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[TF2] FortWars (v6.52)


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VoiDeD
AlliedModders Donor
Join Date: Mar 2009
Location: Illinois, USA
Old 08-18-2012 , 10:56   Re: [TF2] FortWars (v6.51)
Reply With Quote #201

What you're seeing is most likely a side effect of CreateEntityByName acting strange. They didn't remove that sendprop.

I'm running multiple gamemodes that use CreateEntityByName that later crash when setting/getting send/data props for those entities.

See https://bugs.alliedmods.net/show_bug.cgi?id=5435 and https://bugs.alliedmods.net/show_bug.cgi?id=5297. Both are crashing bugs related to this same issue.
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Last edited by VoiDeD; 08-18-2012 at 10:58.
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lucasdidur
Senior Member
Join Date: Jan 2011
Location: Brazil
Old 08-18-2012 , 19:37   Re: [TF2] FortWars (v6.51)
Reply With Quote #202

Some console errors:

Code:
L 08/18/2012 - 22:39:06: SourceMod error session started
L 08/18/2012 - 22:39:06: Info (map "fw_3cp_a1") (file "errors_20120818.log")
L 08/18/2012 - 22:39:06: [SM] Plugin encountered error 15: Array index is out of bounds
L 08/18/2012 - 22:39:06: [SM] Displaying call stack trace for plugin "fortwars.smx":
L 08/18/2012 - 22:39:06: [SM]   [0]  Line 1655, D:\PawnStudio\compiler\fortwars.sp::ShowUnlocksMenu()
L 08/18/2012 - 22:39:06: [SM]   [1]  Line 1466, D:\PawnStudio\compiler\fortwars.sp::HandleMainMenu()
L 08/18/2012 - 22:49:44: [SM] Plugin encountered error 15: Array index is out of bounds
L 08/18/2012 - 22:49:44: [SM] Displaying call stack trace for plugin "fortwars.smx":
L 08/18/2012 - 22:49:44: [SM]   [0]  Line 1655, D:\PawnStudio\compiler\fortwars.sp::ShowUnlocksMenu()
L 08/18/2012 - 22:49:44: [SM]   [1]  Line 1466, D:\PawnStudio\compiler\fortwars.sp::HandleMainMenu()
L 08/18/2012 - 22:50:06: [SM] Plugin encountered error 15: Array index is out of bounds
L 08/18/2012 - 22:50:06: [SM] Displaying call stack trace for plugin "fortwars.smx":
L 08/18/2012 - 22:50:06: [SM]   [0]  Line 1655, D:\PawnStudio\compiler\fortwars.sp::ShowUnlocksMenu()
L 08/18/2012 - 22:50:06: [SM]   [1]  Line 1466, D:\PawnStudio\compiler\fortwars.sp::HandleMainMenu()
L 08/18/2012 - 23:07:43: Error log file session closed.
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Matheus28
Senior Member
Join Date: Aug 2009
Old 08-19-2012 , 08:41   Re: [TF2] FortWars (v6.51)
Reply With Quote #203

Quote:
Originally Posted by VoiDeD View Post
What you're seeing is most likely a side effect of CreateEntityByName acting strange. They didn't remove that sendprop.

I'm running multiple gamemodes that use CreateEntityByName that later crash when setting/getting send/data props for those entities.

See https://bugs.alliedmods.net/show_bug.cgi?id=5435 and https://bugs.alliedmods.net/show_bug.cgi?id=5297. Both are crashing bugs related to this same issue.
I figured. I'm gonna leave the plugin as it is until sourcemod devs fix this bug: https://bugs.alliedmods.net/show_bug.cgi?id=5446

Last edited by Matheus28; 08-23-2012 at 12:11.
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DigiplayW8
Member
Join Date: Feb 2012
Location: Indiana, USA
Old 08-22-2012 , 00:55   Re: [TF2] FortWars (v6.51)
Reply With Quote #204

I'm not sure if you've had this question asked before(I didn't have time to read all 21 pages). But is it possible to move the money counter? It makes chat really difficult to read.
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danne2
AlliedModders Donor
Join Date: Jul 2011
Location: Unoriginal computer joke
Old 08-22-2012 , 17:05   Re: [TF2] FortWars (v6.51)
Reply With Quote #205

Every time Fort Wars comes up on my server, once a player starts building, the server crashes. I have nothing in the logs.

Running a Windows server with Sourcemod 1.4.5-hg3537

Edit: probably should have read the thread.

Last edited by danne2; 08-23-2012 at 10:56.
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Mitchell
~lick~
Join Date: Mar 2010
Old 08-28-2012 , 08:56   Re: [TF2] FortWars (v6.51)
Reply With Quote #206

If you want this to work replace "Prop_Data" with "Prop_Send" on all the collision property's, and it should work fine.
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 08-28-2012 , 14:27   Re: [TF2] FortWars (v6.51)
Reply With Quote #207

OK took me a couple of try's to figuer out what he meant but i got it lol so here is a fix plus i added my extra props i added myself.
Attached Files
File Type: zip fortwars-6.51-fix.zip (3.28 MB, 196 views)

Last edited by RavensBro; 09-11-2012 at 04:14.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 08-28-2012 , 14:58   Re: [TF2] FortWars (v6.51)
Reply With Quote #208

Quote:
Originally Posted by Matheus28 View Post
I figured. I'm gonna leave the plugin as it is until sourcemod devs fix this bug: https://bugs.alliedmods.net/show_bug.cgi?id=5446
But I thought setting the send prop for m_usSolidFlags worked fine, if you ignore the data prop for it. Why not just remove the relevant line, then?
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Matheus28
Senior Member
Join Date: Aug 2009
Old 08-29-2012 , 12:57   Re: [TF2] FortWars (v6.51)
Reply With Quote #209

Quote:
Originally Posted by FlaminSarge View Post
But I thought setting the send prop for m_usSolidFlags worked fine, if you ignore the data prop for it. Why not just remove the relevant line, then?
I'm not completely sure, I'm not playing tf2 anymore to test if it will affect any collisions. But it's a bug in sourcemod that should be fixed, not in my plugin.
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kylep1224
New Member
Join Date: Aug 2012
Old 09-02-2012 , 16:38   Re: [TF2] FortWars (v6.51)
Reply With Quote #210

This is an awesome mod, but I'm having a problem. Whenever anyone dies, the server freezes and crashes, how can I fix this? Thanks.
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