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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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Dranka
Junior Member
Join Date: Oct 2015
Old 10-09-2015 , 12:08   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1701

Hello there,

I successfuly installed DM plugins on my server.
Everything is working but any players in the server don't have weapon and don't have the weapon selection menu.
Maybe you already answer this question but 170 pages i can't read them all.

Thanks a lot
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 10-10-2015 , 10:26   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1702

Quote:
Originally Posted by Dranka View Post
Hello there,

I successfuly installed DM plugins on my server.
Everything is working but any players in the server don't have weapon and don't have the weapon selection menu.
Maybe you already answer this question but 170 pages i can't read them all.

Thanks a lot
Seems it doesn't work then.

As ususal can you check your sourcemod error logs, and give the output of
sm exts list
sm plugins list
h3bus is offline
Boski_Enter
Junior Member
Join Date: Sep 2015
Old 10-11-2015 , 04:42   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1703

hey i have question, is any possible way to remove or restart to default my new spawn points on de_train without joining the server ?
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Blakeocity
Senior Member
Join Date: Nov 2009
Old 10-12-2015 , 01:23   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1704

Does anyone have a deathmatch server with this plugin where the players aren't experiencing a varying 5-30% choke?'

edit: Just tried another deathmatch plugin (the more simple version) and it's the same problem. Don't really understand what would possibly be causing it. The server hardware and network bandwidth can certaintly handle < 20 playerslot DMs.

Last edited by Blakeocity; 10-12-2015 at 02:18.
Blakeocity is offline
h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 10-12-2015 , 04:55   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1705

What are your rate settings?

See this post by Bacardi to find out easily your optimal rates.
h3bus is offline
Boski_Enter
Junior Member
Join Date: Sep 2015
Old 10-12-2015 , 05:02   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1706

"hey i have question, is any possible way to remove or restart to default my new spawn points on de_train without joining the server ?"

bump someone know the answer pls i need it
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 10-12-2015 , 05:07   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1707

Well, I don't understand what you want exactly.
h3bus is offline
Boski_Enter
Junior Member
Join Date: Sep 2015
Old 10-12-2015 , 06:55   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1708

change spawn points to default cause i add some and this map is fckd up
Boski_Enter is offline
h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 10-12-2015 , 06:59   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1709

Remove sourcemod/data/deathmatch_spawn/de_train.txt
Note that no DM spawn point might exist shipped with the map and will then be automatically generated by CSGO engine, sometimes it gives weird result
h3bus is offline
Blakeocity
Senior Member
Join Date: Nov 2009
Old 10-13-2015 , 05:06   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1710

Quote:
Originally Posted by h3bus View Post
What are your rate settings?

See this post by Bacardi to find out easily your optimal rates.
https://forums.alliedmods.net/showth...77#post2351177

128000 is the cap you can set the server rate to and and after checking it out with net_graph 4 can see it isn't high enough for 128tick since the update that introduced the new animation system.

So I guess there is no fix besides lowering the tickrate since server ops can't actually increase the rates high enough.. Annoying since you could double it and still no one would have a problem uploading that amount. Hrrngh.

Last edited by Blakeocity; 10-13-2015 at 05:07.
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