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[THC RPG] Total HardCore RPG


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Jay7689
Junior Member
Join Date: Sep 2011
Old 10-07-2011 , 23:52   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1231

my frnd...i hve installed SM and MM but yet your plugin does not work.
I followed your instruction by extract,copy and paste but yet it seems that it doesnt work.
The File i downloaded is--http://code.google.com/p/thc-rpg/downloads/detail?name=thc_rpg_v0_8_3_stable.zip&can=2&q =
Please Help,
Jay7689
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TryNoob
BANNED
Join Date: Aug 2011
Old 10-08-2011 , 05:40   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1232

Quote:
Originally Posted by Jay7689 View Post
my frnd...i hve installed SM and MM but yet your plugin does not work.
I followed your instruction by extract,copy and paste but yet it seems that it doesnt work.
The File i downloaded is--http://code.google.com/p/thc-rpg/downloads/detail?name=thc_rpg_v0_8_3_stable.zip&can=2&q =
Please Help,
Jay7689
Author psychic? О_О Write what you did .. And then I think no one has an incentive to help without knowing the specific problems

arsirc, please redownload rpg with corrections, and many don't know that about ***.sp/***.inc
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BombermaG
Member
Join Date: Apr 2011
Location: Russia
Old 10-08-2011 , 14:19   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1233

Jay7689, you must edit databases.cfg
How to edit this, read FAQ.
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Hardjumper
Member
Join Date: Feb 2011
Location: Denmark, Copenhagen
Old 10-08-2011 , 15:51   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1234

Quote:
Originally Posted by Jay7689 View Post
my frnd...i hve installed SM and MM but yet your plugin does not work.
I followed your instruction by extract,copy and paste but yet it seems that it doesnt work.
The File i downloaded is--http://code.google.com/p/thc-rpg/downloads/detail?name=thc_rpg_v0_8_3_stable.zip&can=2&q =
Please Help,
Jay7689
Put this in /addons/sourcemod/configs
Attached Files
File Type: cfg databases.cfg (576 Bytes, 179 views)
Hardjumper is offline
Jay7689
Junior Member
Join Date: Sep 2011
Old 10-09-2011 , 01:13   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1235

Thank You Guyz....The PLUGIN IZ AWESUM!!!! IM LOVIN IT!!!
Jay7689 is offline
TryNoob
BANNED
Join Date: Aug 2011
Old 10-09-2011 , 10:22   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1236

Please add this skill.
Attached Files
File Type: zip Flashbang.zip (2.8 KB, 186 views)
TryNoob is offline
arsirc
Veteran Member
Join Date: Dec 2007
Location: Carinthia,Austria,Earth
Old 10-10-2011 , 02:40   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1237

Quote:
Originally Posted by TryNoob View Post
Please add this skill.
what should i expect that this upgrade is doing?
arsirc is offline
TryNoob
BANNED
Join Date: Aug 2011
Old 10-10-2011 , 04:17   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1238

Quote:
Originally Posted by arsirc View Post
what should i expect that this upgrade is doing?
Shaking screen enemy when flashbang detonated..
Was not translated into English, since there will be mistakes

arsirc, can you help? I want to do a skill, but I can not use SDKHook OnWeaponDrop

Last edited by TryNoob; 10-10-2011 at 04:21.
TryNoob is offline
Caffeinated
Junior Member
Join Date: Oct 2010
Old 10-11-2011 , 18:55   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1239

I am hoping to make it so that the icestab adds time to the Ice Stab timer when someone is already Icestabbed. Right now, it just creates the timer, and will not let you add to the timer.

Code:
                // Freeze the player
                if(g_icestab_Timers[victim]==INVALID_HANDLE)
                {                      
                    Freeze(victim,true,g_icestabUpgradeConfigCache[UpgradeConfig_TotalFreeze],g_icestabUpgradeConfigCache[UpgradeConfig_Effects]);
                    if(g_icestab_Timers[victim]=false)
                    {
                        g_icestab_Timers[victim]=CreateTimer(level*g_icestabUpgradeConfigCache[UpgradeConfig_Amount],icestab_Defrost,victim);
                    }
                    else
                    {
                        g_icestab_Timers[victim]=CreateTimer((level*g_icestabUpgradeConfigCache[UupgradeConfig_Amount])+g_icestab_Timers[victim],icestab_Defrost_victim);
                    }
This is the code I've tried to use to give you an idea of what I'm trying to do. This is my first SourceMod/C+ application so give me a break.

Would you mind taking a look at that and showing me to make it add to the timer?
Caffeinated is offline
DaRk56
Senior Member
Join Date: Jul 2009
Location: France
Old 10-13-2011 , 22:29   Re: [THC RPG] Total HardCore RPG
Reply With Quote #1240

Servers Crash, update 14/10/2011, using latest snapshot

- sourcemod_fatal.log

Code:
L 05/29/2011 - 10:01:35: [SM] MEMORY LEAK DETECTED IN PLUGIN (file "thc_rpg.smx")
L 05/29/2011 - 10:01:35: [SM] Unloading plugin to free 14731 handles.
L 05/29/2011 - 10:01:35: [SM] Contact the author(s) of this plugin to correct this error.
DaRk56 is offline
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