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Why is HLDS updating/verifying every startup?


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terrum
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Join Date: Apr 2006
Location: United Kingdom
Old 11-14-2021 , 05:40   Why is HLDS updating/verifying every startup?
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I'm not sure if this is a recent change, or if it's just something I haven't noticed, but every time HLDS is run (or restarted due to a crash), it runs steamcmd to update/verify the installation, without any parameters that ask it to do so (parameters pasted at the bottom of this thread).

It wasn't so much an issue before, but in the past month or so it has started replacing my liblist.gam file (and as I also use reHLDS it's replaced those files too). Not long before today it would usually not update/validate after some time, then start randomly doing it again, but now it's doing it every single start/restart.

I tried editing the hlds_run file to comment out all abilities to run an update but to no avail. Is anyone else experiencing this issue? A solution would be greatly appreciated as this is affecting all of my Linux TFC servers.

Code:
./hlds_run -console -game tfc -port {{REMOVED}} +maxplayers 32 +map 2fort -strictportbind -norestart -insecure
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JusTGo
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Old 11-14-2021 , 05:46   Re: Why is HLDS updating/verifying every startup?
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Are you using some kind of a cpanel to manage your servers? the problem might be there.
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terrum
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Old 11-14-2021 , 05:50   Re: Why is HLDS updating/verifying every startup?
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Quote:
Originally Posted by JusTGo View Post
Are you using some kind of a cpanel to manage your servers? the problem might be there.
I'm not. Purely terminal. The only 'management' I use is tmux (better version of screen) so that multiple processes can be easily managed in one terminal session.
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JusTGo
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Old 11-14-2021 , 07:12   Re: Why is HLDS updating/verifying every startup?
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Quote:
Originally Posted by terrum View Post
I'm not. Purely terminal. The only 'management' I use is tmux (better version of screen) so that multiple processes can be easily managed in one terminal session.
Weird, this shouldn't happen especially that you don't use the -autoupdate command, I run a cs 1.6 server and I never faced such an issue, I don't know what's different in TFC.
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