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Stripper:Source (Updated 2011-04-15)


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Electric Warrior
Senior Member
Join Date: Jan 2005
Location: Portslade, East Sussex,
Old 10-06-2007 , 18:52   Re: Stripper:Source (Updated, 1.1a Released)
Reply With Quote #171

Will this plugin still be supported after the source engine changes to orangebox please?
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BAILOPAN
Join Date: Jan 2004
Old 10-08-2007 , 11:14   Re: Stripper:Source (Updated, 1.1a Released)
Reply With Quote #172

Yes. I will be making an Orange Box port.
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BAILOPAN
Join Date: Jan 2004
Old 10-10-2007 , 01:02   Re: Stripper:Source (1.1b Released)
Reply With Quote #173

It is now ported to Orange Box/TF2, please visit the site to get it.
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Electric Warrior
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Join Date: Jan 2005
Location: Portslade, East Sussex,
Old 10-10-2007 , 01:58   Re: Stripper:Source (1.1b Released)
Reply With Quote #174

Thanks Bailopan, that was quick
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KiTTeNChaoSS
Junior Member
Join Date: Jul 2007
Location: Victoria, BC, Canada
Old 10-16-2007 , 23:44   Re: Stripper:Source (1.1b Released)
Reply With Quote #175

On the HL2DM star_wars_v4 map I run on my k1 server there are 8 vehicles. 7 cars and 1 van. I want to replace all the cars w/ vans. I did the dump thing, and found all the vehicles;

"models/props_vehicles/van001a_physics.mdl"

"models/props_vehicles/car002a_physics.mdl"
"models/props_vehicles/car002b_physics.mdl"
"models/props_vehicles/car003a_physics.mdl"
"models/props_vehicles/car003b_physics.mdl"
"models/props_vehicles/car004b_physics.mdl"
"models/props_vehicles/car005a_physics.mdl"
"models/props_vehicles/car005b_physics.mdl"

Would this be the propper way to word the code? (Only 1 car so far).

modify:
{
match:
{
"models/props_vehicles/car002a_physics.mdl"
"classname" "prop_physics_multiplayer"
}
replace:
{
"models/props_vehicles/van001a_physics.mdl"
"classname" "prop_physics_multiplayer"
}
delete:
{
"models/props_vehicles/car002a_physics.mdl"
}
insert:
{
"scale" "0.99"
}
}

~KC
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KiTTeNChaoSS
Junior Member
Join Date: Jul 2007
Location: Victoria, BC, Canada
Old 10-16-2007 , 23:50   Re: Stripper:Source (1.1b Released)
Reply With Quote #176

On the HL2DM map I run on my server there are 8 vehicles. 7 cars and 1 van. I want to replace all the cars w/ vans. I did the dump thing, and found all the vehicles;

"models/props_vehicles/van001a_physics.mdl"

"models/props_vehicles/car002a_physics.mdl"
"models/props_vehicles/car002b_physics.mdl"
"models/props_vehicles/car003a_physics.mdl"
"models/props_vehicles/car003b_physics.mdl"
"models/props_vehicles/car004b_physics.mdl"
"models/props_vehicles/car005a_physics.mdl"
"models/props_vehicles/car005b_physics.mdl"

Would this be the propper way to word the code? (Only 1 car so far).

modify:
{
match:
{
"models/props_vehicles/car002a_physics.mdl"
"classname" "prop_physics_multiplayer"
}
replace:
{
"models/props_vehicles/van001a_physics.mdl"
"classname" "prop_physics_multiplayer"
}
delete:
{
"models/props_vehicles/car002a_physics.mdl"
}
insert:
{
"scale" "0.99"
}
}

~KC
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Electric Warrior
Senior Member
Join Date: Jan 2005
Location: Portslade, East Sussex,
Old 10-17-2007 , 16:38   Re: Stripper:Source (1.1b Released)
Reply With Quote #177

A bit trivial I know, I have installed 1.1b but it still shows up as 1.1a

It works great though.

Last edited by Electric Warrior; 10-17-2007 at 17:01.
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BAILOPAN
Join Date: Jan 2004
Old 10-18-2007 , 02:12   Re: Stripper:Source (1.1b Released)
Reply With Quote #178

Electric Warrior: I didn't feel like recompiling that binary ;)

KiTTeNChaoSS: That looks okay.
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Dutchy
Junior Member
Join Date: Jan 2007
Old 10-20-2007 , 04:47   Re: Stripper:Source (1.1b Released)
Reply With Quote #179

My server crashes when I use Stripper.
OS Windows
Plugins:
-Metamod
-Zombiemod
-Mani
-Eventscripts
-Es_tools

I made a map cfg that contains:

add:
{
"origin" "1091 442 65"
"model" "props/cs_militia/dryer.mdl"
}


Did I do something wrong??

Last edited by Dutchy; 10-20-2007 at 04:51.
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csallis
Senior Member
Join Date: Sep 2007
Old 10-26-2007 , 11:37   Re: Stripper:Source (1.1b Released)
Reply With Quote #180

Can stripper remove any weapons dropped by players if so how would I get that set up?
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