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[Extra Weapon] Tarus Raging Bull Revolver v1.3


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay       
ezio_auditore
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Join Date: May 2013
Old 04-16-2014 , 02:59   [Extra Weapon] Tarus Raging Bull Revolver v1.3
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Tarus Raging Bull Revelover v1.3
- ezio_auditore

This plugin introduces a whole new weapon especially designed for
Counter - Strike 1.6...

Tarus Raging Bull is a new class of handguns (Revolvers) with
dramatically increased damage. It takes a hit of only two bullets
of Tarus Raging Bull to kill an enemy. The damage dealt by a Tarus
Raging Bull is 3 times more than the most powerful handgun (Deagle)

Now the damage dealt can be changed from CVars

Basically, a Tarus costs $8000 (Adjustable) and comes with 6 bullets
in clip and 26 in backpack (Also Adjustable).


Credits :-
ConnorMcLeod for maxclip method
Client Side Commands : -

Chat Commands:
say /tarus -- Buys a Tarus
Console Commads:
tarus -- Buys a Tarus


CVars : -

Spoiler


## amx_tarus_fadecolor : -
1 = Red
2 = Green
3 = Blue
4 = White
5 = Black
## amx_tarus_restrict : -
0 = Disabled
1 = Terrorists Only
2 = Counter Terrorists Only

Gameplay Video
Spoiler

--> SUGGESTIONS FOR IMPROVEMENT ARE WELCOME<--
Attached Files
File Type: zip cstrike.zip (1.35 MB, 310 views)
File Type: sma Get Plugin or Get Source (tarus.sma - 1020 views - 12.5 KB)
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Last edited by ezio_auditore; 05-26-2014 at 00:56.
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GinNNy
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Join Date: Mar 2014
Old 04-16-2014 , 03:46   Re: [Extra Weapon] Tarus Raging Bull Revolver
Reply With Quote #2

not working, showing a pistol left handed, when i shoot nothing happen only knife slash

EDIT: Working when you switch tarus and then put it back is it bug ?
EDIT2: And also there is a bug. If you out of ammo you can still hear bullets shooting sound

Last edited by GinNNy; 04-16-2014 at 04:03.
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swapped
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Old 04-16-2014 , 05:23   Re: [Extra Weapon] Tarus Raging Bull Revolver
Reply With Quote #3

video please <3
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ezio_auditore
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Join Date: May 2013
Old 04-16-2014 , 08:06   Re: [Extra Weapon] Tarus Raging Bull Revolver
Reply With Quote #4

Quote:
Originally Posted by GinNNy View Post
not working, showing a pistol left handed, when i shoot nothing happen only knife slash

EDIT: Working when you switch tarus and then put it back is it bug ?
EDIT2: And also there is a bug. If you out of ammo you can still hear bullets shooting sound
I will check the bullet sound bug...

But the first two don't exeist and the plugin works fine with me and my friends...!
Quote:
Originally Posted by swapped View Post
video please <3
Will make it soon ...
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Last edited by ezio_auditore; 04-16-2014 at 08:09.
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DavidJr
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Join Date: Apr 2012
Old 04-16-2014 , 21:43   Re: [Extra Weapon] Tarus Raging Bull Revolver
Reply With Quote #5

Uh, a question. Why do you make entity again when you drop the weapon?
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ezio_auditore
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Join Date: May 2013
Old 04-17-2014 , 09:42   Re: [Extra Weapon] Tarus Raging Bull Revolver
Reply With Quote #6

ummm....

It is kinda hard to say.
But i was unable to hook the touch of original dropped weapon...
So i made a new drop_tarus() function...

I'll try to avoid making the entity again.
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ezio_auditore
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Old 04-17-2014 , 10:00   Re: [Extra Weapon] Tarus Raging Bull Revolver
Reply With Quote #7

Quote:
Originally Posted by GinNNy View Post
not working, showing a pistol left handed, when i shoot nothing happen only knife slash

EDIT: Working when you switch tarus and then put it back is it bug ?
EDIT2: And also there is a bug. If you out of ammo you can still hear bullets shooting sound
Removed the shot sound as it was no doing anything...
and it is clear from gameplay video that pistol is right handed and shoots well
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GinNNy
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Old 04-17-2014 , 10:19   Re: [Extra Weapon] Tarus Raging Bull Revolver
Reply With Quote #8

Sorry the first two problems from me
Anyways GJ!
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ezio_auditore
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Old 04-17-2014 , 10:22   Re: [Extra Weapon] Tarus Raging Bull Revolver
Reply With Quote #9

Quote:
Originally Posted by GinNNy View Post
Sorry the first two problems from me
Anyways GJ!
Thanks anyway
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DavidJr
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Join Date: Apr 2012
Old 04-17-2014 , 20:50   Re: [Extra Weapon] Tarus Raging Bull Revolver
Reply With Quote #10

Oh, just suggestion, g_HasDeagle will be good if you use it as integer, not bool ;)

Ex:
PHP Code:
new gWpn[33];

public 
fw_SetModel(iEntszModel)
{
    if (!
pev_valid(iEnt)) return FMRES_IGNORED;
    
    new 
szClassName[32];
    
pev(iEntpev_classnameszClassNamesizeof szClassName);
    
    if (!
equali(szClassName"weaponbox") || !equali(szModel"models/w_deagle.mdl"))  return FMRES_IGNORED;
    
    new 
iIndex pev(iEntpev_owner);
    
    if (
gWpn[iIndex] == 1)
    {
        
set_pev(iEntpev_iuser1gWpn[iIndex]);
        
gWpn[iIndex] = 0;
    }
}

public 
fw_Touch(iEntiIndex)
{
    new 
szClassName[32];
    
pev(iEntpev_classnameszClassNamesizeof szClassName);
    
    new 
szModel[32];
    
pev(iEntpev_modelszModelsizeof szModel);
    
    if (!
equal(szClassName"weaponbox") || !equal(szModel"models/w_deagle.mdl")) return FMRES_IGNORED;
    
    
gWpn[iIndex] = pev(iEntpev_iuser1);

But it's up to you :p
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Last edited by DavidJr; 04-17-2014 at 20:52.
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