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[ANY] Advanced Grab Entity - v2.2 [Oct 18, 2019]


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8guawong
AlliedModders Donor
Join Date: Dec 2013
Location: BlackMarke7
Old 10-18-2019 , 03:51   Re: [ANY] Advanced Grab Entity - v2.0 [Oct 17, 2019]
Reply With Quote #11

its always nice to have pictures / videos of what a plugin does
good job!
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Stugger
Member
Join Date: Sep 2007
Old 10-18-2019 , 21:02   Re: [ANY] Advanced Grab Entity - v2.0 [Oct 17, 2019]
Reply With Quote #12

Quote:
Originally Posted by Malaxus View Post
Yup, got it to work. Is it possible to be able to rotates players (fully), or is that functionality impossible?
Awesome! and I'm not aware of a way to rotate a players model fully, I want to say it's not possible to do so, but I could be wrong. I'm still fairly new to digging into source.

Quote:
Originally Posted by 8guawong View Post
its always nice to have pictures / videos of what a plugin does
good job!
Agreed! and thank you!

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Quote:
Originally Posted by Stugger View Post
  • V2.2 (October 18, 2019)
    • Made some minor changes to Rotation Mode
    • W key no longer resets angles, it will only show all 3 rotation rings
    • Holding A+S+D keys will now reset the angles
    • Ents color when grabbed is now restored on release (if it was colored/transparent)
    • Cleaned the code up, fixed some minor bugs and optimized a few things
    • Updated video

Last edited by Stugger; 10-19-2019 at 17:54.
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torridgristle
Junior Member
Join Date: Aug 2020
Old 09-22-2020 , 23:53   Re: [ANY] Advanced Grab Entity - v2.2 [Oct 18, 2019]
Reply With Quote #13

Using +grabent while in spectator in TF2 causes me to either fall or move to the floor and then slide backwards even after -grabent when I lift the key it's bound to, only stopping when I switch views by pressing spacebar.
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kot4404
Senior Member
Join Date: Mar 2013
Old 11-24-2021 , 10:01   Re: [ANY] Advanced Grab Entity - v2.2 [Oct 18, 2019]
Reply With Quote #14

Unfortunately pretty buggy in l4d2, I think it even grabs the player itself as my movespeed changes permanently after grabbing anything
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