (L4D2_Corruption.sp - 96 views - 12.8 KB)
__________________
alasfourom is offline
AsphyxiaJLSA
Member
Join Date: Oct 2021
Location: Lima,Perú
Old 12-04-2022 , 16:13   Re: [L4D2] Back 4 Blood Corruption cards Plugin Idea
Reply With Quote #5

Quote:
Originally Posted by alasfourom View Post
Give this a try, untested
your plugin is great, but in the map transition the game crashes and fails giving the error that PRECACHEMODEL, maybe there is some error

__________________
→MY STEAM PROFILE←

DISCORD: Asphyxia#9797

Sorry for my bad English
AsphyxiaJLSA is offline
Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
Old 12-04-2022 , 20:15   Re: [L4D2] Back 4 Blood Corruption cards Plugin Idea
Reply With Quote #6

Quote:
Originally Posted by Elite Biker View Post
Is it even possible to make such a big plugin? Every Round(1 Map Change) 1 Corruption card effects the next game with something random. Like Giving all common infected armor or Spawning Jimmy gib around the map or Spawning 5 Witch's in one map, Like Random Effects from the Corruption card or Doing damage overtime or Speedrun timer.
This sounds cool. I think I'll design a system similar to this for my RPGMaker2.
It would be cool to present players with a list of "mutators" or "special conditions" they can vote to enable, for better loot or experience opportunities.
Skyy is offline
Elite Biker
Member
Join Date: Nov 2020
Location: The 13 Blessings
Old 01-16-2023 , 02:37   Re: [L4D2] Back 4 Blood Corruption cards Plugin Idea
Reply With Quote #7

Quote:
Originally Posted by alasfourom View Post
Give this a try, untested

You have 8 mods:
1- Riot Mod > All commons are riots
2- Ceda Mod > All commons are cedas
3- Clown Mod > All commons are clowns
4- Mud Mod > All commons are muds
5- Jimmy Mod > All commons are jimmies
6- Witch > Every 30 secons a witch will be spawned
7- Tank > Every 60 secons a witch will be spawned
8- Nuke > Survivors will be exploded if they didnt complete the map in 5 min

Once players leave saferoom, a random mod will be selected, and it will be announced
It's good! But Crashes (Same result as AsphyxiaJLSA). But I love the idea! If it would be possable to alert everyone in the map about what changes will happen in chat on the changes! But what about health changes too! Because in Back4Blood Some cards effect survivors that makes the game so hard! But this is amazing plugin! Btw Nuke more like Speedrun

It really gives me good vibes from [L4D & L4D2] Mutant Tanks (v8.96, 12-25-2022)


Quote:
Originally Posted by Skyy View Post
This sounds cool. I think I'll design a system similar to this for my RPGMaker2.
It would be cool to present players with a list of "mutators" or "special conditions" they can vote to enable, for better loot or experience opportunities.
If you add something like this to your RPGMaker2 Is amazing idea! I have played with it and it feels to much be a plugin! Great job on RPGMaker2!
__________________
*Bop*
Elite Biker is offline
Elite Biker
Member
Join Date: Nov 2020
Location: The 13 Blessings
Old 01-16-2023 , 02:43   Re: [L4D2] Back 4 Blood Corruption cards Plugin Idea
Reply With Quote #8

Quote:
Originally Posted by AsphyxiaJLSA View Post
your plugin is great, but in the map transition the game crashes and fails giving the error that PRECACHEMODEL, maybe there is some error

I haven't tested it yet but this could fix it.

[L4D & L4D2] Late Model Precacher
- Made By: Psyk0tik
__________________
*Bop*
Elite Biker is offline
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 01-16-2023 , 08:50   Re: [L4D2] Back 4 Blood Corruption cards Plugin Idea
Reply With Quote #9

That's because OnEntityCreated may trigger before OnMapStart and won't be precached.
Basically just check if "OnMapStart" already executed.
__________________
Marttt is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 17:30.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode