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[TF2] gScramble Team Balancer/Scrambler -- 3.0.33 4/14/2015


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BrutalGoerge
AlliedModders Donor
Join Date: Jul 2007
Old 12-23-2010 , 19:30   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.0 12/11/10
Reply With Quote #1001

ahh the inc file ive been using is outa date D:<
sorries
http://code.google.com/p/tf2tmng/dow...ramble_r88.zip
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Lob (UK
Veteran Member
Join Date: Jun 2009
Old 12-23-2010 , 19:43   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.0 12/11/10
Reply With Quote #1002

Great Plugin this.

Most of the other plugins for Team Balance are seriously bugged or no longer being supported.

The Team balance on this works perfect and has great and better features and then add the scramble and highly configurable options and you couldn't ask for anything better.

Great Job and Thanks.

- Lob (UK)
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jameless
Veteran Member
Join Date: Jan 2010
Old 12-26-2010 , 13:12   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.0 12/11/10
Reply With Quote #1003

Hi, on release 79 it was still counting bots in the balance count even with humansonly set to 1. I just updated to release 88 and will test that later today to see if it's happening in the latest version as well.
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BrutalGoerge
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Join Date: Jul 2007
Old 01-01-2011 , 20:21   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.0 12/11/10
Reply With Quote #1004

do i have blessing to release the latest revisions as official?
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Mister_Magotchi
SourceMod Donor
Join Date: Dec 2006
Location: Nampa, Idaho
Old 01-01-2011 , 22:17   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.0 12/11/10
Reply With Quote #1005

It's still working great for me as far as I can tell. Besides, it's not our decision. :-) Of course you can take the word beta off whenever you feel like it.

EDIT:
I didn't notice you already did it. Good times. Thanks again for all your hard work.
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BrutalGoerge
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Join Date: Jul 2007
Old 01-02-2011 , 04:04   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.0 12/11/10
Reply With Quote #1006

i was referring to the stuff on my google code page. i noticed it had 14 downloads, so I was wondering if these people had any issueses.seseses
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Cadav0r
Senior Member
Join Date: Jan 2006
Location: France
Old 01-02-2011 , 06:00   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.0 12/11/10
Reply With Quote #1007

Hello, French translation for new plugin version
Attached Files
File Type: txt gscramble.phrases.txt (6.1 KB, 208 views)
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jameless
Veteran Member
Join Date: Jan 2010
Old 01-02-2011 , 09:18   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.0 12/11/10
Reply With Quote #1008

I am using release 88 from your google code page. It still won't stop the teamstacking of humans vs. bots. I realize it's not a top priority for you in terms of features of the plugin but can you take a look at why this might be happening?
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jack_wade
SourceMod Donor
Join Date: Nov 2008
Old 01-04-2011 , 12:19   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.1 1/2/11
Reply With Quote #1009

Updated Spanish translation.
Attached Files
File Type: txt gscramble.phrases.txt (6.3 KB, 186 views)
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MjrNuT
SourceMod Donor
Join Date: Feb 2008
Location: Under the Beaming CA Sun
Old 01-08-2011 , 18:14   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.1 1/2/11
Reply With Quote #1010

using v3.0.1

I have GameMe, but I have not selected that for usage.

I have the KOTH cvar set.

Quote:
// If enabled, trigger a scramble if a team never captures the point in koth mode
gs_as_koth_pointcheck "1"
I have the following logged errors, with about 10 players in the server. Somewhere about that time I had issued scramble function. So I guess I picked the scramble to be done by using GameMe, which of course did not do a thing given I don't have that option enabled, right?

Quote:
L 01/08/2011 - 02:05:15: SourceMod error session started
L 01/08/2011 - 02:05:15: Info (map "koth_harvest_final") (file "errors_20110108.log")
L 01/08/2011 - 02:05:15: [gscramble.smx] GameMe function set in CFG, but GameMe is not loaded
L 01/08/2011 - 02:098: Error log file session closed.
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