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[L4D2/Any] Anti WH


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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 08-24-2022 , 15:03   [L4D2/Any] Anti WH
Reply With Quote #1

Does there is a way to fix model randomly teleporting sometimes with smac anti wh ?
https://user-images.githubuserconten...7e1f33324c.mp4

Also on L4D2 the plugin breaks all facial animations of survivors.

Last edited by JLmelenchon; 08-25-2022 at 02:42.
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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 09-18-2022 , 00:42   Re: [L4D2/Any] Anti WH
Reply With Quote #2

Can someon could help on something? I am trying to replace

Code:
if (g_bProcess[entity] && g_iTeam[client] != g_iTeam[entity] && !g_bIgnore[client])
by

Code:
if (g_bProcess[entity] && g_iTeam[client] == g_iTeam[entity] && !g_bIgnore[client])
https://github.com/Silenci0/SMAC/blo...llhack.sp#L639

I want to block survivors not visible from being transmited too (vs realism purpose), so i tested that but things are getting buggy (client lag or server i'm not sure) as i think client himself need to be excluded from the check. It makes players disappear from scoreboard too when not visible by client which is not cool.

Also is it possible to ignore prop_physics and some particular vehicles with transparent glasses?

Last edited by JLmelenchon; 09-18-2022 at 00:46.
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NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 10-31-2022 , 18:49   Re: [L4D2/Any] Anti WH
Reply With Quote #3

what? anti wild hunt
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 11-01-2022 , 11:20   Re: [L4D2/Any] Anti WH
Reply With Quote #4

WH = Wall Hack (don't know why someone would abbreviate that)

Checking if the entity is visible to a client every frame is an expensive task and also has some false positives (like transparent models, windows, etc), so you will kinda get a false positive or the server becomes laggy.

Hiding a client from another client has some weird behaviors like you mentioned (hiding from scoreboard), no way to workaround it AFAIK.

Best anti-cheat you can get is banning those people, is not possible that you have 100% players cheating all the time.
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