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[L4D & L4D2] Auto Infected Spawner


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jamalsheref2
Senior Member
Join Date: May 2017
Old 12-29-2017 , 12:56   Re: [L4D & L4D2] Auto Infected Spawner
Reply With Quote #81

can someone make a remake of this plugin because in versus mode i rather let the infected bots be auto spawned not players in both l4d1 and 2 and make a another auto si plugin for l4d1 and allow the hunter, boomer, and smoker have limits pls including tank and witch
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TD Hammer
New Member
Join Date: May 2017
Old 01-31-2018 , 13:49   Re: [L4D & L4D2] Auto Infected Spawner
Reply With Quote #82

Can you please explain to me about "the weight"?

Last edited by TD Hammer; 01-31-2018 at 13:50.
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jamalsheref2
Senior Member
Join Date: May 2017
Old 07-06-2018 , 20:33   Re: [L4D & L4D2] Auto Infected Spawner
Reply With Quote #83

can any make this plugin allow only infected bots to spawn do it for both l4d1 and 2 and also allow in l4d1 set the limits for hunters, smokers, and boomers
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hoanganh81097
Senior Member
Join Date: Apr 2016
Old 07-14-2018 , 08:30   Re: [L4D & L4D2] Auto Infected Spawner
Reply With Quote #84

Can u make this plugins allow when tank spawn, no more super infected spawn ?
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ShineKia
Junior Member
Join Date: Apr 2017
Old 07-22-2018 , 07:29   Re: [L4D & L4D2] Auto Infected Spawner
Reply With Quote #85

not sure if you're still supporting it, for the tank weight, even if I edit inside cfg/sourcemod/l4d2_autoIS.cfg, it still goes back to default -1 everytimes I start a game.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 07-22-2018 , 18:01   Re: [L4D & L4D2] Auto Infected Spawner
Reply With Quote #86

Quote:
Originally Posted by ShineKia View Post
not sure if you're still supporting it, for the tank weight, even if I edit inside cfg/sourcemod/l4d2_autoIS.cfg, it still goes back to default -1 everytimes I start a game.
The author pretty much abandoned this project. He/she was last online 4 years ago.
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Sunyata
Senior Member
Join Date: Nov 2017
Location: Wherever I am
Old 07-23-2018 , 05:36   Re: [L4D & L4D2] Auto Infected Spawner
Reply With Quote #87

Quote:
Originally Posted by ShineKia View Post
not sure if you're still supporting it, for the tank weight, even if I edit inside cfg/sourcemod/l4d2_autoIS.cfg, it still goes back to default -1 everytimes I start a game.
If you're having this issue on Linux, there is a workaround to your problem; you have to take the value you want in the cfg file and write it directly into the script itself.

Last edited by Sunyata; 07-23-2018 at 05:38.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-23-2018 , 08:37   Re: [L4D & L4D2] Auto Infected Spawner
Reply With Quote #88

Quote:
Originally Posted by Sunyata View Post
If you're having this issue on Linux, there is a workaround to your problem; you have to take the value you want in the cfg file and write it directly into the script itself.

[ANY] Cvar Configs Updater
[ANY] ConVars Anomaly Fixer


Use: Command and ConVar - Buffer Overflow Fixer
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Last edited by Silvers; 10-10-2022 at 23:27.
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Sunyata
Senior Member
Join Date: Nov 2017
Location: Wherever I am
Old 07-24-2018 , 03:49   Re: [L4D & L4D2] Auto Infected Spawner
Reply With Quote #89

Cheers Silvers. That'll help ShineKia. I could have done with those two plugins myself 2 years ago, would have solve a major headache for me back then, The weirdest thing for me was; it only ever happened on my Linux server, but never my Windows server.
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KoMiKoZa
Senior Member
Join Date: Dec 2017
Location: Thy old times.
Old 06-05-2019 , 06:51   Re: [L4D & L4D2] Auto Infected Spawner
Reply With Quote #90

- Randomized spawn time mode: random spawn time between min and max spawn time

l4d_ais_time_mode - "1" - The spawn time mode [0 = RANDOMIZED | 1 = INCREMENTAL | 2 = DECREMENTAL]

So the RANDOMIZED (I have the mode set to 0 )mode seems to not work for me (or it works, but it's genuinely randomized between inc and dec), as in it doesn't follow the timers, and rather works like Incremental (in fact I wasn't able to tell the difference between the two).

I have director_no_specials set to 1 in order to only make this plugin spawn specials. I also have a bunch of other default cvars (intensity_threshold related for example) changed, could it be the reason?

Does the RANDOMIZED mode of this plugin work STRICTLY on timers? Or it's also affected by cvars?

I'm pretty lost here.

Last edited by KoMiKoZa; 06-05-2019 at 06:52. Reason: Added some details.
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