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[CSGO] Questions about the AntiFlood Plugin


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paulo_crash
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Join Date: May 2016
Location: Brazil
Old 10-06-2019 , 11:09   [CSGO] Questions about the AntiFlood Plugin
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I'm using the SourceMod AntiFlood Plugin, but I have a question in his config.

CVAR: sm_flood_time "0.75" - Amount of time allowed between chat messages

In case the longer the time I put the player could not send the same message? Is that so?

I could not understand how it works, I am having problem that some players are flooding the same messages in bind.
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8guawong
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Join Date: Dec 2013
Location: BlackMarke7
Old 10-06-2019 , 12:12   Re: [CSGO] Questions about the AntiFlood Plugin
Reply With Quote #2

Quote:
Originally Posted by paulo_crash View Post
I'm using the SourceMod AntiFlood Plugin, but I have a question in his config.

CVAR: sm_flood_time "0.75" - Amount of time allowed between chat messages

In case the longer the time I put the player could not send the same message? Is that so?

I could not understand how it works, I am having problem that some players are flooding the same messages in bind.
it doesn't detect if its the same message or not
just detects if player is flooding
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paulo_crash
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Join Date: May 2016
Location: Brazil
Old 10-06-2019 , 15:38   Re: [CSGO] Questions about the AntiFlood Plugin
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Quote:
Originally Posted by 8guawong View Post
it doesn't detect if its the same message or not
just detects if player is flooding
I think I understand, more or less...

So if I set the cvar to a longer time, example: sm_flood_time "3.00"

The player could not be flooding during this time interval, ie 3 seconds?

Would it be this?
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TomL.
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Join Date: Oct 2017
Location: Germany
Old 10-07-2019 , 11:05   Re: [CSGO] Questions about the AntiFlood Plugin
Reply With Quote #4

If you send message faster than sm_flood_time it will be detected as flooding (spamming).

Code:
// Specifies the amount of time that is allowed between chat messages.  This
// includes the say and say_team commands.  If a client sends a message faster
// than this time, they receive a flood token.  When the client has accumulated
// 3 or more tokens, a warning message is shown instead of the chat message.

Last edited by TomL.; 10-07-2019 at 11:13.
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paulo_crash
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Join Date: May 2016
Location: Brazil
Old 10-07-2019 , 13:00   Re: [CSGO] Questions about the AntiFlood Plugin
Reply With Quote #5

Quote:
Originally Posted by TomL. View Post
If you send message faster than sm_flood_time it will be detected as flooding (spamming).

Code:
// Specifies the amount of time that is allowed between chat messages.  This
// includes the say and say_team commands.  If a client sends a message faster
// than this time, they receive a flood token.  When the client has accumulated
// 3 or more tokens, a warning message is shown instead of the chat message.
I think I understand, so if the player sends a message faster than it is set in cvar it will detect with flood.

Anyway, I'll check this out, anything return the contact, thanks for now!
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