Can someon could help on something? I am trying to replace
Code:
if (g_bProcess[entity] && g_iTeam[client] != g_iTeam[entity] && !g_bIgnore[client])
by
Code:
if (g_bProcess[entity] && g_iTeam[client] == g_iTeam[entity] && !g_bIgnore[client])
https://github.com/Silenci0/SMAC/blo...llhack.sp#L639
I want to block survivors not visible from being transmited too (vs realism purpose), so i tested that but things are getting buggy (client lag or server i'm not sure) as i think client himself need to be excluded from the check. It makes players disappear from scoreboard too when not visible by client which is not cool.
Also is it possible to ignore prop_physics and some particular vehicles with transparent glasses?