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Call a Function from itself?!?


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DJPlaya
Senior Member
Join Date: Nov 2014
Location: Germany
Old 10-14-2019 , 15:40   Call a Function from itself?!?
Reply With Quote #1

For a Project ime currently working on, i would like to call a Function from itself (if thats possible).
I know it sounds dump, but its the most efficient and compact way todo what i want.
The idea is to bring multiply Features into one big Function so i dont have to write a Function for every Feature (especially if they only require 1-3 Lines of Code).

This is an Example of how i thought it could work, all Vars only get created when called from Outside. This is identified by iAction which carries a positive Value when beeing called from Outside and a negative Value when beeing called from Inside.
Sadly this dosent work, it seems the Compiler dosent recognize this Mechanism and spits 'undefined symbol' Errors.
Code:
#include <smlib>

public void OnPluginStart()
{
	Some_Action(1, 1, "test");
}

Some_Action(iClient, iAction, const char[] cReason, any ...)
{
	if(iAction == 0) // 0 - Do nothing
		return;
		
	if(iAction > 0) // This is a Check, negative Values mean the Function is re-run
	{
		bool bTranslated; // Its okay to leave the old Values of bTranslated and cReason, we are just not allowed to change them
	}
	
	if(!StrContains(cReason, "TRANS_"))
	{
		if(iAction > 0) // This is a Check, negative Values mean the Function is re-run // Its okay to leave the old Values of bTranslated and cReason, we are just not allowed to change them
		{
			char cReason2[256];
			VFormat(cReason2, sizeof(cReason2), cReason, 4);
		}
	}
	
	else // Is Translated
	{
		bTranslated = true;
		
		if(iAction > 0) // This is a Check, negative Values mean the Function is re-run // Its okay to leave the old Values of bTranslated and cReason, we are just not allowed to change them
			Translate(cReason, cReason2, 256);
	}
	
	if(iAction < 0) // This is a Check, negative Values mean the Function is re-run
		iAction = Math_Abs(iAction);
		
		
	if(iAction == 1)
	{
		if(!bTranslated)
			PrintToServer("test");
			
		else
			Some_Action(iClient, -2, cReason2);
	}
	
	if(iAction == 2)
		PrintToServer("test translated");
}

Translate(char[] cTranslation, char[] cDestination, iMaxlenght)
{
	// Placeholder
	strcopy(cTranslation, iMaxlenght, cDestination);
}
Someone may have an Idea how todo this? Is there maybe an forgotten Compiler Option i dont know of like 'pragma unused'?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-14-2019 , 16:00   Re: Call a Function from itself?!?
Reply With Quote #2

You could use "static bool bTranslated" at the top inside the function, and only reset to default value when called from outside the function.
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DJPlaya
Senior Member
Join Date: Nov 2014
Location: Germany
Old 10-15-2019 , 06:12   Re: Call a Function from itself?!?
Reply With Quote #3

Quote:
Originally Posted by Silvers View Post
You could use "static bool bTranslated" at the top inside the function, and only reset to default value when called from outside the function.
That would work, but then i would also have to move 'cReason2' to the top, even doe its not an valid Input
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 10-16-2019 , 16:57   Re: Call a Function from itself?!?
Reply With Quote #4

Just be careful, sourcemod has too limited stack for recursion.
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