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Extended Map configs


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Frettchen5
Member
Join Date: Oct 2008
Old 11-13-2009 , 06:07   Re: Extended Map configs
Reply With Quote #31

O.K. You`re right!
But there`s a problem:
I tried this:
In server.cfg: mp_maxrounds 1
In all.cfg : mp_maxrounds 2
In de.cfg : mp_maxrounds 3
In de_dust2.cfg : mp_maxrounds 4

After mapchange to Dust2 there are maxrounds 1.

Have a look at Maxrounds.jpg
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Milo|
Member
Join Date: Jan 2009
Location: Netherlands
Old 11-15-2009 , 01:06   Re: Extended Map configs
Reply With Quote #32

Weird indeed.

I'd have to try it myself, without any additional stuff in any of the 4 configs to be sure.

But the behavior you're getting is indeed not how it should be.

Basicly it looks like server.cfg gets executed after "my" configs.

This can be caused by either:

A) OnConfigsExecuted() being called earlier by sourcemod, kinda doubt thats since that would be wrongfully documented then.

B) Wait commands being present in the server cfg file (however even if that is the case , i think OnConfigsExecuted() will be delayed a few frames along with the server.cfg stuff)

C) some other weirdness


if i can free up some time for it i'll have a look at it soon.


In the meantime if you want a quick fix you could rename your server.cfg to oldserver.cfg

and add the following line to the all.cfg
Quote:
exec oldserver.cfg
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Frettchen5
Member
Join Date: Oct 2008
Old 11-16-2009 , 00:40   Re: Extended Map configs
Reply With Quote #33

I erased the cvar`s i want to change from the server.cfg
So it works for me.
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mycologist
SourceMod Donor
Join Date: Sep 2008
Location: Sep 2008
Old 05-07-2010 , 18:29   Re: Extended Map configs
Reply With Quote #34

Updated your plugin so it auto generates configs for all the newer gametypes in TF2.
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File Type: sp Get Plugin or Get Source (extendedmapconfig.sp - 491 views - 6.0 KB)
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Xp3r7
SourceMod Donor
Join Date: Jul 2006
Old 06-24-2010 , 12:59   Re: Extended Map configs
Reply With Quote #35

I can confirm that this works with the new CSS.
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 07-07-2010 , 09:48   Re: Extended Map configs
Reply With Quote #36

Thanks milo for the plugin and mycologist for updating it to use the new gamemodes in tf2
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Xp3r7
SourceMod Donor
Join Date: Jul 2006
Old 07-07-2010 , 11:26   Re: Extended Map configs
Reply With Quote #37

If I make a 007_dm.cfg - will that work in the gametype folder?

We have a 007 goldeneye server and have some dm maps that weve been using the single map cfgs to turn CSSDM on and was wondering if I could do that cause there are several commands we have to put in a single cfg because of other plugins we use.
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Sexual Harassment Panda
Veteran Member
Join Date: Dec 2008
Location: San Diego, CA
Old 08-01-2010 , 19:37   Re: Extended Map configs
Reply With Quote #38

can you put some sort of command in a config file that will change the map rotation and maps available to nominate based on the gametype? i tried putting "mapcyclefile <filename>" in a gametype file, and it didn't change anything to my knowledge. I am completely lost on how to do the nominations though.
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brumysk
Junior Member
Join Date: Aug 2010
Old 09-05-2010 , 15:18   Re: Extended Map configs
Reply With Quote #39

Hello,
Does this plugin can start an automated votemap at the end of each map ?

Thank you.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 10-19-2011 , 10:26   Re: Extended Map configs
Reply With Quote #40

Anyone else using this? I had been using this along with ultimate map chooser to load/unload plugins etc but since recent updates does not seem to be working (i.e. not loading gametype configs is seems). Anyone confirm this and if so update?
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