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[L4D2] HUD Server Logo


  
 
 
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 07-22-2021 , 15:38   Re: [L4D2] HUD Server Logo
Reply With Quote #11

You could try reading this part on the docs:

https://developer.valvesoftware.com/.../Appendix:_HUD

PHP Code:
      supply   = { slot HUD_RIGHT_TOPstaticstring "Supplies: "datafunc = @() g_MapScript.Resources.CurrentCountname "supply" 
But I don't know how to track the "restart" count in VScript.

Is possible to use my [L4D2] Scripted HUD plugin to achieve that through SM.

Although it has some limitations, I know that on SM1.11 they are adding more support to some stuff that EMS script needs so probably in some months that could be improved.
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Last edited by Marttt; 07-22-2021 at 15:44.
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