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[L4D2] Plugin to fix windows ledge grab


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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 11-27-2022 , 20:28   [L4D2] Plugin to fix windows ledge grab
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Jockey can instant kill easily, i guess it's not fixable with stripper source. Only happen on lower floor.

https://youtu.be/pq2xFAOjPEw?t=174
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 11-28-2022 , 11:30   Re: [L4D2] Plugin to fix windows ledge grab
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Don't know if is related but, as you can see in this screenshot:



What I have notice is that the upper floor blockers have different "positions", the upper ones start next to the end of the window model, while the lower ones starts before.



The quick check would be removing these env_player_blocker and check if both floors then behaves the same.

-----

To simulate you have to run the game with "developer 1" and use "ent_text env_player_blocker"

Or with sourcemod (sm_developer 1)

But still need be a local server to be able to see the squares.
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Last edited by Marttt; 11-28-2022 at 11:48.
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 11-28-2022 , 16:02   Re: [L4D2] Plugin to fix windows ledge grab
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Quote:
Originally Posted by Marttt View Post



I didn't know we can see the inivisble block, thank you
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Last edited by HarryPotter; 11-28-2022 at 16:02.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 11-28-2022 , 16:28   Re: [L4D2] Plugin to fix windows ledge grab
Reply With Quote #4

Works for things like env_player_blocker / trigger_multiple / similar entities (only in local/listen server)

This may help too to find: [ANY] ent_text - More Commands

I use the range parameter to find nearby entities easier, since "ent_text *" may crash the game sometimes (in this case my game crashed)
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Last edited by Marttt; 11-28-2022 at 16:32.
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 11-28-2022 , 19:20   Re: [L4D2] Plugin to fix windows ledge grab
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Quote:
Originally Posted by Marttt View Post
Works for things like env_player_blocker / trigger_multiple / similar entities (only in local/listen server)

This may help too to find: [ANY] ent_text - More Commands

I use the range parameter to find nearby entities easier, since "ent_text *" may crash the game sometimes (in this case my game crashed)
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