Raised This Month: $51 Target: $400
 12% 

XP Mod TuT Need some help


Post New Thread Closed Thread   
 
Thread Tools Display Modes
Author Message
Krle
Senior Member
Join Date: Jul 2011
Location: Serbia, Nis
Old 08-04-2011 , 14:06   XP Mod TuT Need some help
#1

PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <nvault>
#define MAXCLASSES 5
new const CLASSES[MAXCLASSES][] = {
    
"None",
    
"Dog",
    
"Cat",
    
"Horse",
    
"Cow"
}
new const 
LEVELS[6] = {
    
100
    
200
    
400
    
800,
    
1600,
    
3200
}
new 
PlayerXP[33],PlayerLevel[33],PlayerClass[33]
new 
XP_Kill,XP_Knife,XP_Hs,SaveXP,g_vault
public plugin_init()
{
    
register_plugin("XpMod""1.0""Fxfighter")
 
    
register_event("DeathMsg""eDeath""a"
 
    
SaveXP register_cvar("SaveXP","1")
    
XP_Kill=register_cvar("XP_per_kill""20")
    
XP_Hs=register_cvar("XP_hs_bonus","20")
    
XP_Knife=register_cvar("XP_knife_bonus","20")
    
g_vault nvault_open("animod")
 
    
register_clcmd("say /class""ChangeClass")
    
register_clcmd("say_team /class""ChangeClass")
    
register_clcmd("say /xp""ShowHud")
    
register_clcmd("say_team /xp""ShowHud")
}
public 
eDeath(  ) 
{
    new 
iVictim read_data)
    new 
headshot read_data)
    new 
clipammoweapon get_user_weapon(id,clip,ammo);
 
    
PlayerXP[attacker] += get_pcvar_num(XP_Kill)
 
    if(
headshot)
    
PlayerXP[attacker] += get_pcvar_num(XP_Hs)
 
    if(
weapon == CSW_KNIFE)
    
PlayerXP[attacker] += get_pcvar_num(XP_Knife)
 
 
    while(
PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]])
    {
      
client_print(attackerprint_chat"[Animal Mod] Congratulations! You are a level %i %s!",
      
PlayerLevel[attacker] += 1
    
}
    
ShowHud(attacker)
    
SaveData(attacker)
}
public 
ShowHud(id)
{
    
set_hudmessage(255000.750.0106.015.0)
    
show_hudmessage(id"Level: %i^nXP: %i^nClass: %s",PlayerLevel[id],PlayerXP[id],CLASSES[PlayerClass[id]])
}
public 
ChangeClass(id)
{
    new 
menu menu_create("Class Menu" "Class_Handle");
    
menu_additem(menu ,"Dog""1" 0);
    
menu_additem(menu ,"Cat""2" 0);
    
menu_additem(menu ,"Horse""3" 0);
    
menu_additem(menu ,"Cow""4" 0);
 
    
menu_setprop(menu MPROP_EXIT MEXIT_ALL);
 
    
menu_display(id menu 0);
 
    return 
PLUGIN_CONTINUE;
}
public 
Class_Handle(id menu item
{
    if(
item == MENU_EXIT
    {
 
        
menu_destroy(menu);
 
    }
 
    new 
szCommand[6] , szName[64];
    new 
access callback;
 
    
menu_item_getinfo(menu item access szCommand szName 63 callback);
 
    new 
str_to_num(szCommand)
    if(
PlayerClass[id] != i)
    {
        
PlayerClass[id] = i
        client_print
(id,print_chat,"You are now a %s",CLASSES[i])
    }
    else
    {
        
client_print(id,print_chat,"You are alredy a %s",CLASSES[i])
    }
 
    
menu_destroy(menu);
    return 
PLUGIN_CONTINUE
}
public 
client_connect(id)
{
    if(
get_pcvar_num(SaveXP) == 1)
    {
 
        
LoadData(id)
    }
}
public 
client_disconnect(id)
{
    if(
get_pcvar_num(SaveXP) == 1)
    {
 
        
SaveData(id)
    }
    
PlayerXP[id] = 0
    PlayerLevel
[id] = 0
    PlayerClass
[id] = 0
}
public 
SaveData(id)
{
    new 
AuthID[35]
    
get_user_authid(id,AuthID,34)
 
    new 
vaultkey[64],vaultdata[256]
    
format(vaultkey,63,"%s-Mod",AuthID)
    
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])
    
nvault_set(g_vault,vaultkey,vaultdata)
    return 
PLUGIN_CONTINUE
}
public 
LoadData(id)
{
    new 
AuthID[35]
    
get_user_authid(id,AuthID,34)
 
    new 
vaultkey[64],vaultdata[256]
    
format(vaultkey,63,"%s-Mod",AuthID)
    
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])
    
nvault_get(g_vault,vaultkey,vaultdata,255)
 
    
replace_all(vaultdata255"#"" ")
 
    new 
playerxp[32], playerlevel[32]
 
    
parse(vaultdataplayerxp31playerlevel31)
 
    
PlayerXP[id] = str_to_num(playerxp)
    
PlayerLevel[id] = str_to_num(playerlevel)
 
    return 
PLUGIN_CONTINUE

So this mode is not bad, but what i need to add so, the levels are different for every class :\ It would be more Fun if it could be Fixed... Thank ya...
I mean i level up a class to 5 level and so every class is 5 level :@
__________________

Sorry about my BAD English
Krle is offline
Send a message via MSN to Krle
Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 08-05-2011 , 03:03   Re: XP Mod TuT Need some help
#2

Quote:
Originally Posted by Krle View Post
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <nvault>
#define MAXCLASSES 5
new const CLASSES[MAXCLASSES][] = {
    
"None",
    
"Dog",
    
"Cat",
    
"Horse",
    
"Cow"
}
new const 
LEVELS[6] = {
    
100
    
200
    
400
    
800,
    
1600,
    
3200
}
new 
PlayerXP[33],PlayerLevel[33],PlayerClass[33]
new 
XP_Kill,XP_Knife,XP_Hs,SaveXP,g_vault
public plugin_init()
{
    
register_plugin("XpMod""1.0""Fxfighter")
 
    
register_event("DeathMsg""eDeath""a"
 
    
SaveXP register_cvar("SaveXP","1")
    
XP_Kill=register_cvar("XP_per_kill""20")
    
XP_Hs=register_cvar("XP_hs_bonus","20")
    
XP_Knife=register_cvar("XP_knife_bonus","20")
    
g_vault nvault_open("animod")
 
    
register_clcmd("say /class""ChangeClass")
    
register_clcmd("say_team /class""ChangeClass")
    
register_clcmd("say /xp""ShowHud")
    
register_clcmd("say_team /xp""ShowHud")
}
public 
eDeath(  ) 
{
    new 
iVictim read_data)
    new 
headshot read_data)
    new 
clipammoweapon get_user_weapon(id,clip,ammo);
 
    
PlayerXP[attacker] += get_pcvar_num(XP_Kill)
 
    if(
headshot)
    
PlayerXP[attacker] += get_pcvar_num(XP_Hs)
 
    if(
weapon == CSW_KNIFE)
    
PlayerXP[attacker] += get_pcvar_num(XP_Knife)
 
 
    while(
PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]])
    {
      
client_print(attackerprint_chat"[Animal Mod] Congratulations! You are a level %i %s!",
      
PlayerLevel[attacker] += 1
    
}
    
ShowHud(attacker)
    
SaveData(attacker)
}
public 
ShowHud(id)
{
    
set_hudmessage(255000.750.0106.015.0)
    
show_hudmessage(id"Level: %i^nXP: %i^nClass: %s",PlayerLevel[id],PlayerXP[id],CLASSES[PlayerClass[id]])
}
public 
ChangeClass(id)
{
    new 
menu menu_create("Class Menu" "Class_Handle");
    
menu_additem(menu ,"Dog""1" 0);
    
menu_additem(menu ,"Cat""2" 0);
    
menu_additem(menu ,"Horse""3" 0);
    
menu_additem(menu ,"Cow""4" 0);
 
    
menu_setprop(menu MPROP_EXIT MEXIT_ALL);
 
    
menu_display(id menu 0);
 
    return 
PLUGIN_CONTINUE;
}
public 
Class_Handle(id menu item
{
    if(
item == MENU_EXIT
    {
 
        
menu_destroy(menu);
 
    }
 
    new 
szCommand[6] , szName[64];
    new 
access callback;
 
    
menu_item_getinfo(menu item access szCommand szName 63 callback);
 
    new 
str_to_num(szCommand)
    if(
PlayerClass[id] != i)
    {
        
PlayerClass[id] = i
        client_print
(id,print_chat,"You are now a %s",CLASSES[i])
    }
    else
    {
        
client_print(id,print_chat,"You are alredy a %s",CLASSES[i])
    }
 
    
menu_destroy(menu);
    return 
PLUGIN_CONTINUE
}
public 
client_connect(id)
{
    if(
get_pcvar_num(SaveXP) == 1)
    {
 
        
LoadData(id)
    }
}
public 
client_disconnect(id)
{
    if(
get_pcvar_num(SaveXP) == 1)
    {
 
        
SaveData(id)
    }
    
PlayerXP[id] = 0
    PlayerLevel
[id] = 0
    PlayerClass
[id] = 0
}
public 
SaveData(id)
{
    new 
AuthID[35]
    
get_user_authid(id,AuthID,34)
 
    new 
vaultkey[64],vaultdata[256]
    
format(vaultkey,63,"%s-Mod",AuthID)
    
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])
    
nvault_set(g_vault,vaultkey,vaultdata)
    return 
PLUGIN_CONTINUE
}
public 
LoadData(id)
{
    new 
AuthID[35]
    
get_user_authid(id,AuthID,34)
 
    new 
vaultkey[64],vaultdata[256]
    
format(vaultkey,63,"%s-Mod",AuthID)
    
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])
    
nvault_get(g_vault,vaultkey,vaultdata,255)
 
    
replace_all(vaultdata255"#"" ")
 
    new 
playerxp[32], playerlevel[32]
 
    
parse(vaultdataplayerxp31playerlevel31)
 
    
PlayerXP[id] = str_to_num(playerxp)
    
PlayerLevel[id] = str_to_num(playerlevel)
 
    return 
PLUGIN_CONTINUE

So this mode is not bad, but what i need to add so, the levels are different for every class :\ It would be more Fun if it could be Fixed... Thank ya...
I mean i level up a class to 5 level and so every class is 5 level :@

https://forums.alliedmods.net/showth...ht=battlefield

Last edited by Doc-Holiday; 08-05-2011 at 03:07.
Doc-Holiday is offline
Krle
Senior Member
Join Date: Jul 2011
Location: Serbia, Nis
Old 08-05-2011 , 05:27   Re: XP Mod TuT Need some help
#3

I don't understand you -.-
Even i didn't ask you that..
Can you EDIT this code or no :S
__________________

Sorry about my BAD English
Krle is offline
Send a message via MSN to Krle
Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 08-05-2011 , 07:04   Re: XP Mod TuT Need some help
#4

Quote:
Originally Posted by Krle View Post
I don't understand you -.-
Even i didn't ask you that..
Can you EDIT this code or no :S
i gave you a link where in the last post is every class has its own lvl system

if you want some one to code for you post in suggestions.
Doc-Holiday is offline
Krle
Senior Member
Join Date: Jul 2011
Location: Serbia, Nis
Old 08-05-2011 , 08:44   Re: XP Mod TuT Need some help
#5

Nope, i was looking for fixing this Mod TuT, not for different mod...
__________________

Sorry about my BAD English
Krle is offline
Send a message via MSN to Krle
Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 08-05-2011 , 14:39   Re: XP Mod TuT Need some help
#6

How many different places are you going to ask about this?
Make 1 topic and stick with that one.
__________________
No private work or selling mods.
Quote:
Originally Posted by xPaw View Post
I love you exolent!
Exolent[jNr] is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 18:18.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode