Quote:
Originally Posted by KliPPy
HLSDK is just a base for coding your HL mod (it's Half Life Software Development Kit), it's not directly found in the game and mods (like CS) use it as a base and expand upon it. That's what developers use to develop the "mod library" (those binaries in $moddir/dlls and $moddir/cl_dlls).
Anyway, to code something like Metamod you only need interfaces between the engine and mod library which can be found in HLSDK, not the binary itself.
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That means, I just need to declare the native functions in my code, generate the DLL and then reference it through liblist.gam?
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