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Laser/TripMine Entity


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+ARUKARI-
AlliedModders Donor
Join Date: Jul 2004
Location: Japan
Old 07-16-2008 , 04:04   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #181

Quote:
Originally Posted by CHyCMyMpNk View Post
+ARUKARI-
All is remarkable, all works ! I thought it is possible to add, when a mine is blown up by a man, what lives were taken away also for him .
ah,
you check balance, bio_ltm_rdmg and bio_ltm_radius.

now bio 1.1 is change default set. and explode system revision.
rdmg = 100, radius = 320.0
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shustas
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Join Date: May 2007
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Old 07-16-2008 , 12:47   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #182

Quote:
Originally Posted by +ARUKARI- View Post
bio 1.1 update.
fixed +grab bug.
change default cvar (rdmg and radius)
add radius damage kickback.
Is it fixed in not bio version?
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jowy77
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Join Date: Nov 2006
Location: Vigo, Spain
Old 07-16-2008 , 13:08   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #183

Hi

thx for help

another question

as I change + use for +setlaser, if I delete // works?


//register_clcmd("+setlaser","CreateLaserMine_P rogress");

I do not want to use +use because another plugin which already uses it
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Fry!
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Join Date: Apr 2008
Location: Latvia
Old 07-16-2008 , 13:52   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #184

So I changed some cvar's but in game still I can put 2/2 lasermines but I changed that can put 5 mines per person. Is that a bug?

Code:
    g_LMODE = register_cvar("amx_ltm_mode","0")
    g_LAMMO = register_cvar("amx_ltm_ammo","5")
    g_LDMG = register_cvar("amx_ltm_dmg","10000")
    g_LCOST = register_cvar("amx_ltm_cost","2500")
    g_LFMONEY = register_cvar("amx_ltm_fragmoney","550")
    g_LHEALTH = register_cvar("amx_ltm_health","500")
    g_LTMAX = register_cvar("amx_ltm_teammax","20")
    g_LRADIUS = register_cvar("amx_ltm_radius","200.0")
    g_LRDMG = register_cvar("amx_ltm_rdmg","1000")
    g_LFF = register_cvar("amx_ltm_ff","0")
    g_LCBT = register_cvar("amx_ltm_cbt","ALL")
    g_LDELAY = register_cvar("amx_ltm_delay","15")
    //g_LTHINK = register_cvar("amx_ltm_think","0.01")
    g_LVISIBLE = register_cvar("amx_ltm_line","1")
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Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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CHyCMyMpNk
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Join Date: Jun 2008
Location: PTZ
Old 07-16-2008 , 16:10   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #185

2 jowy77 Probably you ask about it .
http://forums.alliedmods.net/showthr...647#post650647
http://forums.alliedmods.net/showthr...934#post650934

hi +ARUKARI- , One bug found .
When put so : "("bio_ltm_color","1") //..., 1 is green ", a mine is sometimes put with a green color + there is a dark blue color in it . And such mine takes a health from it .
зЫ: And with a green color you super stirred up simply : )

Last edited by CHyCMyMpNk; 07-16-2008 at 16:22.
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Fry!
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Old 07-16-2008 , 17:31   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #186

I have suggestion for You ARUKARI. So can you create if mines are limited per person example every person can put 2 mines only and he wants to put different spot and he have to destroy it but more easily will be if that mine can dismantle it back to your lasermine pack example (so you have 0/2 mines and you dismantle it back and you have 1/2) it will be more easily to put again on wall not to destroy first and buy it again.
2nd suggestion.
If someone have 2/2 or 1/2 mine/s and he want stop play today and those mines probobly will disappear. So what i meant that can You create that laser mines can save by nVault? So then I think it will be more interesting to play because not allways You have money to buy and if reconnect you don't have laser mines anymore.
3rd suggestion.
Can you create a .cfg faile that it will be easy to change all cvar's not in .sma ?? =)
Thanks.

Edit: Not for biohazard mod but for real pub server, real lasermines. "about version 2.0"
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Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.

Last edited by Fry!; 07-16-2008 at 17:55.
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CHyCMyMpNk
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Join Date: Jun 2008
Location: PTZ
Old 07-16-2008 , 17:46   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #187

Quote:
Originally Posted by The_Thing View Post
3rd suggestion.
Can you create a .cfg faile that it will be easy to change all cvar's not in .sma ?? =)
These "bio_ltm_***" in amxx.cfg add and change how many want : )
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Fry!
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Old 07-16-2008 , 17:53   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #188

Quote:
Originally Posted by CHyCMyMpNk View Post
These "bio_ltm_***" in amxx.cfg add and change how many want : )
Don't you mean in server.cfg? But I'm not talking about biohazard but for pub server real laser mines not for biohazard.
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Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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+ARUKARI-
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Join Date: Jul 2004
Location: Japan
Old 07-16-2008 , 18:13   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #189

sorry all.
2.1 work is late. i'm busy now.

I integrate Bio with 2.1 to supplement this.

Please wait for a days.
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jowy77
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Old 07-16-2008 , 19:02   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #190

thx for help +karma

another problem

when there is a mine in a small hollow blocks the passage as can be solved so that the zombies move?


[IMG]http://img373.**************/img373/9402/minablokeamn1.jpg[/IMG]
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