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MapChooser Extended 1.10.2 (Updated 2014-02-05)


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Neuro Toxin
Veteran Member
Join Date: Oct 2013
Location: { closing the void; }
Old 12-13-2015 , 17:19   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #1001

Disable reply bot or upload .navs when you upload .bsps
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Zero_Kuro
Junior Member
Join Date: Dec 2015
Old 12-13-2015 , 18:15   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #1002

Quote:
Originally Posted by Neuro Toxin View Post
Disable reply bot or upload .navs when you upload .bsps
Alright, thanks :}
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mufin
BANNED
Join Date: Aug 2015
Old 12-15-2015 , 06:26   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #1003

is there away to do diffrent names like i run a surf server customs been changed to tier 1 is there a way to add tier 2 tier 3 to others
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Sorrora
Junior Member
Join Date: Dec 2015
Old 12-20-2015 , 16:55   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #1004

Edit: Problem fixed.

Last edited by Sorrora; 12-22-2015 at 14:53.
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tommyzat
Junior Member
Join Date: Dec 2015
Old 12-28-2015 , 11:46   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #1005

I can't load the plugin. "unable to load file"
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weeeishy
Senior Member
Join Date: Jul 2015
Location: Kuwait
Old 01-19-2016 , 19:08   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #1006

Hello,


I'm having a problem where the map ends it still restarts the same map, even though when I type !nextmap it shows the name of the other map, but it doesn't change to it. I have this command on mp_match_end_restart 0.


I'm not sure what's the issue here.
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Nolongerinthegame
AlliedModders Donor
Join Date: Sep 2005
Old 01-25-2016 , 19:15   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #1007

Quote:
Originally Posted by Powerlord View Post
Remember how I said I wasn't going to do this?

Yeah... turns out I'm working on a pair of things related to this in the SourceMod core.
  • The first is a wrapper for the game's fuzzy map name feature. It gets a map's full "path" from its mapcycle entry. I use the term "path" loosely as it's fake in TF2's case (TF2 doesn't copy maps into maps/workshop anymore, but its virtual paths point there anyway).

    For MapChooser, this allows us to figure out that dustbowl and cp_dustbowl refer to the same map.... or figure out workshop/33418510 and workshop/pl_rainbowride_b7e.ugc33418510 refer to the same map.

    The catch to this for TF2 is that Valve currently has problems resolving workshop map names to their full paths if you haven't used tf_workshop_map_sync for said map during the current session. To add to this, tf_workshop_map_sync is currently having crashing issues on some servers (Linux definitely): It always crashes for me if I try to download a new map and it sometimes crashes if I run it solely to track a map that's already downloaded.
  • The other thing I'm working on is implementing the fuzzy map thing mentioned above in SourceMod's core plugins that deal with maps.

    While I was at it, I added a nice little stock to resolve TF2 and CS:GO map names to "friendly" versions. Such as turning workshop/pl_rainbowride_b7e.ugc33418510 into pl_rainbowride_b7e or workshop/125488374/de_dust2_se to de_dust2_se.

    These plugins are about to go into the testing phase, so we'll see how many bugs I'll have to manually stomp.

So, it turns out I lied and actually am working on this.

If the second gets rejected for inclusion in SourceMod proper, I can still implement it directly in MapChooser Extended. Even after saying I was trying to avoid updating MapChooser Extended and instead concentrating on writing its replacement.

If the first gets rejected... well, lets hope it doesn't since the friendly map name thing relies on it.
Hey any news on this?
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CoxyzHQ
Junior Member
Join Date: Jan 2016
Old 01-25-2016 , 20:34   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #1008

Is it possible to make it so after a successful RTV the map continues for 10 - 15 seconds then game ends people get drops then loads the winning map ?
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 01-26-2016 , 17:33   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #1009

Ugh, I haven't really looked into this thread lately.

@murfin

This plugin doesn't really let you assign alternative names to maps. You might want to look at Ultimate MapChooser, which does.

@tommyzat

Not sure what to tell you... the plugin may prevent itself from loading if mapchooser.smx is loaded, but it should tell you this in the error logs.

@weeeishy

I'm not aware of any commands other than the one you named that would prevent the map from changing.

Having said that, I don't know if CS:GO's map group system will interfere with SourceMod's map operations or not. It might not hurt to duplicate your mapcycle as a map group.

@neiloneil

SourceMod 1.7 and 1.8 have merged support for FindMap.
SourceMod 1.8 has merged support for GetMapDisplayName.

I have a version of MapChoosed Extended that I was working on that needs testing to make sure it's working properly.

However, I haven't really been working on SourceMod scripts at all lately. This one has seen the brunt of that as even when I was working on when I was dedicating time to it was a brand new map voting system... intended to replace this one and UMC both.

@CoxyzHQ

I've been told that it doesn't actually help. Something to do with how RTV triggers the map change. Even forcing a game_end entity to do it supposedly doesn't address the problem.

As far as I'm aware, this is why the SourceMod devs never updated the ForceChangeLevel command to work this way.
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barvica
Senior Member
Join Date: Oct 2014
Old 02-10-2016 , 11:44   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #1010

plugin doesnt create any config file, also if i crate mapchooser_extended.cfg in cfg/sourcemod it doesnt execute the file for some reason. Plugin works with default settings though ?
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