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Counter-Strike Tactics v1.1


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Hawk552
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Join Date: Aug 2005
Old 09-14-2009 , 22:25   Re: Counter-Strike Tactics v1.0
Reply With Quote #31

Quote:
Originally Posted by slamx View Post
I love this plugin and was wondering if it were possible to have it so an admin can select the commander, instead of the vote?
It was written with this in mind, but I never ended up writing that specific feature up. I'll definitely do it for the next version.

What's your server's IP? I've been looking for a server to play this in.
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Hawk552
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Join Date: Aug 2005
Old 09-15-2009 , 11:08   Re: Counter-Strike Tactics v1.0
Reply With Quote #32

Quote:
Originally Posted by slamx View Post
would this plugin work with bots? or would they just do their own thing.
Quote:
Originally Posted by Hawk552 View Post
Short answer: no

Long answer: There's no way that I know of to actually tell bots to go to certain locations. Then again, I have very little experience with bots and someone probably figured out a way. I wrote a plugin which creates a bot that follows/protects you, so I could use similar code to that, but the bot pathfinding would be atrocious at best.
I decided to actually do this. I have it in proof-of-concept stages where bots will follow players or go to a location that the commander orders them to. They have yet to fight or anything like that, but I've done this before and I know it's pretty easy.

As a test, I spawned 20 bots and made each one follow another such that they were in a chain. I then ordered the first one to move a reasonable distance away. First, that bot moved, then the one behind him, then the one behind that one, etc. It looked pretty cool.
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redx6580
Senior Member
Join Date: Nov 2005
Location: New Jersey
Old 09-15-2009 , 11:25   Re: Counter-Strike Tactics v1.0
Reply With Quote #33

I'm also looking for a server with this to play, I loved NS and it should be very interesting to have this added to CS.

I wish I still owned my boxes, would've had a server up with this instantly.
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crazyeffect
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Join Date: Jul 2008
Location: Belgium
Old 09-15-2009 , 12:09   Re: Counter-Strike Tactics v1.0
Reply With Quote #34

@HAWK

Quote:
Originally Posted by Hawk552 View Post
nooooooo attack of the french humor
I agree with the French Humor,

But Multilangual could make this better


(This time its not only my )


@redx

Quote:
I wish I still owned my boxes
I wish i was the president of the United States...

But who cares?
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 09-15-2009 , 12:17   Re: Counter-Strike Tactics v1.0
Reply With Quote #35

Quote:
Originally Posted by crazyeffect View Post
But Multilangual could make this better
Stop this psychologic attacks
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crazyeffect
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Old 09-15-2009 , 12:39   Re: Counter-Strike Tactics v1.0
Reply With Quote #36

Quote:
Originally Posted by xPaw View Post
Stop this psychologic attacks
LOL
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Hawk552
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Join Date: Aug 2005
Old 09-15-2009 , 12:41   Re: Counter-Strike Tactics v1.0
Reply With Quote #37

/me nominates Arkshine for the user title "Multilingual Man"
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crazyeffect
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Location: Belgium
Old 09-15-2009 , 12:42   Re: Counter-Strike Tactics v1.0
Reply With Quote #38

Quote:
Originally Posted by Hawk552 View Post
/me nominates Arkshine for the user title "Multilingual Man"
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Lenfitz
Senior Member
Join Date: Jan 2007
Old 09-15-2009 , 16:36   Re: Counter-Strike Tactics v1.0
Reply With Quote #39

Dont know if this is meant to be or not but I tested this in CZ as a terrorist commander and the CT bots attack the commander.
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Hawk552
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Old 09-15-2009 , 16:41   Re: Counter-Strike Tactics v1.0
Reply With Quote #40

Quote:
Originally Posted by Lenfitz View Post
Dont know if this is meant to be or not but I tested this in CZ as a terrorist commander and the CT bots attack the commander.
I don't think I can do anything about that, and even if I could, I don't have CZ to test it with (unless you want to buy it for me). I'm adding bots that are stand-alone; i.e. they will run in CS 1.6 and won't use CZBots.
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