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Slap with GetClientAimTarget


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Xilver266
Member
Join Date: Apr 2011
Old 04-26-2013 , 12:57   Slap with GetClientAimTarget
Reply With Quote #1

I'm trying to do that aiming a player and pressing the E can slap him.

PHP Code:
public Action:OnPlayerRunCmd(client, &buttons, &impulseFloat:vel[3], Float:angles[3], &weapon)
{
    if (
buttons IN_USE
    {
        if (
Client_IsValid(client) && IsPlayerAlive(client))
        {
            new 
target_index GetClientAimTarget(clienttrue);
            new 
target GetClientOfUserId(target_index);
            
decl Float:ClientOrigin[3],Float:TargetOrigin[3], Float:Distance;
            
            if (
IsPlayerAlive(target))
            {
                
GetClientAbsOrigin(clientClientOrigin);    
                
GetClientAbsOrigin(targetTargetOrigin);    

                
Distance GetVectorDistance(ClientOriginTargetOrigin);
                
                if (
Distance <= 100.0)
                {
                    new 
randslap GetRandomInt(10500);
                    
SlapPlayer(targetrandslaptrue);
                }            
            }
        }
    }

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Old 04-26-2013 , 13:04   Re: Slap with GetClientAimTarget
Reply With Quote #2

GetClientAimTarget already returns a ClientID, not a UserID.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 04-26-2013 , 13:44   Re: Slap with GetClientAimTarget
Reply With Quote #3

PHP Code:
public Action:OnPlayerRunCmd(client, &buttons, &impulseFloat:vel[3], Float:angles[3], &weapon)

do you really want slap 66 times in second ??
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Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 04-26-2013 , 14:41   Re: Re: Slap with GetClientAimTarget
Reply With Quote #4

Quote:
Originally Posted by Bacardi View Post
PHP Code:
public Action:OnPlayerRunCmd(client, &buttons, &impulseFloat:vel[3], Float:angles[3], &weapon)

do you really want slap 66 times in second ??
Will it make them fly. That would be awesome haha
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mcpan313
Senior Member
Join Date: Mar 2010
Old 04-26-2013 , 15:11   Re: Slap with GetClientAimTarget
Reply With Quote #5

Quote:
Originally Posted by Bacardi View Post
PHP Code:
public Action:OnPlayerRunCmd(client, &buttons, &impulseFloat:vel[3], Float:angles[3], &weapon)

do you really want slap 66 times in second ??
I guess he needs this

PHP Code:
new g_LastButtons[MAXPLAYERS];
public 
Action:OnPlayerRunCmd(client, &buttons, &impulseFloat:vel[3], Float:angles[3], &weapon)
{
    if (
IsButtonPressed(clientbuttonsIN_USE))
    {
        
/* code */
    
}

    if (
IsButtonReleased(clientbuttonsIN_USE))
    {
        
/* code */
    
}

    
g_LastButtons[client] = buttons;
}

stock bool:IsButtonPressed(clientbuttonsbtn)
{
    return ((
buttons btn) == btn && (g_LastButtons[client] & btn) != btn);
}

stock bool:IsButtonReleased(clientbuttonsbtn)
{
    return ((
g_LastButtons[client] & btn) == btn && (buttons btn) != btn);

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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 04-26-2013 , 17:07   Re: Slap with GetClientAimTarget
Reply With Quote #6

I was thinking more likely repeating timer. Ouh well. Carry on.
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