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[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)


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Author
MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Plugin ID:
4118
Plugin Version:
Beta 2
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    5 
    Plugin Description:
    Allows players to use custom-made weapons.
    Old 03-01-2014 , 12:25   [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
    Reply With Quote #1

    Valve still not adding new weapons to TF2? No problem. Custom Weapons 2 allows you to create your own weapons and let your players use them.

    Once you've installed the plugin and some weapons, all players have to do is say /custom, /cus or /c for the list of custom weapons for that class.

    It's somewhat like Advanced Weaponiser, except the creation, modification, and selection of weapons is not limited to a certain group of people; it's up to whoever installs the plugin.

    You can create your own weapons with unique stats, and share them with other servers using Custom Weapons 2. Apply any Valve attribute you'd like onto your weapon.

    Valve attributes not unique enough? Create your own attributes sub-plugin with ease. Each custom attribute added allows for more and more unique weapons to be created with it!

    COMMANDS / CVARS
    ->

    HOW TO MAKE CUSTOM WEAPONS
    ->

    HOW TO MAKE CUSTOM ATTRIBUTES
    ->


    QUESTIONS N' ANSWERS
    ->


    INSTALLATION
    Your server needs both TF2Items and TF2Attributes loaded.
    1. Install customweaponstf.smx into your sourcemod/plugins/ directory.
    2. Install tf2items.randomizer.txt into your sourcemod/gamedata/ directory.
    3. Install whatever custom weapons/attributes/packs you'd like. You need at least one custom weapon for this to work, and most likely, that weapon will require an attributes plugin.
    4. sm plugins load customweaponstf, or sm plugins reload customweaponstf when you install more.
    5. Done!

    DLC!
    You need custom weapons (which usually require custom attributes) in order to run Custom Weapons. Why not start with these?

    Weapons + Attributes
    Starter Custom Weapons + Basic Attributes + Custom Attributes

    Weapons
    Half-Life 2 Weapons (requires Starter Pack)
    WIP Weapon Pack (requires Starter Pack)
    Workshop Weapons Pack

    Attributes
    NergalPak


    CURRENT BETA STATUS
    ->

    UPDATES
    ->


    ---
    This is a beta of Custom Weapons 2. Think twice before adding it to your production server(s). It hasn't been fully tested in actual "combat" servers, and I'd like to get a better idea of what everyone thinks about specific features, weapons, and attributes.
    Things might change completely, but I doubt it.
    let's see if something's broken this time
    Attached Files
    File Type: smx customweaponstf.smx (33.5 KB, 4103 views)
    File Type: txt tf2items.randomizer.txt (177 Bytes, 2838 views)
    File Type: sp Get Plugin or Get Source (customweaponstf.sp - 4445 views - 49.4 KB)
    File Type: inc customweaponstf.inc (7.7 KB, 2230 views)
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    Last edited by MasterOfTheXP; 08-24-2014 at 15:30.
    MasterOfTheXP is offline
    Sreaper
    髪を用心
    Join Date: Nov 2009
    Old 03-01-2014 , 14:32   Re: [TF2] Custom Weapons 2 (Beta)
    Reply With Quote #2

    Wow amazing! Fantastic! Best plugin ever! 10/10
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    Last edited by Sreaper; 03-01-2014 at 14:35.
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    Oshizu
    Veteran Member
    Join Date: Nov 2012
    Location: Warsaw
    Old 03-01-2014 , 14:38   Re: [TF2] Custom Weapons 2 (Beta)
    Reply With Quote #3

    Sounds good
    You should maybe implement in future item drops
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    MasterOfTheXP
    Veteran Member
    Join Date: Aug 2011
    Location: Cloudbank
    Old 03-01-2014 , 14:54   Re: [TF2] Custom Weapons 2 (Beta)
    Reply With Quote #4

    Quote:
    Originally Posted by Oshizu View Post
    You should maybe implement in future item drops
    Servers could add that if they really wanted, but ultimately, either weapons would need to be non-modifyable for a global database (defeating the purpose of the plugin) or which drops the player has for each server would have to be inconsistent (they could have a weapon available on one server, but not on the other, even if both servers have the exact same weapon)

    It would sorta complicate things
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    arthurdead
    Senior Member
    Join Date: Jul 2013
    Old 03-01-2014 , 15:00   Re: [TF2] Custom Weapons 2 (Beta)
    Reply With Quote #5

    public advanced weaponiser 2 ? amazing custom weapon model are visible ?

    edit: you gonna implement wearables ?

    Last edited by arthurdead; 03-01-2014 at 15:07.
    arthurdead is offline
    MasterOfTheXP
    Veteran Member
    Join Date: Aug 2011
    Location: Cloudbank
    Old 03-01-2014 , 15:14   Re: [TF2] Custom Weapons 2 (Beta)
    Reply With Quote #6

    Quote:
    Originally Posted by arthurdead View Post
    public advanced weaponiser 2 ? amazing custom weapon model are visible ?
    The Questions & Answers sectionnnnnn
    Quote:
    you gonna implement wearables ?
    Darn, someone noticed!
    But yeah, for Beta 2 I'll definitely get around to it.
    EDIT: Wearable weapons, that is. Like boots n' shields.
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    Last edited by MasterOfTheXP; 03-01-2014 at 15:16.
    MasterOfTheXP is offline
    arthurdead
    Senior Member
    Join Date: Jul 2013
    Old 03-01-2014 , 16:19   Re: [TF2] Custom Weapons 2 (Beta)
    Reply With Quote #7

    i loved this so much

    Spoiler


    Spoiler


    Spoiler
    arthurdead is offline
    IQuitTF2AndYouShouldToo
    ( ͡ ͜ʖ ͡)
    Join Date: Dec 2011
    Old 03-01-2014 , 16:51   Re: [TF2] Custom Weapons 2 (Beta)
    Reply With Quote #8

    THANK YOU.
    IQuitTF2AndYouShouldToo is offline
    Mitchell
    ~lick~
    Join Date: Mar 2010
    Old 03-01-2014 , 16:53   Re: [TF2] Custom Weapons 2 (Beta)
    Reply With Quote #9

    This is pretty neat.
    Mitchell is offline
    Skyrider
    AMX Mod X Beta Tester
    Join Date: May 2005
    Location: Netherlands
    Old 03-03-2014 , 04:05   Re: [TF2] Custom Weapons 2 (Beta)
    Reply With Quote #10

    I assume none of the examples within the StarterWeaponPack.zip works? So far I'm toying around with it, to see how it exactly works. But can't use any of the examples, as they don't seem to work. Though it grabs the correct weapon when I "use" it, but for example leech with "Cloaking deducts 4 health per second.\nNo other cloak cost; unlimited cloak as long as you have health." doesn't appear to do anything.

    And yea, I've installed everything that it requires.

    Also, if you use "plugin" within the weapon config file incorrectly, for example:

    Quote:
    "plugin" "tf2items"
    "value" "1.75"
    it crashes your client. And it appears other people along with it as well. Not sure if this is known.

    A full weapon example would be great ^_^.
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    Last edited by Skyrider; 03-03-2014 at 04:25.
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