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[CS:GO] Kill Rewards (v1.0.0, 2016-11-07)


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Author
Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Plugin ID:
5401
Plugin Version:
1.0.0
Plugin Category:
Fun Stuff
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Awards players on a successful kill with health and/or armor.
    Old 11-07-2016 , 18:17   [CS:GO] Kill Rewards (v1.0.0, 2016-11-07)
    Reply With Quote #1

    Current Version: 1.0.0

    Main Features
    _____________________________________________
    • Health Points and/or Armor Points
    • Message Configuration
    • Auto-Update Support
    • Multi-Language Support
      • English Supported
      • Spanish Supported
      • French Supported
      • Polish Supported
      • Brazilian Supported

    Features to Add
    _____________________________________________
    • Nothing yet!

    Commands
    _____________________________________________
    • Nothing yet!

    ConVars
    _____________________________________________

    Spoiler


    Compatibility
    _____________________________________________

    This plugin is tested on the following Sourcemod & Metamod Versions.

    Requirements
    _____________________________________________

    Auto-Update Support requires updater to be installed.

    Instructions
    _____________________________________________
    • Extract zip file and place files in the corresponding directories of /addons/sourcemod
    • /plugins/killrewards.smx
    • /scripting/killrewards.sp (necessary only for compiling)

    Changelog
    _____________________________________________

    To view the most recent changelog visit the changelog file.

    Download
    _____________________________________________

    Once installed, the plugin will update itself as long as you've done as described in the requirements section; otherwise, downloaded the latest release below.
    Please download the latest killrewards.zip file from my releases.

    Bugs
    _____________________________________________

    If there are any bugs, please report them using the issues page.

    Credit
    _____________________________________________

    A thank you to those who helped:

    Source Code
    _____________________________________________

    Visit the Github or download the source code below.

    Donate
    _____________________________________________

    If you think I am doing a good job or you want to buy me a beer or feed my cat, please donate. Thanks!



    Total times downloaded: 0 (as of 11/07/16)
    Attached Files
    File Type: zip killrewards.zip (28.4 KB, 978 views)

    Last edited by Maxximou5; 11-07-2016 at 19:10. Reason: Minor typos!
    Maxximou5 is offline
    Maxximou5
    AlliedModders Donor
    Join Date: Feb 2013
    Old 11-07-2016 , 18:17   Re: [CS:GO] Kill Rewards (v1.0.0, 2016-11-07)
    Reply With Quote #2

    Reserved for future Q & A.
    Maxximou5 is offline
    m22b
    Senior Member
    Join Date: Jul 2013
    Old 12-01-2016 , 10:39   Re: [CS:GO] Kill Rewards (v1.0.0, 2016-11-07)
    Reply With Quote #3

    How can i add weapon_awp ?
    Like if i kill enemy with ak47 i got +20hp, if i kill enemy with awp i got +10hp.
    m22b is offline
    Maxximou5
    AlliedModders Donor
    Join Date: Feb 2013
    Old 12-01-2016 , 18:01   Re: [CS:GO] Kill Rewards (v1.0.0, 2016-11-07)
    Reply With Quote #4

    Quote:
    Originally Posted by m22b View Post
    How can i add weapon_awp ?
    Like if i kill enemy with ak47 i got +20hp, if i kill enemy with awp i got +10hp.
    That's something that can be added in future versions, but currently there is no option for that.
    Maxximou5 is offline
    OneMore
    Senior Member
    Join Date: Feb 2019
    Old 03-12-2019 , 17:59   Re: [CS:GO] Kill Rewards (v1.0.0, 2016-11-07)
    Reply With Quote #5

    The plugin doesn't work correctly I've updated it. If someone interested in, I can upload... But I removed admin group support and updater support.
    OneMore is offline
    eliteroyal
    AlliedModders Donor
    Join Date: Dec 2016
    Location: Moldova
    Old 06-04-2019 , 04:27   Re: [CS:GO] Kill Rewards (v1.0.0, 2016-11-07)
    Reply With Quote #6

    Quote:
    Originally Posted by OneMore View Post
    The plugin doesn't work correctly I've updated it. If someone interested in, I can upload... But I removed admin group support and updater support.
    upload please
    __________________
    PEACE FROM MOLDOVA
    eliteroyal is offline
    OneMore
    Senior Member
    Join Date: Feb 2019
    Old 06-04-2019 , 14:27   Re: [CS:GO] Kill Rewards (v1.0.0, 2016-11-07)
    Reply With Quote #7

    Code:
    #include <cstrike>
    #include <csgocolors>
    #include <sourcemod>
    #include <sdktools>
    
    ConVar g_hCvar_KW_Enable,
    g_hCvar_KW_hp_max,
    g_hCvar_KW_hp_kill,
    g_hCvar_KW_hp_hs,
    g_hCvar_KW_hp_knife,
    g_hCvar_KW_hp_nade,
    g_hCvar_KW_hp_messages,
    g_hCvar_KW_ap_max,
    g_hCvar_KW_ap_kill,
    g_hCvar_KW_ap_hs,
    g_hCvar_KW_ap_knife,
    g_hCvar_KW_ap_nade,
    g_hCvar_KW_ap_messages;
    
    bool g_bCvar_KW_Enable,
    g_bCvar_KW_ap_messages,
    g_bCvar_KW_hp_messages;
    
    int g_iCvar_KW_hp_max,
    g_iCvar_KW_hp_kill,
    g_iCvar_KW_hp_hs,
    g_iCvar_KW_hp_knife,
    g_iCvar_KW_hp_nade,
    g_iCvar_KW_ap_max,
    g_iCvar_KW_ap_kill,
    g_iCvar_KW_ap_hs,
    g_iCvar_KW_ap_knife,
    g_iCvar_KW_ap_nade;
    
    #define PLUGIN_VERSION          "1.0.0"
    #define PLUGIN_NAME             "[CS:GO] Kill Rewards"
    #define PLUGIN_DESCRIPTION      "Awards players on a successful kill with health and/or armor."
    
    #define CHAT_BANNER             "[\x04REWARD\x01]"
    
    public Plugin myinfo =
    {
        name                        = PLUGIN_NAME,
        description                 = PLUGIN_DESCRIPTION,
        version                     = PLUGIN_VERSION,
    }
    
    public void OnPluginStart()
    {
        LoadTranslations("common.phrases");
        LoadTranslations("killrewards.phrases");
    
        CreateConVar( "sm_killrewards_version", PLUGIN_VERSION, PLUGIN_DESCRIPTION, FCVAR_SPONLY | FCVAR_NOTIFY | FCVAR_DONTRECORD );
    
        g_hCvar_KW_Enable = CreateConVar("sm_killrewards_enable", "1", "Enable or Disable all features of the plugin.", _, true, 0.0, true, 1.0);
        g_hCvar_KW_hp_max = CreateConVar("sm_killrewards_hp_max", "100", "Maximum Health Points (HP).");
        g_hCvar_KW_hp_kill = CreateConVar("sm_killrewards_hp_kill", "5", "Health Points (HP) per kill.");
        g_hCvar_KW_hp_hs = CreateConVar("sm_killrewards_hp_hs", "10", "Health Points (HP) per headshot kill.");
        g_hCvar_KW_hp_knife = CreateConVar("sm_killrewards_hp_knife", "50", "Health Points (HP) per knife kill.");
        g_hCvar_KW_hp_nade = CreateConVar("sm_killrewards_hp_nade", "30", "Health Points (HP) per nade kill.");
        g_hCvar_KW_hp_messages = CreateConVar("sm_killrewards_hp_messages", "1", "Display HP messages.");
        g_hCvar_KW_ap_max = CreateConVar("sm_killrewards_ap_max", "100", "Maximum Armor Points (AP).");
        g_hCvar_KW_ap_kill = CreateConVar("sm_killrewards_ap_kill", "5", "Armor Points (AP) per kill.");
        g_hCvar_KW_ap_hs = CreateConVar("sm_killrewards_ap_hs", "10", "Armor Points (AP) per headshot kill.");
        g_hCvar_KW_ap_knife = CreateConVar("sm_killrewards_ap_knife", "50", "Armor Points (AP) per knife kill.");
        g_hCvar_KW_ap_nade = CreateConVar("sm_killrewards_ap_nade", "30", "Armor Points (AP) per nade kill.");
        g_hCvar_KW_ap_messages = CreateConVar("sm_killrewards_ap_messages", "1", "Display AP messages.");
    
        HookEvent("player_death", Event_PlayerDeath);
    
        AutoExecConfig(true, "killrewards");
    
        UpdateConVars();
    
        if (GetEngineVersion() != Engine_CSGO)
        {
            SetFailState("ERROR: This plugin is designed only for CS:GO.");
        }
    }
    
    public void OnConfigsExecuted()
    {
        UpdateConVars();
    }
    
    public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast)
    {
        if (g_bCvar_KW_Enable)
        {
            int attacker = GetClientOfUserId(event.GetInt("attacker"));
    
            char weapon[6];
            char hegrenade[16];
            char decoygrenade[16];
            GetEventString(event, "weapon", weapon, sizeof(weapon));
            GetEventString(event, "weapon", hegrenade, sizeof(hegrenade));
            GetEventString(event, "weapon", decoygrenade, sizeof(decoygrenade));
    
            bool validAttacker = (attacker != 0) && IsPlayerAlive(attacker);
    
            /* Reward attacker with HP. */
            if (validAttacker)
            {
                bool knifed = StrEqual(weapon, "knife");
                bool nades = StrEqual(hegrenade, "hegrenade");
                bool headshot = GetEventBool(event, "headshot");
    
                if ((knifed && (g_iCvar_KW_hp_knife > 0)) || (!knifed && (g_iCvar_KW_hp_kill > 0)) || (headshot && (g_iCvar_KW_hp_hs > 0)) || (nades && (g_iCvar_KW_hp_nade > 0)))
                {
                    int attackerHP = GetClientHealth(attacker);
    
                    if (attackerHP < g_iCvar_KW_hp_max)
                    {
                        int addHP;
                        if (knifed)
                            addHP = g_iCvar_KW_hp_knife;
                        else if (headshot)
                            addHP = g_iCvar_KW_hp_hs;
                        else if (nades)
                            addHP = g_iCvar_KW_hp_nade;
                        else
                            addHP = g_iCvar_KW_hp_kill;
                        int newHP = attackerHP + addHP;
                        if (newHP > g_iCvar_KW_hp_max)
                            newHP = g_iCvar_KW_hp_max;
                        SetEntProp(attacker, Prop_Send, "m_iHealth", newHP, 1);
                    }
    
                    if (g_bCvar_KW_hp_messages && !g_bCvar_KW_ap_messages)
                    {
                        if (knifed)
                            CPrintToChat(attacker, "%s \x04+%i HP\x01 %t", CHAT_BANNER, g_iCvar_KW_hp_knife, "HP Knife Kill");
                        else if (headshot)
                            CPrintToChat(attacker, "%s \x04+%i HP\x01 %t", CHAT_BANNER, g_iCvar_KW_hp_hs, "HP Headshot Kill");
                        else if (nades)
                            CPrintToChat(attacker, "%s \x04+%i HP\x01 %t", CHAT_BANNER, g_iCvar_KW_hp_knife, "HP Nade Kill");
                        else
                            CPrintToChat(attacker, "%s \x04+%i HP\x01 %t", CHAT_BANNER, g_iCvar_KW_hp_kill, "HP Kill");
                    }
                }
    
                /* Reward attacker with AP. */
                if ((knifed && (g_iCvar_KW_ap_knife > 0)) || (!knifed && (g_iCvar_KW_ap_kill > 0)) || (headshot && (g_iCvar_KW_ap_hs > 0)) || (nades && (g_iCvar_KW_ap_nade > 0)))
                {
                    int attackerAP = GetClientArmor(attacker);
    
                    if (attackerAP < g_iCvar_KW_ap_max)
                    {
                        int addAP;
                        if (knifed)
                            addAP = g_iCvar_KW_ap_knife;
                        else if (headshot)
                            addAP = g_iCvar_KW_ap_hs;
                        else if (nades)
                            addAP = g_iCvar_KW_ap_nade;
                        else
                            addAP = g_iCvar_KW_ap_kill;
                        int newAP = attackerAP + addAP;
                        if (newAP > g_iCvar_KW_ap_max)
                            newAP = g_iCvar_KW_ap_max;
                        SetEntProp(attacker, Prop_Send, "m_ArmorValue", newAP, 1);
                    }
    
                    if (g_bCvar_KW_ap_messages && !g_bCvar_KW_hp_messages)
                    {
                        if (knifed)
                            CPrintToChat(attacker, "%s \x04+%i AP\x01 %t", CHAT_BANNER, g_iCvar_KW_ap_knife, "AP Knife Kill");
                        else if (headshot)
                            CPrintToChat(attacker, "%s \x04+%i AP\x01 %t", CHAT_BANNER, g_iCvar_KW_ap_hs, "AP Headshot Kill");
                        else if (nades)
                            CPrintToChat(attacker, "%s \x04+%i AP\x01 %t", CHAT_BANNER, g_iCvar_KW_ap_nade, "AP Nade Kill");
                        else
                            CPrintToChat(attacker, "%s \x04+%i AP\x01 %t", CHAT_BANNER, g_iCvar_KW_ap_kill, "AP Kill");
                    }
                }
    
                if (g_bCvar_KW_hp_messages && g_bCvar_KW_ap_messages)
                {
                    if (knifed)
                        CPrintToChat(attacker, "%s \x04+%i HP\x01 & \x04+%i AP\x01 %t", CHAT_BANNER, g_iCvar_KW_hp_knife, g_iCvar_KW_ap_knife, "HP Knife Kill", "AP Knife Kill");
                    else if (headshot)
                        CPrintToChat(attacker, "%s \x04+%i HP\x01 & \x04+%i AP\x01 %t", CHAT_BANNER, g_iCvar_KW_hp_hs, g_iCvar_KW_ap_hs, "HP Headshot Kill", "AP Headshot Kill");
                    else if (nades)
                        CPrintToChat(attacker, "%s \x04+%i HP\x01 & \x04+%i AP\x01 %t", CHAT_BANNER, g_iCvar_KW_hp_nade, g_iCvar_KW_ap_nade, "HP Nade Kill", "AP Nade Kill");
                    else
                        CPrintToChat(attacker, "%s \x04+%i HP\x01 & \x04+%i AP\x01 %t", CHAT_BANNER, g_iCvar_KW_hp_kill, g_iCvar_KW_ap_kill, "HP Kill", "AP Kill");
                }
            }
        }
        return Plugin_Handled;
    }
    
    UpdateConVars()
    {
        g_bCvar_KW_Enable = GetConVarBool(g_hCvar_KW_Enable);
        g_iCvar_KW_hp_max = GetConVarInt(g_hCvar_KW_hp_max);
        g_iCvar_KW_hp_kill = GetConVarInt(g_hCvar_KW_hp_kill);
        g_iCvar_KW_hp_hs = GetConVarInt(g_hCvar_KW_hp_hs);
        g_iCvar_KW_hp_knife = GetConVarInt(g_hCvar_KW_hp_knife);
        g_iCvar_KW_hp_nade = GetConVarInt(g_hCvar_KW_hp_nade);
        g_bCvar_KW_hp_messages = GetConVarBool(g_hCvar_KW_hp_messages);
        g_iCvar_KW_ap_max = GetConVarInt(g_hCvar_KW_ap_max);
        g_iCvar_KW_ap_kill = GetConVarInt(g_hCvar_KW_ap_kill);
        g_iCvar_KW_ap_hs = GetConVarInt(g_hCvar_KW_ap_hs);
        g_iCvar_KW_ap_knife = GetConVarInt(g_hCvar_KW_ap_knife);
        g_iCvar_KW_ap_nade = GetConVarInt(g_hCvar_KW_ap_nade);
        g_bCvar_KW_ap_messages = GetConVarBool(g_hCvar_KW_ap_messages);
    }
    Attached Files
    File Type: smx killrewards.smx (10.4 KB, 205 views)
    OneMore is offline
    eliteroyal
    AlliedModders Donor
    Join Date: Dec 2016
    Location: Moldova
    Old 06-06-2019 , 11:46   Re: [CS:GO] Kill Rewards (v1.0.0, 2016-11-07)
    Reply With Quote #8

    Thx bro, but i tested the original from the first post and it seems to work good
    what problems did u find in it?
    __________________
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    OneMore
    Senior Member
    Join Date: Feb 2019
    Old 06-07-2019 , 07:33   Re: [CS:GO] Kill Rewards (v1.0.0, 2016-11-07)
    Reply With Quote #9

    Quote:
    Originally Posted by eliteroyal View Post
    Thx bro, but i tested the original from the first post and it seems to work good
    what problems did u find in it?
    I do not remember, to be honest. It was long ago. But I recompiled it with the latest sourcemod at least.
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    OneMore
    Senior Member
    Join Date: Feb 2019
    Old 06-07-2019 , 07:41   Re: [CS:GO] Kill Rewards (v1.0.0, 2016-11-07)
    Reply With Quote #10

    You can compare the conditions string. It was wrong written in the previous version.
    This one is correct
    if ((knifed && (g_iCvar_KW_hp_knife > 0)) || (!knifed && (g_iCvar_KW_hp_kill > 0)) || (headshot && (g_iCvar_KW_hp_hs > 0)) || (nades && (g_iCvar_KW_hp_nade > 0)))
    This one from the original is incorrect
    if ((knifed && (g_iCvar_KW_hp_kill > 0)) || (!knifed && (g_iCvar_KW_hp_kill > 0)) || (headshot && (g_iCvar_KW_hp_hs > 0)) || (!headshot && (g_iCvar_KW_hp_kill > 0)))

    So I changed conditions to work correctly.
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