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MapChooser Extended 1.10.2 (Updated 2014-02-05)


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iGANGNAM
AlliedModders Donor
Join Date: Sep 2012
Location: Lithuania
Old 03-01-2017 , 16:49   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #1071

Quote:
Originally Posted by Mitchell View Post
excludeMaps?? That's not my branch..
Also it looks like that error came up because you are using the newer compile against this plugin, it requires <sm1.7
Yes it's from yours branch.
https://github.com/MitchDizzle/sourc...tended.sp#L328
Where I could download that compatible compiler?
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Mitchell
~lick~
Join Date: Mar 2010
Old 03-01-2017 , 18:06   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #1072

Quote:
Originally Posted by iGANGNAM View Post
Yes it's from yours branch.
https://github.com/MitchDizzle/sourc...tended.sp#L328
Where I could download that compatible compiler?
That's a good question, which I don't know the answer to. It would be worth while to just update the entire plugin to the new syntax. As it relies on ArrayLists, however in the older version of SourceMod ArrayLists are actually returned as Handles, which the new includes need to have them be the ArrayList type.
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iGANGNAM
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Join Date: Sep 2012
Location: Lithuania
Old 03-02-2017 , 12:40   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #1073

Quote:
Originally Posted by Mitchell View Post
That's a good question, which I don't know the answer to. It would be worth while to just update the entire plugin to the new syntax. As it relies on ArrayLists, however in the older version of SourceMod ArrayLists are actually returned as Handles, which the new includes need to have them be the ArrayList type.
Can I get compiled version than?
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Usernamehere
Member
Join Date: Feb 2016
Old 03-03-2017 , 21:55   Re: MapChooser Extended 1.9.3 (Updated 2012-06-23)
Reply With Quote #1074

Quote:
Originally Posted by Powerlord View Post
As far as I can tell, just put the workshop map name in the mapcycle.txt without the directory name.
IDs nor the map name works.


Anyone know how to add workshop maps for map chooser?

Last edited by Usernamehere; 03-03-2017 at 21:56.
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iGANGNAM
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Join Date: Sep 2012
Location: Lithuania
Old 03-04-2017 , 05:18   Re: MapChooser Extended 1.9.3 (Updated 2012-06-23)
Reply With Quote #1075

Quote:
Originally Posted by Usernamehere View Post
IDs nor the map name works.


Anyone know how to add workshop maps for map chooser?
just add them as normal maps without /workshop/workshopid/

just like de_dust2
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Usernamehere
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Join Date: Feb 2016
Old 03-04-2017 , 16:13   Re: MapChooser Extended 1.9.3 (Updated 2012-06-23)
Reply With Quote #1076

Quote:
Originally Posted by iGANGNAM View Post
just add them as normal maps without /workshop/workshopid/

just like de_dust2
I put all the names in the maplist.txt and when people rtv it shows dust2, inferno etc.. all the default maps.

my maplists.cfg

Code:
/**
 * Use this file to configure map lists.
 *
 * Each section is a map list that plugins can use.  For example, the Admin Menu 
 * requests an "admin menu" map list, and you can control which maps appear via 
 * this file.
 *
 * Each section must have a property that explains where to read the maps from.
 * There are two properties:
 *
 *    target         - Redirect the request to another section.
 *    file			 - Read a file of map names, in mapcycle.txt format.
 *
 * There is one section by default, called "mapcyclefile" - it is mapped to the 
 * mapcycle.txt file, or whatever the contents of your mapcyclefile cvar is.
 *
 * If a plugin requests a map list file which doesn't exist, or is empty, SourceMod 
 * tries the "default" section, and then the "mapcyclefile" section.
 */
"MapLists"
{
	/**
	 * Default requests go right to the mapcyclefile.
	 */
	"default"
	{
		"target"		"mapcyclefile"
	}
	
	/* Admin menu, map menu */
	"sm_map menu"
	{
		"file"			"addons/sourcemod/configs/adminmenu_maplist.ini"
	}
	
	/* Admin menu, map voting menu */
	"sm_votemap menu"
	{
		"file"			"addons/sourcemod/configs/adminmenu_maplist.ini"
	}
	
	/* For the "randomcycle" plugin */
	"randomcycle"
	{
		"file"		"maplist.txt"
	}
	
	/* For the "mapchooser" plugin */
	"mapchooser"
	{
		"file"		"maplist.txt"
	}
	
	/* For the "nominations" plugin */
	"nominations"
	{
		"file"		"maplist.txt"
	}
}

Last edited by Usernamehere; 03-04-2017 at 16:13.
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Usernamehere
Member
Join Date: Feb 2016
Old 03-04-2017 , 16:33   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #1077

Ok, so I read further posts and they do not recommend using maplist.txt. What else would I use? I do not know of any other file mce would read from. Also I put my maplists.cfg back to default.

Last edited by Usernamehere; 03-04-2017 at 16:35.
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Mutse
Junior Member
Join Date: Sep 2015
Location: Belgium
Old 03-20-2017 , 17:44   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #1078

When i install the plugin ( have sv_pure 1 , and added the command to the whitelist .. ) The sounds still dont work. Am i missing something?
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OtgTravis
Member
Join Date: Apr 2016
Old 03-26-2017 , 21:25   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #1079

Alright iv installed everything fine, but when i put this under the mapchooser phrases

example "{darkred}Warning! Voting for the next {darkred}Map will begin in: {1}s"

the colours dosent show up it shows exacly like this ingame in the hud "{darkred}Warning! Voting for the next {darkred}Map will begin in: {1}s" anyone can tell me if i placed them wrong?
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 03-26-2017 , 23:53   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #1080

Quote:
Originally Posted by OtgTravis View Post
Alright iv installed everything fine, but when i put this under the mapchooser phrases

example "{darkred}Warning! Voting for the next {darkred}Map will begin in: {1}s"

the colours dosent show up it shows exacly like this ingame in the hud "{darkred}Warning! Voting for the next {darkred}Map will begin in: {1}s" anyone can tell me if i placed them wrong?
If you're looking to put the colors in chat, you need to to have a proper colors include and be printing it to chat properly.

If you're looking to use it for the center hud (assuming CS:GO), you can use HTML colors to utilize colors. Try: <font color='#000000'>YourTextHere</font>
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Last edited by sneaK; 03-26-2017 at 23:53.
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