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Map Manager Modular


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iclassdon
AlliedModders Donor
Join Date: May 2006
Old 02-18-2023 , 16:51   Re: Map Manager Modular
Reply With Quote #51

Quote:
Originally Posted by MAJESTIC_SZ View Post
Hi.
I was trying this plugin.
All works fine, i even translated it to portuguese in the lang file.
But, i wanted to change the countdown sounds and i cant, it still plays the default ones.

My CS gives me this error:
Error: server failed to transmit file 'sound/adp_map/one.wav'

I have it correctly in the config file:
[sounds_countdown]
"1" = "sound/adp_map/one.wav"
"2" = "sound/adp_map/two.wav"
"3" = "sound/adp_map/three.wav"
"4" = "sound/adp_map/four.wav"
"5" = "sound/adp_map/five.wav"
"6" = "sound/adp_map/six.wav"
"7" = "sound/adp_map/seven.wav"
"8" = "sound/adp_map/eight.wav"
"9" = "sound/adp_map/nine.wav"
"10" = "sound/adp_map/ten.wav"

And yes, i have enabled server side and client side download cvars.
And the files are in the correct format.

What am i missing?

Thank you in advance!
Double check everything. I just tested and it's working for me.
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MAJESTIC_SZ
Senior Member
Join Date: Mar 2020
Location: Portugal
Old 02-19-2023 , 19:23   Re: Map Manager Modular
Reply With Quote #52

Quote:
Originally Posted by iclassdon View Post
Double check everything. I just tested and it's working for me.
Have you tried it with different sounds?
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iclassdon
AlliedModders Donor
Join Date: May 2006
Old 02-20-2023 , 16:56   Re: Map Manager Modular
Reply With Quote #53

I only replaced one. Link me those sounds files and I'll test them out.
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DruGzOG
Veteran Member
Join Date: Nov 2007
Location: Unknown
Old 02-20-2023 , 17:10   Re: Map Manager Modular
Reply With Quote #54

Any possibility of adding a variable when a team reaches x amount of rounds, vote will initiate?
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ChillerX
Member
Join Date: Dec 2022
Old 02-20-2023 , 19:57   Re: Map Manager Modular
Reply With Quote #55

Quote:
Originally Posted by MAJESTIC_SZ View Post
Hi.
But, i wanted to change the countdown sounds and i cant, it still plays the default ones.
Have you deleted your download folder? it's possible that the new sounds are not downloading because they have the same names as files that were previously downloaded and the client will not recognize them as new, causing it to skip them. Additionally, ensure that you have uploaded them to your FastDL server too.

It's advisable to rename the files and edit the plugin. This is because most clients seldom delete their download folder, and as a result, they may miss out on updates for new sounds, models, and so on, unless they manually delete the folder frequently.

Last edited by ChillerX; 02-20-2023 at 20:03.
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Mistrick
Senior Member
Join Date: Aug 2012
Location: Russia
Old 02-20-2023 , 20:33   Re: Map Manager Modular
Reply With Quote #56

Quote:
Originally Posted by DruGzOG View Post
Any possibility of adding a variable when a team reaches x amount of rounds, vote will initiate?
mp_winlimit + mapm_rounds_to_vote or write custom addon.
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ChillerX
Member
Join Date: Dec 2022
Old 02-20-2023 , 21:09   Re: Map Manager Modular
Reply With Quote #57

Quote:
Originally Posted by DruGzOG View Post
Any possibility of adding a variable when a team reaches x amount of rounds, vote will initiate?
Are you referring to the creation of custom win & vote conditions for ZM, as these cvars have been in existence for a significant amount of time?

Quote:
Originally Posted by Mistrick View Post
mp_winlimit + mapm_rounds_to_vote
Mistrick, do you have any plans to incorporate fixes for bots that shoot during an active vote?

Last edited by ChillerX; 02-20-2023 at 23:06.
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DruGzOG
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Join Date: Nov 2007
Location: Unknown
Old 02-21-2023 , 07:15   Re: Map Manager Modular
Reply With Quote #58

Quote:
Originally Posted by Mistrick View Post
mp_winlimit + mapm_rounds_to_vote or write custom addon.
Thanks

Quote:
Originally Posted by ChillerX View Post
Are you referring to the creation of custom win & vote conditions for ZM, as these cvars have been in existence for a significant amount of time?



Mistrick, do you have any plans to incorporate fixes for bots that shoot during an active vote?
No, I'm referring to a single team reaching x amount of rounds.
For your second question, both addons have been added to support both zbots and yapb.
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ChillerX
Member
Join Date: Dec 2022
Old 02-21-2023 , 20:08   Re: Map Manager Modular
Reply With Quote #59

Can you specify which particular team you are referring to? Also, I'm unable to discern why the default cvar would not be adequate for achieving such a goal.

Quote:
Originally Posted by DruGzOG View Post
For your second question, both addons have been added to support both zbots and yapb.
Perhaps you could check the definition of the word "incorporate" in the dictionary as soon as possible.
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MeliMeli
Senior Member
Join Date: Apr 2022
Location: Brazil
Old 03-08-2023 , 12:35   Re: Map Manager Modular
Reply With Quote #60

I love your vote map, for me and the best these days. It puts what is needed and does not have a 1000-line configuration file that is teeing to configure.
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