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[TF2] Drunken Heal: Refilled


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xomp
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Old 04-13-2012 , 08:33   Re: [TF2] Drunken Heal: Refilled
Reply With Quote #11

Great plug in. Works as advertised with no problems here.
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xomp
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Old 04-24-2012 , 10:24   Re: [TF2] Drunken Heal: Refilled
Reply With Quote #12

Welp.

Quote:
L 04/24/2012 - 10:09:07: [SM] Displaying call stack trace for plugin "DrunkenHeal.smx":
L 04/24/2012 - 10:09:07: [SM] [0] Line 84, /home/groups/alliedmodders/forums/files/4/9/8/6/5/96058.attach::OnPlayerTaunt()
L 04/24/2012 - 10:09:09: [SM] Native "GetEntProp" reported: Entity -1 (-1) is invalid
L 04/24/2012 - 10:09:09: [SM] Displaying call stack trace for plugin "DrunkenHeal.smx":
L 04/24/2012 - 10:09:09: [SM] [0] Line 84, /home/groups/alliedmodders/forums/files/4/9/8/6/5/96058.attach::OnPlayerTaunt()
L 04/24/2012 - 10:09:09: [SM] Native "GetEntProp" reported: Entity -1 (-1) is invalid
L 04/24/2012 - 10:09:09: [SM] Displaying call stack trace for plugin "DrunkenHeal.smx":
L 04/24/2012 - 10:09:09: [SM] [0] Line 84, /home/groups/alliedmodders/forums/files/4/9/8/6/5/96058.attach::OnPlayerTaunt()
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Roundcat
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Join Date: Feb 2012
Old 04-24-2012 , 11:33   Re: [TF2] Drunken Heal: Refilled
Reply With Quote #13

I got it working - yes I had put the cvars into my server.cfg file - not realising it was creating its own cfg file. Well deduced. Great neat plugin. Many thanks!

Now can you go modernise the RTD plugin pls? Thanks.
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DarthNinja
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Join Date: Mar 2009
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Old 04-24-2012 , 22:02   Re: [TF2] Drunken Heal: Refilled
Reply With Quote #14

Quote:
Originally Posted by xomp View Post
Welp.
Fixed in v1.0.1.
It's odd that you're getting that error since it's the plugin not being able to find the player's active weapon (they should always have an active weapon).

Quote:
Originally Posted by Roundcat View Post
I got it working - yes I had put the cvars into my server.cfg file - not realising it was creating its own cfg file. Well deduced. Great neat plugin. Many thanks!

Now can you go modernise the RTD plugin pls? Thanks.
What RTD plugin might that be?
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xomp
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Old 04-25-2012 , 18:30   Re: [TF2] Drunken Heal: Refilled
Reply With Quote #15

Quote:
Originally Posted by DarthNinja View Post
Fixed in v1.0.1.
It's odd that you're getting that error since it's the plugin not being able to find the player's active weapon (they should always have an active weapon).
Hmm..
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Old 05-29-2012 , 20:13   Re: [TF2] Drunken Heal: Refilled
Reply With Quote #16

Did I mention that it sometimes takes 2-3 taunts with the bottle before any health is replenished? Terrible.
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DarthNinja
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Old 05-30-2012 , 16:29   Re: [TF2] Drunken Heal: Refilled
Reply With Quote #17

Quote:
Originally Posted by xomp View Post
Did I mention that it sometimes takes 2-3 taunts with the bottle before any health is replenished? Terrible.
I've never seen that happen.
It sounds like an xomproblem.
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xomp
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Old 05-30-2012 , 18:54   Re: [TF2] Drunken Heal: Refilled
Reply With Quote #18

Quote:
Originally Posted by DarthNinja View Post
I've never seen that happen.
It sounds like an xomproblem.
Yeah, you're probably right. I can see how user error can cause the plugin to sometimes not heal until the 2nd or 3rd taunt is performed. Keep up the good work!
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Old 06-06-2012 , 16:55   Re: [TF2] Drunken Heal: Refilled
Reply With Quote #19

After further testing I've determined that your plugin doesn't detect taunts correctly if the player has any sort of momentum while taunting it always fails. In order for this to work you have to be at a full stop before you taunt. Not sure if you can fix this or even give a toss about it but I wouldn't be doing my job as jimmies rustler not reporting it to you.
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DarthNinja
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Old 06-06-2012 , 23:07   Re: [TF2] Drunken Heal: Refilled
Reply With Quote #20

It's because the plugin saves and checks the player's location to make sure the taunt isn't interrupted (or otherwise invalid).
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