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Amx vs AMXX?


  
 
 
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Zenith77
Veteran Member
Join Date: Aug 2005
Old 02-23-2007 , 06:54   Re: Amx vs AMXX?
#11

Quote:
Originally Posted by Xanimos View Post
That was never found on the AMX boards. Sorry, if this disappoints you.
Nice.
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Quote:
Originally Posted by phorelyph View Post
your retatred
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kil0
Member
Join Date: Feb 2007
Location: 63.208.142.14:27015
Old 02-23-2007 , 10:25   Re: Amx vs AMXX?
#12

LOL:
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kil0
Member
Join Date: Feb 2007
Location: 63.208.142.14:27015
Old 02-24-2007 , 02:12   Re: Amx vs AMXX?
#13

Hey guys I have also noticed that in AMX you can chose to pause and stop a plugin, where as in amxx u can only pause it so when map changes it becomes unpaused. Also when u change teams, the player dies. Lastly you cant teleport yourself or do some commands like that... any way of changing?
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kil0
Member
Join Date: Feb 2007
Location: 63.208.142.14:27015
Old 02-24-2007 , 02:13   Re: Amx vs AMXX?
#14

I think amxx is more developed and advanced and better in the like scripting and the error side... correct?
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Lee
AlliedModders Donor
Join Date: Feb 2006
Old 02-24-2007 , 06:57   Re: Amx vs AMXX?
#15

You need to enable teleporting in plugins.ini.

Pause/stop: http://forums.alliedmods.net/showthread.php?t=49932
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tbonus
Junior Member
Join Date: Apr 2006
Old 02-28-2007 , 13:07   Re: Amx vs AMXX?
#16

Quote:
Originally Posted by kil0
...
the menu has more functions ... a menu option that shows all plugins and their commands (and cvars)
...

This will be in AMXX 1.77


- I requested this feature over 5 months ago and it never happened, i'm glad it will finally be done. There were functions that hadn't been made at the time I asked but BAIL said he'd work on it and well I guess it is finally coming. I made a seperate menu plugin that automatically did it on my own because I got tired of waiting
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vvg125
AMX Mod X Beta Tester
Join Date: Dec 2006
Location: Queens (Douglaston), New
Old 02-28-2007 , 13:11   Re: Amx vs AMXX?
#17

AMX Mod X 1.76d has to come out (which should be very soon) before 1.77... How long do you think it will take till 1.77?
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DoubleDoom
Member
Join Date: Mar 2004
Old 03-07-2007 , 05:42   Re: Amx vs AMXX?
#18

1.77 will come when it is ready. 1.76d has only been available for testing a short time and feedback is still coming in.
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H(x)m3m do S@c0
Member
Join Date: Feb 2007
Old 03-10-2007 , 19:15   Re: Amx vs AMXX?
#19

Quote:
Originally Posted by slmclarengt View Post
AMXMODX is a more optimized version of AMX MOD producing better server efficiency as illustrated by the data on http://www.amxmodx.org/bench/. It has more features which I will not explain because there are far too many. Welcome to the AMXMODX community - I think you'll find it quite a pleasant place to be!

Slmclarengt
I´m not sure about that, this is what KroT@L think about:

http://djeyl.net/forum/index.php?showtopic=51982
(2nd and 3th posts please)

Btw, latest version is Amx 2006.3, and NOT Amx 2005rc1a

Note: I´m not saying Amxmodx is not good enought.
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Last edited by H(x)m3m do S@c0; 03-10-2007 at 19:23. Reason: Forget something..
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-10-2007 , 19:28   Re: Amx vs AMXX?
#20

.


Quote:
Note: I´m not saying Amxmodx is not good enought.
Quote:
Some features were added from AmxModX. Here is the list.
Credits go to AmxModX Dev Team:
David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko,
Felix "SniperBeamer" Geyer, Jonny "Got His Gun" Bergstrom,
Lukasz "SidLuke" Wlasinski, Christian "Basic-Master" Hammacher,
Borja "faluco" Ferrer, Scott "Damaged Soul" Ehlert.

modules API
float optimizer
bot detection improvement
the use of reinterpret_cast<cvar_t *> for get/set_cvarptr natives
native formatex
native strip_user_weapons
modification of native DispatchKeyValue
file parser fixes for CSStats/DoDXMod
Client_Damage and Client_Damage_End for CSStats
the use of StartFrame_Post for CSStats forwards
dod_set_user_ammo and dod_get_user_ammo for DoDXMod
compilation speed improvement
compiler modifications
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Last edited by Arkshine; 03-10-2007 at 19:31.
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