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Physics - Props don't works correctly


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Prechan
Member
Join Date: Jan 2012
Old 05-07-2013 , 09:14   Physics - Props don't works correctly
Reply With Quote #1

Hello,

I have worries about CSGO in Zombie Escape.
It turns out that the problem seems to be mainly physics.

On some maps as ze_LOTR_, we can take objects as single ring or torch to Helm's Deep.

But these objects are supposed to trigger actions in some places but nothing happens on my server.
The only way to trigger these actions is to drop the object on the ground. But this is only a half-solution.

Do you know where the problem can come, knowing that it works on some servers ?

On ze_LOTR_Helm_Deep map, I also have a problem with lag. The lag comes as ladders event. So everything is fine before and after. And this is the only map that gives me problems.
I thought a default map but on some servers, no particular difference here.

Do you know where the problem might come from ?

Thank you for reading this post.
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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 05-08-2013 , 07:29   Re: Physics - Props don't works correctly
Reply With Quote #2

Those maps aren't officially ported to CS:GO so they're very buggy. I know the only thing I have changed on my server are two physics settings:

sv_turbophysics and cs_enable_player_physics_box

Hope this helps.

Last edited by Jargon; 05-08-2013 at 07:29.
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Prechan
Member
Join Date: Jan 2012
Old 05-08-2013 , 14:36   Re: Physics - Props don't works correctly
Reply With Quote #3

I put in my server.cfg with sm_cvar cs_enable_player_physics_box 1
But it does not work unfortunately. Should we not put sm_cvar?

Otherwise I do not see where it could come, why on some servers props do not activate triggers?
The version of the ZR could be involved?
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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 05-08-2013 , 17:17   Re: Physics - Props don't works correctly
Reply With Quote #4

Unlikely, Z:R doesn't directly interact with objects in that way a far as I know but Richard might have more on that.

What other plugins are you running? Does the server generate any errors in the console.log when the map loads and is being played?

Post back with "sm plugins list" "sm version" and "meta version" printouts from your server console.
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 05-08-2013 , 17:35   Re: Physics - Props don't works correctly
Reply With Quote #5

This is most likely issues related to CS: GO and the map itself. ZR doesn't modify physics other than collision group on players when they're stuck (and that's only if antistick is enabled).
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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Prechan
Member
Join Date: Jan 2012
Old 05-08-2013 , 20:20   Re: Physics - Props don't works correctly
Reply With Quote #6

Lag problem seems to come with the workload of all servers present (even if this is especially on this map).

@Jargon :
Metamod:Source version 1.10.0-dev
Compiled on: Jan 22 2013
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/


SourceMod 1.5.0-dev+3822, by AlliedModders LLC
To see running plugins, type "sm plugins"
To see credits, type "sm credits"
Visit http://www.sourcemod.net/


Plugin are not listed in alphabetical order on the server (?)

Code:
 "SMAC Anti-Speedhack" (0.8.4.0) by SMAC Development Team
 "ZR Repeat Kill Detector" (1.0.2) by GoD-Tony
 "CS:GO Sound" (1.0) by Team-Secretforce.com
 "Basic Chat" (1.5.0-dev+3822) by AlliedModders LLC
 "Anti-Flood" (1.5.0-dev+3822) by AlliedModders LLC
 "CS:GO - Show The Right Next Map (STRNM)" (1.0.2) by PharaohsPaw
 "SMAC Eye Angle Test" (0.8.4.0) by SMAC Development Team
 "SMAC Rcon Locker" (0.8.4.0) by SMAC Development Team
 "Admin Menu" (1.5.0-dev+3822) by AlliedModders LLC
 "Extra Cash" (0.2) by Peoples Army
"NotifyMOTD" (0.2) by Wilczek, KaOs, Bacardi
 "SMAC Client Protection" (0.8.4.0) by SMAC Development Team
 "Zombie:Reloaded" (3.1) by Greyscale | Richard Helgeby
 "Sound Commands" (1.5.0-dev+3822) by AlliedModders LLC
 "Basic Comm Control" (1.5.0-dev+3822) by AlliedModders LLC
 "RandomCycle" (1.5.0-dev+3655) by AlliedModders LLC
 "Fun Votes" (1.5.0-dev+3822) by AlliedModders LLC
 "AutoRestart" (1.2) by MikeJS
 "SourceMod Anti-Cheat" (0.8.4.0) by SMAC Development Team
 "Toggle Weapon Sounds" (1.0.1) by GoD-Tony
 "SMAC Command Monitor" (0.8.4.0) by SMAC Development Team
 "Basic Commands" (1.5.0-dev+3822) by AlliedModders LLC
 "Map Nominations" (1.5.0-dev+3655) by AlliedModders LLC
 "SMAC Spinhack Detector" (0.8.4.0) by SMAC Development Team
 "Updater" (1.1.5) by GoD-Tony
 "Map Configs" (1.2) by Liam
 "Basic Votes" (1.5.0-dev+3822) by AlliedModders LLC
 "SMAC AutoTrigger Detector" (0.8.4.0) by SMAC Development Team
 "NoBlock" (1.4.2) by Otstrel.ru Team
 "Rock The Vote" (1.5.0-dev+3655) by AlliedModders LLC
 "MapChooser" (1.5.0-dev+3655) by AlliedModders LLC
 "Web Shortcuts" (1.0.1) by James "sslice" Gray
 "Player Commands" (1.5.0-dev+3822) by AlliedModders LLC
 "SMAC ConVar Checker" (0.8.4.1) by SMAC Development Team
 "SourceComms" (0.9.7) by Alex
 "SM Advanced Teleport" (1.0) by LightningZLaser
 "Admin Help" (1.5.0-dev+3822) by AlliedModders LLC
 "SourceBans" (1.4.10) by SourceBans Development Team
 "Nextmap" (1.5.0-dev+3822) by AlliedModders LLC
 "Reserved Slots" (1.5.0-dev+3822) by AlliedModders LLC
 "SMAC Aimbot Detector" (0.8.4.0) by SMAC Development Team
 "Client Preferences" (1.5.0-dev+3822) by AlliedModders LLC
 "Basic Info Triggers" (1.5.0-dev+3822) by AlliedModders LLC
 "Fun Commands" (1.5.0-dev+3822) by AlliedModders LLC
 "Weapon Restrict" (3.1.3) by Dr!fter
 "Quake Sounds" (2.7) by dalto, Grrrrrrrrrrrrrrrrrrr, and psychonic
 "Admin File Reader" (1.5.0-dev+3822) by AlliedModders LLC
 "Advertisements" (0.5.7) by Tsunami
 "Players Votes" (1.5.0) by The Resident, pZv!
 "gameME Plugin" (4.3) by TTS Oetzel & Goerz GmbH
 "Allow Flashlight" (1.0.0) by GoD-Tony
Where can I find the console.log? For the moment I took the server logs directly ssh. I didn't find any specific error if this is the common error of the flashlight.

CSoundEmitterSystemBase::GetParametersForSoun d: No such sound Player.FlashlightOff
CSoundEmitterSystemBase::GetParametersForSoun d: No such sound Error
CSoundEmitterSystemBase::GetParametersForSoun d: No such sound Player.FlashlightOff


I watched the logs for several rounds, no special error when the player takes the torch and go into the trigger.

Code:
Unknown command "spec_show_xray"
L 05/09/2013 - 01:20:23: server_cvar: "mp_limitteams" "0"
L 05/09/2013 - 01:20:23: server_cvar: "mp_autoteambalance" "0"
PlayerModelInfo: missing terrorist models for map ze_LOTR_Helms_Deep_v5c. Adding the default model tm_phoenix.
PlayerModelInfo: missing counter-terrorist models for map ze_LOTR_Helms_Deep_v5c. Adding the default model ctm_st6.
Attempting to precache model, but model name is NULL
Error reading weapon data file for: weapon_mp5navy
PrecacheScriptSound '�������' failed, no such sound script entry
Error reading weapon data file for: weapon_tmp
Error reading weapon data file for: weapon_tmp
Error reading weapon data file for: weapon_tmp
CSoundEmitterSystemBase::GetParametersForSound:  No such sound ambient/creatures/leech_water_churn_loop2.wav
CSoundEmitterSystemBase::GetParametersForSound:  No such sound Error
CSoundEmitterSystemBase::GetParametersForSound:  No such sound Error
Commentary: Could not find commentary data file 'maps/ze_LOTR_Helms_Deep_v5c_commentary.txt'.
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
[SourceComms] Loading configs/sourcebans/sourcebans.cfg config file
[SourceComms] Loading configs/sourcebans/sourcecomms.cfg config file
[SourceBans] Loading configs/sourcebans.cfg config file
L 05/09/2013 - 01:20:23: server_cvar: "sv_maxspeed" "800"
Unknown command "sv_turbophysics" (2 Lines in server.cfg with sm_cvar and in zombiereloaded.cfg - one of 2 seems doesn't works ?)
Unknown command "phys_pushscale" (2 Lines in server.cfg with sm_cvar and in zombiereloaded.cfg -one of 2 seems doesn't works ?)
L 05/09/2013 - 01:20:23: World triggered "Round_Start"
L 05/09/2013 - 01:20:23: World triggered "Round_Match_Start"
UTIL_GetListenServerHost() called from a dedicated server or single-player game.
UTIL_GetListenServerHost() called from a dedicated server or single-player game.
UTIL_GetListenServerHost() called from a dedicated server or single-player game.
UTIL_GetListenServerHost() called from a dedicated server or single-player game.
UTIL_GetListenServerHost() called from a dedicated server or single-player game.
UTIL_GetListenServerHost() called from a dedicated server or single-player game.
UTIL_GetListenServerHost() called from a dedicated server or single-player game.
L 05/09/2013 - 01:20:23: server_cvar: "mp_roundtime" "8"
L 05/09/2013 - 01:20:24: World triggered "Round_Warmup_Start"
CreateFragmentsFromFile: 'downloads/1ab72a88.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/1ab72a88.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/1ab72a88.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/1ab72a88.dat' doesn't exist.
CreateFragmentsFromFile: 'downloads/1ab72a88.dat' doesn't exist.
Forcing client reconnect (2)
L 05/09/2013 - 01:20:25: World triggered "Round_Warmup_Start"

L 05/09/2013 - 01:20:26: rcon from "85.214.238.194:60089": command "gameme_damage_display 0"
L 05/09/2013 - 01:20:26: rcon from "85.214.238.194:60089": command "gameme_live 0"
L 05/09/2013 - 01:20:27: World triggered "Round_Warmup_Start"
L 05/09/2013 - 01:20:28: "קaקys aקÑгà¹s  TNT<9><STEAM_1:0:771445><>" connected, address "80.14.126.72:27005"
Client "קaקys aקÑгà¹s  TNT" connected (80.14.126.72:27005).
L 05/09/2013 - 01:20:28: server_cvar: "sm_nextmap" "ze_defensepart_escape"
L 05/09/2013 - 01:20:28: [randomcycle.smx] RandomCycle has chosen ze_defensepart_escape for the nextmap.
L 05/09/2013 - 01:20:28: World triggered "Round_Warmup_Start"
UTIL_GetListenServerHost() called from a dedicated server or single-player game.
Console: ** Type mat_colorcorrection 1 in console for better illumination (will be set to 1 forever) **
L 05/09/2013 - 01:20:28: "Console<0><Console><Console>" say "** Type mat_colorcorrection 1 in console for better illumination (will be set to 1 forever) **"
L 05/09/2013 - 01:20:28: "קaקys aקÑгà¹s  TNT<9><STEAM_1:0:771445><>" STEAM USERID validated
L 05/09/2013 - 01:20:29: World triggered "Round_Warmup_Start"
L 05/09/2013 - 01:20:30: "Boyler*<3><STEAM_1:1:8177574><>" entered the game
L 05/09/2013 - 01:20:30: World triggered "Round_Warmup_Start"
UTIL_GetListenServerHost() called from a dedicated server or single-player game.
Console: ** MAP BY HANNIBAL [SPA] (Rafuron) **
L 05/09/2013 - 01:20:30: "Console<0><Console><Console>" say "** MAP BY HANNIBAL [SPA] (Rafuron) **"
By the way, thanks for your help !
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