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[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)


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Mr.Orion
Senior Member
Join Date: Apr 2012
Location: In my microwave.
Old 03-14-2015 , 12:58   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #331

Quote:
Originally Posted by MaSerkzn View Post
But weapons doesn't have bleed attribute at all :V
If they don't have my bleeding attribute, then it's not my plugin.
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MaSerkzn
Member
Join Date: Mar 2012
Location: Mother Russia
Old 03-14-2015 , 13:14   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #332

Quote:
If they don't have my bleeding attribute, then it's not my plugin.
Uhm, nope. Weapons with attributes from your plugin, another weapons not causes bleeding.

Last edited by MaSerkzn; 03-14-2015 at 13:14.
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Mr.Orion
Senior Member
Join Date: Apr 2012
Location: In my microwave.
Old 03-14-2015 , 15:55   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #333

Quote:
Originally Posted by MaSerkzn View Post
Uhm, nope. Weapons with attributes from your plugin, another weapons not causes bleeding.
My bleeding attributes does cause stacking bleeding when you hit many times the same guy, it's actually supposed to do so.
Then, if you're saying that all my attributes are doing that, there's a problem in your server.
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Proximity
New Member
Join Date: Apr 2015
Old 04-14-2015 , 04:43   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #334

I installed this plugin last night but for some reason every weapon reloads insanely quickly. Is this a known issue?
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Mcsticken
Junior Member
Join Date: Apr 2015
Old 04-15-2015 , 18:07   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #335

Has anyone else been unable to use this plugin? I had it on my server for a while, and everything was fine. After a 3 month break from TF2, it no longer worked. I updated the server, MetaMod, SourceMod, completely removed the server and then set it back up, and it still doesn't work properly. Specifically, when I try to equip a weapon, the server crashes. If I'm out of spawn, or in anyway unable to actually get the weapon, it's fine. I have TF2Items and TF2Attributes loaded, so it's not that. Is there a fix for this?
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MaSerkzn
Member
Join Date: Mar 2012
Location: Mother Russia
Old 04-15-2015 , 19:33   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #336

Try update TF2Items to rev.263
https://builds.limetech.org/?p=tf2items
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Mcsticken
Junior Member
Join Date: Apr 2015
Old 04-15-2015 , 21:11   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #337

Quote:
Originally Posted by MaSerkzn View Post
Try update TF2Items to rev.263
https://builds.limetech.org/?p=tf2items
Thanks! Now I just need to figure out why TF2 sometimes crashes when alt-tabbing...
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Marios2
Junior Member
Join Date: Apr 2015
Location: Greece
Old 04-16-2015 , 05:44   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #338

Suppose you have the Be the Robot plugin, or have tried it in another server. Which, however, aside from one of Gray Mann's ones, did not make you feel like an actual robot.

Is that true for you? [Yeah!]


How about you use that plugin in conjunction (or not) with the Be the Robot weapons set? All classes, skinned as robots or not, will be TRUE ROBOT! [Wow!] Or, at least, what Valve's attributes allow. [Awww...]
This weapons set, if used correctly, can nearly completely change gameplay, as the classes themselves have been quite reworked to be as robot and as non-tough-spirited as possible! It's as original as it sounds!

How to be a robot:
-Move any weapons you may already have on to another folder
-Apply the set
-Reload the plugin
-Choose a class
-Equip stock weapons
-Equip all custom weapons available for said class
-???
-Profit!

In addition, if you are a human and you want to go against one of those, remember...

(I WOULD document changes to weapons and such, but they're too many. Try the pack and find out yourself!)
Attached Files
File Type: zip BeTheRobotCustomWeapons.zip (13.9 KB, 68 views)

Last edited by Marios2; 04-16-2015 at 06:04.
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MaSerkzn
Member
Join Date: Mar 2012
Location: Mother Russia
Old 04-16-2015 , 22:55   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #339

So... here's the pack special for "Freak Fortress 2" which I'm using on my server.
It includes 28 weapons. And they're balanced (as I think ).
Pack requires Orion's and AW2 Attributes for proper work.
Feel free to say that half of weapons are OP :V
Attached Files
File Type: zip FF2 weapons.zip (2.04 MB, 89 views)
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MaSerkzn
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Join Date: Mar 2012
Location: Mother Russia
Old 04-24-2015 , 05:34   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #340

Teleporter sounds are "clientside only" as minigun's ?
And yes, any news ?
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