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[L4D2] Gun Control


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dani1341
BANNED
Join Date: Feb 2010
Old 08-16-2010 , 02:54   Re: [L4D2] Gun Control
Reply With Quote #281

Quote:
Originally Posted by JudgementBullet View Post
May I ask, how do I save those guncontrol settings?

Whenever I close my server and then start it up again I have to re-adjust the settings.
go to your left 4 dead 2/left4dead2/cfg/sourcemod/ and search for the cfg file edit it and save it ! it should work
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JudgementBullet
New Member
Join Date: Aug 2010
Old 08-16-2010 , 03:57   Re: [L4D2] Gun Control
Reply With Quote #282

Quote:
Originally Posted by dani1341 View Post
go to your left 4 dead 2/left4dead2/cfg/sourcemod/ and search for the cfg file edit it and save it ! it should work
It worked. Thank you so much!

I have my m60 ammo set to 250, but when I picked up the m60 when it spawned in c1m2_streets it only has 150 ammo. Any idea how to fix this?

Thank you for your time.
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GammaPaladin
New Member
Join Date: Aug 2010
Old 08-23-2010 , 03:30   Re: [L4D2] Gun Control
Reply With Quote #283

Any chance of adding the combat knife to the other CSS unlocks, like the German version?
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realdreams
Senior Member
Join Date: Feb 2010
Old 08-25-2010 , 01:00   Re: [L4D2] Gun Control
Reply With Quote #284

Quote:
L 08/24/2010 - 05:54:43: SourceMod error session started
L 08/24/2010 - 05:54:43: Info (map "l4d2_diescraper1_ground_b2") (file "errors_20100824.log")
L 08/24/2010 - 05:54:43: [SM] Native "GetEdictClassname" reported: Invalid edict (318 - 31
L 08/24/2010 - 05:54:43: [SM] Displaying call stack trace for plugin "l4d2_WeaponUnlock.smx":
L 08/24/2010 - 05:54:43: [SM] [0] Line 547, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::WipeStoredWeapons()
L 08/24/2010 - 05:54:43: [SM] [1] Line 496, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::SpawnIndexedWeapons()
L 08/24/2010 - 05:54:43: [SM] [2] Line 233, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::RoundStartDelayed()
L 08/24/2010 - 05:54:43: [SM] Native "GetEdictClassname" reported: Invalid edict (318 - 31
L 08/24/2010 - 05:54:43: [SM] Displaying call stack trace for plugin "l4d2_WeaponUnlock.smx":
L 08/24/2010 - 05:54:43: [SM] [0] Line 547, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::WipeStoredWeapons()
L 08/24/2010 - 05:54:43: [SM] [1] Line 496, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::SpawnIndexedWeapons()
L 08/24/2010 - 05:54:43: [SM] [2] Line 233, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::RoundStartDelayed()
L 08/24/2010 - 05:54:46: Error log file session closed.
L 08/24/2010 - 16:06:11: SourceMod error session started
L 08/24/2010 - 16:06:11: Info (map "level1") (file "errors_20100824.log")
L 08/24/2010 - 16:06:11: [SM] Native "GetEdictClassname" reported: Invalid edict (108 - 10
L 08/24/2010 - 16:06:11: [SM] Displaying call stack trace for plugin "l4d2_WeaponUnlock.smx":
L 08/24/2010 - 16:06:11: [SM] [0] Line 547, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::WipeStoredWeapons()
L 08/24/2010 - 16:06:11: [SM] [1] Line 496, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::SpawnIndexedWeapons()
L 08/24/2010 - 16:06:11: [SM] [2] Line 233, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::RoundStartDelayed()
L 08/24/2010 - 16:06:11: [SM] Native "GetEdictClassname" reported: Invalid edict (108 - 10
L 08/24/2010 - 16:06:11: [SM] Displaying call stack trace for plugin "l4d2_WeaponUnlock.smx":
L 08/24/2010 - 16:06:11: [SM] [0] Line 547, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::WipeStoredWeapons()
L 08/24/2010 - 16:06:11: [SM] [1] Line 496, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::SpawnIndexedWeapons()
L 08/24/2010 - 16:06:11: [SM] [2] Line 233, /home/groups/alliedmodders/forums/files/5/2/2/3/3/64333.attach::RoundStartDelayed()
L 08/24/2010 - 16:06:15: Error log file session closed.
it keeps giving me error since a week ago.
realdreams is offline
GanjaStar
Senior Member
Join Date: Jun 2009
Old 08-25-2010 , 05:47   Re: [L4D2] Gun Control
Reply With Quote #285

update your version, that was fixed already few pages back.
GanjaStar is offline
realdreams
Senior Member
Join Date: Feb 2010
Old 08-28-2010 , 14:48   Re: [L4D2] Gun Control
Reply With Quote #286

Here's a newer version OP hasn't updated #1 to include it
https://forums.alliedmods.net/showpo...&postcount=202
I hope this fixes [SM] Native "GetEdictClassname" reported: Invalid edict issue.

Last edited by realdreams; 10-10-2010 at 02:44. Reason: I find it
realdreams is offline
kiwi87
Member
Join Date: Sep 2009
Old 09-09-2010 , 15:53   Re: [L4D2] Gun Control
Reply With Quote #287

Great plugin! But the weapon unlock plugin seems to be missing dmg boost for the custom weapons AWP must be 1 shot kill for hunters to compensate for its slow fire rate~
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GanjaStar
Senior Member
Join Date: Jun 2009
Old 09-09-2010 , 21:56   Re: [L4D2] Gun Control
Reply With Quote #288

Quote:
Originally Posted by kiwi87 View Post
Great plugin! But the weapon unlock plugin seems to be missing dmg boost for the custom weapons AWP must be 1 shot kill for hunters to compensate for its slow fire rate~
search for l4d damage mod. it does exactly waht you want, boosts the damage to underpowered unlcokcked weapons.
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hksjun
Member
Join Date: May 2010
Old 10-25-2010 , 15:52   Re: [L4D2] Gun Control
Reply With Quote #289

Quote:
Originally Posted by AtomicStryker View Post
Change the M60 code to add ammunition as if it were a rifle.
hi!AtomicStryker

how to Change the M60 code to add ammunition as if it were a rifle?thanks
hksjun is offline
L4D2
New Member
Join Date: Oct 2010
Old 10-31-2010 , 02:23   Re: [L4D2] Gun Control
Reply With Quote #290

Can someone help me?

I've edited the cfg but there's no difference gun control doesnt work on me but weapon unlock works
L4D2 is offline
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