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[L4D1/2] Limited Ammo Piles - 1.2


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Shao
Senior Member
Join Date: Jan 2015
Old 01-22-2022 , 22:02   Re: [L4D1/2] Limited Ammo Piles - 1.2
Reply With Quote #31

Quote:
Originally Posted by NoroHime View Post
i mean... percent based, not count based, like back4blood, fill half reserved ammo just cunsumption 50%, this can be team shared like 400% on team, this my think true limited ammo pile
I don't think a pool percentage is necessary per say. Only that we know how much of the total ammo has been replenished on the player before blocking use.

This does introduce quite a lot of issues like what if the player changes weapon and such, I can't think of solutions around it.
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 05-17-2022 , 09:52   Re: [L4D1/2] Limited Ammo Piles - 1.2
Reply With Quote #32

Quote:
Originally Posted by Shao View Post
I don't think a pool percentage is necessary per say. Only that we know how much of the total ammo has been replenished on the player before blocking use.

This does introduce quite a lot of issues like what if the player changes weapon and such, I can't think of solutions around it.
I also think it is reasonable to set a number. In this way, the player will decide whether to generate a new ammo stack or choose another weapon according to the amount of ammo consumed by the weapon.
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Binhz109
Junior Member
Join Date: May 2022
Old 06-04-2022 , 00:20   Re: [L4D1/2] Limited Ammo Piles - 1.2
Reply With Quote #33

i want to custom number pickup ammo before it depleted
what line i need to change?
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