Raised This Month: $305 Target: $400
 76%   Almost there!

SuperLogs: TF2 2.0.26 (updated 2011-01-22)


Post New Thread Reply   
 
Thread Tools Display Modes
Packhead
Member
Join Date: Dec 2007
Old 07-03-2011 , 03:11   Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Reply With Quote #91

I've compiled all the SuperLogs against 1.3.8 and they're available on the HLXCE Web Site

This includes version 2.0.28 of Superlogs-TF2 which fixes the Jarate/Mad Milk warning/error.

http://hlxce.com/content/superlogs
Packhead is offline
Send a message via AIM to Packhead
island55
Senior Member
Join Date: Aug 2010
Location: charleston
Old 07-11-2011 , 15:50   Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Reply With Quote #92

Quote:
Originally Posted by Packhead View Post
I've compiled all the SuperLogs against 1.3.8 and they're available on the HLXCE Web Site

This includes version 2.0.28 of Superlogs-TF2 which fixes the Jarate/Mad Milk warning/error.

http://hlxce.com/content/superlogs


thank you very much for this Packhead!
island55 is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 07-11-2011 , 16:39   Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Reply With Quote #93

Quote:
Originally Posted by Packhead View Post
I've compiled all the SuperLogs against 1.3.8 and they're available on the HLXCE Web Site

This includes version 2.0.28 of Superlogs-TF2 which fixes the Jarate/Mad Milk warning/error.

http://hlxce.com/content/superlogs
I forgot to ask, was 2.0.28 only a fix for the warning/error or did something else change?
__________________
Not currently working on SourceMod plugin development.
Powerlord is offline
Yeef
Member
Join Date: Jun 2011
Old 09-23-2011 , 13:24   Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Reply With Quote #94

A new version, 2.0.29, was released today. It fixes an issue with tracking mini-sentry destruction. Source is here: http://code.google.com/p/hlstatsxcom...epo=hlx-extras

I've attached a compiled version as well.
Attached Files
File Type: smx superlogs-tf2.smx (28.5 KB, 103 views)
Yeef is offline
Yeef
Member
Join Date: Jun 2011
Old 10-15-2011 , 04:42   Re: SuperLogs: TF2 2.0.22 (updated 2010-11-08)
Reply With Quote #95

I realize this thread is pretty dead, but hopefully someone with an answer will see this. I'm looking for a way to tracking healing by medics and give out awards for it. I see this earlier in the thread:

Quote:
Originally Posted by TheLittleBrownDog View Post
If we wanted to award people points for healing x number of health (say 1000), I'd assume we'd use the 'healed' trigger, but how would we set that up?

EDIT: Okay, we figured out that 'healed' just gives you a point when you die if you healed any health as a non-Medic. Is there still any way we could do what I asked for above?
Quote:
Originally Posted by Kevin_b_er View Post
There's the "medic_death" event which has how much the medic healed in that life.
But with no real explanation.

Skimming the source, "medic_death" does seem to trigger the logging of heal points, but I don't see any way to record them to the database for the purposes of applying awards. As far as I can tell the keyword should be "healed," but that hasn't been working for us.

Is there any way to log the heal points as an action without editing the source?

The areas of interest are listed below; DumpHeals and LogPlayerEvent especially:

Code:
// Heals
new healPoints[MAXPLAYERS+1];

...

cvar_heals = CreateConVar("superlogs_heals", "1", "Enable logging of healpoints upon death (default on)", 0, true, 0.0, true, 1.0);

...

public Event_MedicDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
    new client = GetClientOfUserId(GetEventInt(event, "userid"));
    healPoints[client] = GetEntProp(client, Prop_Send, "m_iHealPoints");
}

...

DumpHeals(client, String:addProp[] = "")
{
    new curHeals = GetEntProp(client, Prop_Send, "m_iHealPoints");
    new lifeHeals = curHeals - healPoints[client];
    if(lifeHeals > 0)
    {
        decl String:szProperties[32];
        Format(szProperties, sizeof(szProperties), " (healing \"%d\")%s", lifeHeals, addProp);
        LogPlayerEvent(client, "triggered", "healed", _, szProperties);
    }
    healPoints[client] = curHeals;
}

...

public OnConVarHealsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
    new bool:newval = GetConVarBool(cvar_heals);
    if(newval != b_heals)
    {
        if(newval)
        {
            HookEvent("medic_death", Event_MedicDeath);
            for(new i = 1; i <= MaxClients; i++)
                if(IsClientInGame(i))
                    healPoints[i] = GetEntProp(i, Prop_Send, "m_iHealPoints");
        }
        else
        {
            UnhookEvent("medic_death", Event_MedicDeath);
        }
        b_heals = newval;
    }
}
Yeef is offline
duydangle
Senior Member
Join Date: May 2010
Old 10-27-2011 , 23:48   Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Reply With Quote #96

After today update... using superlogs 2.0.28
Attached Thumbnails
Click image for larger version

Name:	superlogs.PNG
Views:	129
Size:	23.4 KB
ID:	94338  
duydangle is offline
jack_wade
SourceMod Donor
Join Date: Nov 2008
Old 10-28-2011 , 02:40   Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Reply With Quote #97

Quote:
Originally Posted by duydangle View Post
After today update... using superlogs 2.0.28
Same problem here.
__________________

jack_wade is offline
FlyveHest
Member
Join Date: Nov 2010
Location: Denmark
Old 10-28-2011 , 06:42   Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Reply With Quote #98

I'm seeing these also

Code:
L 10/28/2011 - 12:41:08: HALLOWEEN: "Pronin?<176><STEAM_0:1:42238990><Blue>" purgatory_teleport "spawn_purgatory"
L 10/28/2011 - 12:41:08: HALLOWEEN: "Ippe<154><STEAM_0:0:9951842><Red>" purgatory_teleport "spawn_purgatory"
L 10/28/2011 - 12:41:09: "Skell<160><STEAM_0:0:16393916><Blue>" committed suicide with "world" (attacker_position "-2248 390 256")
L 10/28/2011 - 12:41:09: [SM] Plugin encountered error 15: Array index is out of bounds
L 10/28/2011 - 12:41:09: [SM] Displaying call stack trace for plugin "superlogs-tf2.smx":
L 10/28/2011 - 12:41:09: [SM]   [0]  Line 1312, superlogs-tf2.sp::GetWeaponIndex()
L 10/28/2011 - 12:41:09: [SM]   [1]  Line 423, superlogs-tf2.sp::OnTakeDamage_Post()
I'm guessing this has to do with Monoculus and his new rockets, maybe?
__________________
FlyveHest
-
GB.CritVote - Let people vote to en/disable random crits each round

Visit Gladblad Gamers
FlyveHest is offline
jack_wade
SourceMod Donor
Join Date: Nov 2008
Old 10-28-2011 , 06:54   Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Reply With Quote #99

Quote:
Originally Posted by FlyveHest View Post
I'm seeing these also

Code:
L 10/28/2011 - 12:41:08: HALLOWEEN: "Pronin?<176><STEAM_0:1:42238990><Blue>" purgatory_teleport "spawn_purgatory"
L 10/28/2011 - 12:41:08: HALLOWEEN: "Ippe<154><STEAM_0:0:9951842><Red>" purgatory_teleport "spawn_purgatory"
L 10/28/2011 - 12:41:09: "Skell<160><STEAM_0:0:16393916><Blue>" committed suicide with "world" (attacker_position "-2248 390 256")
L 10/28/2011 - 12:41:09: [SM] Plugin encountered error 15: Array index is out of bounds
L 10/28/2011 - 12:41:09: [SM] Displaying call stack trace for plugin "superlogs-tf2.smx":
L 10/28/2011 - 12:41:09: [SM]   [0]  Line 1312, superlogs-tf2.sp::GetWeaponIndex()
L 10/28/2011 - 12:41:09: [SM]   [1]  Line 423, superlogs-tf2.sp::OnTakeDamage_Post()
I'm guessing this has to do with Monoculus and his new rockets, maybe?
I'm sure psychonic will look into it.
__________________

jack_wade is offline
duydangle
Senior Member
Join Date: May 2010
Old 10-30-2011 , 04:23   Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Reply With Quote #100

Hello, any plan for this ?
duydangle is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 19:43.


Powered by vBulletin®
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
Theme made by Freecode