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FF2 Freak Fortress 2: Rewrite


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Batfoxkid
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Join Date: Nov 2018
Location: ''On the map''
Old 05-07-2022 , 03:00   Freak Fortress 2: Rewrite
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It's back

A new version of Freak Fortress 2, rewritten from the ground up while keeping support for previous configs and subplugins.

What's new?
  • You can now use bosses outside the gamemode, this of course requires subplugin changes
  • A new subplugin format that's available to use
  • A new boss config format that also allows mix matching old and new styles
  • A redesign of existing configs, weapons, and HUDs
  • Runs faster and easily takes on multiple bosses at once

What's left to do?
  • Test and Debug!
  • New mobility-abilities subplugin
  • A party system for companion bosses
  • Boss difficulty system
  • New natives and forwards

What will be broken?
  • Dynamic Defaults, Drain Over Time, and other includes (Modifiy .ff2 extension with .smx extension)
  • Abilities are no longer activated in a set order
  • Bosses can not have the multiple abilities with the same name
  • FF2_GetSpecialKV no longer can modify boss stats
  • Subplugins that do unintended things (such as starting music before a round starts)

This isn't fully finished but I figured I should release this now because the undoubtable wait time this project was. Report any bugs in Issues and use on a live server at your own risk.

Or you know, you can use this with non-arena servers now.


GitHub Page

Credits:
VSH2 - ConfigMap system which this now uses
Artvin - Boss vs Boss testing and support
Marxvee - Ideas for new HUD layout and score
Contributors to the classic, better, spicy, and crazy versions of FF2.
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Last edited by Batfoxkid; 05-07-2022 at 03:07. Reason: Credits page that I need to list em all
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Sardonyx
New Member
Join Date: Jan 2022
Old 05-07-2022 , 03:27   Re: Freak Fortress 2: Rewrite
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Such a perfect job Batfox, you shined <33
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GANGST
Member
Join Date: Oct 2019
Old 05-07-2022 , 04:57   Re: Freak Fortress 2: Rewrite
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Now I don’t know if this would be too possible, but with the “use bosses outside the gamemode,” would that allow me to try to convert FF2 into a “single player” type of thing or something like that? (Let’s just say, there is some creative and different stuff I want to try utilizing FF2, any and all bosses I make, and my new VSH map.)
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Batfoxkid
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Join Date: Nov 2018
Location: ''On the map''
Old 05-07-2022 , 14:26   Re: Freak Fortress 2: Rewrite
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Quote:
Originally Posted by GANGST View Post
Now I don’t know if this would be too possible, but with the “use bosses outside the gamemode,” would that allow me to try to convert FF2 into a “single player” type of thing or something like that? (Let’s just say, there is some creative and different stuff I want to try utilizing FF2, any and all bosses I make, and my new VSH map.)
It basically allows you to use bosses without the arena gamemode, you would need to make your own plugin to summon bosses if you want to make your own gamemode with them.
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A_T_R
Member
Join Date: Jun 2021
Location: KSA
Old 05-07-2022 , 15:37   Re: Freak Fortress 2: Rewrite
Reply With Quote #5

perfect
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MrSpaps
Junior Member
Join Date: Jun 2021
Location: 2fort Sewers
Old 05-13-2022 , 12:51   Re: Freak Fortress 2: Rewrite
Reply With Quote #6

This nice, thanks bat.
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