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[CS:GO] No Fall Damage (Updated: 02/16/2018)


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Author
NeoxX
Member
Join Date: Jan 2014
Location: Germany
Plugin ID:
4710
Plugin Version:
1.0.1
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    No Falling Damage & No Fall Damage Sound
    Old 07-06-2015 , 08:53   [CS:GO] No Fall Damage (Updated: 02/16/2018)
    Reply With Quote #1

    Information:
    • Original No Fall Damage plugin from alexip121093
    • I found this code and have added this (Original Post)
    • You get no falling damage + You can don't hear a fall damage sound.

    Testet in [CS:GO] with
    Sourcemod 1.8 - build 6040 Linux
    Metamod:Source 1.10 - 961 Linux

    Requirements:
    SDKHooks
    SDKTools
    Compiler 1.8

    Changelog:
    Spoiler


    Installation:
    • Upload the addons file in your (csgo) folder.

    Have Fun
    Attached Files
    File Type: zip No-Fall-Damage.zip (5.7 KB, 5192 views)
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    Last edited by NeoxX; 02-16-2018 at 05:59. Reason: Updated: Syntax Removed: CS:S Support (I found no way to block the sound)
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    Abusador
    Member
    Join Date: Sep 2015
    Old 06-22-2016 , 10:11   Re: [CS:S/CS:GO] No Fall Damage (07/06/2015)
    Reply With Quote #2

    Please, make no fall damage for only Terrorist, i need for my deathrun server.

    Thankz
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    xines
    Veteran Member
    Join Date: Aug 2013
    Location: Denmark
    Old 06-22-2016 , 11:42   Re: [CS:S/CS:GO] No Fall Damage (07/06/2015)
    Reply With Quote #3

    Quote:
    Originally Posted by Abusador View Post
    Please, make no fall damage for only Terrorist, i need for my deathrun server.

    Thankz
    Contact me, i'll do it for you
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    Franc1sco
    Veteran Member
    Join Date: Oct 2010
    Location: Spain (Madrid)
    Old 06-22-2016 , 12:00   Re: [CS:S/CS:GO] No Fall Damage (07/06/2015)
    Reply With Quote #4

    Quote:
    Originally Posted by Abusador View Post
    Please, make no fall damage for only Terrorist, i need for my deathrun server.

    Thankz
    Easy to do, done
    Attached Files
    File Type: sp Get Plugin or Get Source (nofalldamage.sp - 840 views - 1.1 KB)
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    Last edited by Franc1sco; 06-22-2016 at 12:06. Reason: updated
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    xines
    Veteran Member
    Join Date: Aug 2013
    Location: Denmark
    Old 06-22-2016 , 15:59   Re: [CS:S/CS:GO] No Fall Damage (07/06/2015)
    Reply With Quote #5

    Quote:
    Originally Posted by Franc1sco View Post
    Easy to do, done
    Yeah easy but ughh old syntax.

    Heres a transitional syntax updated version with some small changes:
    Attached Files
    File Type: sp Get Plugin or Get Source (nofalldamage.sp - 1402 views - 1.1 KB)
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    eyal282
    Veteran Member
    Join Date: Aug 2011
    Old 10-30-2018 , 06:30   Re: [CS:GO] No Fall Damage (Updated: 02/16/2018)
    Reply With Quote #6

    Code:
    #pragma semicolon 1
    
    #include <sourcemod>
    #include <sdkhooks>
    #include <sdktools>
    #pragma newdecls required
    
    #define DMG_FALL   (1 << 5)
    
    public Plugin myinfo =  
    {
    	name = "[CS:GO] No Fall Damage",
    	author = "alexip121093 & Neoxx",
    	description = "No Falling Damage & No Fall Damage Sound",
    	version = "1.0.1",
    	url = "https://forums.alliedmods.net/showthread.php?p=2316188"
    }
    
    public void OnPluginStart() 
    {
    	AddNormalSoundHook(SoundHook);
    	
    	for(int i=1;i <= MaxClients;i++)
    	{
    		if(!IsClientInGame(i))
    			continue;
    			
    		SDKHook(i, SDKHook_OnTakeDamage, OnTakeDamage);
    	}
    }
    
    public void OnClientPutInServer(int client) 
    {
    	SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
    }
    
    public Action SoundHook(int clients[64], int &numClients, char sound[PLATFORM_MAX_PATH], int &entity, int &channel, float &volume, int &level, int &pitch, int &flags) 
    {
    	if(StrContains(sound, "player/damage", false) >= 0)
    		return Plugin_Handled;
    	
    	return Plugin_Continue;
    }
    
    public Action OnTakeDamage(int client, int &attacker, int &inflictor, float &damage, int &damagetype) 
    {
    	if (damagetype & DMG_FALL)
    	{
    		damage = 0.0;
    		return Plugin_Changed;
    	}
    	return Plugin_Continue;
    }
    I think setting damage to 0 removes a bug that makes the fun facts of the round say "%N took 500 damage from the earth"
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    aykocity
    Member
    Join Date: Sep 2017
    Old 04-03-2019 , 23:25   Re: [CS:GO] No Fall Damage (Updated: 02/16/2018)
    Reply With Quote #7

    can you use only a flag ?
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    paulo_crash
    AlliedModders Donor
    Join Date: May 2016
    Location: Brazil
    Old 06-08-2020 , 13:27   Re: [CS:GO] No Fall Damage (Updated: 02/16/2018)
    Reply With Quote #8

    Quote:
    Originally Posted by aykocity View Post
    can you use only a flag ?
    Someone? Could leave this option only for players with privileges?
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    SSheriFF
    AlliedModders Donor
    Join Date: May 2020
    Location: Israel
    Old 06-08-2020 , 15:59   Re: [CS:GO] No Fall Damage (Updated: 02/16/2018)
    Reply With Quote #9

    Quote:
    Originally Posted by paulo_crash View Post
    Someone? Could leave this option only for players with privileges?
    Change this:
    PHP Code:
    public Action OnTakeDamage(int clientint &attackerint &inflictorfloat &damageint &damagetype
    {
        if (
    damagetype DMG_FALL)
            return 
    Plugin_Handled;
        
        return 
    Plugin_Continue;

    To this:
    PHP Code:
    public Action OnTakeDamage(int clientint &attackerint &inflictorfloat &damageint &damagetype
    {
        if (
    damagetype DMG_FALL &&CheckCommandAccess(client,"",ADMFLAG_RESERVATION))//edit "ADMFLAG_RESERVATION" to your desired flag.
            
    return Plugin_Handled;
        
        return 
    Plugin_Continue;

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    Last edited by SSheriFF; 06-08-2020 at 15:59.
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    paulo_crash
    AlliedModders Donor
    Join Date: May 2016
    Location: Brazil
    Old 06-08-2020 , 20:25   Re: [CS:GO] No Fall Damage (Updated: 02/16/2018)
    Reply With Quote #10

    Quote:
    Originally Posted by SSheriFF View Post
    Change this:
    PHP Code:
    public Action OnTakeDamage(int clientint &attackerint &inflictorfloat &damageint &damagetype
    {
        if (
    damagetype DMG_FALL)
            return 
    Plugin_Handled;
        
        return 
    Plugin_Continue;

    To this:
    PHP Code:
    public Action OnTakeDamage(int clientint &attackerint &inflictorfloat &damageint &damagetype
    {
        if (
    damagetype DMG_FALL &&CheckCommandAccess(client,"",ADMFLAG_RESERVATION))//edit "ADMFLAG_RESERVATION" to your desired flag.
            
    return Plugin_Handled;
        
        return 
    Plugin_Continue;

    Thanks for sharing, I'll be testing. Any problems return contact.
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