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[TF2] Light Colours 0.6 (03/10)


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WGSXFrank
Member
Join Date: Apr 2010
Old 04-15-2010 , 13:36   Re: [TF2] Light Colours 0.5 (29/12)
Reply With Quote #71

All the errors should show in the log files, correct? (located in tf/addons/sourcemod/logs/)

If so, then there is literally nothing about this plugin in the error logs.

That's why I'm so confused by it ^^;
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Joe4evr
Member
Join Date: Apr 2010
Old 05-01-2010 , 13:20   Re: [TF2] Light Colours 0.5 (29/12)
Reply With Quote #72

I updated to the MM 1.8.1-hg702/SM 1.3.2-hg2955 snapshots, and I found this in the logs:
Code:
L 05/01/2010 - 16:38:59: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 05/01/2010 - 16:38:59: [SM] Native "Format" reported: Language phrase "Change All Lights" not found
L 05/01/2010 - 16:38:59: [SM] Displaying call stack trace for plugin "lightcolors.smx":
L 05/01/2010 - 16:38:59: [SM]   [0]  Line 276, C:\Users\Oli\Documents\TF2\KJTF2\sourcemod-1.3.0-hg2818\addons\sourcemod\scripting\lightcolors.sp::AdminMenu_LightsColor()
L 05/01/2010 - 16:38:59: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 05/01/2010 - 16:38:59: [SM] Native "Format" reported: Language phrase "Enable Disco" not found
L 05/01/2010 - 16:38:59: [SM] Displaying call stack trace for plugin "lightcolors.smx":
L 05/01/2010 - 16:38:59: [SM]   [0]  Line 366, C:\Users\Oli\Documents\TF2\KJTF2\sourcemod-1.3.0-hg2818\addons\sourcemod\scripting\lightcolors.sp::AdminMenu_LightsDisco()
L 05/01/2010 - 16:38:59: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 05/01/2010 - 16:38:59: [SM] Native "Format" reported: Language phrase "Reset All Lights" not found
L 05/01/2010 - 16:38:59: [SM] Displaying call stack trace for plugin "lightcolors.smx":
L 05/01/2010 - 16:38:59: [SM]   [0]  Line 400, C:\Users\Oli\Documents\TF2\KJTF2\sourcemod-1.3.0-hg2818\addons\sourcemod\scripting\lightcolors.sp::AdminMenu_LightsReset()
L 05/01/2010 - 16:38:59: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 05/01/2010 - 16:38:59: [SM] Native "Format" reported: Language phrase "Switch All Lights" not found
L 05/01/2010 - 16:38:59: [SM] Displaying call stack trace for plugin "lightcolors.smx":
L 05/01/2010 - 16:38:59: [SM]   [0]  Line 424, C:\Users\Oli\Documents\TF2\KJTF2\sourcemod-1.3.0-hg2818\addons\sourcemod\scripting\lightcolors.sp::AdminMenu_LightsSwitch()
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Kevin_b_er
SourceMod Donor
Join Date: Feb 2009
Old 05-01-2010 , 13:49   Re: [TF2] Light Colours 0.5 (29/12)
Reply With Quote #73

Looks like you damaged your translation files.
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WGSXFrank
Member
Join Date: Apr 2010
Old 05-02-2010 , 08:59   Re: [TF2] Light Colours 0.5 (29/12)
Reply With Quote #74

So, after upgrading sourcemod and metamod last night, I finally got both this mod and your twist mod to work beautifully!

Thanks a ton for these mods!
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ScubaSteve3465
Senior Member
Join Date: Dec 2004
Old 05-08-2010 , 01:26   Re: [TF2] Light Colours 0.5 (29/12)
Reply With Quote #75

Some lights for tf2 are not working, some on 2fort for example
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Jindo
AlliedModders Donor
Join Date: May 2009
Location: England, UK
Old 05-08-2010 , 02:03   Re: [TF2] Light Colours 0.5 (29/12)
Reply With Quote #76

It changes an entity that is generated from 'light_spot' entities, any other light entities in a map can't be changed (so 'light' and 'light_dynamic' entities are likely being used in 2fort).
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ScubaSteve3465
Senior Member
Join Date: Dec 2004
Old 05-08-2010 , 22:25   Re: [TF2] Light Colours 0.5 (29/12)
Reply With Quote #77

couldnt the plugin be setup to change all light entities then?
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jsq2627
New Member
Join Date: Jan 2010
Old 05-09-2010 , 09:07   Re: [TF2] Light Colours 0.5 (29/12)
Reply With Quote #78

Chinese Translations(The .txt file must be saved as UTF-8(whthout BOM) format)
Attached Files
File Type: txt lightcolors.phrases.txt (6.8 KB, 100 views)
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Enjoy developing!~
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Jindo
AlliedModders Donor
Join Date: May 2009
Location: England, UK
Old 06-12-2010 , 12:24   Re: [TF2] Light Colours 0.5 (29/12)
Reply With Quote #79

Attached the newly updated translation file on the first page, I haven't updated the .zip though (getting to that.)

Thanks to everybody who has contributed translations toward this plugin!

Quote:
Originally Posted by ScubaSteve3465
couldnt the plugin be setup to change all light entities then?
Unfortunately not, I'm unable to control any of the light entities, only the entity that is generated from light_spot ('point_spotlight')
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Last edited by Jindo; 06-12-2010 at 12:30.
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Sexual Harassment Panda
Veteran Member
Join Date: Dec 2008
Location: San Diego, CA
Old 08-03-2010 , 16:42   Re: [TF2] Light Colours 0.5 (29/12)
Reply With Quote #80

There was an extra quote on line 35 giving errors in the error logs. I removed it and have uploaded the fixed version.
Attached Files
File Type: txt lightcolors.phrases.txt (6.8 KB, 92 views)
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