Raised This Month: $51 Target: $400
 12% 

[REQ] Can someone edit this script to add bhop?


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
CrazySkull2k
Member
Join Date: Feb 2017
Old 12-26-2018 , 08:09   [REQ] Can someone edit this script to add bhop?
Reply With Quote #1

Hi, I found a simple vip plugin (finally) and it lacks the bhop functionality. Does anyone here have time to add that to the script? Here it is

Code:
#pragma semicolon 1

#include <sourcemod>
#include <sdktools>
#include <cstrike>
#include <clientprefs>
#include <colors>
#include <loghelper>
#include <sdkhooks>

public Plugin:myinfo =
{
	name = "VIP Plugin",
	author = "Hanys",
	description = "vip plugin",
	version = "1.2.3",
	url = "http://hanys.net.pl"
};

new Handle:HP;
new Handle:Gravity;
new Handle:Speedy;
new Handle:Smokegrenade;
new Handle:Flashbang;
new Handle:Hegrenade;
new Handle:Molotov;
new Handle:Armorvalue;
new Handle:Bhashelmet;
new Handle:Defuser;
new Handle:Moneystart;
new Handle:Bombplanted;
new Handle:Bombdefused;
new Handle:Headshot_money;
new Handle:Headshot_hp;
new Handle:Kill_money;
new Handle:Kill_hp;
new Handle:Tagtable;
new Handle:Tagsay;
new Handle:Double_jump;

public OnPluginStart()
{
	CreateConVar("sm_vip_version", "1.2.3", "VIP Plugin", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY|FCVAR_DONTRECORD);
	
	HP = CreateConVar("vip_hp_start", "10", "Ilosc HP na start rundy", FCVAR_NOTIFY);
	Gravity = CreateConVar("vip_gravity", "1.0", "Grawitacja (1.0 - standardowa)", FCVAR_PLUGIN);
	Speedy = CreateConVar("vip_speed", "1.0", "Szybkosc biegania (1.0 - standardowo)", FCVAR_PLUGIN);
	Smokegrenade = CreateConVar("vip_smokegrenade", "0", "Smoke na start rundy", FCVAR_NONE, true, 0.0, true, 1.0);
	Flashbang = CreateConVar("vip_flashbang", "0", "Flash na start rundy", FCVAR_NONE, true, 0.0, true, 1.0);
	Hegrenade = CreateConVar("vip_hegrenade", "0", "Granat na start rundy", FCVAR_NONE, true, 0.0, true, 1.0);
	Molotov = CreateConVar ("vip_molotov", "0", "Molotov", FCVAR_NONE, true, 0.0, true, 1.0);
	Armorvalue = CreateConVar("vip_armorvalue", "0", "Kamizelka na start rundy", FCVAR_NONE, true, 0.0, true, 1.0);
	Bhashelmet = CreateConVar("vip_bhashelmet", "0", "Kask na start rundy", FCVAR_NONE, true, 0.0, true, 1.0);
	Defuser = CreateConVar("vip_defuser", "0", "Zestaw do rozbrajania dla CT na start rundy", FCVAR_NONE, true, 0.0, true, 1.0);
	Moneystart = CreateConVar("vip_money_start", "0", "Ilosc $ na start rundy", FCVAR_NOTIFY);
	Bombplanted = CreateConVar("vip_bomb_planted", "0", "Ilosc $ za podlozenie bomby", FCVAR_NOTIFY);
	Bombdefused = CreateConVar("vip_bomb_defused", "0", "Ilosc $ za rozbrojenie bomby", FCVAR_NOTIFY);
	Headshot_money = CreateConVar("vip_headshot_money", "0", "Ilosc $ za Headshot", FCVAR_NOTIFY);
	Headshot_hp = CreateConVar("vip_headshot_hp", "0", "Ilosc HP za Headshot", FCVAR_NOTIFY);
	Kill_money = CreateConVar("vip_kill_money", "0", "Ilosc $ za fraga", FCVAR_NOTIFY);
	Kill_hp = CreateConVar("vip_kill_hp", "0", "Ilosc HP za fraga", FCVAR_NOTIFY);
	Tagtable = CreateConVar("vip_tag_table", "0", "Tag VIP w tabeli wynikow", FCVAR_NONE, true, 0.0, true, 1.0);
	Tagsay = CreateConVar("vip_tag_say", "0", "Tag VIP + kolorowy nick w say", FCVAR_NONE, true, 0.0, true, 1.0);
	Double_jump = CreateConVar("vip_double_jump", "0", "Podwojny skok", FCVAR_NONE, true, 0.0, true, 1.0);
	
	AutoExecConfig(true, "sm_vip");
	
	RegConsoleCmd("say", Command_SendToAll);
	RegConsoleCmd("say_team", Command_SendToTeam);
	
	HookEvent("player_spawn", Event_OnPlayerSpawn);
	HookEvent("bomb_planted", Event_BombPlanted);
	HookEvent("bomb_defused", Event_BombDefused);
	HookEvent("player_death",  Event_PlayerDeath);
	HookEvent("player_team", Event_TagTable);
	HookEvent("player_spawn", Event_TagTable);
	
	CreateTimer(180.0, Timer_Copy, _, TIMER_REPEAT);
	
}

public Action:Timer_Copy(Handle:timer)
{
	PrintToChatAll("\x01[\x04VIP\x01]\x04 Plugin VIP by Hanys");
}


public Event_OnPlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
	new client = GetClientOfUserId(GetEventInt(event, "userid"));
	new money = GetEntProp(client, Prop_Send, "m_iAccount");
	new team = GetClientTeam(client);
	new g_HP = GetConVarInt(HP);
	new g_moneystart = GetConVarInt(Moneystart);
	
	if (client > 0 && IsPlayerAlive(client))
	
	
	{
		if (IsPlayerGenericAdmin(client))
		
		
		{
			SetEntityHealth(client, g_HP); //hp
			SetEntityGravity(client, GetConVarFloat(Gravity)); //grawitacja
			SetEntPropFloat(client, Prop_Send, "m_flLaggedMovementValue", GetConVarFloat(Speedy)); //predkosc biegania
			if (GetConVarBool(Smokegrenade)) GivePlayerItem(client, "weapon_smokegrenade"); //smoke
			if (GetConVarBool(Flashbang)) GivePlayerItem(client, "weapon_flashbang"); //flash
			if (GetConVarBool(Flashbang)) GivePlayerItem(client, "weapon_flashbang"); //flash
			if (GetConVarBool (Molotov) ) GivePlayerItem(client, "weapon_molotov"); //molotov
			if (GetConVarBool(Hegrenade)) GivePlayerItem(client, "weapon_hegrenade"); //grenade
			
			SetEntProp(client, Prop_Send, "m_iAccount", money + g_moneystart); // plus $ na start
			if (GetConVarBool(Armorvalue)) SetEntProp(client, Prop_Send, "m_ArmorValue", 100); //kamizelka
			if (GetConVarBool(Bhashelmet)) SetEntProp(client, Prop_Send, "m_bHasHelmet", 1); //helm
			
			if(team == CS_TEAM_CT)
			
			
			{
				if (GetConVarBool(Defuser)) GivePlayerItem(client, "item_defuser"); //kombinerki
				
				
			}
			
			
			
			
		}
		
		
	}
}

public Event_BombPlanted(Handle:event, const String:name[], bool:dontBroadcast)
{
	new client = GetClientOfUserId(GetEventInt(event, "userid"));
	new money = GetEntProp(client, Prop_Send, "m_iAccount");
	new g_bombplanted = GetConVarInt(Bombplanted);
	
	if (IsPlayerGenericAdmin(client))
	
	
	{
		SetEntProp(client, Prop_Send, "m_iAccount", money + g_bombplanted);//plus $ for Bomb Planted
		
		
	}
}

public Event_BombDefused(Handle:event, const String:name[], bool:dontBroadcast)
{
	new client = GetClientOfUserId(GetEventInt(event, "userid"));
	new money = GetEntProp(client, Prop_Send, "m_iAccount");
	new g_bombdefused = GetConVarInt(Bombdefused);
	
	if (IsPlayerGenericAdmin(client))
	
	
	{
		SetEntProp(client, Prop_Send, "m_iAccount", money + g_bombdefused); //plus $ for Bomb Defused
		
		
	}
}

public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
	new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
	new money = GetEntProp(attacker, Prop_Send, "m_iAccount");
	new health = GetEntProp(attacker, Prop_Send, "m_iHealth");
	new g_headshot_money = GetConVarInt(Headshot_money);
	new g_headshot_hp = GetConVarInt(Headshot_hp);
	new g_kill_money = GetConVarInt(Kill_money);
	new g_kill_hp = GetConVarInt(Kill_hp);
	
	new bool:headshot = GetEventBool(event, "headshot");
	if (IsPlayerGenericAdmin(attacker))
	
	
	{
		if(headshot)
		
		{
			SetEntProp(attacker, Prop_Send, "m_iAccount", money + g_headshot_money); //plus for hs
			SetEntProp(attacker, Prop_Send, "m_iHealth", health + g_headshot_hp); //plus hp for hs
			
			
		}
		else
		
		{
			SetEntProp(attacker, Prop_Send, "m_iAccount", money + g_kill_money); //plus for kill
			SetEntProp(attacker, Prop_Send, "m_iHealth", health + g_kill_hp); //plus hp for kill
			
			
		}
		
		
	}
}

public Action:Event_TagTable(Handle:event, String:name[], bool:dontBroadcast)
{
	new client = GetClientOfUserId(GetEventInt(event, "userid"));
	if (IsPlayerGenericAdmin(client))
	
	
	{
		if (GetConVarBool(Tagtable)) CS_SetClientClanTag(client, "[VIP]");
		
		
	}
}

public Action:Command_SendToAll(client, args)
{
	if ((IsPlayerGenericAdmin(client)) && GetConVarBool(Tagsay))
	
	
	{
		decl String:sTextToAll[1024];
		GetCmdArgString(sTextToAll, sizeof(sTextToAll));
		StripQuotes(sTextToAll);
		LogPlayerEvent(client, "say=", sTextToAll);
		
		new team = GetClientTeam(client);
		
		if(sTextToAll[0] != '@' && sTextToAll[0] != '/' && sTextToAll[0] != '!' && sTextToAll[0] > 0)
		
		
		{
			if(IsPlayerAlive(client) && team == 2 || team == 3)
			
			
			{
				PrintToChatAll("\x01[\x04VIP\x01]\x05 %N \x01%s", client, sTextToAll);
				
				
			}
			/* Player isn't alive and have team (no spec) */
			else if(!IsPlayerAlive(client) && team == 2 || team == 3)
			
			
			{
				PrintToChatAll("\x01*NIE ŻYJE* [\x04VIP\x01]\x05 %N \x01%s", client, sTextToAll);
				
				
			}
			/* Player is in spectate */
			else if(!IsPlayerAlive(client) && team != 2 && team != 3)
			
			
			{
				PrintToChatAll("\x01*OBSERWATOR* [\x04VIP\x01]\x05 %N \x01%s", client, sTextToAll);
				
				
			}
			
			
		}
		
		return Plugin_Handled;
		
		
	}
	
	return Plugin_Continue;
}

public Action:Command_SendToTeam(client, args)
{
	
	if ((IsPlayerGenericAdmin(client)) && GetConVarBool(Tagsay))
	
	
	{
		decl String:sTextToAll[1024];
		GetCmdArgString(sTextToAll, sizeof(sTextToAll));
		StripQuotes(sTextToAll);
		LogPlayerEvent(client, "say=", sTextToAll);
		
		new team = GetClientTeam(client);
		
		if(IsPlayerAlive(client) && team == 2 || team == 3)
		
		
		{
			for(new i = 1; i <= MaxClients; i++)
			
			
			{
				if(IsClientInGame(i) && sTextToAll[0] != '@' && sTextToAll[0] != '/' && sTextToAll[0] != '!')
				
				
				{
					new PlayersTeam = GetClientTeam(i);
					if(PlayersTeam & team && sTextToAll[0] > 0)
					
					
					{
						if(team == 2)
						PrintToChat(i, "\x01(Terrorysta) [\x04VIP\x01]\x05 %N \x01%s", client, sTextToAll);
						else
						PrintToChat(i, "\x01(Antyterrorysta) [\x04VIP\x01]\x05 %N \x01%s", client, sTextToAll);
						
						
					}
					
					
				}
				
				
			}
			
			
		}
		/* Player isn't alive and have team (no spec) */
		else if(!IsPlayerAlive(client) && team == 2 || team == 3 && sTextToAll[0] != '@' && sTextToAll[0] != '/' && sTextToAll[0] != '!')
		
		
		{
			for(new i = 1; i <= MaxClients; i++)
			
			
			{
				if(IsClientInGame(i) && !IsPlayerAlive(i))
				
				
				{
					new PlayersTeam = GetClientTeam(i);
					if(PlayersTeam & team && sTextToAll[0] > 0)
					
					
					{
						if(team == 2)
						PrintToChat(i, "\x01*NIE ŻYJE*(Terrorysta) [\x04VIP\x01]\x05 %N \x01%s", client, sTextToAll);
						else
						PrintToChat(i, "\x01*NIE ŻYJE*(Antyterrorysta) [\x04VIP\x01]\x05 %N \x01%s", client, sTextToAll);
						
						
					}
					
					
				}
				
				
			}
			
			
		}
		/* Player is in spectate */
		else if(!IsPlayerAlive(client) && team != 2 && team != 3 && sTextToAll[0] != '@' && sTextToAll[0] != '/' && sTextToAll[0] != '!')
		
		
		{
			for(new i = 1; i <= MaxClients; i++)
			
			
			{
				if(IsClientInGame(i) && !IsPlayerAlive(i))
				
				
				{
					new PlayersTeam = GetClientTeam(i);
					if(PlayersTeam & team && sTextToAll[0] > 0)
					
					
					{
						if(team == 2)
						PrintToChat(i, "\x01*OBSERWATOR*(Terrorysta) [\x04VIP\x01]\x05 %N \x01%s", client, sTextToAll);
						else
						PrintToChat(i, "\x01*OBSERWATOR*(Antyterrorysta) [\x04VIP\x01]\x05 %N \x01%s", client, sTextToAll);
						
						
					}
					
					
				}
				
				
			}
			
			
		}
		
		return Plugin_Handled;
		
		
	}
	
	return Plugin_Continue;
}

public Action:OnPlayerRunCmd(iClient, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon)
{
	if ((IsPlayerGenericAdmin(iClient)) && IsPlayerAlive(iClient) && GetConVarBool(Double_jump))
	
	
	{
		static g_fLastButtons[MAXPLAYERS+1], g_fLastFlags[MAXPLAYERS+1], g_iJumps[MAXPLAYERS+1], fCurFlags, fCurButtons;
		fCurFlags = GetEntityFlags(iClient);
		fCurButtons = GetClientButtons(iClient);
		if (g_fLastFlags[iClient] & FL_ONGROUND && !(fCurFlags & FL_ONGROUND) && !(g_fLastButtons[iClient] & IN_JUMP) && fCurButtons & IN_JUMP) g_iJumps[iClient]++;
		else if(fCurFlags & FL_ONGROUND) g_iJumps[iClient] = 0;
		else if(!(g_fLastButtons[iClient] & IN_JUMP) && fCurButtons & IN_JUMP && g_iJumps[iClient] == 1)
		
		
		{
			g_iJumps[iClient]++;
			decl Float:vVel[3];
			GetEntPropVector(iClient, Prop_Data, "m_vecVelocity", vVel);
			vVel[2] = 250.0;
			TeleportEntity(iClient, NULL_VECTOR, NULL_VECTOR, vVel);
			
			
		}
		
		g_fLastFlags[iClient] = fCurFlags;
		g_fLastButtons[iClient] = fCurButtons;
		
		
	}
	return Plugin_Continue;
}

/*
@param client id

return bool
*/
bool:IsPlayerGenericAdmin(client)
{
	if (!CheckCommandAccess(client, "sm_vip", 0, true)) return false;
	
	
	{
		return true;
		
		
	}
}
CrazySkull2k is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:10.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode