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Server crash on map change


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Decimator82
New Member
Join Date: Oct 2006
Old 10-30-2006 , 09:02   Server crash on map change
#1

Hi

This is my first post so bear with me. I have search through the forum and read alot of posts on server crash on map change but never found the answer I need.

I am running a Windows 2003 O/S, Dual Opteron 2.4Ghz CPU with 1Gb Ram as a dedicated Counter Strike Server. The counter strike files are all update and I am using CSS: DM 0.96. It works fine, until a map change. I usually have Mani runng (Meta Version) and StatsmeMinimum (Meta Version) but with trying to debug this problem, have been running it standalone.

The point of where it crashes on the client side is when it says "Sending Client Info" then it just sits there.

Even with just CSS: DM running it crashes at a map change but with no error messages. I use RDP to access my server and whenever I log back in, it just isn't running. If I change the map in the console using "map de_???? or cs_????" it works fine and changed to whatever map I specify.

Does anyone having any ideas, as I am clean out of them!

Thanks

Last edited by Decimator82; 10-30-2006 at 11:09.
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BAILOPAN
Join Date: Jan 2004
Old 10-30-2006 , 11:42   Re: Server crash on map change
#2

Are you starting CS:S DM when the server starts (i.e. is it in cssdm.cfg)?
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Decimator82
New Member
Join Date: Oct 2006
Old 10-30-2006 , 15:21   Re: Server crash on map change
#3

CSS: DM is starting when the server starts yes. Here is my CSSDM.cfg and also my metaplugins.ini

Quote:
;CS:S DM Configuration File
; Default settings by BAILOPAN
; This file was packaged with CS:S DM 0.95
;Menu flags:
; p - primary
; s - secondary
; a - armor
; g - grenade
; b - buy
;Autoitem flags:
; a - armor
; h - helmet
; g - grenades
; n - night vision goggles
;Grenade flags:
; f - flashbang
; h - he grenade
; s - smoke grenade
;Spawn flags:
; 0 - no random spawning
; 1 - preset spawning
[settings]
menus = ps
spawnmode = 1
autoitems = ahg
grenades = fhs
flash_num = 1
;Mapchange stuff, for stripper users
auto_mapchange = 0
mapchange_file = mapcycle.txt
;Spawn protection stuff
;Time in seconds, 0=disabled
protection = 2
;type, 0=default (god mode for X seconds or until a shot is fired)
; 1=old style (500 HP for X seconds, then back to 100)
protection_type = 0
protcolor_red = 0
protcolor_green = 255
protcolor_blue = 0
protcolor_alpha = 20
;respawn wait style
; 0 - automatic, time based
; 1 - requires a mouse click (wait time must pass first)
; The mouse click is experimental and currently
; does not work as expected because of CS:S's spectator mode.
respawn_wait_method = 0
;Time before players respawn after death, either automatically
; or by clicking their mouse (mode 1).
respawn_wait_time = 0.75
;Set the amount of health players respawn with.
respawn_health = 100
;Dead body stay time, in seconds
;0 = instant removal, 20=max
body_stay_time = 1
;DO NOT SET mp_friendlyfire to 1 - FFA WILL NOT WORK!
free_for_all = 0
;strips initial weapons as a player/bot spawns
;(note: does not remove the knife)
strip_weapons = 0
;allows C4 to drop from a player
;if 0, C4 is stripped from players and cannot drop
allow_c4 = 0
;If 1, players can hit their reload key to refill their ammo.
;(As of 0.95 this must be done manually, it's not automatic)
auto_refill = 1
Quote:
addons/cssdm/bin/cssdm_mm
;addons/stripper/bin/stripper_mm
;Addons/statsme/statsmeminimum_mm
;addons/mani_admin_plugin/bin/mani_admin_plugin_mm
I hope this some useful information to you.
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BAILOPAN
Join Date: Jan 2004
Old 10-31-2006 , 00:57   Re: Server crash on map change
#4

So it only crashes changing maps automatically?
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Decimator82
New Member
Join Date: Oct 2006
Old 10-31-2006 , 08:23   Re: Server crash on map change
#5

Yeah it does! I have set mp_timelimit to 9999 so it never changes. I have previously set it to 5 minutes when I was debugging and it is definately on automatic change.

Is there anything else I can tell or give you to help me with this problem? Thanks for your prompt replys so far.
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8055
Junior Member
Join Date: Nov 2006
Old 11-01-2006 , 06:06   Re: Server crash on map change (strange cycle problem)
#6

hey

i got almost the same. I setup a new server few days ago with cssdm 0.96, stripper, bat and fakeclients. But i noticed when the server changed map (auto mapchange of cssdm) it sometimes hangs, strange thing is that the client hangs on the changing map window. If you disconnect the client and reconnect you can enter the server.

Also i dont find memory dumps on the server or someting weird in the log file. I have two maps in cycle dust2 and ag_texture_2 when it should change to texture it hangs, i disconnect client, reconnect and i get back in d2, in hlsw it looks like it changes to texture first and then back to dust2. Ive seen this behaviour also when i change the map in hlsw or via bat rockthevote.

I run two bots and it looks like its better when no bots are loaded at map change.

I disabled bat allready but same
Now im running without stripper, but the same with 2 bots.
So ill but bot_quota back to 0 and see what it gives.

Here are my configs:

Code:
addons\cssdm\bin\cssdm_mm.dll
;addons\spectator_esp\bin\spectator_esp_mm.dll
;addons/metamod/bin/glittermod_mm
;addons/stripper/bin/stripper_mm
addons/cvarx/bin/cvarx_mm.dll
addons/bat/bin/bat_mm.dll
addons/fakeclients_mm/bin/fakeclients_mm
Code:
[settings]
menus = ps
spawnmode = 1
autoitems = ahg
grenades = h
flash_num = 1

;Mapchange stuff, for stripper users
auto_mapchange = 1
mapchange_file = mapcycle.txt

;Spawn protection stuff
;Time in seconds, 0=disabled
protection = 2
;type, 0=default (god mode for X seconds or until a shot is fired)
;      1=old style (500 HP for X seconds, then back to 100)
protection_type = 0
protcolor_red = 0
protcolor_green = 255
protcolor_blue = 0
protcolor_alpha = 20

;respawn wait style
; 0 - automatic, time based
; 1 - requires a mouse click (wait time must pass first)
; The mouse click is experimental and currently
;  does not work as expected because of CS:S's spectator mode.
respawn_wait_method = 0

;Time before players respawn after death, either automatically
; or by clicking their mouse (mode 1).
respawn_wait_time = 0.75

;Set the amount of health players respawn with.
respawn_health = 100

;Dead body stay time, in seconds
;0 = instant removal, 20=max
body_stay_time = 2

;DO NOT SET mp_friendlyfire to 1 - FFA WILL NOT WORK!
free_for_all = 0

;strips initial weapons as a player/bot spawns
;(note: does not remove the knife)
strip_weapons = 0

;allows C4 to drop from a player
;if 0, C4 is stripped from players and cannot drop
allow_c4 = 0

;If 1, players can hit their reload key to refill their ammo.
;(As of 0.95 this must be done manually, it's not automatic)
auto_refill = 1




;Format for weapon menus is:
;shortname "Display Name" menupage
;Add "blocked" to the end to block the weapon from showing up
; Or just delete it from the list

;Do not edit the menu #s for this one!
[secondary]
usp USP 0
glock Glock 0
deagle Deagle 0
p228 P228 0
elite Elite 0
fiveseven "Five Seven" 0

[primary]
m4a1 M4A1 1
ak47 AK47 1
aug AUG 1 
sg552 SG552 1
galil Galil 1
famas Famas 1
scout Scout 2
awp AWP 2
sg550 SG550 2
m249 M249 2
g3sg1 G3SG1 2
ump45 "UMP 45" 3
mp5navy "MP5 Navy" 3
m3 M3 3
xm1014 XM1014 3
tmp TMP 3
mac10 "Mac 10" 3
p90 P90 3

;if you want a weapon to be given to players automatically, 
; list it here.  This occurs directly on spawn.
;It happens after any weapons stripping.
[auto_weapons]

;List weapons here the bots can randomly have
;The short name must match one in the list above
[botweapons]
deagle
ak47
m4a1
galil
aug
usp
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8055
Junior Member
Join Date: Nov 2006
Old 11-01-2006 , 06:32   Re: Server crash on map change
#7

UPDATE:

I just put bot_quota to 0 changed in hlsw manually to texture2 map, it changed the map i see two to three players in connecting, it timesout, reverts back to dust2..

any1 has a clue ? thx
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Nolongerinthegame
AlliedModders Donor
Join Date: Sep 2005
Old 11-01-2006 , 09:31   Re: Server crash on map change
#8

I have a similar problem to the opening post.

Running a dedicated Windows server, the server crashes sometimes on map change.

There is no Mani or any other mods.
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|POW|Da_ghost
Senior Member
Join Date: Nov 2006
Location: http://snarkcafe.net
Old 11-01-2006 , 09:55   Re: Server crash on map change
#9

I may be wrong but are all servers in question windows server?
Maybe its windows only.
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chuck
BANNED
Join Date: Mar 2006
Old 11-01-2006 , 15:48   Re: Server crash on map change
#10

i have had the same problem for awhile now but i hardly ever change map so it's no big deal. Yes i am running a windows server also.
I am using Mani, CSSDM, Fake Clients, Jetpack

Last edited by chuck; 11-01-2006 at 15:51.
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