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Counter-Strike Tactics v1.1


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Lenfitz
Senior Member
Join Date: Jan 2007
Old 09-15-2009 , 16:44   Re: Counter-Strike Tactics v1.0
Reply With Quote #41

Ok no problems. I have cs1.6 with podbots. So I'll test it out.

Sif not buy 1.6 and get CZ free !
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redx6580
Senior Member
Join Date: Nov 2005
Location: New Jersey
Old 09-15-2009 , 23:32   Re: Counter-Strike Tactics v1.0
Reply With Quote #42

I got a server up, for I don't know how long.

216.246.49.219:27015; I should be in there with a few friends tomorrow, so please stop by.
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 09-15-2009 , 23:35   Re: Counter-Strike Tactics v1.0
Reply With Quote #43

Quote:
Originally Posted by redx6580 View Post
I got a server up, for I don't know how long.

216.246.49.219:27015; I should be in there with a few friends tomorrow, so please stop by.
I'm at work on weekdays but I'll be back around 6 PM EST if you guys will be playing then.
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redx6580
Senior Member
Join Date: Nov 2005
Location: New Jersey
Old 09-16-2009 , 07:41   Re: Counter-Strike Tactics v1.0
Reply With Quote #44

We played it a bit last night, it was extremely fun. We only played a 2v2, and we noticed a glitch already. If one person leaves, and there is only the commands vs the commander and a player - the round will go on for a while until the alive player kills himself. I think it should check that there is only a commander and restart the round + ejecting that commander.

Also, how do you give bombs? Took us a while to realize how to buy guns for our team, lol.

6PM EST I will be out, but I'm sure I'll get some people in there for you to play with. I probably will only be out until 7ish, so I'm hoping I can get some people in there for you to play around with until I get back.
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Last edited by redx6580; 09-16-2009 at 07:47.
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slamx
Member
Join Date: Jun 2006
Old 09-16-2009 , 10:25   Re: Counter-Strike Tactics v1.0
Reply With Quote #45

Quote:
Originally Posted by Hawk552 View Post
It was written with this in mind, but I never ended up writing that specific feature up. I'll definitely do it for the next version.

What's your server's IP? I've been looking for a server to play this in.
I can't wait for this update because this would be awesome.
Also i noticed a glitched in the voting, for some strange reason the 60% of required votes to become commander does not work as when I have majority of the votes I don't get commander :'(

Quote:
Originally Posted by Hawk552 View Post
I decided to actually do this. I have it in proof-of-concept stages where bots will follow players or go to a location that the commander orders them to. They have yet to fight or anything like that, but I've done this before and I know it's pretty easy.

As a test, I spawned 20 bots and made each one follow another such that they were in a chain. I then ordered the first one to move a reasonable distance away. First, that bot moved, then the one behind him, then the one behind that one, etc. It looked pretty cool.
This will be an Amazing plugin if you could use bots, I can't wait.

Quote:
Originally Posted by Hawk552 View Post
I'm at work on weekdays but I'll be back around 6 PM EST if you guys will be playing then.
this is a perfect time i should be back from school and active on my server hope to see you there
I usually have 6- 10 people when this mod is active on the server so i hope to see you in there hawk .
Server IP: 70.38.88.54:27017
Sorry if the server still has some bugs and stuff as i still haven't had enough time to completely tweak it to my liking. With school and everything i find it difficult. If the mod isn't on please try to contact me on my clan website. www.gotjuked.com as i don't come on Amxmodx that often<-- if im not susposed to post this please let me know and i will remove it. Sorry ahead of time.
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Last edited by slamx; 09-16-2009 at 10:30.
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 09-16-2009 , 10:33   Re: Counter-Strike Tactics v1.0
Reply With Quote #46

Quote:
Originally Posted by slamx View Post
I can't wait for this update because this would be awesome.
Also i noticed a glitched in the voting, for some strange reason the 60% of required votes to become commander does not work as when I have majority of the votes I don't get commander :'(
For a quick fix, change this line:

PHP Code:
winnerVotes 
to...

PHP Code:
winnerVotes gVotes[team][i
Quote:
Originally Posted by slamx View Post
if im not susposed to post this please let me know and i will remove it. Sorry ahead of time.
It's fine, since I kind of asked you for it.
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slamx
Member
Join Date: Jun 2006
Old 09-16-2009 , 10:50   Re: Counter-Strike Tactics v1.0
Reply With Quote #47

Quote:
Originally Posted by Hawk552 View Post
I'm at work on weekdays but I'll be back around 6 PM EST if you guys will be playing then.
Quote:
Originally Posted by Hawk552 View Post
For a quick fix, change this line:

PHP Code:
winnerVotes 
to...

PHP Code:
winnerVotes gVotes[team][i
It's fine, since I kind of asked you for it.
Thanks, i updated it but i will have to test it when iget home in a couple of hours.
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ScHrAnZ DiNgEnS
Senior Member
Join Date: Sep 2007
Old 10-26-2009 , 04:52   Re: Counter-Strike Tactics v1.0
Reply With Quote #48

Can u add a command for enable/disable mod without mapchange?
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Last edited by ScHrAnZ DiNgEnS; 10-26-2009 at 05:54.
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 10-26-2009 , 09:01   Re: Counter-Strike Tactics v1.0
Reply With Quote #49

Quote:
Originally Posted by ScHrAnZ DiNgEnS View Post
Can u add a command for enable/disable mod without mapchange?
Yeah, I'll do that for the next version.
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ScHrAnZ DiNgEnS
Senior Member
Join Date: Sep 2007
Old 10-26-2009 , 17:34   Re: Counter-Strike Tactics v1.0
Reply With Quote #50

Thanks, i have it done for me, but maybe other users want this too.

if someone cant wait copy this to plugin_init() :

PHP Code:
register_concmd("amx_cst""cmd_toggle_cst"ADMIN_MAP
and this after plugin_init() ends in a new line:

PHP Code:
public cmd_toggle_cst(idlevelcid)
{
    if (!
cmd_access(idlevelcid1))
        return 
PLUGIN_HANDLED
        
    
if(get_pcvar_numpEnabled ))
    {
        
set_pcvar_numpEnabled0)
        
client_print(0print_center"CS Tactics turn OFF in the next round")
    } else {
        
set_pcvar_numpEnabled1)
        
client_print(0print_center"CS Tactics turn ON in the next round")
    }

    return 
PLUGIN_HANDLED    

U can add a restartround if u want...i prefer it without restartround. Its not god coodet but it work =)
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