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[TF2] MvM 10 Players


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Author
wyrda
Member
Join Date: Nov 2009
Plugin ID:
5466
Plugin Version:
0.0.1
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Patch server to allow 10 human players
    Old 12-29-2016 , 12:33   [TF2] MvM 10 Players
    Reply With Quote #1

    This plugin patches the server to allow 10 human players to join a MvM game(no console spam).

    For Windows server it is ok.
    For Linux, at first will still show 0/6 players BUT after first player it will show x/10 players.

    GitHub: https://github.com/gabriel-munteanu/...r/tf2mvm-10plr

    Video to update the gamedata: https://youtu.be/gkh78XN0qWA
    Attached Files
    File Type: sp Get Plugin or Get Source (tf2mvm10plr.sp - 2943 views - 1.4 KB)
    File Type: txt tf2mvm10plr.games.txt (1.3 KB, 632 views)
    __________________

    Last edited by wyrda; 10-08-2020 at 18:33.
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    gringles
    New Member
    Join Date: Jan 2017
    Old 01-11-2017 , 12:17   Re: [TF2] MvM 10 Players
    Reply With Quote #2

    Thanks for releasing an updated 10vM plugin, I can't wait to try this. Sounds promising.

    However, the plugin is failing to load for me, and I don't think its finding the game config file. I put it in sourcemod/gamedata as tf2mvm10plr.games.txt, and others but the error never went away. The only difference in the stack was line 21 vs 31 and the difference may be with me trying different locations. In the source code and per the docs it should be relative to gamedata, but meh. Perms are fine, etc, etc.

    L 01/11/2017 - 12:12:13: [SM] Exception reported: Failed to get valid patch value for PreClientUpdate
    L 01/11/2017 - 12:12:13: [SM] Blaming: tf2mvm10plr.smx
    L 01/11/2017 - 12:12:13: [SM] Call stack trace:
    L 01/11/2017 - 12:12:13: [SM] [0] SetFailState
    L 01/11/2017 - 12:12:13: [SM] [1] Line 31, tf2mvm10plr.sp::OnPluginStart




    What is the correct placement of the tf2mvm10plr.games.txt on the file system? Any ideas what else may be occurring?

    Thanks!
    gringles is offline
    crafting
    Senior Member
    Join Date: May 2014
    Location: Somewhere on Earth
    Old 01-13-2017 , 16:01   Re: [TF2] MvM 10 Players
    Reply With Quote #3

    Quote:
    Originally Posted by gringles View Post
    Thanks for releasing an updated 10vM plugin, I can't wait to try this. Sounds promising.

    However, the plugin is failing to load for me, and I don't think its finding the game config file. I put it in sourcemod/gamedata as tf2mvm10plr.games.txt, and others but the error never went away. The only difference in the stack was line 21 vs 31 and the difference may be with me trying different locations. In the source code and per the docs it should be relative to gamedata, but meh. Perms are fine, etc, etc.

    L 01/11/2017 - 12:12:13: [SM] Exception reported: Failed to get valid patch value for PreClientUpdate
    L 01/11/2017 - 12:12:13: [SM] Blaming: tf2mvm10plr.smx
    L 01/11/2017 - 12:12:13: [SM] Call stack trace:
    L 01/11/2017 - 12:12:13: [SM] [0] SetFailState
    L 01/11/2017 - 12:12:13: [SM] [1] Line 31, tf2mvm10plr.sp::OnPluginStart




    What is the correct placement of the tf2mvm10plr.games.txt on the file system? Any ideas what else may be occurring?

    Thanks!
    The player count for the server has to be 32. The "tf2mvm10plr.games.txt" file goes in the gamedata folder. After that, I have no idea... it works for me.

    Last edited by crafting; 01-13-2017 at 16:02.
    crafting is offline
    gringles
    New Member
    Join Date: Jan 2017
    Old 01-15-2017 , 09:15   Re: [TF2] MvM 10 Players
    Reply With Quote #4

    OK, this seems to be working now after re-downloading the tf2mvm10plr.txt and the smx and reloading. Sweet!
    gringles is offline
    Snapman
    Junior Member
    Join Date: Dec 2004
    Location: California
    Old 01-22-2017 , 12:52   Re: [TF2] MvM 10 Players
    Reply With Quote #5

    the most recent update seems to have broken this plugin

    as soon as the plugin attempts to set visiblemaxplayers to 10, the server immediately sets it back to 6

    EDIT: after a map change, it seems to be functioning now
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    Last edited by Snapman; 01-22-2017 at 12:55.
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    Dragonisser
    AlliedModders Donor
    Join Date: Jan 2014
    Location: Germany
    Old 10-07-2017 , 07:22   Re: [TF2] MvM 10 Players
    Reply With Quote #6

    Doesnt seem to work, cant play with more than 6 players. 10 can join tho.
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    FlaminSarge
    Veteran Member
    Join Date: Jul 2010
    Old 10-07-2017 , 21:08   Re: [TF2] MvM 10 Players
    Reply With Quote #7

    So the benefit of this over the older 10vM plugin is... removing the maxplayers cvar spam?
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    wyrda
    Member
    Join Date: Nov 2009
    Old 10-08-2020 , 18:28   Re: [TF2] MvM 10 Players
    Reply With Quote #8

    I created a video to show you how you can update the gamedata by yourself: https://youtu.be/gkh78XN0qWA
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