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[L4D-L4D2] New custom commands v1.0.9


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honorcode23
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Join Date: Mar 2010
Location: Chile
Old 07-26-2010 , 07:31   Re: [L4D2] New custom commands
Reply With Quote #21

The offset or property of the players models will only size the survivors pants, not the entire model. I didn't test it with infected, so wait until i release the new version with new commands. I was on vacation the last 2 weeks, so i released and managed all my plugins fast and could satisfy almost everyone. But now, my small vacations are over, and i won't go as fast as i was :/.

Be patient, and i'll consider every request!. Check the main topic for your request's process.

Last edited by honorcode23; 07-26-2010 at 07:50.
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jsjojo
Member
Join Date: Jan 2010
Old 07-26-2010 , 07:35   Re: [L4D2] New custom commands
Reply With Quote #22

Thank you honorcode23
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Searcher64
Senior Member
Join Date: Apr 2010
Old 07-26-2010 , 07:37   Re: [L4D2] New custom commands
Reply With Quote #23

Ah, I hope you won't drop dead on this plugin like others Thanks!
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honorcode23
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Join Date: Mar 2010
Location: Chile
Old 07-26-2010 , 23:00   Re: [L4D2] New custom commands v1.0.1
Reply With Quote #24

New update with 4 new commands. That's all i can do in an hour, apologize for the slow progress, but im getting busy again :/.

Changelog(v1.0.1):
-Added "sm_dontrush" command.
-Added "sm_norescue" command.
-Added "sm_bugplayer" command. [BETA].
-Added "sm_sizeplayer" command.
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Sreaper
髪を用心
Join Date: Nov 2009
Old 07-26-2010 , 23:19   Re: [L4D2] New custom commands v1.0.1
Reply With Quote #25

Nice work! It's coming along really nicely. I notice the first post keeps changing a lot as it progresses lol. This plugin is awesome. Thank you.
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SyluxLockjaw100
Senior Member
Join Date: Jul 2010
Location: Novaya Russia
Old 07-27-2010 , 02:57   Re: [L4D2] New custom commands v1.0.1
Reply With Quote #26

Awesome update...the "Force Rescue Vehicle to Leave" was good Gonna try that and see the helicopter leaves the survivors on the bridge finale.

Last edited by SyluxLockjaw100; 07-27-2010 at 03:39.
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Searcher64
Senior Member
Join Date: Apr 2010
Old 07-27-2010 , 07:28   Re: [L4D2] New custom commands v1.0.1
Reply With Quote #27

Another idea, how about instead of player color, it colors the target instead? Like you're looking at a gascan, and you want to color it blue. You would do !colortarget blue on the gascan
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honorcode23
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Join Date: Mar 2010
Location: Chile
Old 07-27-2010 , 07:44   Re: [L4D2] New custom commands v1.0.1
Reply With Quote #28

Quote:
Originally Posted by Searcher64 View Post
Another idea, how about instead of player color, it colors the target instead? Like you're looking at a gascan, and you want to color it blue. You would do !colortarget blue on the gascan
I'm pretty sure it is possible
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Searcher64
Senior Member
Join Date: Apr 2010
Old 07-27-2010 , 07:59   Re: [L4D2] New custom commands v1.0.1
Reply With Quote #29

hmmm, I noticed the force rescue command

Can you explain a bit how it works? Does it give the rescue vehicle the leaving animation, and leave the survivors behind? Or does the rescue vehicle (with or without animation) leave and ends the game? Does it give a message that the rescue vehicle has left? Or does the rescue vehicle just disappear?
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ColdHart®
New Member
Join Date: Jul 2010
Location: Florida, USA
Old 07-27-2010 , 08:41   Re: [L4D2] New custom commands v1.0.1
Reply With Quote #30

The "Force Rescue Vehicle to Leave" works just like the end of the level, if no one is on it they are considered dead/incapped and you restart finale map. Final animation plays so everyone would know it left.
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